Switch Theme:

Fairly Solid Necron Rumors - (updated 5/5 with new stuff)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
I'll Be Back





The stats are posted on the Forge World site entry for the Tomb Stalker found here:

http://www.forgeworld.co.uk/Warhammer-40000/Necrons/NECRON-TOMB-STALKER.html

A direct link to the PDF is here:

http://www.forgeworld.co.uk/Downloads/Product/PDF/t/tstalker.pdf
   
Made in au
Fresh-Faced New User




Why does it sound like the necron fluff is advancing?

Surely they would retcon rather than advance right.

Necrons regaining more tech = More necrons waking up?
Named lords and ctan being weakened = Necron revolution?

Sounds really interesting fluff wise. Well potentially.
   
Made in us
Bloodthirsty Bloodletter



Anchorage

yakface wrote:
H.B.M.C. wrote:Problem 1: Necron players already own a lot of Warriors.
Problem 2: The Necron Warrior box will not be recut as the return on investment would not be very high, so making the mould isn't worth it, so GW can't entice existing players with a new Warrior model.

Solution 1: Make Necron Warriors cheaper and weaker so you need more of them. Existing Necron players will need to buy more.
Solution 2: Make Scarabs even better than they are now. You can only get them in Warrior boxes, so existing Necron players will want to buy more.

Good to see GW once again starting (and ending) with how they can sell more models rather than making a better game...



Or perhaps they finally decided to make good on the basic concept of zombie undead robots in the way they always should have been?

Or perhaps their making them zombie undead robots instead of making them into full conversion military cyborgs, which is more how I envisioned them. Concepts vary, and the changes tend to go away from the ultra-high tech that I had in mind.

Perhaps sometimes needing more models can actually result in a better game?

Sometimes they do. In this case, I would have been just fine with no new models, but upgraded rules to really make the necron shine again. And maybe, just maybe, more models really are about selling more product? GW is a miniature company after all...


Or maybe even Necron players can use the existing they models they have and since they cost less points now, they'll have room in the army to field some of the (desperately needed) new variety of units?

Again, I'm not sure we need a new variety of units, so much as a plugging of holes in our rules and gear. Flayed ones with rending, Wraiths with power-weapons, stubborn, adjust some of the weapon stats, and a +1 on the vehicle damage chart would have gone a long way to fixing things so that we don't need a new variety of units. Some of us would have been happy with that, particularly if it meant that the army still had the same flavor to it that we enjoyed. Sorry if it doesn't match the way you envisioned them, or wanted to play them, but then, tastes differ.


But that requires players to buy more models and anything that does that is bad for the game by definition of course (and yes, that was sarcasm).

Sarcasm noted, but in this case the answer is quite possibly, yes. If it becomes required to buy more models to play the game, particularly different ones that are outside the theme or concept you like, at least if you'd like to play competitively, then yes, it is a bad thing. If I'm going from running Skynet to running the skeletons from Army of Darkness, there's a big change, it might not be something I like, and that's bad for the game if it drives players away. It would have been better to take the concept of an army of undead, and start a new codex.



Automatically Appended Next Post:
Uriels_Flame wrote:
I also don't understand sweeping robots. I've played Necrons for a long time, and was miffed about having to actually take leadership tests last go round.



The unit phases out when they realize they're getting their butt handed to them in CC? Robots of all creatures should be able to process when its time to get the heck out of dodge, and the fluff behind them being to teleport out of battle when needed gives them the excuse to disappear off a battlefield when they get swept.

Or maybe the robots, understanding that getting destroyed would just let them come back later anyhow as though brand new, would fight to the last on the possibility that they'd more severely weaken the foe for the next encounter, since the foe doesn't get to come back. If every foe you drop is one less of them, but each of you that drops gets back up no matter what, even if it takes a bit of time, it makes a bit more sense to stick around doing as much damage as possible to the bitter end.


   
Made in us
Shrieking Traitor Sentinel Pilot






Did somebody say cheaper warriors?


Overall, I'm pretty pumped for the changes. Nerfbat? well compared to current yes, but with a 33% cost reduction and a hooptie to ride acrosss the table I'm all for it.

I have the feeling scarabs may be more gimmicky than super effective.

As for new kits inorder to make me buy more. +1 I'm all for it. Why wouldn't I want to invest in purchases that help my army grow. At least warriors are a troop and useable in the core army.

Regards,
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

scratch misread.

This message was edited 1 time. Last update was at 2011/05/06 16:30:04


 
   
Made in us
Fixture of Dakka





Steelcity

I fail to see how any changes to the necrons can be considered a nerfbat.. They're such a low power army right now virtually anything is an improvement (Beyond the horribly boring 15 destroyer list)

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Fixture of Dakka






San Jose, CA

Kanluwen wrote:
Praxiss wrote:So, technically, using a Tomb Stalker would have to be a house rule?

Arse.

No, because the Tomb Stalker's rules clearly state that it can be used as a Heavy Support in a Codex: Necron army.

It's like the 'Hazard' Suits. The rules are in Imperial Armour Apocalypse, but only because there's a formation to go alongside of it in there. The basic unit entry, however, explicitly states that it's a valid choice for a Codex: Tau Empire army.
Of course, you then need someone to agree to let you use the entry from IA:A in the first place. Very few tournaments allow units from outside the base codex (regardless of usage instructions printed alongside those units). At which point, it's the next best thing to a house rule anyway.

Quis Custodiet Ipsos Custodes? 
   
Made in gb
Death-Dealing Ultramarine Devastator




Dudley, England

Depends on what is in the new codex and what models are released you could perhaps use the tomb stalker as a counts as? It is a nice model =)
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Scarey Nerd wrote:
Praxiss wrote:So, technically, using a Tomb Stalker would have to be a house rule?

Arse.


I think so, but who's going to argue with the Tomb Stalker? It's not broken in strength by any stretch, unless you're playing against Dark Eldar, whom it absolutely destroys with ease.


It's immune to poison then

Last i heard it was a MC, and MC's bite the big one to poisoned weapon spam.

Not being snarky, just curious. I like the look of the model, but i don't want it going down in one turn to a single unit of Dark Eldar with splinter rifles.


*can't open the link at work- will check it out later *

This message was edited 1 time. Last update was at 2011/05/06 16:55:42


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Loyal Necron Lychguard






Ascalam wrote:
Scarey Nerd wrote:
Praxiss wrote:So, technically, using a Tomb Stalker would have to be a house rule?

Arse.


I think so, but who's going to argue with the Tomb Stalker? It's not broken in strength by any stretch, unless you're playing against Dark Eldar, whom it absolutely destroys with ease.


It's immune to poison then

Last i heard it was a MC, and MC's bite the big one to poisoned weapon spam.

Not being snarky, just curious. I like the look of the model, but i don't want it going down in one turn to a single unit of Dark Eldar with splinter rifles.


*can't open the link at work- will check it out later *


It's rules state that any weapon that wounds on a set number (I.E. Poisoned Weapons and the like) instead of wounding on a 2+ or 4+ they only wound on a 6+.
 Filename tstalker.pdf [Disk] Download
 Description
 File size 151 Kbytes

This message was edited 1 time. Last update was at 2011/05/06 16:58:54


 
   
Made in iq
Nihilistic Necron Lord




The best State-Texas

Ascalam wrote:
Scarey Nerd wrote:
Praxiss wrote:So, technically, using a Tomb Stalker would have to be a house rule?

Arse.


I think so, but who's going to argue with the Tomb Stalker? It's not broken in strength by any stretch, unless you're playing against Dark Eldar, whom it absolutely destroys with ease.


It's immune to poison then

Last i heard it was a MC, and MC's bite the big one to poisoned weapon spam.

Not being snarky, just curious. I like the look of the model, but i don't want it going down in one turn to a single unit of Dark Eldar with splinter rifles.


*can't open the link at work- will check it out later *


Poison and sniping weapons only wound a 6, regardless of what the weapon profile says.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Awesome

Sign me up for three

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Deranged Necron Destroyer





Leicester, England

Exactly S6 means it's instant killing Archons, T7 means in close combat they need S4 or better to even wound, so throwing it at kabalites etc destroys them with extreme ease. 2 Gauss Flayers, hit and run, deep strike, fleet, all in all it's awesome. And having 5 wounds never hurts for 195 points

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in iq
Nihilistic Necron Lord




The best State-Texas

Scarey Nerd wrote:Exactly S6 means it's instant killing Archons, T7 means in close combat they need S4 or better to even wound, so throwing it at kabalites etc destroys them with extreme ease. 2 Gauss Flayers, hit and run, deep strike, fleet, all in all it's awesome. And having 5 wounds never hurts for 195 points


Not to mention the +2 attacks on the turn it charges!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Death-Dealing Ultramarine Devastator




Dudley, England

Eldar have never felt so fragile ;p
   
Made in us
Shrieking Traitor Sentinel Pilot






FW beta rules wrote:
War Construct: The Tomb Stalker is a huge mass of shifting
pseudo-metal, with little vulnerability except to the
massive use of force. Sniper weapons, attacks with the
Poisoned ability and the like, only wound the Tomb Stalker
on a 6 (as opposed to a 4+, 2+ etc, as would normally be
the case).

This message was edited 1 time. Last update was at 2011/05/06 17:32:07


 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Too lazy to look through all the replies :( has there been any reliable talk of the tomb stalker being in the codex? Or is it just gonna be a FW only thing for Apocalypse? I know the rules say it counts as a heavy choice, but it would just be cooler to have it in the book

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Scarey Nerd wrote:I think so, but who's going to argue with the Tomb Stalker? It's not broken in strength by any stretch, unless you're playing against Dark Eldar, whom it absolutely destroys with ease.


While poison weapons and the like are next to useless against it, dark light weapons are not, and DE have those in spades as well.

Kanluwen wrote:No, because the Tomb Stalker's rules clearly state that it can be used as a Heavy Support in a Codex: Necron army.

It's like the 'Hazard' Suits. The rules are in Imperial Armour Apocalypse, but only because there's a formation to go alongside of it in there. The basic unit entry, however, explicitly states that it's a valid choice for a Codex: Tau Empire army.


For your average game, there really shouldn't be an issue using it..but if you are planning on playing tournaments, chances are you are going to be SOL.

EDIT:
Necros wrote:Too lazy to look through all the replies :( has there been any reliable talk of the tomb stalker being in the codex? Or is it just gonna be a FW only thing for Apocalypse? I know the rules say it counts as a heavy choice, but it would just be cooler to have it in the book


As of right now, this set of rumors makes no mention of it.

This message was edited 1 time. Last update was at 2011/05/06 17:55:51


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Praxiss wrote:
KingCracker wrote:The real problem is, what the hell CAN I buy right now that would be a good safe bet? Im getting my late bday present from the wife, and was wanting to buy some Necron stuff....but uh....now I dont know what the hell I should get



As states above, based on the rumours i woudl buy battleforces, boxes of warriors and/or monolilths. But i woudl keep them unbuilt so that, whenthe new stuff is released, you have loads of conversion fodder if you need it.

i think there was a link earlier to turn normal warriors into Flayed ones or Immortals using some plasticard and a positive attitude.



Yea Ive already done that with the army I currently have. Made 5 Immortals and 5 or 6 flayed ones. I really hope the flayed ones get a decent boost of somekind. I play against SM and nids mostly, and Ive got to say, they just suck against either
Its either oh, LD10, ok so Im just hoping you someone fail that LD test. OR, Oh 20 genestealers.....well this isnt ending well at all
   
Made in fi
Irked Necron Immortal





Necron Tomb somewhere in Scandinavia.

Wow! Grate stuff yak! Hope that you really now these rumours to be true cos these are awesome! Ive been saving money and I yet have only 60€ Gladly my parents have promised to support me in this so I maby can keep my armys size in points. I have 70 warriors so I really dont need any more of em.

''Their number is legion, their name is death.'' 
   
Made in us
Daemonic Dreadnought






yakface wrote:




13) Necron Warriors have the same basic statline they had before except they now have a 4+ save. Now before you go crazy, also note that their points cost is 12 points, which is a 1/3 price drop (down from 18 points). That means you get 1/3 more Warrior models in the army for the same amount of points...it also makes losing an entire unit due to sweeping advance, not nearly as painful.

I know a lot of cynical people will hate this and accuse GW from simply making the change to sell more Warrior models, and you could be right. But personally I was always hoping they were going to make Necron Warriors not quite as tough and dump the points cost on them, so you could really take a ton of them...given in my mind they are supposed to be more like a shambling horde of undead robots than some sort of small elite force of super-warriors (but that could just be me).

So this change alone totally changes the army from out of the 'MEQ' umbrella and makes their base statline unique in the game (which is good, IMHO).


20) Scarabs sound great. They are cheap, have the new WBB rule, move like beasts and have an ability that erodes enemy armor when they get into combat with it. Any non-vehicle model they wound, but don't kill, has its armor save turned to a dash (i.e. nothing) for the rest of the game. If they hit a vehicle, on a 4+ the vehicle loses a point of armor value on ALL facings, and if any facing is reduced to zero, then the vehicle is destroyed (I'm not sure if this ability kicks in for each hit they get on the vehicle, or just once no matter how many hits they cause). There are some items in the army that also have a similar ability to erode armor, including one of the C'Tan powers.

So it sounds like Scarabs may play a major role in most Necron armies!




13)=Great news First and foremost Necrons will no longer be a MEQ army, and the game is sorely lacking in armies with a 4+ armor save. With 12 necrons going for the price of 8 it's a huge firepower increase, and they are actually a lot more durable because they have more wounds.

20)=CC problem solved when dealing with MEQ. If the unit doesn't have a pfist what was a tarpit would now turn into a death trap. If the unit does have a pfist then the marines still get their armor vandalized, and then run the risk of getting mowed down by masses of necron warriors and immortals. All my speculation however depends on how cheap "cheap" is.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Loyal Necron Lychguard






Don't forget that, according to Yak's info, nothing negates the new WBB either so PFist or not, they still get WBB.
   
Made in us
Discriminating Deathmark Assassin






By the way, forgot to mention it before now, but thanks, Yakface, for all of this.
It's rough going so long with absolutely 0 news.
   
Made in gb
Death-Dealing Ultramarine Devastator




Dudley, England

Indeed Yak has done a truly awesome job at not only giving us these rumours but by sharing his opinion on them I can only hope he has more to share in the future!
   
Made in us
Daemonic Dreadnought






Kevin949 wrote:Don't forget that, according to Yak's info, nothing negates the new WBB either so PFist or not, they still get WBB.


Yea, but they won't have a res orb in their unit, WBB is going to be 5+, and it still instant death's the swarm causing 3 wounds per hit which will cause the fearless swarm to loose 3 more wounds through combat resolution. Power fists will still be bad for swarms, but like I said even if the swarm looses the combat they will still end up vandalizing a lot of power armor which is very bad news considering the increase in firepower warriors and immortals are receiving.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in be
Blood-Raging Khorne Berserker





Belgium, Mechelen!

Kevin949 wrote:Don't forget that, according to Yak's info, nothing negates the new WBB either so PFist or not, they still get WBB.


seems a bit weird yet not impossible, maybe necrons indeed don't get pulverized by a powerfist like other races.
(seeing any race made out of flesh splat apart on the impact of a powerfist)

Check out the Avengers vid! : http://www.youtube.com/watch?v=9D_Vi2_BtKc&feature=youtu.be

Also take a peek at the new intro I managed to develop for my future videos! = http://www.youtube.com/watch?v=Xk4yVUsqvy0

Avenger Crons : AVENGERS ASSEMBLE! <= fully in painting process. View progress in this thread = http://www.dakkadakka.com/dakkaforum/posts/list/454194.page 
   
Made in us
Loyal Necron Lychguard






schadenfreude wrote:
Kevin949 wrote:Don't forget that, according to Yak's info, nothing negates the new WBB either so PFist or not, they still get WBB.


Yea, but they won't have a res orb in their unit, WBB is going to be 5+, and it still instant death's the swarm causing 3 wounds per hit which will cause the fearless swarm to loose 3 more wounds through combat resolution. Power fists will still be bad for swarms, but like I said even if the swarm looses the combat they will still end up vandalizing a lot of power armor which is very bad news considering the increase in firepower warriors and immortals are receiving.


You're assuming they're still 3 wound models or T3. *Edit* I don't think their stats will change much either but I'm not assuming they'll stay the same. Just FYI.

Also not to forget they'd go before the Pfists as well, and that could ruin the opponents day now.

This message was edited 3 times. Last update was at 2011/05/06 20:18:55


 
   
Made in us
Grisly Ghost Ark Driver






I think I'll find it hysterical when my scarabs charge a trygon and one lucky wound gets through and all of a sudden you have a naked trygon with the shaven look with pink skin ala looney toons.
   
Made in us
Nurgle Predator Driver with an Infestation




california

Kurgash wrote:I think I'll find it hysterical when my scarabs charge a trygon and one lucky wound gets through and all of a sudden you have a naked trygon with the shaven look with pink skin ala looney toons.

Haha!!! The worst part of that is a flashlight could killhim!

currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







The idea of scarab screens sounds funny.

Give your warriors a 4+ save---anything charges them in HTH---wipes them, loses their armor---then gets rapid fired next turn with no saves.

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
 
Forum Index » 40K General Discussion
Go to: