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![[Post New]](/s/i/i.gif) 2013/06/14 14:43:37
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Ragin' Ork Dreadnought
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lone dirty dog wrote:You're painting seems to improve with every update, techniques are getting crisper and cleaner
Couldn't agree more. Especially like how the skin has come out.
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![[Post New]](/s/i/i.gif) 2013/06/14 21:53:31
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Growlin' Guntrukk Driver with Killacannon
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Thank You guys, It has been a great fun to paint this figure and a lot of effort too, I'm really glad You enjoy It.
About the painting skills: thanks a lot, I felt that something was better this time, probably the number of Nobz I did previously helped a lot
Probably getting slower from now on, waiting for a supply drop and working on a side project as well, We'll see
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![[Post New]](/s/i/i.gif) 2013/06/15 02:40:41
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Decrepit Dakkanaut
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SelvaggioSaky wrote:Here for You the founder of "Da Krazy Pak".
Voting is very welcome  (even if You don't like It)
Good heavens Selv, how did I miss commenting on this? (and I did vote, you should have a score now)
I absolutely love the modifications you've made to the KFF. The little electrical wiring loopy bits connected by the chain are fantastic. The fact you painted hazard stripes on a cable is nothing short of completely bonkers. I wouldn't have made the choice to put the light blue corrosion on the bits, but I would have been wrong. It looks fantastic! And unlike mine... your ork skin is really bleedin' good. That's a winner all-round my friend!
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![[Post New]](/s/i/i.gif) 2013/06/15 20:31:05
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Longtime Dakkanaut
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Damn, Sel, that's a great conversion!
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![[Post New]](/s/i/i.gif) 2013/06/20 22:06:30
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Growlin' Guntrukk Driver with Killacannon
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Thank You Git and Squidbot.
Git, I've seen the last Mekboy You did and the skin is not bad at all
I'm in a moment, miniaturewise, that I feel the urge to do something different, I painted and built orks all my 40K life and now I may burn out, so I started something new, this is giving me an opportunity to test myself in a totally new adventure.
If You are interested in INQ28 or You just give a shout or advice, You're welcome.
http://www.dakkadakka.com/dakkaforum/posts/list/534593.page
Don't worry tough, the "Krazy Pak" project will go along
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![[Post New]](/s/i/i.gif) 2013/06/21 03:43:39
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Gargantuan Great Squiggoth
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Don't worry tough, the "Krazy Pak" project will go along
It bloody well better had mister......
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![[Post New]](/s/i/i.gif) 2013/06/21 04:55:45
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Rogue Inquisitor with Xenos Bodyguards
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Mek and his pak looks very very nice!
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"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
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![[Post New]](/s/i/i.gif) 2013/06/21 05:04:52
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Battleship Captain
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MORE ORKS NO BURN OUT. Well lets see what the new inquisitor does.
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![[Post New]](/s/i/i.gif) 2013/06/22 00:06:57
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Growlin' Guntrukk Driver with Killacannon
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Hallo!
@ Cam: As promised here some progress
@ Panda: Listen Who's talking  .
@ Shasolenzabi : Thanks a lot and welcome to Da Krazy Pak
Here some more work done on the Deff Dred, cockpit/Cabin done with engine and exhausts.
Tomorrow I'll start to tackle the tracks that bring this beast around.
C&C are always welcome
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![[Post New]](/s/i/i.gif) 2013/06/22 00:11:17
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Dakka Veteran
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Nice use of bits in that deff conversion. Are you going to have fixed arms or a set of swap-able limbs?
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![[Post New]](/s/i/i.gif) 2013/06/22 00:14:31
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Growlin' Guntrukk Driver with Killacannon
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Thanks Meatshield
I don't play so I'll use fixed harms: two CC weapons that I built
And two guns
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![[Post New]](/s/i/i.gif) 2013/06/22 00:25:38
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Decrepit Dakkanaut
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That's going to be seriously cool.
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![[Post New]](/s/i/i.gif) 2013/06/22 00:32:50
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Dakka Veteran
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Looks good to me. What are you using for the tracks?
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![[Post New]](/s/i/i.gif) 2013/06/22 00:40:51
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Growlin' Guntrukk Driver with Killacannon
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Thanks Git, I'm really hoping so
I don't know yet exactly what I'll be using, but I think that some wheels from the SM bikes and plasticard will be two components, let's see how I'll manage that.
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![[Post New]](/s/i/i.gif) 2013/06/22 00:50:14
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Rogue Inquisitor with Xenos Bodyguards
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I am looking forwards to seeing how this dredd looks once finished
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"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
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![[Post New]](/s/i/i.gif) 2013/06/22 01:52:01
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Hoary Long Fang with Lascannon
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Wow! Those CCWs look awesome. Really looking forward to this.
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![[Post New]](/s/i/i.gif) 2013/06/22 07:05:33
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Da Head Honcho Boss Grot
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Glad to see this come together at last, I was wondering what happened to those CCW some really nice work just sitting on the side line
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![[Post New]](/s/i/i.gif) 2013/06/22 16:16:55
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Growlin' Guntrukk Driver with Killacannon
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Thanks everyone
The CCW were built for this, but I have a question: Where is the best place to put them?
I started the tracks, missing all the working bits between the wheels and the back panel to detail.
C&C appreciated as usual
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![[Post New]](/s/i/i.gif) 2013/06/22 16:36:27
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Mastering Non-Metallic Metal
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It depends on a few things. The first thing that comes to mind is the relative sizes of the arms and the body. As they are ccw, they will need to be able to reach beyond the front of the dred and most of the way to the ground (again that's practical thinking on my part, I can't help it).
The obvious attachment point that I can see is the round (I assume the hinge point for the battle wagon jaw thing that it appears to be made of) part just above the tracks. This is where I started thinking about how long the arms are, if attached there can they reach to attack something in front of the dred and can they reach over the tracks to something at the side?
You could always build a box or scaffold-like structure out over the tracks from there, to attach the arms to if they need to be wider...
I can also see a square indentation just above that point that would make a nice attachment point as well, either for support struts for the arms below or for attachment for the other pair of arms (that I believe this should get) which will hold the ranged weapons that do not need to be close to the ground...
Just some ideas that grabbed me immediately, feel free to ignore any or all of them.
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Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about! |
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![[Post New]](/s/i/i.gif) 2013/06/22 19:20:46
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Da Head Honcho Boss Grot
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This is an interesting little creation indeed  looks like the grots have been routing through the Mechs bits and boy did they have fun.
I was trying to figure out the track wheel set up (when you mentioned it ) for some reason I never considered a triangle formation which in turn looks pretty cool.
How are you intending to detail it further though ? Will you be adding between the tires or on top, I only ask as I cant see much room between the tires for detailing or at least without over crowding.
Maybe some drive belts connecting the tires would work, either way looking forward to seeing what you come up with.
I see Dr H concerns as to placing of your CCW, the issue you have here is anything with claws, saws, pincer ect are going to have to be on the lower section of the model.
This means everything else as to projectile weapons need to be placed at the higher points of the model, this obviously is to create a balanced model and make sense of the armoury and placement.
However I am sure you have considered all this before hand, I just have concerns that the model could end up looking bottom heavy which also would alter the overall look so far.
As to the mounting area on the model I am a little lost as to where ? I think your work is great and I normally have a good idea of your direction, but to be honest this time I am struggling a little as to your final look.
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![[Post New]](/s/i/i.gif) 2013/06/22 21:14:27
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Gargantuan Great Squiggoth
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Firstly........................AWESOME
Secondly, not sure you will like it but I would be tempted to go with the CCW high, coming over the top, like servitor arms. Kinda like the mega gargant of old epic. But I like cluttered, and crazy look.
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![[Post New]](/s/i/i.gif) 2013/06/22 21:23:29
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Fixture of Dakka
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Your Mek looks amazing Sel, I really like how you did the pulsing energy effect and the armour chipping looks spot on.
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![[Post New]](/s/i/i.gif) 2013/06/22 23:44:11
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Battleship Captain
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I smell a AWESOME can on the move. Oh and the Ork burn out.. Well played.
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This message was edited 2 times. Last update was at 2013/06/22 23:46:06
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![[Post New]](/s/i/i.gif) 2013/06/23 02:17:38
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Growlin' Guntrukk Driver with Killacannon
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Thanks for the replays and compliments (also the ones for the Mek GiraffeX).
I like the idea of Cam actually and that was already in my mind for a while, but an other spot is the gap there is between the tracks ant the front....
need to take a look of It tomorrow.
Thanks again and keep give suggestion guys, I really appreciate It and, of course, I need them
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![[Post New]](/s/i/i.gif) 2013/06/24 00:44:27
Subject: Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Dakka Veteran
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Nice job. I thought you were just going to slap on some tread bit. I love the ones that you fabricated. As usual, looking good.
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![[Post New]](/s/i/i.gif) 2013/06/25 02:32:49
Subject: Re:Orkz, Da Krazy Pak (14/06/13 Bark'n'Laud, Big Mek ready for WAAAAGH!)
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Flashy Flashgitz
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Deff dredd is hilarious, and those CC weapons for it are seriously impressive, very cool looking
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![[Post New]](/s/i/i.gif) 2013/06/25 23:53:44
Subject: Re:Orkz, Da Krazy Pak (26/06/13 Deff Dread gets some new shoes)
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Growlin' Guntrukk Driver with Killacannon
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@ Meatshield: thanks! No way I'm going for easy stuff
@ Awesomesauce: thanks as well, the CCW are my favorite bits actually, a lot of effort and  went into them
Now...
I checked the possibility You suggested and then I decided to raise the main body a couple of cm to be able to put the CCW coming out between the tracks ad the front.
After that I started the belt drive fabrication, i need a lot of weight on the tracks to keep the beast balanced
The main body will be bent a bit further, It's just a dry fit atm.
C&C appreciated Boyz
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![[Post New]](/s/i/i.gif) 2013/06/26 03:19:27
Subject: Orkz, Da Krazy Pak (26/06/13 Deff Dread gets some new shoes)
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Gargantuan Great Squiggoth
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Looking brilliant.
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![[Post New]](/s/i/i.gif) 2013/06/26 05:33:24
Subject: Orkz, Da Krazy Pak (26/06/13 Deff Dread gets some new shoes)
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Battleship Captain
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SPIKEs nice. Can't wait to see what goes on here.
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![[Post New]](/s/i/i.gif) 2013/06/26 07:22:08
Subject: Re:Orkz, Da Krazy Pak (26/06/13 Deff Dread gets some new shoes)
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Da Head Honcho Boss Grot
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Looking good  have you considered adding a small wheel at the front just to balance it ?
Although personally I like it as it is, kind of a cross between a sentinel, dread and buggy looks better each update
I like the drive chain you added good idea that
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