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![[Post New]](/s/i/i.gif) 2023/08/10 13:12:27
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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Longtime Dakkanaut
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Glorious MEdge work!
Maybe I'll break out my guys next after I'm done my current hodgepodge.
Any ETA for the V2 release?
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![[Post New]](/s/i/i.gif) 2023/08/15 04:24:01
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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Decrepit Dakkanaut
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Cuties!
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![[Post New]](/s/i/i.gif) 2023/09/01 14:07:58
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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Sure Shot Scarecrow Sniper
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Orange drones look fantastic Iain. Do you have a full force of Epirians painted up in this scheme?
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![[Post New]](/s/i/i.gif) 2023/09/01 15:28:56
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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I'm a little latevto the show, but I really love that simple, weather beaten yellow robot. I see you are making steady progress. Keep it up.
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![[Post New]](/s/i/i.gif) 2023/09/04 03:37:04
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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[MOD]
Making Stuff
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Sgt. Oddball wrote:Orange drones look fantastic Iain. Do you have a full force of Epirians painted up in this scheme?
I don't... this was just playing with some colours, partly to see what the Vallejo Xpress paints could do, and partly to have something different to show off in the store pics. It is a cool scheme, though, so I might have to expand on it later!
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![[Post New]](/s/i/i.gif) 2023/09/08 23:08:40
Subject: Re:Insaniak's workbench - now working on the Backlog of Doom!
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[MOD]
Making Stuff
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Epirian Support Drones - 3D prints painted up for the STL release this month. Quick, tabletop paintjobs using mostly Vallejo Xpress paints and my Army Painter Soft Tone scheme for the bone-coloured force.
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This message was edited 1 time. Last update was at 2024/10/02 02:43:09
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![[Post New]](/s/i/i.gif) 2023/09/09 09:01:04
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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Decrepit Dakkanaut
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Coo. Snazzy.
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Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."
Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven. |
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![[Post New]](/s/i/i.gif) 2023/10/08 06:53:59
Subject: Re:Insaniak's workbench - now working on the Backlog of Doom!
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[MOD]
Making Stuff
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A couple of Sig Jammers, printed to test an STL setup, and painted up to a quick tabletop standard using a mix of AP Speedpaints and Vallejo Xpress paints.
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This message was edited 1 time. Last update was at 2024/10/02 02:43:34
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![[Post New]](/s/i/i.gif) 2023/11/05 07:25:15
Subject: Re:Insaniak's workbench - now working on the Backlog of Doom!
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[MOD]
Making Stuff
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A little light weekend hobbying... Tinkering with some custom cards to replace my venerable 2nd edition 40K decks.
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This message was edited 1 time. Last update was at 2024/10/02 02:43:46
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![[Post New]](/s/i/i.gif) 2023/11/12 04:59:48
Subject: Re:Insaniak's workbench - now working on the Backlog of Doom!
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[MOD]
Making Stuff
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Still on the Oldhammer wagon... A little something else I'm doing at the moment to stimulate the creative juices. A while back, I wrote rules for using Space Marines in Maelstrom's Edge. Seems only fair to see what would happen the other way around, so I'm working on an Epirian Foundation 'Codex' for 2nd Edition Warhammer 40K.
This is very much a fan project, not an 'official' Maelstrom's Edge thing. Just something I'm putting together for fun, as I'm dusting off a lot of my old W40K stuff and have a love of smooshing things together.
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This message was edited 1 time. Last update was at 2024/10/02 02:44:18
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![[Post New]](/s/i/i.gif) 2023/11/20 09:50:27
Subject: Re:Insaniak's workbench - now working on the Backlog of Doom!
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[MOD]
Making Stuff
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A few things still on the go...
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This message was edited 1 time. Last update was at 2024/10/02 02:44:33
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![[Post New]](/s/i/i.gif) 2023/11/23 11:22:40
Subject: Re:Insaniak's workbench - now working on the Backlog of Doom!
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[MOD]
Making Stuff
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All the colours...
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![[Post New]](/s/i/i.gif) 2023/11/26 16:43:14
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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Fixture of Dakka
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Great stuff insaniak.
Cheers,
CB
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![[Post New]](/s/i/i.gif) 2023/11/27 03:33:49
Subject: Re:Insaniak's workbench - now working on the Backlog of Doom!
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[MOD]
Making Stuff
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What's the best part of the hobby, and why is it basing...?
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![[Post New]](/s/i/i.gif) 2023/11/27 18:33:36
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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Calculating Commissar
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That yellow is gorgeous!
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![[Post New]](/s/i/i.gif) 2024/01/19 04:56:34
Subject: Re:Insaniak's workbench - now working on the Backlog of Doom!
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[MOD]
Making Stuff
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Production-lining some Heroquest orcs
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![[Post New]](/s/i/i.gif) 2024/01/19 07:05:59
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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Decrepit Dakkanaut
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Ooh, lovely. I'm a boardgame kick this year so this is very inspiring.
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Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."
Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven. |
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![[Post New]](/s/i/i.gif) 2024/08/08 23:06:03
Subject: Re:Insaniak's workbench - now working on V2 Epirian Foundation Force!
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[MOD]
Making Stuff
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Haven't had an update in here for a while, so here's some Epirians I'm working on at the moment for Maelstrom's Edge V2...
The force list for this project is built around bots, although has a few Contractor units in there as well for variety. For simplicity, the rulebook sample list is built around a single detachment led by a Journeyman Handler and includes two Scarecrow Snipers. I decided to tweak things slightly by making one of the Scarecrows a Command unit and splitting some of the bots into a second detachment, but otherwise this force is the same as will appear in the book.
In a force led by a Handler, bots are the main focus. The Journeyman’s Bot Handler ability, improved by the Aerial Uplink, allows them to keep suppression under control for the force’s bots, while their Push the Machines ability allows you to reactivate an already activated bot unit, doubling the effectiveness of the Hunter or a Scarecrow each turn. By including the Command Scarecrow, the force gains an additional command point each turn, and having the second command model allows the force to be more spread out while remaining in a command radius bubble for orders and bot protocols.
These Command models are largely built stock, although I repositioned the head and weapon on the Command Scarecrow, and used a Broken head (with the helmet hung on the belt) for the Journeyman. The Aerial Uplink drone is a 3D print of an upcoming model.
The presence of the Apprentice Handlers in the Spider Drone units gives them the freedom to move out of the Scarecrow or Journeyman’s command radius without losing the benefit of orders and bot protocols.
I used another Broken head for one of the Apprentices, and repositioned some of the Spider Drones' legs to add a little variety in their posing.
The inclusion of a few Contractor units helps provide some additional firepower in the force. The Recon Package in the Scout unit can paint enemy units for the attention of the Strike missiles on the Defender's weapon drones and the Hunter mech.
The drones in these units are 3D prints, and these models are currently available as printable STLs, although a plastic kit is currently in development, for release as soon as possible!
To round out the force, the Firefly drones provide some fast-moving harassment and paint enemies for the Strike missile units, while the Scarecrow and Hunter serve as mobile fire support and focus on taking out enemies too tough for the Contractors or Spiders to deal with. In addition, selecting the Master of Machines faction objective potentially gives the force an additional free bot protocol activation each turn, allowing the Hunter to move more quickly around the battlefield, the Scarecrows to pump out additional firepower, and the Fireflies to more effectively dodge enemy fire.
With everything built and based, I'm looking forward to getting some paint on! I'm going with a blue and black scheme, as I don't have anything already in those colours, making it a nice opportunity to do something different.
Stay tuned for part 2!
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![[Post New]](/s/i/i.gif) 2024/08/16 13:25:14
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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Decrepit Dakkanaut
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Looking great Insaniak!
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![[Post New]](/s/i/i.gif) 2024/08/21 01:41:37
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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Hurr! Ogryn Bone 'Ead!
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Looking good. I really like the potential paint scheme too.
And yes, basing is the best because it unifies diverse minis into a single 'unit' and also it can tell stories, even if it is just something you know! (Also bonus points for matching your own terrain)
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![[Post New]](/s/i/i.gif) 2024/09/05 23:41:40
Subject: Re:Insaniak's workbench - now working on Artillery Toads!
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[MOD]
Making Stuff
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Broken Pa'ku - 3D print painted as a sample for the STL release, using mostly AP Speedpaints and Vallejo Xpress paints.
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This message was edited 1 time. Last update was at 2024/09/12 23:41:46
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![[Post New]](/s/i/i.gif) 2024/09/12 13:12:15
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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Decrepit Dakkanaut
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That's very fun!
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![[Post New]](/s/i/i.gif) 2024/09/12 22:32:50
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Just, so many legs. Great paint job.
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![[Post New]](/s/i/i.gif) 2024/10/01 10:07:17
Subject: Insaniak's workbench - now working on the Backlog of Doom!
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[MOD]
Making Stuff
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Found some time on the weekend to get some more work done on my 2nd edition Necron revamp. Along with making some progress on the codex and tinkering with datafax design, I started sculpting up a 2nd ed style monolith, because why not?
Still WIP, but I think it's coming along nicely.
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![[Post New]](/s/i/i.gif) 2024/10/01 16:16:36
Subject: Insaniak's workbench - now working on New Old Necrons!
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Calculating Commissar
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Oh nice, I like the skull/mouth/door.
Is it intended to look like only one of them opens up as a portal, or should the bottom jaw from the right hand head be represented somewhere on the open mouth?
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![[Post New]](/s/i/i.gif) 2024/10/01 23:20:08
Subject: Insaniak's workbench - now working on New Old Necrons!
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Longtime Dakkanaut
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Looks great!
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![[Post New]](/s/i/i.gif) 2024/10/02 00:55:39
Subject: Re:What's on insaniak's workbench 2 - The Empire Reloaded the Future Next GenerationS (The Sequel)
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Been Around the Block
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.... what.. fell upon this on accident and I am so very thankful.
I must learn these ways.. I absolutely adore sculpting and scaling. Just got into it within the past few models I've done. And I have the itch to scale.
This is beautiful at the least. Good work.
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Sigmar is all but lost here. |
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![[Post New]](/s/i/i.gif) 2024/10/03 20:28:52
Subject: Re:Insaniak's workbench - now working on New Old Necrons!
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[MOD]
Making Stuff
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Thank you!
Meanwhile, some paint on model time... Karist Enclave Angel Keeper for MEdge, painted up as a sample for the STL release.
Had some fun with this one, trying out some new techniques, most notably some stippling on the robes... not 100% where I wanted it to go, but I'm still pretty happy with it.
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![[Post New]](/s/i/i.gif) 2024/10/03 22:44:54
Subject: Insaniak's workbench - now working on New Old Necrons!
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Mighty Chosen Warrior of Chaos
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The word I want to use for the cloak is 'shimmering'. I don't know this game, why is he hanging out with giant McDonalds fries in the second pic?
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![[Post New]](/s/i/i.gif) 2024/10/03 23:25:49
Subject: Insaniak's workbench - now working on New Old Necrons!
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Longtime Dakkanaut
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Looks great!
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