Switch Theme:

Age of Sigmar News & Rumors : Dec 2019 FAQS  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Clousseau




Well yes there is room for expansion. But I would think if initial release is so limited that that would liimit who wants to buy it, which would limit their desire to expand it.
   
Made in us
Longtime Dakkanaut






Richmond, VA

Wow! I am loving the new furies in that Warcry box. I have no need for them, lol, but the models look great!
   
Made in fr
Been Around the Block





Brest, France

Intresting ! Model wise, it seems we get :

- 2 x 3 furies
- 6 "grid sign": whip&mace, shield&mace, shied&mace, big mace, dwarf two maces, boulder ?
- 7 "horny skull": axe&claw, bone&spear, big axe, big sword, axe&boomrang, doggo&handler
- 3 .. beaky-beast -things

I wonder if the scenery is in the box ???

This message was edited 1 time. Last update was at 2019/03/13 12:37:27


 
   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
There is always room for expansion.

Really we should be happy that this wasn't another Sigmarines vs [Whoever] box.


Very, very happy. On the other hoof/claw, that's probably what 'forbidden power' will bring.

Still, more variety for chaos forces is excellent, even if the game itself doesn't go anywhere. (And that's far too early to judge)

Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut





I feel like it may be included. But that'll mean it'll be more expensive that it already will be. The introduction kill team set had terrain, a unit of skitari, and a GSC unit. But this has a lot more units and they're all original, so who knows.
   
Made in gb
[DCM]
-






-

The minis showed off in that preview...didn't look impressive at all.

Hopefully there's more to see - and that it is better then what we were just shown!

   
Made in us
Lieutenant General





Florence, KY

The new models are nice and look very faithful to some of John Blanche's work. Hopefully this gets expanded beyond Chaos Warbands in the near future. I'll be very disappointed if I don't see some new Orruks and a standalone rulebook.

As for the model everyone is calling a Harpy I'm going to say it's a Chaos Fury. Harpies in WHFB were always a Dark Elf unit and I believe they've already been re-imagined as the Daughters of Khaine Kinerai.

Spoiler:

This message was edited 2 times. Last update was at 2019/03/13 13:49:09


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Fixture of Dakka






 Not-not-kenny wrote:
Warcry looks amazing model and terrain wise but the disappointment I am feeling that it's just Chaos vs Chaos is immesurable. I was hoping for a real AoS skrimish game.


Real AoS skirmish was in the February and March 2019 issues of White Dwarf. this, like Mordheim, Gorkamorka and Necromunda looks like it focusses ona specific setting, to bring out the flavour of that particular part of the Mortal Realms. It's not for everyone, but it should make for a better game for those people who are interested.
   
Made in se
Skillful Swordsman




Skeaune

 AndrewGPaul wrote:
 Not-not-kenny wrote:
Warcry looks amazing model and terrain wise but the disappointment I am feeling that it's just Chaos vs Chaos is immesurable. I was hoping for a real AoS skrimish game.


Real AoS skirmish was in the February and March 2019 issues of White Dwarf. this, like Mordheim, Gorkamorka and Necromunda looks like it focusses ona specific setting, to bring out the flavour of that particular part of the Mortal Realms. It's not for everyone, but it should make for a better game for those people who are interested.


I'm pretty sure know what I mean with "real skirmish", the campaign system in the WD AoS Skirmish isn't even substantial enough to be called a joke. Now iff Warcry atually has solid rules and customisation enough to allow for some counts-as like necromunda then I'll definitely jump right in, but GW seems to be determined to not give AoS the full skirmish experience it deserves.

"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." 
   
Made in us
Sadistic Inquisitorial Excruciator




USA

 Not-not-kenny wrote:
 AndrewGPaul wrote:
 Not-not-kenny wrote:
Warcry looks amazing model and terrain wise but the disappointment I am feeling that it's just Chaos vs Chaos is immesurable. I was hoping for a real AoS skrimish game.


Real AoS skirmish was in the February and March 2019 issues of White Dwarf. this, like Mordheim, Gorkamorka and Necromunda looks like it focusses ona specific setting, to bring out the flavour of that particular part of the Mortal Realms. It's not for everyone, but it should make for a better game for those people who are interested.


I'm pretty sure know what I mean with "real skirmish", the campaign system in the WD AoS Skirmish isn't even substantial enough to be called a joke. Now iff Warcry atually has solid rules and customisation enough to allow for some counts-as like necromunda then I'll definitely jump right in, but GW seems to be determined to not give AoS the full skirmish experience it deserves.


Based on the description of Warcry and that it looks to be played on a 22"x30", and who designed it, I can imagine the campaign rules will be similar to Kill Team (maybe a bit more involved as they mention Warbands "growing and developing"), I'm also hoping the game has a bit of customization to the units.

 
   
Made in us
Humming Great Unclean One of Nurgle






Not too impressed with the judgements of khorne. The skulls are cool but the other two are just MW delivery with a side benefit. The skull altar on the other hand I like, it gives the army prayer re rolls without gore pilgrims.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in se
Executing Exarch






 Ghaz wrote:
The new models are nice and look very faithful to some of John Blanche's work. Hopefully this gets expanded beyond Chaos Warbands in the near future. I'll be very disappointed if I don't see some new Orruks and a standalone rulebook.

As for the model everyone is calling a Harpy I'm going to say it's a Chaos Fury. Harpies in WHFB were always a Dark Elf unit and I believe they've already been re-imagined as the Daughters of Khaine Kinerai.

Spoiler:


At least when I played back in 4th, Chaos Harpies were a thing and they looked more or less like this, that is flying humanoids with fangs and claws. I don’t think Furies existed.

This message was edited 1 time. Last update was at 2019/03/13 16:33:24


 
   
Made in us
Lieutenant General





Florence, KY

 NinthMusketeer wrote:
Not too impressed with the judgements of khorne. The skulls are cool but the other two are just MW delivery with a side benefit,

Which really fits with Khorne and his lack of subtlety

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut





 Mymearan wrote:
 Ghaz wrote:
The new models are nice and look very faithful to some of John Blanche's work. Hopefully this gets expanded beyond Chaos Warbands in the near future. I'll be very disappointed if I don't see some new Orruks and a standalone rulebook.

As for the model everyone is calling a Harpy I'm going to say it's a Chaos Fury. Harpies in WHFB were always a Dark Elf unit and I believe they've already been re-imagined as the Daughters of Khaine Kinerai.

Spoiler:


At least when I played back in 4th, Chaos Harpies were a thing and they looked more or less like this, that is flying humanoids with fangs and claws. I don’t think Furies existed.


Beastmen could take harpies as well, if memory serves. I still feel like they may be some Ulgu daemons, or something to do with Maelerion(?). Though, unaffiliated daemons against unaffiliated chaos warbands would be a welcome change.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

So, basically GW is telling me that I auto-lose to a Khorne army?

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 NinthMusketeer wrote:
Not too impressed with the judgements of khorne. The skulls are cool but the other two are just MW delivery with a side benefit. The skull altar on the other hand I like, it gives the army prayer re rolls without gore pilgrims.
Seems that most Endless Spells of late just deliver MW's in varying ways.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Regular Dakkanaut




Seems like the big brute looking guy on team red has a hammer and spiked mace for hands. Brutal.
   
Made in us
Humming Great Unclean One of Nurgle






 H.B.M.C. wrote:
 NinthMusketeer wrote:
Not too impressed with the judgements of khorne. The skulls are cool but the other two are just MW delivery with a side benefit. The skull altar on the other hand I like, it gives the army prayer re rolls without gore pilgrims.
Seems that most Endless Spells of late just deliver MW's in varying ways.
Actually the last several releases (Skaven, FEC, Gloomspite) were quite good about the spells doing other things, while they generally deal mortal wounds they are poor sources of them next to other endless spells or even just regular ones. It is the other effects they do that they are taken for. Warp Lightning Vortex is probably the biggest output of MWs from all of them and I still wouldn't take it if that is all it did.


Automatically Appended Next Post:
 Manfred von Drakken wrote:
So, basically GW is telling me that I auto-lose to a Khorne army?
We do not know yet. But fear not, you probably auto-lose to FEC.

This message was edited 1 time. Last update was at 2019/03/14 09:03:32


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Dakka Veteran





Warcry looks good - the terrain looks great and I like the idea. But I'm not a chaos fan- hopefully they will add other factions to this. I was hoping it would be layer above shadespire towards the full AoS game.
   
Made in be
Regular Dakkanaut





Could these marauders be Realm themed perhaps? Like the Red dudes give me a very Chamon vibe, while the normal Darkoath might be Ghur?
   
Made in tw
Longtime Dakkanaut





I dont think those guys are actually Darkoath- not enough metal. I do think they are from Ghur though.

   
Made in us
Regular Dakkanaut




Carlovonsexron wrote:
I dont think those guys are actually Darkoath- not enough metal. I do think they are from Ghur though.


I was just going to say the same thing. Dark oath are just undivided marauder types. These 6 tribes could probably all be broadly considered “dark oath”, in that they are sworn to the gods of chaos. I could be wrong as it is very early. I think that it’s pretty apparent that these first 6 tribes/factions will be themed according to 6 of the realms.

This message was edited 1 time. Last update was at 2019/03/14 10:52:40


 
   
Made in us
Humming Great Unclean One of Nurgle






 Segersgia wrote:
Could these marauders be Realm themed perhaps? Like the Red dudes give me a very Chamon vibe, while the normal Darkoath might be Ghur?
I get more of an Ulgu sense with the masks and grey skin, agree the others are very Ghurish though.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in nl
Stalwart Veteran Guard Sergeant





Segmentum Solar

Dread Master wrote:
Seems like the big brute looking guy on team red has a hammer and spiked mace for hands. Brutal.

Especially brutal if he ever has to go to the loo, I'd say.

This message was edited 2 times. Last update was at 2019/03/14 11:14:14


 
   
Made in us
Terrifying Doombull




 silverstu wrote:
Warcry looks good - the terrain looks great and I like the idea. But I'm not a chaos fan- hopefully they will add other factions to this. I was hoping it would be layer above shadespire towards the full AoS game.


It looks very much like a Necromunda equivalent. 2 of 6 gangs in the box with more to follow.
Plus beasties, some of which look like they're attached to a warband, others like 'map hazards'


But I really hope the release and rules model isn't as awful as Necromunda.

Efficiency is the highest virtue. 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

No interest in Necromunda, and Mordheim seemed too convoluted (when I was starting out), but this looks just right. And being able to play on a small table? I’ll be getting it on release. Feels like a no-brainer purchase.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
[DCM]
-






-

 H.B.M.C. wrote:
 NinthMusketeer wrote:
Not too impressed with the judgements of khorne. The skulls are cool but the other two are just MW delivery with a side benefit. The skull altar on the other hand I like, it gives the army prayer re rolls without gore pilgrims.
Seems that most Endless Spells of late just deliver MW's in varying ways.


I do kind of like AoS, but it really is the +1/-1/Re-roll/MW game.

Maybe that's an inherent limitation of a d6 system, or maybe it is down to the limitations of whoever is in charge or writing the rules?

   
Made in us
Shas'la with Pulse Carbine





Florida

 Manfred von Drakken wrote:
So, basically GW is telling me that I auto-lose to a Khorne army?


There's only two models (both mortal) that actually enable the Judgements, Slaughterpriests and the Warshrine. The Warshrine doesn't really work sitting stationary in the back of the army as it is a support piece for mortals that needs to move up with the army.

Then there's the opportunity cost. A slaughterpriest (the cheapest priest) is 100 points plus the cost of the judgement spells. You could just be adding another unit of bloodletters to your army which also do mortal wounds, capture objectives, and put more bodies on the field for blood tithe purposes.

So the only thing that really is gained if you don't invest in the priests and judgements, is just the free terrain piece for the 16" bubble of difficult spellcasting. Which isn't bad, but easily played around/avoided by your opponent.

I'm really hoping there is an artifact or warlord trait that turns a model (especially for daemons) into a priest.


This message was edited 2 times. Last update was at 2019/03/14 12:48:34


I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Regular Dakkanaut




I like the miniatures. Even the scuba-diver warband.
I am currently more interested in this product than I am anything else Games Workshop has previewed or released so far this year.

This message was edited 1 time. Last update was at 2019/03/14 12:45:39


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

 D6Damager wrote:
 Manfred von Drakken wrote:
So, basically GW is telling me that I auto-lose to a Khorne army?


There's only two models (both mortal) that actually enable the Judgements, Slaughterpriests and the Warshrine. The Warshrine doesn't really work sitting stationary in the back of the army as it is a support piece for mortals that needs to move up with the army.

Then there's the opportunity cost. A slaughterpriest (the cheapest priest) is 100 points plus the cost of the judgement spells. You could just be adding another unit of bloodletters to your army which also do mortal wounds, capture objectives, and put more bodies on the field for blood tithe purposes.

So the only thing that really is gained if you don't invest in the priests and judgements, is just the free terrain piece for the 16" bubble of difficult spellcasting. Which isn't bad, but easily played around/avoided by your opponent.

I'm really hoping there is an artifact or warlord trait that turns a model (especially for daemons) into a priest.




I play Tzeentch, which really does only one thing well. Khorne has about 8,000 ways to mess that up, and rocks face in combat while doing it.

So, I'm boned. Seems like there's little point in playing against Khorne anymore.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
 
Forum Index » News & Rumors
Go to: