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Made in us
Enginseer with a Wrench





I am a fan or 4 hvy flamer 10 woman ret squad in a rhino with a sim of course. who loves rending flamers.

3000
3000
2500

on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

THE_GODLYNESS wrote:I am a fan or 4 hvy flamer 10 woman ret squad in a rhino with a sim of course. who loves rending flamers.


The 'Easy Bake Oven' is an old favorite and would be better if HF weren't so damn expensive. Still good though.

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Made in us
Sister Vastly Superior





Pittsburgh Pa

pretre wrote:
THE_GODLYNESS wrote:I am a fan or 4 hvy flamer 10 woman ret squad in a rhino with a sim of course. who loves rending flamers.


The 'Easy Bake Oven' is an old favorite and would be better if HF weren't so damn expensive. Still good though.


LOL.... I so want to run this unit but I just cant find a good spot for it in any of my current lists. I could see doing this times 3 if you had Seraphim with inferno pistols to open stuff up then run up and flame the crap out of stuff LOL. Hmmmm I might have to try that now lol.

4000pts






 
   
Made in us
Flailing Flagellant




Texas

Spidey0804 wrote:With Heavy Flamers now costing us 20pnts I'd like to know how many people are actually running them any more?... Apart from the PEs and the Immolators having them most of the time its the only way they make it into one of my lists.

Is there an effective way/ list synergy that you guys can come up with that would make them viable...

I really miss them in my BSS squads. It used to be a standard weapon I would take for them.


When i first started list building sister armies when the new codex came out in White Dwarf several of my first builds had heavy flamer loadouts in the squads, but after a while I steered away from it for several reasons.

1. The cost (costs 4 times more than a flamer and 2 times more than a melta gun)
2. My dislike of template weapons had developed further and was reinforced by this particular army choice, due to my experience of unreliability regarding them
3. The actual damage they dealt was not appreciable in my opinion either because i couldn't or didn't use them properly and had no interest in continuing to do so,(the cost of the models also contribute to this, I'm still trying to get rid of 3 flamer sisters and 2 heavy flamer sister models I bought from ebay)

I just really love melta guns lol
   
Made in us
Badass "Sister Sin"






Camas, WA

Dervos wrote:I'm still trying to get rid of 3 flamer sisters and 2 heavy flamer sister models I bought from ebay)

Don't. You can use the HF sisters for conversions and the flamers may be useful later. If you have a small to medium sisters force, I always recommend having extra special weapons (even if you wont use them) for edition changes and such.

Example, I converted all my old MM sisters to Melta sisters when I moved to 5th, since MM sucked in C:WH. Boy was I in trouble when the new dex rolled around.

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Made in us
Sister Vastly Superior



Boston, MA

Dervos wrote:
2. My dislike of template weapons had developed further and was reinforced by this particular army choice, due to my experience of unreliability regarding them
3. The actual damage they dealt was not appreciable in my opinion either because i couldn't or didn't use them properly and had no interest in continuing to do so,(the cost of the models also contribute to this, I'm still trying to get rid of 3 flamer sisters and 2 heavy flamer sister models I bought from ebay)


Tank shock -> flame stuff! I highly recommend giving it a shot as the only thing better than dropping 2 flamer templates on a clustered up squad is dropping 4 templates rerolling wounds on it (Seraphim ) While sisters are definitely the queens of melta-spam, it is certainly worth having a few templates floating around your army to fricassee what comes out of the tanks you're popping, and/or to have an answer to huge blobs of units.

 
   
Made in us
Sister Vastly Superior





Pittsburgh Pa

Tank Shocking is an art that all SOB players have to master.

4000pts






 
   
Made in us
Badass "Sister Sin"






Camas, WA

Spidey0804 wrote:Tank Shocking is an art that all SOB players have to master.

QFT! Dominions who deploy sideways and scout ending sideways (12" away) can tank shock enemies on the first turn, which is hilarious!

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Made in us
Sister Vastly Superior





Pittsburgh Pa

Was messing around with army builder today and came up with this list.

How effective do you think it could be. I don.t see this list as heavy as the alpha striking Dominion lists but I think I would even cause guard to shutter a little come turn 2 and 3.


2000 Pts -Sisters of Battle -2k Heavy Jump List

HQ: Saint Celestine

HQ: Uriah Jacobus, Protector of the Faith

Fast Attack: Seraphim Squad (5)
Seraphim Squad Two Hand Flamers (x2)
Seraphim Superior Melta Bombs; Bolt Pistol(x2)

Fast Attack: Seraphim Squad (5)
Seraphim Squad Two Hand Flamers (x2)
Seraphim Superior Melta Bombs; Bolt Pistol(x2)

Fast Attack: Seraphim Squad (6)
Seraphim Squad Two Hand Flamers (x2)
Seraphim Superior Melta Bombs; Bolt Pistol(x2)

: Battle Conclave (9)
Crusader (4) Death Cult Assassin (5)
Rhino Dozer Blade

Heavy Support: Exorcist (1) Dozer Blade; Searchlight

Heavy Support: Exorcist (1) Dozer Blade;

Heavy Support: Exorcist (1) Dozer Blade; Searchlight

Troops: Battle Sister Squad (10)
Battle Sister Squad Storm Bolter (x1); Meltagun (x1);
Sister Superior Storm Bolter (x1);
Rhino Searchlight; Dozer Blade; Storm Bolter(x2); Hunter-killer Missile

Troops: Battle Sister Squad (10)
Battle Sister Squad Storm Bolter (x1); Meltagun (x1);
Sister Superior Storm Bolter (x1);
Rhino Searchlight; Dozer Blade; Storm Bolter(x2); Hunter-killer Missile

Troops: Battle Sister Squad (10)
Battle Sister Squad Storm Bolter (x1); Meltagun (x1);
Sister Superior Storm Bolter (x1);
Rhino Searchlight; Dozer Blade; Storm Bolter(x2); Hunter-killer Missile

Troops: Battle Sister Squad (10)
Battle Sister Squad Storm Bolter (x1); Meltagun (x1);
Sister Superior Storm Bolter (x1);
Rhino Searchlight; Dozer Blade; Storm Bolter(x2); Hunter-killer Missile


Model Count: 75


The whole list is to move as a solid block BSS in front screening Seraphim and DCA with the Exorcist in the back of the block formation moving forward into the center of the board. Anything that gets blown open is then jumped on by the Seraphim. With Celestine doing her harassing of everything.

This message was edited 1 time. Last update was at 2012/06/06 20:57:56


4000pts






 
   
Made in us
Badass "Sister Sin"






Camas, WA

I'd rather get eviscerators into those Seraphim squads, but YMMV.

I don't think it has enough pressure in the early turns, but it should be fine. Also, you are crazy for the number of upgrades you put on. 66 point rhinos make me shudder.

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Made in us
Repentia Mistress





I think you might also have a problem with not enough melta. Without Dominions, it will probably be worthwhile to double up meltaguns in your BSSs.
   
Made in us
Calm Celestian




Florida, USA

pretre wrote:I'd rather get eviscerators into those Seraphim squads, but YMMV.

I don't think it has enough pressure in the early turns, but it should be fine. Also, you are crazy for the number of upgrades you put on. 66 point rhinos make me shudder.


This really. You are spending more points per Rhino than the IG player is for a Chimera. And they'll have more of them than you at 2k points. I would drop the dozer blades on the Exorcists too. They really shouldn't be making that many terrain checks to begin with. I also agree with the switching out of Melta Bombs on the Seraphim Superiors for Evisorators.

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

750 point Gutsy SOBs

I feel like I won't be playing the rapid fire and melta game as well as an army like csm or wolves at this point level, but I'm not really sure what other sort of game this army can play.
Conclaves seem too expensive at this point level, especially in vulnerable rhinos.
I wish immolator dominions were more of an option at this point level, but I'm just not sure what kind of bang for my buck I'd be getting with just the one unit.


So here are my ideas

Saint
- All on her lonesome

Backfield Ladies
- 10 Sisters
+ Melta, Multiplemelta

Forward Ladies
- 10 Sisters
+ 2 Meltas

Cougars
- 5 Dominions
+ 2 meltas, Combination Bolter-Melta, Melting Bombs.

Shewolves
- 5 Domions
+ 2 Meltas, Combination Bolter-Melta

oooooooor


Saint
- Do you think she has a boyfriend?

Backfield Ladies
- 10 Sisters
+ Melta, Multiplemelta

Forward Ladies
- 10 Sisters
+ 2 Meltas, Melting Bombs

The Exorcist
- N/A

Exorcist II: The Heretic
- ...

Proxying for some games next week and I'm looking for 750 point ideas!

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Preacher of the Emperor





Michigan

I plaid a number of games in a low-points escalation league at around that level, and the two units that I found most useful by far were Saint Celestine and HB Rets. Celestine's cheap and can dish out quite a bit of damage at that level, and the same goes for the rets really. Considering what you're likely to face, rets were far more useful to me anyway than an exorcist, much less two. Personally I'd throw at least one more flamer into the lists as well.

   
Made in ca
Warp-Screaming Noise Marine




Canada!

Zefig wrote:I plaid a number of games in a low-points escalation league at around that level, and the two units that I found most useful by far were Saint Celestine and HB Rets. Celestine's cheap and can dish out quite a bit of damage at that level, and the same goes for the rets really. Considering what you're likely to face, rets were far more useful to me anyway than an exorcist, much less two. Personally I'd throw at least one more flamer into the lists as well.


That was something else I was considering, but it's such a weird unit to wrap my head around, I tend to just latch onto my comfier options. What is that like 1.2 rends per volley if you got your faith roll, and improving the faith roll is ridiculously expensive. I do sort of like the idea of having a warwalkery sort of unit like that in this sort of list, especially one that loves melta so much, but strength five is not strength six and when I think about how weirdly my tesla immortals perform I tend to shy away from strength five weaponry unless it's a durable scoring unit. 80 points is pretty neat though.

Having 2 cheap big bolter retributive squads and a cheap domion unit sounds pretty nice to me, but I think that puts me at 760 unless I start downgrading to flamers on my sister units.

Also are heavy bolter retributors better than cheap dominion flame tank set ups? I like the idea of having more tankshocks.


It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Calm Celestian




Florida, USA

Just had a 2.5k Team Tournament this last Saturday and while fun and enjoyable, with the exception of one game, we had our asses handed to us. Here are the units/lists we had problems with in general:

SW Thunder Cavalry Death Star: These guys just put out so much hurt and are difficult to get a wound on, much less kill. With 3+/3++ and diversified gear for wound allocation, as well as being T5 just makes for a hard nut to crack for Sisters. The best success I've had against them was with Sisters Repentia, but even then they still failed. Being that these guys have such a threat radius that they will be able to assault on their terms, what do you guys suggest to deal with these guys?

Necron Wraiths: Again with the 3+/3++ that makes it had for even some of our best weapons to get wounds to stick. Like the Thunder Wolves, they also have two wounds, but can at least be ID with some luck and Melta. But still, they will tear through most any unit that we have in their way and other than devoting an unholy amount of shooting at them at the expense of ignoring everything else, I'm out of ideas to deal with them.

SW Grey Hunters: Yes, just "simple" Grey Hunters. They cost just a few more points for a much better stat line over Battle Sisters and can field them in numbers that parallel ours, yet matches our shooting and absolutely overpowers SoB in CC, whether assaulting or being assaulted. Aside from counter charging with DCA/Crusaders, which can't be everywhere they are needed at once and are greatly outnumber by the number of Grey Hunters they have to deal with, I'm again at a loss for what to do.

DoA Blood Angles: Not so much a unit, but rather a style of list. I have had trouble with DoA BA lists before. With attached Sang Priests for FNP, along with all the other benefits DoA provides. There are usually plenty of Assault Marines as they save points on transports/vehicles in general (which aren't a problem at all for me; I eat Baal Predators for breakfast ). The only effective solution I've found so far is actually massed PW attacks. Unfortunately, we only have three sources of that in our Codex, the previously mentioned Sisters Repentia, DCA/Crusaders, or Emperor forbid, Penitent Engines. But as with the Grey Hunters, there are usually more Assault Marines than either of those units can reliably deal with before they just run out of steam.

Please do not see this as a rant against those units listed here; it is not a rant. Rather I am looking for solutions within the SoB toolbox that others have found success with in dealing with these units. Whether that is through use of units or tactics or whatever, just as long as it gets results.

For TL;DR: How do SoB deal with SW Thunder Cav Death Stars, Necron Wraiths, SW Grey Hunters, and DoA BA lists?

This message was edited 1 time. Last update was at 2012/06/11 03:12:45


There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
Sister Vastly Superior





Pittsburgh Pa

Evil Lamp 6 wrote:Just had a 2.5k Team Tournament this last Saturday and while fun and enjoyable, with the exception of one game, we had our asses handed to us. Here are the units/lists we had problems with in general:

SW Thunder Cavalry Death Star:

Necron Wraiths:

SW Grey Hunters:

DoA Blood Angles:


For TL;DR: How do SoB deal with SW Thunder Cav Death Stars, Necron Wraiths, SW Grey Hunters, and DoA BA lists?


TWC/Wraiths= Volume of Fire a save is a save you have to make him make them. SOB CC is limited but not lame. To have an effective midfield CC deterrent you need at least 2 of the 3 CCers in your list with nice size squads. Unleashing str 8 ap 1 shots always helps to soften a unit up before it hits. A lot of good generals will use these two units to Misdirect you also then you start ignoring what the real threats are. Dont get me wrong these are both really nasty units but a 3+ is just a 3+ shot them and they will go down.

Grey Hunters = The reason these came into play is probably because you were focused in the TWC, To make GH hurt less you need to slow them down. Shot their rides out from under them early if you can so they cant get to your back field. Also a lot of this has to do with mission and transportation. GH fall like rocks to power weapons and Repentia/DCA will cleave threw them.

As for DoA = Castling and str 8 ap1 and rending HB make any marine army hurt. Twin-linking Melta fire coming form a domions squad can really make a DoA player feel the pain. Last thing dont get isolated Evey unit should be with in 6 to 8 inches of each other. This makes coming down a little harder for him and when he does decide to drop in you will be able to turn the fire power of multiple squads on a single unit. DoA list are expensive to run and not very high in model count, for the most part.

I hope that helps a little bit.

4000pts






 
   
Made in us
Badass "Sister Sin"






Camas, WA

TWC, GH, DOA BA all are vulnerable to tank shock, templates and Conclaves.

Wraiths are, as Spidey said, volume of fire and tar pittable.

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Made in us
Repentia Mistress





pretre wrote:TWC, GH, DOA BA all are vulnerable to tank shock, templates and Conclaves.
That's certainly true for GH and BA, but I don't think you'll have much luck against TWC with any of those things. Maybe with Tank Shocks, although they should be Ld9 or Ld10 and their speed makes it harder for you to set them up for multiple shocks.

With a template, you're going to have a hard time getting many hits because they're such large models. And even if you do get some hits, you're either at 4+ to W or 5+ or 5+ w/ a re-roll. None of those are going to get many wounds past 3+ armor.

Same thing with a Conclave. 7 DCAs might get 3 or 4 wounds on the charge. That's not going to help you out very much.
   
Made in us
Badass "Sister Sin"






Camas, WA

Amerikon wrote:
pretre wrote:TWC, GH, DOA BA all are vulnerable to tank shock, templates and Conclaves.
That's certainly true for GH and BA, but I don't think you'll have much luck against TWC with any of those things. Maybe with Tank Shocks, although they should be Ld9 or Ld10 and their speed makes it harder for you to set them up for multiple shocks.

With a template, you're going to have a hard time getting many hits because they're such large models. And even if you do get some hits, you're either at 4+ to W or 5+ or 5+ w/ a re-roll. None of those are going to get many wounds past 3+ armor.

Same thing with a Conclave. 7 DCAs might get 3 or 4 wounds on the charge. That's not going to help you out very much.


Even Ld10 fails Ld checks.

Depending on the number of TWC, you can grind them down pretty easy with DCA.

It's all a numbers game.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Mephiston can be pinned. I just cannot say that enough times. If there's one thing Tau live for, it's doing that.

Rush us will you? I think not. Hit him with little red dots til he's too terrified by it all and then plasma his arse.

Obviously, this is a tangent.

anyways one thing I just realized after typing that is this: Sisters of Battle have no pinning wepons, like any, right? Wierd. Funny that I just noticed that... How could I have been so blind!?



Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

Jancoran wrote:Mephiston can be pinned. I just cannot say that enough times. If there's one thing Tau live for, it's doing that.

Rush us will you? I think not. Hit him with little red dots til he's too terrified by it all and then plasma his arse.

Obviously, this is a tangent.

anyways one thing I just realized after typing that is this: Sisters of Battle have no pinning wepons, like any, right? Wierd. Funny that I just noticed that... How could I have been so blind!?




TBH I've never found pinning to be that useful :/ also, mephiston doesn't like a full round of exorcist shots either XD

thought I'd contribute to the lists on here, I've been having a lot of success with the following list at 600pts

saint

10 battle sisters
1 flamer
1melta
rhino

10 battle sisters
1 flamer
1melta
rhino

exorcist

at 600pts the saint is a real pain as you cant ignore her (every unit counts) and it takes a lot of fire power to bring her down which is pretty much wasted. also 20 power armoured models on the field is rather tasty. The exorcist I’m in love with at the moment as it works so well and takes some pretty big guns to bring down

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round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
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Made in us
Preacher of the Emperor





Michigan

My exorcist really didn't work out for me at that point level. Sure it never died, but it never had much of an impact either. It's probably more to do with the local meta than anything else. Especially at that point level, I ran into far more blobs of infantry than big nasties, and with one exorcist being nearly a quarter of the points in the list I didn't like how unreliable it was.

   
Made in us
Sister Vastly Superior





Pittsburgh Pa

For the Pnts you could have a Ret Squad that is dual purpose.

4000pts






 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, at low points, Rets shine.

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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

yeah I've been looking at rets and they seem pretty good though I like my exorcist as it brings enough ire to take down stuff like dreadknights, mephiston etc that seem to crop up at 600pts :3

that being said though I think rather than getting a thrid one I'll pick up some rets as they seem pretty versatile

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school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013  
   
Made in us
Badass "Sister Sin"






Camas, WA

Well... At higher point levels, I would not recommend HB rets. I, personally, do not run any of the units that require faith to do their job, since it is so unreliable.

I run 3x Exorcists at anything over 1500 or so.

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Made in us
Sister Vastly Superior





Pittsburgh Pa

In My 2k list and my 1750 I run 2 squads of Doms and 2 squads of Rets. I also field Uriah in both lists so I average 4 faith a turn. If it goes off Great if it doesn't they are still plenty of targets to shoot at..

I'm happy if it goes off but most of the time I have the Fire power to take care of any targets I am going after.

If 6th is kinder to the Exorcist I might start running them again.

This message was edited 1 time. Last update was at 2012/06/12 19:01:36


4000pts






 
   
Made in us
Badass "Sister Sin"






Camas, WA

How could 6th be any kinder to the Exorcist? It is a dirt cheap 48" S8 Ap1 platform with front armor 13. Unless it can move 12 and fire large blasts, it doesn't get much better.




Automatically Appended Next Post:
On a side note, I am probably going to a 2000 point Nova style RTT on Saturday. Here's what I'm probably bringing:

Saint Celestine
Uriah Jacobus with 9 Henchmen (6 DCA, 3 Crusaders)- Rhino (Dozer)

Celestian Squad (5) w/2xMeltagun, Bolt Pistol / Bolter / Meltabombs - Rhino

Battle Sister Squad (10) w/ Meltagun, Heavy Flamer, Bolt Pistol / CCW - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino
Battle Sister Squad (10) w/ Meltagun, Multimelta, Bolt Pistol / Chainsword - Rhino

Dominion Squad (5) w/ 2x Flamer, Combi-melta / Chainsword - Immo (TL-MM, Dozer)
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (TL-MM, Dozer)
Dominion Squad (5) w/ 2x Flamer, Combi-melta / Bolt Pistol - Immo (TL-MM, Dozer)

Exorcist
Exorcist
Exorcist

This message was edited 1 time. Last update was at 2012/06/12 19:28:05


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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





rainbow dashing to your side

pretre wrote:Well... At higher point levels, I would not recommend HB rets. I, personally, do not run any of the units that require faith to do their job, since it is so unreliable.

I run 3x Exorcists at anything over 1500 or so.


stop making me choose XD


my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013  
   
 
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