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Made in gb
Longtime Dakkanaut





Returning to 40K a few years ago i can’t help but notice the increasing amount of “battle suits” in various armies. SOB have a new one coming, GK have one I just realised, the new primaris drednoughts and then the TAU.

Personally I find the lm hugely derivative of other sci fi works, which I know is the almost the GW mission statement, but it find these bug me somewhat more.

I mean if it was just the tau, whatever it’s an armies look, regardless of the “inspiration”. But the grey knight and the SOB I find just a bit boring and lazy. They are good models but the idea of hoping into a humanoid robot over and over again is boring.

I find the ork nobz in their mega and the kills canz ok be use they are very different to the stuff I’ve seen in other works and they are very orky.

But a humanoid robot with a big sword or gun I feel is not design to be original but to appeal to an audience of other non GW products


Automatically Appended Next Post:
I should say the same wihh the first born dreadnoughts, backed up with really good fluff to make them unique enough for 40K to be interesting

This message was edited 1 time. Last update was at 2021/05/13 11:04:13


 
   
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Personally, I like a lot of the walker-type units in 40k and I think they appeal to a very key part of the appeal of a minature wargame and a sci-fi setting. I do not begrudge any faction a cool walker, seriously, literlaly everyone can have one and I think the sisters one is pretty dang cool.

That said, some I like a lot more than others. Ones I do not like:

-Invictor Warsuits - the appearance of it is fine, but it just shoulda been a dreadnought. The whole core cool thing about dreads, to me, is the fact that they're this expression of the grimdark-ness of the universe. Space Marines are such a precious resource that even if one is reduced to a pile of barely-living meat, the imperium of man will figure out how to suspend them in a coffin, hook them up to macabre life support and append some sort of instrument of murder to them somehow. The whole concept of just 'well...yeah, I mean we COULD just put non-dead guys in there, we've got like six dozen of those out in the back" kind of undermines all the effort they go thru to house the dreadnoughts and do the surgery and put them to sleep and awaken them and whatnot.

Same exact thoughts on the GK dreadknight except that it always has looked super doofy to me. Proportion-wise I just hate it, looks like a cheap action figure toy.

Similarly I think the eldar war walker is superfluous with the massively conceptually superior wraithlord. Theyve always just completely jacked on the wraithlord's steez and usually have been more efficient to use than wraithlords because they're all-shooting and have an invuln instead of being generalists.

Other than that, though, sisters dreads are awesome, penitent engines/mortifiers are amazing, redemptor is...OK, i think part of the appeal of the origiginal dreadnought is just how utterly nonfunctional and blunt and stupid it is and the redemptor having legs that look like they work well and more reasonable proportions removes a bit from that. Ork dreads rule, carnifexes rule, pain engines rule, battlesuits rule.

Gimme Gimme an industrial loader/industrial logger suit GSC walker now pls.

This message was edited 1 time. Last update was at 2021/05/13 11:23:17


"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in gb
Longtime Dakkanaut






Yeah, can't say I'm keen on the more recent stuff along these lines – there's always been "big walkers" but at least previously there seemed to be a bit more thought put into distinguishing them on a thematic level (Sisters – naughty nuns put in there as punishment; Marines – wise old dead guy piloting it; Orks – nailed in there in a bid to be the biggest/stompiest; Eldar – woooo spooky ghost driver) but now everything recently is just "big armour that you can climb in and out of" – the fact you couldn't just put it on and take it off at will was a big part of what felt very "40K-y" about the other stuff, and also allowed Tau to stand out as the ones who *could* do that. I guess "battle suit" is all upside whereas with Dreads / Pen. Engines / Wraithlords etc there's a kind of "price" beyond just "build big armour", which is much more thematically-interesting and in keeping with the general vibe of 40k, imo.

I assume they sell well, or they wouldn't keep doing them for every single faction, but I'm not a fan myself of the idea, or of absolutely everyone getting one.

This message was edited 2 times. Last update was at 2021/05/13 11:38:52


 
   
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 the_scotsman wrote:
Same exact thoughts on the GK dreadknight except that it always has looked super doofy to me. Proportion-wise I just hate it, looks like a cheap action figure toy

I get the fluff reason for it existing ("the Nemesis Dreadknight was created to take on the might of Greater Daemons and Daemon Princes and destroy them utterly"), but yeah the model is derpy.
   
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GW has always like big suit type of units, look how old the Dreadnought is.

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I like suits. Some are executed better than others. I personally don't like the pilot exposed in any way, whether that be space marine in a cage, or sister with arms sticking out.

I will say I was surprised to see the new SoB battle suits as they for some reason don't work for my mental picture of a sisters army. I'm not talking about the execution, I'm talking about them having suits at all. The penitent engines were so cool and the idea of them so grim, that seeing regular sisters pilot suits kinda bugs me somehow. Not enough for me to rant about how Warhammer is ruined for me, mind you. It's fine that they exist for those that like them.

I just wish Tau could get melee battle suits.
   
Made in gb
Longtime Dakkanaut





Quasistellar wrote:
I like suits. Some are executed better than others. I personally don't like the pilot exposed in any way, whether that be space marine in a cage, or sister with arms sticking out.

I will say I was surprised to see the new SoB battle suits as they for some reason don't work for my mental picture of a sisters army. I'm not talking about the execution, I'm talking about them having suits at all. The penitent engines were so cool and the idea of them so grim, that seeing regular sisters pilot suits kinda bugs me somehow. Not enough for me to rant about how Warhammer is ruined for me, mind you. It's fine that they exist for those that like them.

I just wish Tau could get melee battle suits.


Yeah, why is the pilot exposed, it’s like all space marines having a big hole in their power armour over the chest


Automatically Appended Next Post:
beast_gts wrote:
 the_scotsman wrote:
Same exact thoughts on the GK dreadknight except that it always has looked super doofy to me. Proportion-wise I just hate it, looks like a cheap action figure toy

I get the fluff reason for it existing ("the Nemesis Dreadknight was created to take on the might of Greater Daemons and Daemon Princes and destroy them utterly"), but yeah the model is derpy.


I don’t get this, I don’t see that the best solution to take down a greater deamon is to develop a weapon to enable a single individual to enter combat with them. And the idea that it being humanoid is worse to me, there must be a more combat efficient shape

This message was edited 1 time. Last update was at 2021/05/13 12:39:33


 
   
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I’d prefer to see battlesuits in 40K as a tau thing. I’m fine with dreadnaughts and kills cans and whatnot, but don’t much care for the new Sisters if battle ones, or the grey knight or in victor warsuits. But the worst battlesuits for me are the space marine centurions.
   
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mrFickle 798292 11122900 wrote:

I don’t get this, I don’t see that the best solution to take down a greater deamon is to develop a weapon to enable a single individual to enter combat with them. And the idea that it being humanoid is worse to me, there must be a more combat efficient shape


There is not. There is a reason why the human form is the most dominant form and most suited for war on earth. It is a perfect balance of movment and reach.

I hope that in the next codex we get a purfire NDK, a paladin NDK maybe a heavy duty quad gun NDK to represent the members that came from the ranks of the purgators, and a fast teleporting version that has pilots draw from the Interceptors, as their ability to traverse warp should make it possible for them to use the teleport pack as something else then a simple deep strike aparatus

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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I'm looking forward to fielding Morvenn + Paragons and Karamazov + Penitent Engines and Mortifiers.

So far, I have 3 classic Penitent Engines Painted
Karamazov assembled
1 new Penitent Engine
6 Mortifiers

Originally, the army would have been just Karamazov, Penitent Engines and Mortifiers, but Morvenn and the Paragons are a welcome addition.

The only warsuit I don't really like is the GK one.
   
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Karol wrote:
mrFickle 798292 11122900 wrote:

I don’t get this, I don’t see that the best solution to take down a greater deamon is to develop a weapon to enable a single individual to enter combat with them. And the idea that it being humanoid is worse to me, there must be a more combat efficient shape


There is not. There is a reason why the human form is the most dominant form and most suited for war on earth. It is a perfect balance of movment and reach.



HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH oh god wait you're serious.

No man, human bodies are not the most suited for war form on earth, I'm fairly certain for at least a century the form of "a large metal rectangle with a bunch of guns sticking out of it" or "a big flat triangle that flies around and is covered in guns and missiles" have basically proven that they have better "movement and reach" than a hairless monkey with zero natural weaponry.

Also, humans are in NO WAY the most dominant form on earth. The average animal on the planet earth is a beetle. There are trillions upon trillions upon trillions of beetles compared to about seven billion humans. And unlike us, it seems like beetles can actually sustain those numbers without causing their own mass extinction like we're currently working on.

This message was edited 1 time. Last update was at 2021/05/13 14:01:16


"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in us
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I like the idea of various combat walkers. GWs execution is... meh to poor on most of them. Limb proportions particularly, from the stumpy legs on the classic SM dreads, to the precarious balance on sentinels and war walkers and the spindly arms on wraithlords.
Ork dreads get a pass, because they're supposed to look clunky.

This message was edited 1 time. Last update was at 2021/05/13 14:59:31


Efficiency is the highest virtue. 
   
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 the_scotsman wrote:
Karol wrote:
mrFickle 798292 11122900 wrote:

I don’t get this, I don’t see that the best solution to take down a greater deamon is to develop a weapon to enable a single individual to enter combat with them. And the idea that it being humanoid is worse to me, there must be a more combat efficient shape


There is not. There is a reason why the human form is the most dominant form and most suited for war on earth. It is a perfect balance of movment and reach.



HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH oh god wait you're serious.

No man, human bodies are not the most suited for war form on earth, I'm fairly certain for at least a century the form of "a large metal rectangle with a bunch of guns sticking out of it" or "a big flat triangle that flies around and is covered in guns and missiles" have basically proven that they have better "movement and reach" than a hairless monkey with zero natural weaponry.

Also, humans are in NO WAY the most dominant form on earth. The average animal on the planet earth is a beetle. There are trillions upon trillions upon trillions of beetles compared to about seven billion humans. And unlike us, it seems like beetles can actually sustain those numbers without causing their own mass extinction like we're currently working on.


Yes, but think about it - how many wars have beetles won against humans? Zero?

Point proven
   
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Rihgu wrote:
 the_scotsman wrote:
Karol wrote:
mrFickle 798292 11122900 wrote:

I don’t get this, I don’t see that the best solution to take down a greater deamon is to develop a weapon to enable a single individual to enter combat with them. And the idea that it being humanoid is worse to me, there must be a more combat efficient shape


There is not. There is a reason why the human form is the most dominant form and most suited for war on earth. It is a perfect balance of movment and reach.



HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH oh god wait you're serious.

No man, human bodies are not the most suited for war form on earth, I'm fairly certain for at least a century the form of "a large metal rectangle with a bunch of guns sticking out of it" or "a big flat triangle that flies around and is covered in guns and missiles" have basically proven that they have better "movement and reach" than a hairless monkey with zero natural weaponry.

Also, humans are in NO WAY the most dominant form on earth. The average animal on the planet earth is a beetle. There are trillions upon trillions upon trillions of beetles compared to about seven billion humans. And unlike us, it seems like beetles can actually sustain those numbers without causing their own mass extinction like we're currently working on.


Yes, but think about it - how many wars have beetles won against humans? Zero?

Point proven


Beetles win every war humans fight.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in ca
Longtime Dakkanaut





Rihgu wrote:


Yes, but think about it - how many wars have beetles won against humans? Zero?

Point proven


The only thing that makes humans good at war is our ability to make and use tools, and our ability to recognize patterns and make predictions.

None of this has anything to do with our bipedal form. Without tools, almost any weight-equivalent quadruped will gut a human in a heartbeat.

Doesn't change the fact that I generally like battle suits.
   
Made in us
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PenitentJake wrote:
Rihgu wrote:


Yes, but think about it - how many wars have beetles won against humans? Zero?

Point proven


The only thing that makes humans good at war is our ability to make and use tools, and our ability to recognize patterns and make predictions.

None of this has anything to do with our bipedal form. Without tools, almost any weight-equivalent quadruped will gut a human in a heartbeat.

Doesn't change the fact that I generally like battle suits.


Yeah, its kind of like, the united states military research complex is run by what are effectively children given a budget the dwarfs the GDP of many fully developed nations on earth, half the stuff they come up with is just gak they saw in a movie and thought was badass and not even one time have they tried to seriously pitch any kind of humanoid walking vehicle, for the exact same reason why they've never tried to make a vehicle that presents its largest basic surface of construction in the direction of incoming enemy fire and places its smallest basic surface on the ground.

All the supposed 'advantages' of a humanoid form that are always imagined in science fiction settings that heavily feature mecha/battlesuits/power armor/whatever are pure fantasy. "oh, they can traverse any terrain" - bs. Your solution to rough terrain is "hey what if we tried to balance a tank on stilts" and not, I don't know, "really big wheels and amazing suspension" or "really robust tracks" or even "it doesn't go on the ground"?

"oh because theyre shaped like humans their pilots can perform better" you know when pilots perform really really well and super calmly? When they're safe inside a heavily armored metal box, or even better, safe inside a heavily armored metal box hundreds of miles from where the combat is taking place, controlling the vehicle like they're playing a video game.

Ironically, 40k is probably the most realistic setting to have walking vehicles feature heavily because of the only actual plus of a walking vehicle: It looks absolutely bitching and cool and badass and scary. it LOOKS like something that could really feth your gak up.

The 40k setting is essentially like if you took a whole bunch of germans or russians from the tail end of ww2 who werent the engineers or scientists or whatever just the most fanatical soldiers, and you had them try to iterate on the designs of the various propaganda weapons that were developed to try and hide the fact that the military was running low on resources and the various empires were in a state of crumbling disrepair. Like they have to fight in a new war but they don't have any of the sensible weapons, they're just trying to ride T-35 tanks with 11 turrets and 30 crewmembers into actual battles. That's what the walkers and the titans and the space marines and such from the 41st millennium would realistically be - something that was originally designed as a wasteful vanity or propaganda tool, and then a couple generations of ignorance later soldiers have to try and figure out a way to use in an actual conflict.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
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Mira Mesa

 the_scotsman wrote:
Rihgu wrote:
Spoiler:
 the_scotsman wrote:
Karol wrote:
mrFickle 798292 11122900 wrote:

I don’t get this, I don’t see that the best solution to take down a greater deamon is to develop a weapon to enable a single individual to enter combat with them. And the idea that it being humanoid is worse to me, there must be a more combat efficient shape


There is not. There is a reason why the human form is the most dominant form and most suited for war on earth. It is a perfect balance of movment and reach.



HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH oh god wait you're serious.

No man, human bodies are not the most suited for war form on earth, I'm fairly certain for at least a century the form of "a large metal rectangle with a bunch of guns sticking out of it" or "a big flat triangle that flies around and is covered in guns and missiles" have basically proven that they have better "movement and reach" than a hairless monkey with zero natural weaponry.

Also, humans are in NO WAY the most dominant form on earth. The average animal on the planet earth is a beetle. There are trillions upon trillions upon trillions of beetles compared to about seven billion humans. And unlike us, it seems like beetles can actually sustain those numbers without causing their own mass extinction like we're currently working on.
Yes, but think about it - how many wars have beetles won against humans? Zero?

Point proven
Beetles win every war humans fight.
Damn that's a good quote.

I entirely agree with the Scotsman's first post, especially the notion of narrative cost. I actually really like the Sister battlesuits aesthetically, but it doesn't make sense in 40k. I guess we'll see what the fluff is, but the model doesn't display why the Imperium would invest in its production. Every other battle suit prior to the Dreadknight was the Imperium trying to squeeze every advantage from otherwise unusable pilots. The battle suits' power all come at a tremendous cost, so they're weapons of last resort piloted by wretches that can't be useful any other way.

   
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 Nazrak wrote:
Yeah, can't say I'm keen on the more recent stuff along these lines – there's always been "big walkers" but at least previously there seemed to be a bit more thought put into distinguishing them on a thematic level (Sisters – naughty nuns put in there as punishment; Marines – wise old dead guy piloting it; Orks – nailed in there in a bid to be the biggest/stompiest; Eldar – woooo spooky ghost driver) but now everything recently is just "big armour that you can climb in and out of" – the fact you couldn't just put it on and take it off at will was a big part of what felt very "40K-y" about the other stuff, and also allowed Tau to stand out as the ones who *could* do that. I guess "battle suit" is all upside whereas with Dreads / Pen. Engines / Wraithlords etc there's a kind of "price" beyond just "build big armour", which is much more thematically-interesting and in keeping with the general vibe of 40k, imo.

I assume they sell well, or they wouldn't keep doing them for every single faction, but I'm not a fan myself of the idea, or of absolutely everyone getting one.
^This ehoes my sentiment as well. The recent incarnations are pretty boring, conceptually speaking. Seen them 1000 times by now. Ye olde Dreadnoughts and Penitent Engines are way cooler imo.


 the_scotsman wrote:

Beetles win every war humans fight.

Check and mate!

There's some statistic like the total mass of ants on earth is equal to or greater than the total mass of humans. And that's just the ants out of the entire insect population.

This message was edited 1 time. Last update was at 2021/05/13 16:02:40


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 DarkHound wrote:
 the_scotsman wrote:
Rihgu wrote:
Spoiler:
 the_scotsman wrote:
Karol wrote:
mrFickle 798292 11122900 wrote:

I don’t get this, I don’t see that the best solution to take down a greater deamon is to develop a weapon to enable a single individual to enter combat with them. And the idea that it being humanoid is worse to me, there must be a more combat efficient shape


There is not. There is a reason why the human form is the most dominant form and most suited for war on earth. It is a perfect balance of movment and reach.



HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH oh god wait you're serious.

No man, human bodies are not the most suited for war form on earth, I'm fairly certain for at least a century the form of "a large metal rectangle with a bunch of guns sticking out of it" or "a big flat triangle that flies around and is covered in guns and missiles" have basically proven that they have better "movement and reach" than a hairless monkey with zero natural weaponry.

Also, humans are in NO WAY the most dominant form on earth. The average animal on the planet earth is a beetle. There are trillions upon trillions upon trillions of beetles compared to about seven billion humans. And unlike us, it seems like beetles can actually sustain those numbers without causing their own mass extinction like we're currently working on.
Yes, but think about it - how many wars have beetles won against humans? Zero?

Point proven
Beetles win every war humans fight.
Damn that's a good quote.

I entirely agree with the Scotsman's first post, especially the notion of narrative cost. I actually really like the Sister battlesuits aesthetically, but it doesn't make sense in 40k. I guess we'll see what the fluff is, but the model doesn't display why the Imperium would invest in its production. Every other battle suit prior to the Dreadknight was the Imperium trying to squeeze every advantage from otherwise unusable pilots.


....I mean, not Sentinels or war walkers or crisis suits or deff dreads or pain engines.

Personally I like the sisters' battlesuits more than I like sentinels because typically the imperial guard are the branch of the human military that sometimes acts just a tiny bit closer to sensibly, because they're trying to find a way to get as many humans as capable as possible to fight way, way more threatening enemies than humans. They have some of the ridiculous propaganda weaponry, like Baneblade class tanks and Deathstrike missiles, but for the most part the anachronistic aspects of the way they fight can be explained by the degradation of various technologies and the fact that they are a conscript army rather than modern commandos.

Sisters, on the other hand, are an army of off-the-wall crazy zealots who are the exact branch of the imperium who you'd think would use the logic of

"Lady with gun good and lady with sword good. Robot suit mean lady can hold bigger sword and bigger gun, make lady even gooder! A helmet? But how would I bask in the glory of bloodshed?"

Kind of like how you'd expect to see more helmetless Black Templars and Space Wolves than Deathwatch or Ultramarines.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
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I don't really like walkers in military contexts, full stop.

That said, back in the day walkers WEREN'T that good at warfare in 40k. Dreadnoughts had less armor and armament and were slower than tanks. Their only redeeming quality was they could "Fight" in melee, but even that was a drawback sometimes because they could get bogged down in situations where a tank could just leave.

With the new 40k rules, there's no longer any real differences between unit types, so a tank, walker, monster, infantryman all generally work the same way. So it's much less believable than an age where a dreadnought was flat out worse than a predator in every metric except arguably CQC.

This message was edited 1 time. Last update was at 2021/05/13 16:33:37


 
   
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 Unit1126PLL wrote:
I don't really like walkers in military contexts, full stop.

That said, back in the day walkers WEREN'T that good at warfare in 40k. Dreadnoughts had less armor and armament and were slower than tanks. Their only redeeming quality was they could "Fight" in melee, but even that was a drawback sometimes because they could get bogged down in situations where a tank could just leave.

With the new 40k rules, there's no longer any real differences between unit types, so a tank, walker, monster, infantryman all generally work the same way. So it's much less believable than an age where a dreadnought was flat out worse than a predator in every metric except arguably CQC.


....your armies of choice are 'magic space sex demons' and 'a tank modeled off of a ridiculous propaganda tank designed for military parades in stalinist russia.'

Slightly calling the kettle black there in terms of 'walkers are unrealistic therefore they should have bad rules' to be fair.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
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Fixture of Dakka




 the_scotsman wrote:



HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH oh god wait you're serious.

No man, human bodies are not the most suited for war form on earth, I'm fairly certain for at least a century the form of "a large metal rectangle with a bunch of guns sticking out of it" or "a big flat triangle that flies around and is covered in guns and missiles" have basically proven that they have better "movement and reach" than a hairless monkey with zero natural weaponry.

Also, humans are in NO WAY the most dominant form on earth. The average animal on the planet earth is a beetle. There are trillions upon trillions upon trillions of beetles compared to about seven billion humans. And unlike us, it seems like beetles can actually sustain those numbers without causing their own mass extinction like we're currently working on.


You tell me when beetles get the instant ability to destroy the entire world many times over. Also don't remember any animal inventing guns, also guns the way they exist are optimized for use of humans, the biggest bugs that exist, even if they somehow developed the ability to manufacture and use guns optimized for use of things their size, would struggle vs humans, if humand decided to eradicated them.

The last time non humans threatened the existance of life on earth it was caused by oxygen producing proteoza "accidently" gassed large part of the population of the planet by producing oxygen.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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But if we ever actually use those super destructive weapons, only the beetles will be left...

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Karol wrote:
 the_scotsman wrote:



HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH oh god wait you're serious.

No man, human bodies are not the most suited for war form on earth, I'm fairly certain for at least a century the form of "a large metal rectangle with a bunch of guns sticking out of it" or "a big flat triangle that flies around and is covered in guns and missiles" have basically proven that they have better "movement and reach" than a hairless monkey with zero natural weaponry.

Also, humans are in NO WAY the most dominant form on earth. The average animal on the planet earth is a beetle. There are trillions upon trillions upon trillions of beetles compared to about seven billion humans. And unlike us, it seems like beetles can actually sustain those numbers without causing their own mass extinction like we're currently working on.


You tell me when beetles get the instant ability to destroy the entire world many times over. Also don't remember any animal inventing guns, also guns the way they exist are optimized for use of humans, the biggest bugs that exist, even if they somehow developed the ability to manufacture and use guns optimized for use of things their size, would struggle vs humans, if humand decided to eradicated them.

The last time non humans threatened the existance of life on earth it was caused by oxygen producing proteoza "accidently" gassed large part of the population of the planet by producing oxygen.


I like the quotes around accidentally, implying that there was some sinister, intentional plan by the protozoa to gas a large part of the population of the planet.
   
Made in us
Ultramarine Librarian with Freaky Familiar






 Unit1126PLL wrote:
I don't really like walkers in military contexts, full stop.

That said, back in the day walkers WEREN'T that good at warfare in 40k. Dreadnoughts had less armor and armament and were slower than tanks. Their only redeeming quality was they could "Fight" in melee, but even that was a drawback sometimes because they could get bogged down in situations where a tank could just leave.

With the new 40k rules, there's no longer any real differences between unit types, so a tank, walker, monster, infantryman all generally work the same way. So it's much less believable than an age where a dreadnought was flat out worse than a predator in every metric except arguably CQC.
Actually if you go waaay back in 40k Dreadnoughts were more armored than many tanks because they didn't have tracks to knock off. That and Dreads had veteran/hero "occupants" and therefore had better BS than tanks which are generally crewed by more average troopers.

In RL I think some sort of walkers are basically inevitable at this point. Not titans or battlemech sorts of things mind you, but smaller, lighter things that might serve as autonomous weapons platforms in tighter (buildings, tunnels) spaces. Basically just robots with legs (deployed in addition to flying and rolling drones).

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Longtime Dakkanaut




Karol wrote:

You tell me when beetles get the instant ability to destroy the entire world many times over. Also don't remember any animal inventing guns, also guns the way they exist are optimized for use of humans, the biggest bugs that exist, even if they somehow developed the ability to manufacture and use guns optimized for use of things their size, would struggle vs humans, if humand decided to eradicated them.

The last time non humans threatened the existance of life on earth it was caused by oxygen producing proteoza "accidently" gassed large part of the population of the planet by producing oxygen.


It's got nothing to do with the human form being perfect Karol, it's to do with our brains and our use of tools. One on one, nsked, in a fight against most predators, humans are the food.

Un any case when it comes to weapons,

I'm.picturing an insect version of starship troopers.

'Sir?! Why do we train with webs? Humans can just shoot us or press a button'
*immobilises spider in silk*
'The human cannot shoot you or press a button if he cannot use his hands! Medic!'.

I'm pretty sure if the bugs decide to rise up, we're toast. Cockroaches can survive nuclear blasts a lot better than humans... and I'm pretty sure they have more bugs than we have bullets or bombs.

_____/


To answer the OP, the sister suits remind me strongly of khador men o war from wmh. They work in a steam punk fantasy setting, I'm.less good of a lot of the more recent walkers in 40k to be honest. Love the classics.Tau were my first love. Love dreads, love the invictor, love sentinels but the other stuff leaves me cold.

This message was edited 4 times. Last update was at 2021/05/13 17:21:06


greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in nl
Jovial Plaguebearer of Nurgle





In general walkers/battle suits are my favorite units in the game. I just love the way they look, and their abundance in Tau armies is the only thing that makes that faction bearable to me.

That only goes for the older designs though, all of the new ones featuring an exposed pilot are beyond dumb. The Primaris scout suit, the new sisters, the Grey knight thing are all hideous and I genuinely think they cheapen the look and feel of the game.
   
Made in gb
Longtime Dakkanaut





I started a thread about the over/bad use of battle suits across 40K but now all I want is some new chaos demons beetle units
   
Made in pl
Longtime Dakkanaut




You just need a bucketload of Alarielle's wardroth beetle from aos then.

Also the whole argument is preposterous, humans are not "the best" at war, because we lack any point of comparison. Nothing else on this planet wages wars, so congrats, we're the best at the one thing we do. Talk about participation award.
   
Made in nl
Secret Inquisitorial Eldar Xenexecutor






your mind

Tau battlesuits yes.
Sisters no.

   
 
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