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2017/08/18 00:15:51
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/08/18 00:20:03
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
2017/08/18 00:25:34
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
2017/08/18 00:37:48
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/08/18 00:49:28
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
Kirasu wrote: Nothing says cavalry like snails... Slowest creature in the world
Appropriately reflects the absurdities of GW's universes and the illogical nature of Chaos imho.
Also worth noting that they might get some kind of crazy rule like the Hexwraiths where they can ignore terrain features as a way to offset the lack of speed--and potentially even a ranged attack from the mount/rider.
2017/08/18 01:59:48
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
Kirasu wrote: Nothing says cavalry like snails... Slowest creature in the world
Well, you know... there's an army of plants in this setting.
An army of plants? What army is this?
Spoiler:
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2017/08/18 02:19:40
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
Has anyone figured out why a snail needs hooks sunk into the ground? Is it not going slowly enough already?
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
2017/08/18 02:44:01
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/08/18 04:16:09
Subject: Re:Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
Parts of snails have been a common design element for Nurgle models since their beginning. Same for toads and other "slimey" animals. Note how these also have a connection with swamps and gardens (don't believe the latter? proof you don't have a garden!). This plays well with the "Garden of Nurgle" image.
Having "snail cavalry" makes sense for Nurgle... kind of. Snails are slow, but relentless. If you don't keep them in check, they can be everywhere after some time. And that plow thingy? Preparing the ground for the seeds of Nurgles love. Cool concept in my opinion.
I hope these make it to the 40K side of things sooner rather than later.
This message was edited 1 time. Last update was at 2017/08/18 05:22:07
2017/08/18 04:34:28
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
Nurgle's not merely about "decay", he also represents all the new life that comes from decay - the constant, relentless, inevitable cycle of life>death>decay.
Papa Nurgle loves all life equally, even down to the bacterial level.
snails are fine.
...it's good to be green!
2017/08/18 05:43:59
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
ph34r wrote: Has anyone figured out why a snail needs hooks sunk into the ground? Is it not going slowly enough already?
Is an agriculture tool.
Oh dang, so it's tilling the ground for planting nurglings or whatever. Awesome.
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
2017/08/18 07:33:13
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
There's a reasonable chance it's a special character. Now, being Daemonic from the look of it, likely as not it'll be in 40k as well. But, that's an assumption, not a guarantee!
Fed up of Scalpers? But still want your Exclusives? Why not join us?
There's a reasonable chance it's a special character. Now, being Daemonic from the look of it, likely as not it'll be in 40k as well. But, that's an assumption, not a guarantee!
I'm afraid of this as well. However, I might convert some bikers (if I want them in my army) to be snail riders in that case.
2017/08/18 13:07:29
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
ph34r wrote: Has anyone figured out why a snail needs hooks sunk into the ground? Is it not going slowly enough already?
Is an agriculture tool.
Oh dang, so it's tilling the ground for planting nurglings or whatever. Awesome.
You know, it's been kind of funny. I'm in the midst of rereading the three Orion novels by Darius Hinks...and a lot of the stuff we've seen recently for Nurgle both thematically and unit-wise has made an appearance there..."Council of Beasts"(part 3 of the trilogy) has the whole ground at one point bubbling up with Nurglings that were "planted".
There's a reasonable chance it's a special character. Now, being Daemonic from the look of it, likely as not it'll be in 40k as well. But, that's an assumption, not a guarantee!
Special characters usually have a unit associated with them these days, at least thematically.
This message was edited 1 time. Last update was at 2017/08/18 13:07:59
2017/08/18 15:47:55
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
There's a reasonable chance it's a special character. Now, being Daemonic from the look of it, likely as not it'll be in 40k as well. But, that's an assumption, not a guarantee!
My local GW manager mentioned something big and resin on the phone... A giant snail would fit the bill.
This message was edited 1 time. Last update was at 2017/08/18 15:47:59
Not from GW it wouldn't, and this was a GW issued vid, not FW.
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
could've been talking about any number of recent/upcoming forgeworld things honestly...the Rogue Idol just went up for preorder, that easily qualifies as "big" and "resin"...
...it's good to be green!
2017/08/18 16:38:29
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]
Something to think about is that snails are slow but also very small. If they were inflated to the sizes we see here and the speed was kept in proportion they wouldn't be THAT slow.
NinthMusketeer wrote: Something to think about is that snails are slow but also very small. If they were inflated to the sizes we see here and the speed was kept in proportion they wouldn't be THAT slow.
A common garden snail has a speed of about 0.1 km/h - 100 metres pr hour. If they were to be enlarged to a size of 180 cm, standard adult male height, it would equal about 2.7 km/h - roughly half regular human walking speed. So yes - they ARE slow.
well, you say that, but if you ever tried picking a load of snails out of your garden, putting them in a bucket or something as you go, you'll know that they can be deceptively fast in getting out of that bucket and making a break for it! ...I'm sure I've seen a snail do way better than 1 metre in 6 minutes before...
anyway, using real-life common garden snails as a basis for comparison will really only get you so far in this case...it's a giant daemon-snail warp-beast...thing...normal rules don't necessarily apply, by any means! it could move like a bloody fighter jet for all we know!
...being typically nurgle though, yes, it probably will be fairly slow, I'd guess somewhere around 6"-8" move...but also, being typically nurgle, it'll probably be built like a bloody bunker...
This message was edited 1 time. Last update was at 2017/08/19 15:08:28
...it's good to be green!
2017/08/20 15:00:58
Subject: Death Guard + Nurgle Daemons - Releases [News: Video and photos - see 1st post]