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![[Post New]](/s/i/i.gif) 2011/05/06 15:57:49
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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I'll Be Back
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![[Post New]](/s/i/i.gif) 2011/05/06 15:58:01
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Fresh-Faced New User
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Why does it sound like the necron fluff is advancing?
Surely they would retcon rather than advance right.
Necrons regaining more tech = More necrons waking up?
Named lords and ctan being weakened = Necron revolution?
Sounds really interesting fluff wise. Well potentially.
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![[Post New]](/s/i/i.gif) 2011/05/06 16:11:42
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Bloodthirsty Bloodletter
Anchorage
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yakface wrote:H.B.M.C. wrote:Problem 1: Necron players already own a lot of Warriors.
Problem 2: The Necron Warrior box will not be recut as the return on investment would not be very high, so making the mould isn't worth it, so GW can't entice existing players with a new Warrior model.
Solution 1: Make Necron Warriors cheaper and weaker so you need more of them. Existing Necron players will need to buy more.
Solution 2: Make Scarabs even better than they are now. You can only get them in Warrior boxes, so existing Necron players will want to buy more.
Good to see GW once again starting (and ending) with how they can sell more models rather than making a better game...
Or perhaps they finally decided to make good on the basic concept of zombie undead robots in the way they always should have been?
Or perhaps their making them zombie undead robots instead of making them into full conversion military cyborgs, which is more how I envisioned them. Concepts vary, and the changes tend to go away from the ultra-high tech that I had in mind.
Perhaps sometimes needing more models can actually result in a better game?
Sometimes they do. In this case, I would have been just fine with no new models, but upgraded rules to really make the necron shine again. And maybe, just maybe, more models really are about selling more product? GW is a miniature company after all...
Or maybe even Necron players can use the existing they models they have and since they cost less points now, they'll have room in the army to field some of the (desperately needed) new variety of units?
Again, I'm not sure we need a new variety of units, so much as a plugging of holes in our rules and gear. Flayed ones with rending, Wraiths with power-weapons, stubborn, adjust some of the weapon stats, and a +1 on the vehicle damage chart would have gone a long way to fixing things so that we don't need a new variety of units. Some of us would have been happy with that, particularly if it meant that the army still had the same flavor to it that we enjoyed. Sorry if it doesn't match the way you envisioned them, or wanted to play them, but then, tastes differ.
But that requires players to buy more models and anything that does that is bad for the game by definition of course (and yes, that was sarcasm).
Sarcasm noted, but in this case the answer is quite possibly, yes. If it becomes required to buy more models to play the game, particularly different ones that are outside the theme or concept you like, at least if you'd like to play competitively, then yes, it is a bad thing. If I'm going from running Skynet to running the skeletons from Army of Darkness, there's a big change, it might not be something I like, and that's bad for the game if it drives players away. It would have been better to take the concept of an army of undead, and start a new codex.
Automatically Appended Next Post:
Uriels_Flame wrote:
I also don't understand sweeping robots. I've played Necrons for a long time, and was miffed about having to actually take leadership tests last go round.
The unit phases out when they realize they're getting their butt handed to them in CC? Robots of all creatures should be able to process when its time to get the heck out of dodge, and the fluff behind them being to teleport out of battle when needed gives them the excuse to disappear off a battlefield when they get swept.
Or maybe the robots, understanding that getting destroyed would just let them come back later anyhow as though brand new, would fight to the last on the possibility that they'd more severely weaken the foe for the next encounter, since the foe doesn't get to come back. If every foe you drop is one less of them, but each of you that drops gets back up no matter what, even if it takes a bit of time, it makes a bit more sense to stick around doing as much damage as possible to the bitter end.
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![[Post New]](/s/i/i.gif) 2011/05/06 16:18:56
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Shrieking Traitor Sentinel Pilot
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Did somebody say cheaper warriors?
Overall, I'm pretty pumped for the changes. Nerfbat? well compared to current yes, but with a 33% cost reduction and a hooptie to ride acrosss the table I'm all for it.
I have the feeling scarabs may be more gimmicky than super effective.
As for new kits inorder to make me buy more. +1 I'm all for it. Why wouldn't I want to invest in purchases that help my army grow. At least warriors are a troop and useable in the core army.
Regards,
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![[Post New]](/s/i/i.gif) 2011/05/06 16:24:49
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Pyro Pilot of a Triach Stalker
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scratch misread.
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This message was edited 1 time. Last update was at 2011/05/06 16:30:04
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![[Post New]](/s/i/i.gif) 2011/05/06 16:32:34
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Fixture of Dakka
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I fail to see how any changes to the necrons can be considered a nerfbat.. They're such a low power army right now virtually anything is an improvement (Beyond the horribly boring 15 destroyer list)
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2011/05/06 16:35:05
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Fixture of Dakka
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Kanluwen wrote:Praxiss wrote:So, technically, using a Tomb Stalker would have to be a house rule?
Arse.
No, because the Tomb Stalker's rules clearly state that it can be used as a Heavy Support in a Codex: Necron army.
It's like the 'Hazard' Suits. The rules are in Imperial Armour Apocalypse, but only because there's a formation to go alongside of it in there. The basic unit entry, however, explicitly states that it's a valid choice for a Codex: Tau Empire army.
Of course, you then need someone to agree to let you use the entry from IA:A in the first place. Very few tournaments allow units from outside the base codex (regardless of usage instructions printed alongside those units). At which point, it's the next best thing to a house rule anyway.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2011/05/06 16:43:59
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Death-Dealing Ultramarine Devastator
Dudley, England
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Depends on what is in the new codex and what models are released you could perhaps use the tomb stalker as a counts as? It is a nice model =)
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![[Post New]](/s/i/i.gif) 2011/05/06 16:54:08
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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Scarey Nerd wrote:Praxiss wrote:So, technically, using a Tomb Stalker would have to be a house rule?
Arse.
I think so, but who's going to argue with the Tomb Stalker? It's not broken in strength by any stretch, unless you're playing against Dark Eldar, whom it absolutely destroys with ease.
It's immune to poison then
Last i heard it was a MC, and MC's bite the big one to poisoned weapon spam.
Not being snarky, just curious. I like the look of the model, but i don't want it going down in one turn to a single unit of Dark Eldar with splinter rifles.
*can't open the link at work- will check it out later *
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This message was edited 1 time. Last update was at 2011/05/06 16:55:42
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/06 16:57:32
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Loyal Necron Lychguard
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Ascalam wrote:Scarey Nerd wrote:Praxiss wrote:So, technically, using a Tomb Stalker would have to be a house rule?
Arse.
I think so, but who's going to argue with the Tomb Stalker? It's not broken in strength by any stretch, unless you're playing against Dark Eldar, whom it absolutely destroys with ease.
It's immune to poison then
Last i heard it was a MC, and MC's bite the big one to poisoned weapon spam.
Not being snarky, just curious. I like the look of the model, but i don't want it going down in one turn to a single unit of Dark Eldar with splinter rifles.
*can't open the link at work- will check it out later *
It's rules state that any weapon that wounds on a set number (I.E. Poisoned Weapons and the like) instead of wounding on a 2+ or 4+ they only wound on a 6+.
| Filename |
tstalker.pdf |
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This message was edited 1 time. Last update was at 2011/05/06 16:58:54
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![[Post New]](/s/i/i.gif) 2011/05/06 16:58:28
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Nihilistic Necron Lord
The best State-Texas
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Ascalam wrote:Scarey Nerd wrote:Praxiss wrote:So, technically, using a Tomb Stalker would have to be a house rule?
Arse.
I think so, but who's going to argue with the Tomb Stalker? It's not broken in strength by any stretch, unless you're playing against Dark Eldar, whom it absolutely destroys with ease.
It's immune to poison then
Last i heard it was a MC, and MC's bite the big one to poisoned weapon spam.
Not being snarky, just curious. I like the look of the model, but i don't want it going down in one turn to a single unit of Dark Eldar with splinter rifles.
*can't open the link at work- will check it out later *
Poison and sniping weapons only wound a 6, regardless of what the weapon profile says.
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![[Post New]](/s/i/i.gif) 2011/05/06 16:59:02
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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Awesome
Sign me up for three
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/06 17:00:46
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Deranged Necron Destroyer
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Exactly  S6 means it's instant killing Archons, T7 means in close combat they need S4 or better to even wound, so throwing it at kabalites etc destroys them with extreme ease. 2 Gauss Flayers, hit and run, deep strike, fleet, all in all it's awesome. And having 5 wounds never hurts for 195 points
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Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts |
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![[Post New]](/s/i/i.gif) 2011/05/06 17:02:39
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Nihilistic Necron Lord
The best State-Texas
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Scarey Nerd wrote:Exactly  S6 means it's instant killing Archons, T7 means in close combat they need S4 or better to even wound, so throwing it at kabalites etc destroys them with extreme ease. 2 Gauss Flayers, hit and run, deep strike, fleet, all in all it's awesome. And having 5 wounds never hurts for 195 points 
Not to mention the +2 attacks on the turn it charges!
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![[Post New]](/s/i/i.gif) 2011/05/06 17:24:12
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Death-Dealing Ultramarine Devastator
Dudley, England
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Eldar have never felt so fragile ;p
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![[Post New]](/s/i/i.gif) 2011/05/06 17:31:36
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Shrieking Traitor Sentinel Pilot
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FW beta rules wrote:
War Construct: The Tomb Stalker is a huge mass of shifting
pseudo-metal, with little vulnerability except to the
massive use of force. Sniper weapons, attacks with the
Poisoned ability and the like, only wound the Tomb Stalker
on a 6 (as opposed to a 4+, 2+ etc, as would normally be
the case).
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This message was edited 1 time. Last update was at 2011/05/06 17:32:07
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![[Post New]](/s/i/i.gif) 2011/05/06 17:41:19
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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The Last Chancer Who Survived
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Too lazy to look through all the replies :( has there been any reliable talk of the tomb stalker being in the codex? Or is it just gonna be a FW only thing for Apocalypse? I know the rules say it counts as a heavy choice, but it would just be cooler to have it in the book
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![[Post New]](/s/i/i.gif) 2011/05/06 17:53:57
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Loyal Necron Lychguard
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Scarey Nerd wrote:I think so, but who's going to argue with the Tomb Stalker? It's not broken in strength by any stretch, unless you're playing against Dark Eldar, whom it absolutely destroys with ease.
While poison weapons and the like are next to useless against it, dark light weapons are not, and DE have those in spades as well.
Kanluwen wrote:No, because the Tomb Stalker's rules clearly state that it can be used as a Heavy Support in a Codex: Necron army.
It's like the 'Hazard' Suits. The rules are in Imperial Armour Apocalypse, but only because there's a formation to go alongside of it in there. The basic unit entry, however, explicitly states that it's a valid choice for a Codex: Tau Empire army.
For your average game, there really shouldn't be an issue using it..but if you are planning on playing tournaments, chances are you are going to be SOL.
EDIT: Necros wrote:Too lazy to look through all the replies :( has there been any reliable talk of the tomb stalker being in the codex? Or is it just gonna be a FW only thing for Apocalypse? I know the rules say it counts as a heavy choice, but it would just be cooler to have it in the book
As of right now, this set of rumors makes no mention of it.
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This message was edited 1 time. Last update was at 2011/05/06 17:55:51
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/05/06 18:07:18
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Decrepit Dakkanaut
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Praxiss wrote:KingCracker wrote:The real problem is, what the hell CAN I buy right now that would be a good safe bet? Im getting my late bday present from the wife, and was wanting to buy some Necron stuff....but uh....now I dont know what the hell I should get
As states above, based on the rumours i woudl buy battleforces, boxes of warriors and/or monolilths. But i woudl keep them unbuilt so that, whenthe new stuff is released, you have loads of conversion fodder if you need it.
i think there was a link earlier to turn normal warriors into Flayed ones or Immortals using some plasticard and a positive attitude.
Yea Ive already done that with the army I currently have. Made 5 Immortals and 5 or 6 flayed ones. I really hope the flayed ones get a decent boost of somekind. I play against SM and nids mostly, and Ive got to say, they just suck against either
Its either oh, LD10, ok so Im just hoping you someone fail that LD test. OR, Oh 20 genestealers.....well this isnt ending well at all
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![[Post New]](/s/i/i.gif) 2011/05/06 19:11:36
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Irked Necron Immortal
Necron Tomb somewhere in Scandinavia.
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Wow! Grate stuff yak! Hope that you really now these rumours to be true cos these are awesome! Ive been saving money and I yet have only 60€ Gladly my parents have promised to support me in this so I maby can keep my armys size in points. I have 70 warriors so I really dont need any more of em.
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''Their number is legion, their name is death.'' |
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![[Post New]](/s/i/i.gif) 2011/05/06 19:18:01
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Daemonic Dreadnought
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yakface wrote:
13) Necron Warriors have the same basic statline they had before except they now have a 4+ save. Now before you go crazy, also note that their points cost is 12 points, which is a 1/3 price drop (down from 18 points). That means you get 1/3 more Warrior models in the army for the same amount of points...it also makes losing an entire unit due to sweeping advance, not nearly as painful.
I know a lot of cynical people will hate this and accuse GW from simply making the change to sell more Warrior models, and you could be right. But personally I was always hoping they were going to make Necron Warriors not quite as tough and dump the points cost on them, so you could really take a ton of them...given in my mind they are supposed to be more like a shambling horde of undead robots than some sort of small elite force of super-warriors (but that could just be me).
So this change alone totally changes the army from out of the 'MEQ' umbrella and makes their base statline unique in the game (which is good, IMHO).
20) Scarabs sound great. They are cheap, have the new WBB rule, move like beasts and have an ability that erodes enemy armor when they get into combat with it. Any non-vehicle model they wound, but don't kill, has its armor save turned to a dash (i.e. nothing) for the rest of the game. If they hit a vehicle, on a 4+ the vehicle loses a point of armor value on ALL facings, and if any facing is reduced to zero, then the vehicle is destroyed (I'm not sure if this ability kicks in for each hit they get on the vehicle, or just once no matter how many hits they cause). There are some items in the army that also have a similar ability to erode armor, including one of the C'Tan powers.
So it sounds like Scarabs may play a major role in most Necron armies!
13)=Great news First and foremost Necrons will no longer be a MEQ army, and the game is sorely lacking in armies with a 4+ armor save. With 12 necrons going for the price of 8 it's a huge firepower increase, and they are actually a lot more durable because they have more wounds.
20)= CC problem solved when dealing with MEQ. If the unit doesn't have a pfist what was a tarpit would now turn into a death trap. If the unit does have a pfist then the marines still get their armor vandalized, and then run the risk of getting mowed down by masses of necron warriors and immortals. All my speculation however depends on how cheap "cheap" is.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/05/06 19:31:58
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Loyal Necron Lychguard
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Don't forget that, according to Yak's info, nothing negates the new WBB either so PFist or not, they still get WBB.
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![[Post New]](/s/i/i.gif) 2011/05/06 19:36:16
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Discriminating Deathmark Assassin
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By the way, forgot to mention it before now, but thanks, Yakface, for all of this.
It's rough going so long with absolutely 0 news.
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![[Post New]](/s/i/i.gif) 2011/05/06 19:37:23
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Death-Dealing Ultramarine Devastator
Dudley, England
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Indeed Yak has done a truly awesome job at not only giving us these rumours but by sharing his opinion on them I can only hope he has more to share in the future!
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![[Post New]](/s/i/i.gif) 2011/05/06 19:37:37
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Daemonic Dreadnought
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Kevin949 wrote:Don't forget that, according to Yak's info, nothing negates the new WBB either so PFist or not, they still get WBB.
Yea, but they won't have a res orb in their unit, WBB is going to be 5+, and it still instant death's the swarm causing 3 wounds per hit which will cause the fearless swarm to loose 3 more wounds through combat resolution. Power fists will still be bad for swarms, but like I said even if the swarm looses the combat they will still end up vandalizing a lot of power armor which is very bad news considering the increase in firepower warriors and immortals are receiving.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/05/06 19:44:39
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Blood-Raging Khorne Berserker
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Kevin949 wrote:Don't forget that, according to Yak's info, nothing negates the new WBB either so PFist or not, they still get WBB.
seems a bit weird yet not impossible, maybe necrons indeed don't get pulverized by a powerfist like other races.
(seeing any race made out of flesh splat apart on the impact of a powerfist)
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![[Post New]](/s/i/i.gif) 2011/05/06 19:58:10
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Loyal Necron Lychguard
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schadenfreude wrote:Kevin949 wrote:Don't forget that, according to Yak's info, nothing negates the new WBB either so PFist or not, they still get WBB.
Yea, but they won't have a res orb in their unit, WBB is going to be 5+, and it still instant death's the swarm causing 3 wounds per hit which will cause the fearless swarm to loose 3 more wounds through combat resolution. Power fists will still be bad for swarms, but like I said even if the swarm looses the combat they will still end up vandalizing a lot of power armor which is very bad news considering the increase in firepower warriors and immortals are receiving.
You're assuming they're still 3 wound models or T3. *Edit* I don't think their stats will change much either but I'm not assuming they'll stay the same. Just FYI.
Also not to forget they'd go before the Pfists as well, and that could ruin the opponents day now.
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This message was edited 3 times. Last update was at 2011/05/06 20:18:55
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![[Post New]](/s/i/i.gif) 2011/05/06 20:21:34
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Grisly Ghost Ark Driver
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I think I'll find it hysterical when my scarabs charge a trygon and one lucky wound gets through and all of a sudden you have a naked trygon with the shaven look with pink skin ala looney toons.
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![[Post New]](/s/i/i.gif) 2011/05/06 20:53:52
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Nurgle Predator Driver with an Infestation
california
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Kurgash wrote:I think I'll find it hysterical when my scarabs charge a trygon and one lucky wound gets through and all of a sudden you have a naked trygon with the shaven look with pink skin ala looney toons.
Haha!!! The worst part of that is a flashlight could killhim!
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currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. |
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![[Post New]](/s/i/i.gif) 2011/05/06 21:00:50
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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The idea of scarab screens sounds funny.
Give your warriors a 4+ save---anything charges them in HTH---wipes them, loses their armor---then gets rapid fired next turn with no saves.
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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