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![[Post New]](/s/i/i.gif) 2018/04/30 18:43:00
Subject: How will the new Deathwatch codex impact the current meta
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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I see that you will be able to take mixed Primaris squads now that seems interesting. I am wondering they will get any juicy strats that do a real number on xenos to re-balance the meta.
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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![[Post New]](/s/i/i.gif) 2018/04/30 18:44:45
Subject: How will the new Deathwatch codex impact the current meta
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Locked in the Tower of Amareo
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It won't. They will be marines who are even expensive than current marines with no extra defenses. Same as they are now.
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![[Post New]](/s/i/i.gif) 2018/04/30 18:47:40
Subject: How will the new Deathwatch codex impact the current meta
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Longtime Dakkanaut
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Martel732 wrote:It won't. They will be marines who are even expensive than current marines with no extra defenses. Same as they are now.
Yes. Hard to get away from that.
At least the Deathwatch unique stuff might be pointed to be okay in more casual games, rather than leaving you with about 20 guys facing an army.
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![[Post New]](/s/i/i.gif) 2018/04/30 18:51:08
Subject: How will the new Deathwatch codex impact the current meta
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Daemonic Dreadnought
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It won't. Kill Teams are already expensive, the Codex isn't going to change that. Compared to a Tau or Eldar force, they will have half the firepower for twice the cost.
Primaris Marines will likely be more points-efficient, which will be disappointing to long-time players with existing armies. People won't want to use the Primaris because they lack the ability to use transports like the Corvus, Rhinos, Razorbacks, etc.
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![[Post New]](/s/i/i.gif) 2018/04/30 18:55:16
Subject: How will the new Deathwatch codex impact the current meta
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Fixture of Dakka
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techsoldaten wrote:Compared to a Tau or Eldar force, they will have half the firepower for twice the cost.
Primaris Marines will likely be more points-efficient, which will be disappointing to long-time players with existing armies.
So much this.
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![[Post New]](/s/i/i.gif) 2018/04/30 18:59:49
Subject: How will the new Deathwatch codex impact the current meta
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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I’m gonna give the PKT a try. GW has been knocking the new codices out of the park.
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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![[Post New]](/s/i/i.gif) 2018/04/30 19:00:25
Subject: How will the new Deathwatch codex impact the current meta
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Shadowy Grot Kommittee Memba
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they'll be a slightly more powergameable version of the "babys first" space marines, who are at this point the most optimal units marines have, so they'll be the best marine dex and people who want to play power armor will play them until power armor gets the game-wide boost it needs.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/04/30 19:02:26
Subject: How will the new Deathwatch codex impact the current meta
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Battleship Captain
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That one guy will make a topic called "Are Deathwatch top tier" because he's just getting back into the game and wants a competitive army and no one will know how to answer because no one cares about Deathwatch
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![[Post New]](/s/i/i.gif) 2018/04/30 19:03:37
Subject: How will the new Deathwatch codex impact the current meta
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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Lol so true should happen today. You nailed it.
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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![[Post New]](/s/i/i.gif) 2018/04/30 19:04:12
Subject: How will the new Deathwatch codex impact the current meta
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Librarian with Freaky Familiar
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By not effecting it at all
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/04/30 19:08:12
Subject: How will the new Deathwatch codex impact the current meta
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Decrepit Dakkanaut
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techsoldaten wrote:It won't. Kill Teams are already expensive, the Codex isn't going to change that. Compared to a Tau or Eldar force, they will have half the firepower for twice the cost.
Primaris Marines will likely be more points-efficient, which will be disappointing to long-time players with existing armies. People won't want to use the Primaris because they lack the ability to use transports like the Corvus, Rhinos, Razorbacks, etc.
We can already expect a Deep Strike strategem though (seeing as they did have a formation doing that in the past), so that's going to help considerably.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/04/30 19:11:06
Subject: How will the new Deathwatch codex impact the current meta
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Battlefortress Driver with Krusha Wheel
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Since the start of 8th I say abbunch of deathwatch on youtube bat reps and then slowly they started to disappear. Now I haven't seen them in months.
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![[Post New]](/s/i/i.gif) 2018/04/30 19:13:45
Subject: How will the new Deathwatch codex impact the current meta
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Painlord Titan Princeps of Slaanesh
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Slayer-Fan123 wrote: techsoldaten wrote:It won't. Kill Teams are already expensive, the Codex isn't going to change that. Compared to a Tau or Eldar force, they will have half the firepower for twice the cost.
Primaris Marines will likely be more points-efficient, which will be disappointing to long-time players with existing armies. People won't want to use the Primaris because they lack the ability to use transports like the Corvus, Rhinos, Razorbacks, etc.
We can already expect a Deep Strike strategem though (seeing as they did have a formation doing that in the past), so that's going to help considerably.
Deep Striking/Tporting has been a thing for GK since they were first brought into the game. They got no love in that area.
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![[Post New]](/s/i/i.gif) 2018/04/30 19:13:50
Subject: How will the new Deathwatch codex impact the current meta
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Librarian with Freaky Familiar
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lolman1c wrote:Since the start of 8th I say abbunch of deathwatch on youtube bat reps and then slowly they started to disappear. Now I haven't seen them in months.
Death watcher were good at win 1000 point games anything past that horrible.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/04/30 19:21:35
Subject: How will the new Deathwatch codex impact the current meta
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Battlefortress Driver with Krusha Wheel
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What's sad is the futher division between primaris and normal marines. The community (or what I have seen) clearly don't want tacts to go but GW keeps pushing them away. It would have been nice to have primaris work with tact marines in 1 squad (working together couod be a really cool fluffy way to kinda subliminally show the old marines accepting the new guys). But then I geuss it would highlight how useless terminators would be...
also how the hell did the new guys even get into the deathwatch and in such large numbers? Arn't they supposed to be super elite mega super best of the best soldiers who have proven themselves over hundreds of years?
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This message was edited 1 time. Last update was at 2018/04/30 19:23:25
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![[Post New]](/s/i/i.gif) 2018/04/30 19:26:17
Subject: How will the new Deathwatch codex impact the current meta
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Courageous Beastmaster
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Old marines can be "upgraded" to primaris.
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![[Post New]](/s/i/i.gif) 2018/04/30 19:28:13
Subject: How will the new Deathwatch codex impact the current meta
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Librarian with Freaky Familiar
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Code for, in few years we will push basic marines to the side like we did with WHFB legscy units. I
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/04/30 19:28:16
Subject: How will the new Deathwatch codex impact the current meta
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Loyal Necron Lychguard
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GW did a pretty solid job fixing the second worst index in the game, so I'm gonna give them the benefit of the doubt on the worst.
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![[Post New]](/s/i/i.gif) 2018/04/30 19:35:03
Subject: How will the new Deathwatch codex impact the current meta
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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This so much. I am hoping this is a great codex.
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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![[Post New]](/s/i/i.gif) 2018/04/30 19:44:40
Subject: How will the new Deathwatch codex impact the current meta
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Fixture of Dakka
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lolman1c wrote:Since the start of 8th I say abbunch of deathwatch on youtube bat reps and then slowly they started to disappear. Now I haven't seen them in months.
They were fine early on as part of a heavy mix of Imperial soup. As soon as Stategems created a need for CP, they simultaneously fell behind in power by not having good things to spend CP on and lost value as an ally by being an inefficient CP generator. They fell further behind when Space Marines got Storm Shields and Fists got a points drop. After the Primaris points adjustment made the big boys both better and cheaper there was a need to start putting them in Deathwatch armies, but if you're going to start Primaris from scratch, why not make them a chapter they actually do something in? Chapter Approved helped by catching them up with the SMC but the strategems basically did nothing. It's just kind of been a constant slide to the bottom of the pile, really only cushion by our anti-daemon brethren sitting below us, getting kicked twice as hard.
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![[Post New]](/s/i/i.gif) 2018/04/30 19:44:45
Subject: How will the new Deathwatch codex impact the current meta
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Longtime Dakkanaut
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With special issue intercessors and mixed squads of primaris I think we will see this become the standard for primaris armies. Primaris as a whole are very weak to meta dominating things like hordes and plasma, but with the right addition of being able to screen valuable models like hellblasters amongst intercessors who themselves will be lethal with SIA I think we will see at least some semi-competitive builds.
Also I feel we will be getting some actually useful stratagems as opposed to Codex marines. Primaris will still lack anti-armor, but that is nothing a little soup can't fix.
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![[Post New]](/s/i/i.gif) 2018/04/30 19:45:33
Subject: How will the new Deathwatch codex impact the current meta
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Locked in the Tower of Amareo
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I'm still going with marines need to get cheaper, not fancier.
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![[Post New]](/s/i/i.gif) 2018/04/30 19:47:03
Subject: How will the new Deathwatch codex impact the current meta
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Librarian with Freaky Familiar
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Second, but to what point? I mean how much should a 10 man bolter squad cost? No upgrades
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/04/30 19:50:14
Subject: How will the new Deathwatch codex impact the current meta
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Locked in the Tower of Amareo
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100 pts the way 8th ed is going. Currently costed marines have zero hope vs Drukhari. None. I'm not even sure they are worth 100, because the kabalites killing me from their vehicle are less than that blinged out, but I'll go 100. 130 is insanity at this juncture.
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This message was edited 3 times. Last update was at 2018/04/30 19:51:53
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![[Post New]](/s/i/i.gif) 2018/04/30 19:50:52
Subject: How will the new Deathwatch codex impact the current meta
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Longtime Dakkanaut
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Tibs Ironblood wrote:With special issue intercessors and mixed squads of primaris I think we will see this become the standard for primaris armies. Primaris as a whole are very weak to meta dominating things like hordes and plasma, but with the right addition of being able to screen valuable models like hellblasters amongst intercessors who themselves will be lethal with SIA I think we will see at least some semi-competitive builds.
Also I feel we will be getting some actually useful stratagems as opposed to Codex marines. Primaris will still lack anti-armor, but that is nothing a little soup can't fix.
You didn't notice that hellblasters were the only unit not listed in that article as being able to be taken in the mixed squad?
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![[Post New]](/s/i/i.gif) 2018/04/30 19:53:44
Subject: How will the new Deathwatch codex impact the current meta
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Willing Inquisitorial Excruciator
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So either there's a full codex leak that I'm missing or we're jumping the gun quite a bit here.
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![[Post New]](/s/i/i.gif) 2018/04/30 20:09:12
Subject: How will the new Deathwatch codex impact the current meta
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Dakka Veteran
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If I can mix intercessors with other primaris units just for the wounds I'm in. Although isn't there some rule about wounds need to be applied to the highest toughness models first? Some FAQ about might of heroes or something?
If not, 2-3 inceptors with 3-4 interceptors might be able to survive the first round in cover, with some sort of -1 to hit with at least a couple plasma guns left...
Either that or some sort of supreme command/patrol/cheap detachment to unlock their strats which will have to be better than the current SM ones (even if they suck I don't see how they could be worse than what I'm currently working with...)
Best part is I wouldn't have to repaint anything!!!
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![[Post New]](/s/i/i.gif) 2018/04/30 20:12:48
Subject: How will the new Deathwatch codex impact the current meta
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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I think primaris with SIA could be kind of broken. I mean, wounding everything on 2+ with 1- with 30" range is really strong.
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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![[Post New]](/s/i/i.gif) 2018/04/30 20:13:41
Subject: How will the new Deathwatch codex impact the current meta
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Longtime Dakkanaut
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Ice_can wrote: Tibs Ironblood wrote:With special issue intercessors and mixed squads of primaris I think we will see this become the standard for primaris armies. Primaris as a whole are very weak to meta dominating things like hordes and plasma, but with the right addition of being able to screen valuable models like hellblasters amongst intercessors who themselves will be lethal with SIA I think we will see at least some semi-competitive builds.
Also I feel we will be getting some actually useful stratagems as opposed to Codex marines. Primaris will still lack anti-armor, but that is nothing a little soup can't fix.
You didn't notice that hellblasters were the only unit not listed in that article as being able to be taken in the mixed squad?
I noticed that, but have hung on to hope that was an accidental omission because I don't see why they would arbitrarily limit hellblasters from sharing a squad. I totally admit though that it was probably by design to leave them out and I'm giving in to hope which of course, as we all know, is the first step on the road to disappointment.
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![[Post New]](/s/i/i.gif) 2018/04/30 20:19:03
Subject: How will the new Deathwatch codex impact the current meta
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Potent Possessed Daemonvessel
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Leo_the_Rat wrote:Slayer-Fan123 wrote: techsoldaten wrote:It won't. Kill Teams are already expensive, the Codex isn't going to change that. Compared to a Tau or Eldar force, they will have half the firepower for twice the cost.
Primaris Marines will likely be more points-efficient, which will be disappointing to long-time players with existing armies. People won't want to use the Primaris because they lack the ability to use transports like the Corvus, Rhinos, Razorbacks, etc.
We can already expect a Deep Strike strategem though (seeing as they did have a formation doing that in the past), so that's going to help considerably.
Deep Striking/Tporting has been a thing for GK since they were first brought into the game. They got no love in that area.
Pretty much all of their units can already deepstrike, they have gate of infinity, and a stratagem to shunt inceptors a second time so I have not idea how GK got no deepstrike love.
That said the competitiveness of death watch is dependent on 2 things, point costing and stratagems.
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