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![[Post New]](/s/i/i.gif) 2012/05/26 03:34:22
Subject: Sisters of Battle
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Badass "Sister Sin"
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HF would be my pref.
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![[Post New]](/s/i/i.gif) 2012/05/26 07:37:08
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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lOOKS STRONG. gO GIT EM
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/05/27 17:19:58
Subject: Sisters of Battle
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Beast of Nurgle
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Looks good.
Good luck!
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Armies:
tau 3000 points
sisters of battle 1750 points
nurgle/slaanesh daemons 1400 points
nurgle chaos space marines 600 points
Check out my game, Dark era:
http://www.scribd.com/doc/91662864/Dark-era-need-playtesters-Alpha-0-2
And check out my blog about Dark era!!
http://darkerablog.blogspot.co.uk/ |
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![[Post New]](/s/i/i.gif) 2012/05/28 02:39:20
Subject: Sisters of Battle
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Arch Magos w/ 4 Meg of RAM
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Hey guys, quick question:
Whats the overall thoughts about seraphim? having what is basically 4X possibly twin linked flamers, a bunch of bolters, (do 2 pistols count as 2 ccw's?) and hit and run, they seem really nice.
But scouting meltas shore up the armor gap, so that is why they are generally unused?
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/05/28 03:36:03
Subject: Sisters of Battle
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Sister Vastly Superior
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Its all about list Synergy alot of us here have feeling about how out list run. I just recently started putting back into my 2k list. They won a permanent spot when I deep stuck then next to a 20 man BOYZ squad and did 45 hits and 26 wounds to them.. and that was 5 ladies.
Take this with a grain of salt but I think they will be even more menacing when 6th edition rolls out. That's if you believe all the beast of war rumor stuff.
They are a shooty style assult squad... If thats possible. I use them to clear objectives of clumpers or redirect the enemy to make them deal with them... Droping 4 flamer tempaltes on any squad hurts.
As for the Dual Inferno pistols If I was running 3 full squads of them I would consider putting 2 squads with the Inferno pistols and 1 squad with the dual flamers. The eviscerator could then be taken on the VS to give them a little dreadnought threatening also.
Don't get me wrong a 10 man squad kited out isn't cheap by a long shot but they can really lay some damage down if you can use them correctly. As for HQs to go with them, I would recommend the Saint and Uriah just for the fact of re rolling the amount of faith you have incoming. Also if its true that you can use your Pistol STR in Hand to Hand well there would be some serious consideration put into the Inferno pistols  ...
That's my 2 cents.
As for your questions yes on the 2 pistols, hit and run is only 50% effect now that they are INT 3.
As for shoring up the armor gap 2 Dom squads in MM immies have the posibilty of taking our 4 targets Turn 1, Seraphim just cant do that. Its not that they are bad they just require a differnt type of synergistic list that I dont care to experiment with right now... BTW 30 searphim list is coming  just because I want to try it out once..
Automatically Appended Next Post:
This is what my 2k Seraphim list would look like... might do a little tweaking to get eviscerators in the squads but the way i look at it I already have 30 of them on the field LOL
2000 Pts -Sisters of Battle -2k Fast moving Foot List
HQ: Saint Celestine
HQ: Uriah Jacobus, Protector of the Faith
Fast Attack: Seraphim Squad (10)
Seraphim Squad Two Hand Flamers (x2)
Fast Attack: Seraphim Squad (10)
Seraphim Squad Two Inferno Pistols (x2)
Fast Attack: Seraphim Squad (10)
Seraphim Squad Two Inferno Pistols (x2)
Elite: Repentia Squad (10)
Elite: Repentia Squad (10)
Elite: Repentia Squad (10)
Heavy Support: Retributor Squad (5)
Retributor Squad Heavy Bolter (x4)
Retributor Superior Storm Bolter (x1)
Troops: Battle Sister Squad (10)
Battle Sister Squad Storm Bolter (x1); Meltagun (x1);
Sister Superior Storm Bolter (x1);
Rhino Searchlight; Dozer Blade; Storm Bolter(x2)
Troops: Battle Sister Squad (10)
Battle Sister Squad Storm Bolter (x1); Meltagun (x1);
Sister Superior Storm Bolter (x1);
Rhino Searchlight; Dozer Blade;
Troops: Battle Sister Squad (10)
Battle Sister Squad Storm Bolter (x1); Meltagun (x1);
Sister Superior Storm Bolter (x1);
Rhino Searchlight; Dozer Blade;
Total Cost: 1999
Model Count: 100
Automatically Appended Next Post:
I was also working on a revised Immolator Spam list that I think would punch just about anyone in the pearly whites  ... Simon I dedicate this list to you... Hope you come back to us..
2000 Pts -Sisters of Battle -Immolator Spam list
HQ: Arch-Confessor Kyrinov
: Battle Conclave (5)
Death Cult Assassin 5
Immolator Twin-Linked Heavy Bolter
HQ: Uriah Jacobus, Protector of the Faith
: Battle Conclave (5)
Death Cult Assassin 5
Immolator Twin-Linked Heavy Bolter
Troops: Battle Sister Squad (10)
Battle Sister Squad 9 Flamer (x1); Meltagun (x1);
Immolator Twin-Linked Heavy Bolter
Troops: Battle Sister Squad (10)
Battle Sister Squad 9 Flamer (x1); Meltagun (x1);
Immolator Twin-Linked Heavy Bolter
Fast Attack: Dominion Squad (5)
Dominion Squad Meltagun (x2)
Immolator Twin-Linked Multi-melta
Fast Attack: Dominion Squad (5)
Dominion Squad Meltagun (x2)
Immolator Twin-Linked Multi-melta
Fast Attack: Dominion Squad (5)
Dominion Squad Meltagun (x2)
Immolator Twin-Linked Multi-melta
Heavy Support: Retributor Squad (5)
Retributor Squad Heavy Bolter (x4)
Immolator Twin-Linked Heavy Bolter
Heavy Support: Retributor Squad (5)
Retributor Squad Heavy Bolter (x4)
Immolator Twin-Linked Heavy Bolter
Heavy Support: Retributor Squad (5)
Retributor Squad Heavy Bolter (x4)
Immolator Twin-Linked Heavy Bolter
Elite: Celestian Squad (5)
Celestian Squad Meltagun (x2)
Immolator Twin-Linked Heavy Bolter
BSS squads just get dumped into Reserve while everything else chews up whats out there.. I used HBs just so I could have 8 TL HB with TL wounding fire at anything I want it to... Thats 24 wnds a turn for the most part LOL
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This message was edited 3 times. Last update was at 2012/05/28 04:53:48
4000pts
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![[Post New]](/s/i/i.gif) 2012/05/29 15:30:07
Subject: Re:Sisters of Battle
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Sister Vastly Superior
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Just had my first play test with the list. It was against a KP denial Ork Foot list with 20 NOBZ (HA, FnP, Cyborg) Sniki WB Lootas and A couple of Boyz squads. Nova Format KPs Obj TQ for the missions. Well it turned out exactly how I thought it would. After winning the roll of I made the Ork player deploy first I then castled in the opposite corner from his Lootas and made him run the board. I ended up Tieing on KPs as he only had 9 and I took 8 of them but he was able to take 7 of mine... I was able to win on OBJ 2 to 0. I knew that this style list will be my biggest problem so its one of the first I wanted to run it against. For the second time 2 Repentia were able to turn an Orc WB into green stringy mush...
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4000pts
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![[Post New]](/s/i/i.gif) 2012/05/29 17:13:04
Subject: Re:Sisters of Battle
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Warp-Screaming Noise Marine
Canada!
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Hey guys, I'm still thinking about actually trying to put together a sisters army, but from my proxy games I'm still wondering what the advantages are against playing other midrange shooting armies. I guess scouting meltabacks are nice, and there are some really messy countercharge units, but that strikes me as something that other armies are just as capable of and efficiently shores up weaknesses rather than really being super awesome. It just strikes me as hard to make the most of the girls, because of little built in inefficiencies and costing that does not mitigate that very well.
Spidey0804 wrote:Here it is, the only thing Im not sure about is the 2 heavy flamer Immolators and whether I should make them HBs
I come from a place of inexperience, but I always worry about when I see different types of shooting clumped together.
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/05/29 18:23:47
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Big advantages for Sisters of Battle:
1. You can flood the field with shooting. Bolters do damage and you have a lot of them. The Sisters can put out a veritable TORRENT of firepower. So if you really like shaking your fists with the attendent sound of clacking polyhedrals, early and often, you'll like Sisters of Battle cause rolling dice is fun.
2. Let's face it: Scouting Dominion are pretty awesome and awfully scary. Being backed up by a Battle Conclave (properly balanaced) makes them even cooler.
3. No army can melta like Ssiters of Battle can melta. They just can't. There are more heavy Flamers and melta-type weapons in a Sisters army than anyone in the history of future mankind (see what I did there?) ever thought of bringing. So if you like sound effects like BAWOOOOOOOOOOOOOOOOOOSH, and Zoit Zot Zot Zot Zot, you'll like Sisters of Battle.
4. They are an army of gamer chix. Seriously. What more do you need to know?
Stop worrying about all that "comparison stuff". Follow the law of gaming: "That which is awesome must be fielded".
Now go ye forth and drop $500 on 'em so we can get to the fun part: arguing over the virtues of the virtuous Sisters of Battle in actual play.
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This message was edited 1 time. Last update was at 2012/05/29 18:25:31
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/05/29 19:36:08
Subject: Sisters of Battle
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Sister Vastly Superior
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I used the HF Immolators to roll in behind the Dominions so when the Doms Immolator got assaulted and wreck I was able to drop 2 heavy flamer templates on the assaulting squad was really effective.
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4000pts
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![[Post New]](/s/i/i.gif) 2012/05/29 19:38:00
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Excellent usage. EXCELLENT. Burn them down where they stand. Bwa hahahahaahahhahaha.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/05/29 23:10:25
Subject: Sisters of Battle
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Badass "Sister Sin"
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Ha! $500 for sob gets you like 500 points.
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![[Post New]](/s/i/i.gif) 2012/05/29 23:14:10
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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shut UP. Dont TELL himi that.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/05/29 23:49:54
Subject: Sisters of Battle
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Sister Vastly Superior
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pretre wrote:Ha! $500 for sob gets you like 500 points. 
I saw a couple armies on ebay last week that went for about that.. they were easily 1200 to 1500 pnts
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4000pts
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![[Post New]](/s/i/i.gif) 2012/05/30 00:34:00
Subject: Sisters of Battle
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Warp-Screaming Noise Marine
Canada!
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I'm not much of a tournament guy, though, I feel like it would be fun to take sisters to one, but seeing as about half the religious fun and flavor has been taken out of the sisters, I was considering making a counts-as sisters army from Pig Iron System Troopers. I could make it out to be human remnants, inquisitorial forces, tau conscripts or any number of other cute ideas. I just like the idea that they are normal humans, educated and with access to the best weapons technology feasible for them to carry, and they are damn efficient at it.
http://www.pig-iron-productions.com/index.php?main_page=popup_image&pID=57
It always struck me seeing humans with decent LD BS armour and weapons fielded in mass. It seemed like the sort of force we'd be trying to field, though I'm surprised there aren't more trixy support elements.
I'd probably stick with the rhinos and convert them a little, and have an awful lot of fun figuring out the conclave and jump infantry ideas, but I've always wanted to make a counts-as force. And by god would it be cheaper, besides the excessive purchase of bitz meltaguns
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/05/30 00:54:53
Subject: Sisters of Battle
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Sister Vastly Superior
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One of the guys has an Old Arbite army that he uses with the sisters new rules... Go for it
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4000pts
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![[Post New]](/s/i/i.gif) 2012/05/31 14:14:40
Subject: Sisters of Battle
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Arch Magos w/ 4 Meg of RAM
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Yeah, I'm planning on making my "sisters" army a custodes / sisters of silence one, since I really dislike the current models.
Either that or aftermarket heads + dark eldar torso's + I dont know what else legs.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/05/31 14:40:20
Subject: Sisters of Battle
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Badass "Sister Sin"
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What're you going to use rules-wise to represent Custodes? Nothing in the army really fits.
Sisters of Silence, I can kind of see.
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![[Post New]](/s/i/i.gif) 2012/05/31 14:47:18
Subject: Sisters of Battle
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Sister Vastly Superior
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I could see some really cool conversions with PEs and Retibutors. You could also make some of the Battle Conclave as Custodes.
Im not sure if this is true but with 6th edition Allies might becoming back. Then you could use Paladins also... Im taking that with a grain of salt though.
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4000pts
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![[Post New]](/s/i/i.gif) 2012/05/31 14:50:12
Subject: Sisters of Battle
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Badass "Sister Sin"
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I mean, it'll look cool and all, but Battle Conclave really don't fit the Custodes feel.
I wouldn't hang your hat on allies.
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![[Post New]](/s/i/i.gif) 2012/05/31 14:54:39
Subject: Sisters of Battle
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Arch Magos w/ 4 Meg of RAM
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pretre wrote:What're you going to use rules-wise to represent Custodes? Nothing in the army really fits.
Sisters of Silence, I can kind of see.
troops of all types will be custodes w/ bolters/melta/whatever (they dont all have to be spear wielding jackwagons)
sisters of silence would be battle conclaves, repentia, ect.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/05/31 15:07:10
Subject: Sisters of Battle
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Badass "Sister Sin"
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I guess my problem with that is a philosophical one then. That sets Custodes as less strong, tough, quick and proficient than a basic space marine, when they are actually faster, stronger and more proficient at the very least.
Either way, it's your army. I'm sure it will look very cool.
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![[Post New]](/s/i/i.gif) 2012/05/31 15:51:57
Subject: Sisters of Battle
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Arch Magos w/ 4 Meg of RAM
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if fluff was accurate to the game a squad of assault marines would tear through 40 guardsmen like butter
instead it is a war of attrition that they will pretty much always lose.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/05/31 15:58:54
Subject: Sisters of Battle
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Badass "Sister Sin"
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Grundz wrote:if fluff was accurate to the game a squad of assault marines would tear through 40 guardsmen like butter
instead it is a war of attrition that they will pretty much always lose.
Agreed, but even with the relative stats of the actual game, guardsmen are still weaker than marines. Having custodians be weaker than marines just seems wrong.
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![[Post New]](/s/i/i.gif) 2012/05/31 17:36:38
Subject: Sisters of Battle
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Sister Vastly Superior
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With Heavy Flamers now costing us 20pnts I'd like to know how many people are actually running them any more?... Apart from the PEs and the Immolators having them most of the time its the only way they make it into one of my lists.
Is there an effective way/ list synergy that you guys can come up with that would make them viable...
I really miss them in my BSS squads. It used to be a standard weapon I would take for them.
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4000pts
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![[Post New]](/s/i/i.gif) 2012/05/31 17:48:01
Subject: Sisters of Battle
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Badass "Sister Sin"
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I take them for one of my BSS. I usually run M/MM x2 and M/HF x1.
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![[Post New]](/s/i/i.gif) 2012/05/31 20:24:07
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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Spidey0804 wrote:With Heavy Flamers now costing us 20pnts I'd like to know how many people are actually running them any more?... Apart from the PEs and the Immolators having them most of the time its the only way they make it into one of my lists.
Is there an effective way/ list synergy that you guys can come up with that would make them viable...
I really miss them in my BSS squads. It used to be a standard weapon I would take for them.
I tried running them in one BSS, but found 2 flamers to be nearly just as effective and much more cost effective. I have started running with 2 Dom squads and 1 Seraphim squad with hand flamers, and my jumpy ladies have completely replaced the heavy-flamer-template-shaped void in my heart. Rerolling wounds from pistols and 4 templates... so, so good.
pretre wrote:I take them for one of my BSS. I usually run M/MM x2 and M/HF x1.
I have been playing with many different layouts for my BSS - HF/F, MGx2, MM/F and am having a hard time complimenting the MM. I've used both MGs and Flamers but both seem to just be wasted. Obviously everything is situational, but for the most part I find myself taking 24" shots with the MM from midfield while staying in range for a late game object move. When a squad has a MG it is never shot for the most part, as the heavy and assault weapons don't compliment each other as well as I'd like. I have found it better to take a shot with the MM from 24" rather than foregoing a turn of shooting try and get within melta range.
I am leaning towards running 3 BSS, with a layout of one with 2 melta guns, one with 2 flamers (or heavy flamer/flamer depending on points), and one squad with MM and 2 stormbolters (one on the superior). That would allow me to move the MM to midfield and take shots at range whilst getting at least 2 shots from the stormbolter (rather than the one 24" bolter shot I seem to take otherwise) or against more horde-y armies I can fire 4 stormbolter shots rather than using regular bolters. This way at least 2 of my BSS squads have "immediately useful" special weapons no matter what I'm facing (Either 2MGs and a MM against mech, or 2 flamers and 2 stormbolters against hordes) which allows me some nice (and much needed) flexibility.
I run squads of 5 dominions with melta, in MM immolators, so between them and 2 exorcists I tend to have plenty (or at least, enough) S8 flying around. I am really trying to find a better solution for when I see 90 boyz on the other side of the table one game, and an IG parking lot the next. For those of you that run with MM/ MG, how do you manage it? Do you park the squad midfield and shoot with the MM, or skip a turn (potentially multiple turns) of shooting with the MM to try and also get the MG in range?
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This message was edited 1 time. Last update was at 2012/05/31 20:27:25
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![[Post New]](/s/i/i.gif) 2012/05/31 20:33:43
Subject: Sisters of Battle
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Badass "Sister Sin"
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It isn't always either / or. People have a tendency to come to you in objective games.
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![[Post New]](/s/i/i.gif) 2012/06/01 00:08:50
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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pretre wrote:It isn't always either / or. People have a tendency to come to you in objective games. 
Absolutely true in a lot of cases, but those poor souls who do tend to not last too long anyway. Reflecting on that... I suppose my question is more specific now: What do you do with your MMs when you fight DE or IG parking lots? Those are the only two matchups where I can feel damned if I do [move up] and damned if I don't.
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![[Post New]](/s/i/i.gif) 2012/06/01 00:26:34
Subject: Sisters of Battle
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Badass "Sister Sin"
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Move to midfield and occupy. Even de and IG have to take objectives. If KP, get the MM to the middle and snipe.
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![[Post New]](/s/i/i.gif) 2012/06/01 02:59:27
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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pretre wrote:Move to midfield and occupy. Even de and IG have to take objectives. If KP, get the MM to the middle and snipe.
Yeah, exactly what I try and do. I just feel that the second special weapon with the MM squad is generally wasted because it never really got to shoot. That's why I want to give MM and 2 storm bolters a chance, minimal upgrade for longer-range sniping (2 S4 shots instead of 1) but it gives the squad some versatility if it needs to shoot 4 storm bolters shots and kite something.
MM and meltagun is definitely better than MM/flamer, but if I'm going to be advancing the unit I'd rather have 2 MGs, and if I'm going to be objective-holding I'd rather have something with a longer range than 12" - ya know?
Now at the end of the day I'm squabbling over what, 4 points (2 storm bolters rather than a meltagun)? So does it really matter? I do not know - I just feel like there has to be a better TAC option than MGx2, MM/ MG, Flamerx2
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