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Made in us
Shadowy Grot Kommittee Memba






CapRichard wrote:
the_scotsman wrote:

I also just can't get over how ridiculous the idea of adding a single jet pack guy to a squad of footsloggers is. A special weapon guy? A heavy? A melee commando? All that, I get, and in general it makes primaris much less boring. But having one dude floating around with a giant jetpack, keeping pace with guys on foot and trying to not burn them with his jetpack exhaust...what possible tactical use would that have?


Never played the FF Deathwatch RPG? Having a mixed squad with some guys with flight capabilities actually helps a lot when figthing. When you have enemies on high and low ground at the same time, the flying marines can jumpjet and take care of them, not counting different enemy types. On the tabletop sadly all of this gets fluffed away, but in a kill-team game it makes more sense.
Of course, if you're figthing underground or boarding a spaceship, maybe it's better to leave the jump unit home.

In general this edition is removing a lot of customization and Deathwatch is one of the armies that "suffers most" from this. Not that in 7th it actually had tons of it, but still...


Well, you can if the flying guys can leave the rest of the squad to go deal with those enemies. If you're playing an RPG where all players are connected by 5 foot unbreakable chains of adamantium tied around their ankles, having guys with jump packs is far less useful.

What I'm saying is, I'd rather my Deathwatch work like they do in Deathwatch: Overkill, Kill Team, or the FF RPGs. In 7th ed, the terminator squads with their unit sizes starting at 1 were perfect examples of this.

If GW proposes to give me a stratagem identical to the one the custodes Allarus Teminators have, where I can split up my kill team into individual models that act like a unit in and of themselves, I'll be happy as a clam, but if they don't, Deathwatch will continue to be pretty much a failure to translate between skirmish/squad based games (where they act like they should) to a super-clunkified version for the company scale game.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

There should be two different kill teams, speedy one and normal one, with the speedy one having bikers and jump packs units.

Having a bike in the middle of a kill team on foot was always stupid.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Decrepit Dakkanaut




 Galas wrote:
There should be two different kill teams, speedy one and normal one, with the speedy one having bikers and jump packs units.

Having a bike in the middle of a kill team on foot was always stupid.

And then have a bonus for keeping a single dude on foot hahaha

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fi
Courageous Space Marine Captain






I have a terrible suspicion that the DW cannot have other Primaris units than these silly mixed squads...

   
Made in us
Omnipotent Necron Overlord






the_scotsman wrote:
Lemondish wrote:
New post on WC regarding Primaris Kill Teams

Mixed squads. Reivers provide Terror Troops, Aggressors provide a buff that removes the penalty to assault weapons for advancing and heavy weapons for moving. Inceptors allow you to fall back and still shoot. Hellblasters don't bring a buff, but being able to add plasma to a Primaris Intercessor squad is pretty freakin' sick.


Yawn.

it's amazing how quickly Deathwatch becomes much, MUCH more one-note and dull when you take out individual customization of model wargear.

I also just can't get over how ridiculous the idea of adding a single jet pack guy to a squad of footsloggers is. A special weapon guy? A heavy? A melee commando? All that, I get, and in general it makes primaris much less boring. But having one dude floating around with a giant jetpack, keeping pace with guys on foot and trying to not burn them with his jetpack exhaust...what possible tactical use would that have?
It's dumb. 8th is becoming 7th again.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Clousseau





East Bay, Ca, US

I find it mildly amusing to see these threads full of people who deride competitive players for ruining 40k, yet at the same time, they're more than happy to reap the learnings of a group which is focused on exploiting powerful units.

"I'm not a competitive player, I just take competitive units and crush people in my casual games."

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

I think is just what Primaris needed.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Potent Possessed Daemonvessel





 Crimson wrote:
I have a terrible suspicion that the DW cannot have other Primaris units than these silly mixed squads...


Could be but, the mixed units seem like they could be decent depending on things like max squad size and stratagems available. Inceptors + aggressors could be a mean anti-infantry force with ok mobility.
   
Made in us
Shadowy Grot Kommittee Memba






 Marmatag wrote:
I find it mildly amusing to see these threads full of people who deride competitive players for ruining 40k, yet at the same time, they're more than happy to reap the learnings of a group which is focused on exploiting powerful units.

"I'm not a competitive player, I just take competitive units and crush people in my casual games."


I think competitive players as a rule vastly overestimate how hard it was for them to figure out those "learnings".


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut




the_scotsman wrote:
Lemondish wrote:
New post on WC regarding Primaris Kill Teams

Mixed squads. Reivers provide Terror Troops, Aggressors provide a buff that removes the penalty to assault weapons for advancing and heavy weapons for moving. Inceptors allow you to fall back and still shoot. Hellblasters don't bring a buff, but being able to add plasma to a Primaris Intercessor squad is pretty freakin' sick.


Yawn.

it's amazing how quickly Deathwatch becomes much, MUCH more one-note and dull when you take out individual customization of model wargear.

I also just can't get over how ridiculous the idea of adding a single jet pack guy to a squad of footsloggers is. A special weapon guy? A heavy? A melee commando? All that, I get, and in general it makes primaris much less boring. But having one dude floating around with a giant jetpack, keeping pace with guys on foot and trying to not burn them with his jetpack exhaust...what possible tactical use would that have?

Did you make this complaint with the regular Deathwatch squads?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut




the_scotsman wrote:
I think competitive players as a rule vastly overestimate how hard it was for them to figure out those "learnings".


Yes. Its not like comparative probability with a d6 system is all that difficult. Although it can be interesting to see people make snap decisions and then turn out completely wrong.

I agree that non-customizable primaris sucks a bit. Deathwatch's only attraction as far as I can see is the "Your dudes" feature. You can customise every character's gear, give him a backstory, and sure he dies like a nameless tactical marine in the first turn, but for at least deployment he was cool.
Not sure it works or can work competitively - but its interesting to a certain mindset.

This is just a bunch of guys in different armour types hanging around together.... for rules. Which feels very gamey.

On the otherhand I might do it because its the way I would run Primaris. They shouldn't have co-opted the old legions.
   
Made in us
Dakka Veteran




 Crimson wrote:
I have a terrible suspicion that the DW cannot have other Primaris units than these silly mixed squads...


Given that you can take vanguards, bikers, and terminators as separate units despite them being included in the normal kill team, I'd say it's a safe assumption you will still be able to take the mono unit Primaris datasheets.

Also, these 'silly' mixed squads are looking pretty interesting to me. Hellblasters that need to suffer 12 wounds before the enemy actually kills anything good and get reroll 1's to wound? Yes, please.

The Aggressor option might open some doors with the heavy and assault variants of the Primaris guns that I might not have considered before but I'd need to go through them all.

Reiver stun grenades before you send in a dedicated melee normal marine kill team could have potential as well.

The inceptor one seems okay, but it's basically like taking a very limited insurance policy out on the squad, much like taking a vanguard in a normal kill team.

5-10 Intercessors putting out 10-20 str 4 AP -3 shots at 12" or AP -2 at 18" also looks tasty depending on how bad the SIA tax is on them. The stalker bolt rifles can get up to AP -4 with Vengeance, though the Heavy 1 makes it not as great an option IMO. Hiwever, if there's a target character Stratagem, a unit of those might make for pretty decent character snipers.

   
Made in us
Clousseau





East Bay, Ca, US

the_scotsman wrote:
 Marmatag wrote:
I find it mildly amusing to see these threads full of people who deride competitive players for ruining 40k, yet at the same time, they're more than happy to reap the learnings of a group which is focused on exploiting powerful units.

"I'm not a competitive player, I just take competitive units and crush people in my casual games."


I think competitive players as a rule vastly overestimate how hard it was for them to figure out those "learnings".



Then why discuss a meta at all?

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Decrepit Dakkanaut





Agressor
Inceptor, Plasma x 4
Intercessor, Auto Bolt Rifle x 5

Run and gun S8 plasma.

This message was edited 1 time. Last update was at 2018/05/02 16:56:30


 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Wow, having looked at the mixed squad preview GW are really pushing Agressors - they seem to be an autoinclude.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Decrepit Dakkanaut




 NoiseMarine with Tinnitus wrote:
Wow, having looked at the mixed squad preview GW are really pushing Agressors - they seem to be an autoinclude.

They're auto-include in certain situations, which is kinda nice. You don't NEED them. It's just nice to have.

Auto Bolts definitely got better with this codex alone.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Shadowy Grot Kommittee Memba






Slayer-Fan123 wrote:
the_scotsman wrote:
Lemondish wrote:
New post on WC regarding Primaris Kill Teams

Mixed squads. Reivers provide Terror Troops, Aggressors provide a buff that removes the penalty to assault weapons for advancing and heavy weapons for moving. Inceptors allow you to fall back and still shoot. Hellblasters don't bring a buff, but being able to add plasma to a Primaris Intercessor squad is pretty freakin' sick.


Yawn.

it's amazing how quickly Deathwatch becomes much, MUCH more one-note and dull when you take out individual customization of model wargear.

I also just can't get over how ridiculous the idea of adding a single jet pack guy to a squad of footsloggers is. A special weapon guy? A heavy? A melee commando? All that, I get, and in general it makes primaris much less boring. But having one dude floating around with a giant jetpack, keeping pace with guys on foot and trying to not burn them with his jetpack exhaust...what possible tactical use would that have?

Did you make this complaint with the regular Deathwatch squads?


Yeah, even more so when they include a marine biker puttering alongside the squad of footsloggers.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut




the_scotsman wrote:
Slayer-Fan123 wrote:
the_scotsman wrote:
Lemondish wrote:
New post on WC regarding Primaris Kill Teams

Mixed squads. Reivers provide Terror Troops, Aggressors provide a buff that removes the penalty to assault weapons for advancing and heavy weapons for moving. Inceptors allow you to fall back and still shoot. Hellblasters don't bring a buff, but being able to add plasma to a Primaris Intercessor squad is pretty freakin' sick.


Yawn.

it's amazing how quickly Deathwatch becomes much, MUCH more one-note and dull when you take out individual customization of model wargear.

I also just can't get over how ridiculous the idea of adding a single jet pack guy to a squad of footsloggers is. A special weapon guy? A heavy? A melee commando? All that, I get, and in general it makes primaris much less boring. But having one dude floating around with a giant jetpack, keeping pace with guys on foot and trying to not burn them with his jetpack exhaust...what possible tactical use would that have?

Did you make this complaint with the regular Deathwatch squads?


Yeah, even more so when they include a marine biker puttering alongside the squad of footsloggers.


Then don't model it as such. You have some amount of creative freedom as long as you're consistent.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

I feel like complaining about the aesthetics of mixed KTs is probably a sign that you should run a different power armoured force.

You have quite a few of them to choose from, after all.

This message was edited 1 time. Last update was at 2018/05/02 18:53:22


 
   
Made in us
Omnipotent Necron Overlord






 Primark G wrote:
I think is just what Primaris needed.

Primaris needed to only be viable in the most niche possible space marine force?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

They already are viable.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Locked in the Tower of Amareo




 Primark G wrote:
They already are viable.


Disagree pretty strongly, especially after Drukhari just came to town. I haven't lost to primaris-heavy list yet, and that's with the crappy marines primaris followers look down on.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Martel732 wrote:
 Primark G wrote:
They already are viable.


Disagree pretty strongly, especially after Drukhari just came to town. I haven't lost to primaris-heavy list yet, and that's with the crappy marines primaris followers look down on.


Just curious, you losing to mini-marines?
   
Made in us
Longtime Dakkanaut





Martel732 wrote:
 Primark G wrote:
They already are viable.


Disagree pretty strongly, especially after Drukhari just came to town. I haven't lost to primaris-heavy list yet, and that's with the crappy marines primaris followers look down on.


Yeah I gotta agree with Martel here. Primaris heavy armies are not viable in the competitive sense. They are fine for more mild games, but in a tournament setting or if you are being list tailored against (lol) then yeah it will be a bad day.

 
   
Made in us
Shadowy Grot Kommittee Memba






I don't usually. I just think mixed kill teams could be better represented by vastly smaller min squad sizes (representing veterans as being less dependent on rigid squad operation) rather than mixed teams forming giant blobbo units that are hindered by individual components as much as they benefit.

My Deathwatch aren't really an army at this point so much as they are one of many factions in my ordo xenos fluffy soup list. I am hoping the new book gives me reasons to want to expand.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Monster-Slaying Daemonhunter





Martel732 wrote:
 Primark G wrote:
They already are viable.


Disagree pretty strongly, especially after Drukhari just came to town. I haven't lost to primaris-heavy list yet, and that's with the crappy marines primaris followers look down on.


On this, you and I agree.

Primaris Marines a good army do not make.

On a unit-by-unit basis, single elements maybe be viable or have purpose in support of a core composed of ordinary marines and their equipment. As an entire force? I'd avoid them.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 Inquisitor Lord Katherine wrote:
Martel732 wrote:
 Primark G wrote:
They already are viable.


Disagree pretty strongly, especially after Drukhari just came to town. I haven't lost to primaris-heavy list yet, and that's with the crappy marines primaris followers look down on.


On this, you and I agree.

Primaris Marines a good army do not make.

On a unit-by-unit basis, single elements maybe be viable or have purpose in support of a core composed of ordinary marines and their equipment. As an entire force? I'd avoid them.


Sounds more like everyone is arguing about avoiding them outright, no matter what. Only way I can see why the topic switched to this from single Primaris killteams.
   
Made in gb
Longtime Dakkanaut




The issue seams to be GW are doing the PR hardsell about how epic Primaris DW will be, but with drukari, riptides and etc entering the meta, primaris suck, more expensive primaris still suck and each failed save just cost you even more points.
More points for better damage only matters if you can survive long enough to make a difference.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Primaris are fine and looking to be even better now with this codex allowing mixed units - that is something a lot of people that like Primaris have really wanted. Get some shoulder pads amd you are good to go now.

Bow down to Guilliman for he is our new God Emperor!

Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."

"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."

DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
Longtime Dakkanaut





 Primark G wrote:
Primaris are fine and looking to be even better now with this codex allowing mixed units - that is something a lot of people that like Primaris have really wanted. Get some shoulder pads amd you are good to go now.


They for sure do look better. Being able to screen your hellblasters and intercessors/reiver being actually killy is a big improvement for primaris. I look forward to trying out the deathwatch rules for them!

 
   
 
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