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![[Post New]](/s/i/i.gif) 2011/02/28 19:56:54
Subject: Re:GW Norwich campaign Draft 1
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Powerful Irongut
On a sombreo, wearing a deckchair.
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Swarmlord is so going in.
He kicks so much arse that he needs special hoof polish to get rid of the smell.
pompous fools such as Praetor Gulkan, who odered his regiments
to parade infront of a traitor landing zone, so he could show them "the spine and disapline of the Amarite brigades"... there were no survivors
just so much win as well
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This message was edited -5416 times. Last update was at 18/11/46BC 14:51:61
Lorna wrote:1st Rule of Cooking: If it can be wrapped in Bacon, it should be.
2nd Rule of Cooking: EVERTHING, can be wrapped in Bacon.
Regnak wrote:interesting stuff although I'm disappointed that Squats failed to make the 6th Ed box  |
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![[Post New]](/s/i/i.gif) 2011/02/28 20:43:59
Subject: GW Norwich campaign Draft 1
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Grim Dark Angels Interrogator-Chaplain
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just remember that if you do... ya dont get XP for him... ooo a downside to taking special characters.... oooo..
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![[Post New]](/s/i/i.gif) 2011/02/28 20:49:56
Subject: GW Norwich campaign Draft 1
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Powerful Irongut
On a sombreo, wearing a deckchair.
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i'll run him, and another HQ, which I can do.
Edit: How about a Hive Tyrant with Hive Commander?
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This message was edited 1 time. Last update was at 2011/02/28 20:50:57
This message was edited -5416 times. Last update was at 18/11/46BC 14:51:61
Lorna wrote:1st Rule of Cooking: If it can be wrapped in Bacon, it should be.
2nd Rule of Cooking: EVERTHING, can be wrapped in Bacon.
Regnak wrote:interesting stuff although I'm disappointed that Squats failed to make the 6th Ed box  |
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![[Post New]](/s/i/i.gif) 2011/02/28 20:54:06
Subject: Re:GW Norwich campaign Draft 1
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Camouflaged Ariadna Scout
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hmmmm to take kantor or not to take Kantor that is the question
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![[Post New]](/s/i/i.gif) 2011/02/28 20:58:13
Subject: GW Norwich campaign Draft 1
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Grim Dark Angels Interrogator-Chaplain
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nope gota be the swarm lord, its to represent the nids taking a "strategic" interest in the area.
remember... you dont always WANT to go first in a campaign turn.. what if you want to see where your oponent is going to move... and then counter him
BTW, getting Planetary empires this week, its £30, if you guys want help out, chip in to get the mighty empires one, so we can mix the 2 and maybe run a Warhammer campaign if this one works
it works out to just under a fiver each.. i will get the planetary empires one on sat.
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This message was edited 1 time. Last update was at 2011/02/28 21:26:39
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![[Post New]](/s/i/i.gif) 2011/02/28 20:58:25
Subject: GW Norwich campaign Draft 1
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Longtime Dakkanaut
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Well I think I'll be running my Thousand Sons for this campaign as once I get another Rhino I'll have 2k of them.
That's 1 DP, 3 TS squads in Rhinos, a Termi squad, 2 Defilers and an LR. Should be a fun list to unleash even if it does sorely lack traditional anti mech options.
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![[Post New]](/s/i/i.gif) 2011/02/28 21:43:43
Subject: Re:GW Norwich campaign Draft 1
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Camouflaged Ariadna Scout
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Yep sure, i'll help out with the expense. Maybe it could be a prize for the winner of the campaign or the person who gets most tiles or whatever the outcome is.
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![[Post New]](/s/i/i.gif) 2011/02/28 21:43:44
Subject: GW Norwich campaign Draft 1
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Grim Dark Angels Interrogator-Chaplain
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yep nick i agree, not sure what to use yet myself.. or even if im going to take part at all, i may have to be a boogie player lol
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![[Post New]](/s/i/i.gif) 2011/03/01 18:08:56
Subject: Re:GW Norwich campaign Draft 1
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Lone Wolf Sentinel Pilot
Sitting on the roof of my house with a shotgun, and a six pack of beers
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Do I get any bonus if I run an all infantry list
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PM me and ask me about Warpath Wargames Norwich or send me an email
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan
33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)
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![[Post New]](/s/i/i.gif) 2011/03/01 18:16:17
Subject: GW Norwich campaign Draft 1
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Longtime Dakkanaut
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Some sort of send in the next wave style meat grinder rule?
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![[Post New]](/s/i/i.gif) 2011/03/01 18:30:23
Subject: GW Norwich campaign Draft 1
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Grim Dark Angels Interrogator-Chaplain
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fraid not alex
i considered it, but 50+ power blob respawning with big gay al'rahem.. ouch. maybe foe certain missions though
Automatically Appended Next Post: Or even worse 15 termies doing it! or 3 tervigons! or 10 nob bikers!.... god damn... no respawning troop choices :O Automatically Appended Next Post: i now own EVERY codex
no more "tom" no knowing his BT... yay
also lorna, you take your prime in a unit o warriors... did you know they get his WS and BS... kewl
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This message was edited 2 times. Last update was at 2011/03/01 18:33:02
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![[Post New]](/s/i/i.gif) 2011/03/01 21:36:27
Subject: GW Norwich campaign Draft 1
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Powerful Irongut
On a sombreo, wearing a deckchair.
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Wha....?
feckin' hell.
Thats awesome. Will now be runnign a prime and Hive Tyrant.
And, if it wasn't for the Ymgarls currently being added, another 20, I would bulk my warriors. But Ymgarls equal death unt destruction to you all.
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This message was edited -5416 times. Last update was at 18/11/46BC 14:51:61
Lorna wrote:1st Rule of Cooking: If it can be wrapped in Bacon, it should be.
2nd Rule of Cooking: EVERTHING, can be wrapped in Bacon.
Regnak wrote:interesting stuff although I'm disappointed that Squats failed to make the 6th Ed box  |
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![[Post New]](/s/i/i.gif) 2011/03/01 21:43:27
Subject: Re:GW Norwich campaign Draft 1
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Longtime Dakkanaut
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Anyone have any objections to me having a bit of air support? I've just bought one of these and would love to squeze one in.
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![[Post New]](/s/i/i.gif) 2011/03/01 22:13:57
Subject: GW Norwich campaign Draft 1
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Camouflaged Ariadna Scout
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Lorna wrote:Wha....?
feckin' hell.
Thats awesome. Will now be runnign a prime and Hive Tyrant.
Ha this is why you need a codex
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![[Post New]](/s/i/i.gif) 2011/03/02 23:28:42
Subject: GW Norwich campaign Draft 1
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Grim Dark Angels Interrogator-Chaplain
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go for it nick, just use it as a skimmer, the flyer rules are a tad ott for standard 40k.
Next set of Rules
The supreme Commander
Automatically Appended Next Post:
SUPREME COMMANDER
The Good guys:
The following armies are the good guys (sort of)
Any imperial army (space marine, all kinds, Imperial guard etc.)
Tau
Eldar
The Neutral guys
Orks
Dark Eldar
Necrons
The Bad Guys
Chaos (all types)
Traitor guard
Tyranids
Now this chart (good/bad guys) is just a general thing, if you want to be a bad guy.. go ahead, same for nuetral, its for funzorgs!
Each side must select a person
this person is the supreme commander.
At the start of each campaign turn the supreme commander can assign a strategem to each player, depending on how important he think there mission is.
the good guys: The cunning plans
1: Strategic reinforcements: The supreme commander has decided to re-route several important unit to this area:
D6 units may out flank in this mission, these units may not have an armour value or have an armour save of better than 3+
2: Meat Grinder: The supreme commander wants this area no matter the cost: you may take 500pts more than your oponent.
3: Ruse: The suppreme commander has sent a fake offensive(sp?) to this area: any intercepting army may not capture this sqaure, as it is strategically worthless
4: Assasination: you have decided to attack the enemy general head on: both good and bad suppreme commanders must play a game of kill team, the winner add +1 to his allies SR, the loser -1
5: Raid: You attack the enemies supplies: play a game of 40k in 40 minetes, the winner of this game may choose an oposing player to be at -100 points for there next game
All out attack: the suppreme commander decides to put all of his units into a big push: play a game the winner may take an extra d3 tiles, however if the game is lost, you lose d3
The Neutral: The annoying gits
1: You have noticed the enemy has sent some reinforcements, its time to take some slaves
The enemy teams may no longer use the outflank rule for this campaign turn
2: "Ders a good fight ova der"
you may immediatly join any game in progress, but must follow all the rules for that game, as if you were playing from the start (i.e take objectives etc.)
3: "Ere Zogwort look at me funny boss!"
your allies annoying you? did they take a sqaure you wanted? or do they just smell?
You may immediatly attack one of there sqaures.. hur hur hur
4: "we shall strike from the shadows!"
any infantry unit may DS for this game only, and may attack any sqaure regardless of where it is on the map
5: "yooz got a pretty at  "
play a game of 40k in 40 mins, the enemy (or his "At" HQ is your target
I iz da boss:
Each player note who they think should be da boss (in secret) then show what they have written at the start of the campaign turn, if there is a winner, he must play the previous commander, if a draw... you All figh each other.
The Bad guys (BOOO)
1:Tainted earth: you may select 1 tile, this tile is now tainted, it may not be recaptured/captured
2: Genestealer cult/Traitor guard/chaos incursion:
you may take an additional 500 pts in a single game
3: Look to the skys: The sky have started to rain blood/spore/gerbils (its chaos.. could happen?) all enemy units are at -1LD for this game, as they are Spooked/Choking/standing around in confusion.
4: Harvest Biomass/blood for the blood god/gerbils??
all enemy units are worth an aditional KP, however if it is an objective game, then all enemy units are considered objectives, if you lose, you are at -100 pts for your next game
5: Warp portal: you may enter this warp portal, but if you do so you may be lost in the warp: choose a point of the board, you army deploys from here: however roll a D6 for each unit, on a 4 or more the unit counts as moving through dangerour terrain.
Sacrafice: you may ellect to take 100 pts of each of your teams armies and add them to your own, however the next campaign turn you lose an eqaul number of points for your next game, as you replenish your forces.
sooo what do you guys think, these are optional rules and just for fun, please comment and tell me anything you want to change
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This message was edited 2 times. Last update was at 2011/03/03 00:27:36
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![[Post New]](/s/i/i.gif) 2011/03/03 07:39:59
Subject: GW Norwich campaign Draft 1
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Longtime Dakkanaut
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Formosa wrote:go for it nick, just use it as a skimmer, the flyer rules are a tad ott for standard 40k.
Hmm a 130pt AV 10 skimmer with only a pair of twin linked autocannons, that wouldn't last long.
Think I'll leave it out for the campaign.
The supreme commander rules seem interesting.
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![[Post New]](/s/i/i.gif) 2011/03/03 13:48:56
Subject: Re:GW Norwich campaign Draft 1
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Lone Wolf Sentinel Pilot
Sitting on the roof of my house with a shotgun, and a six pack of beers
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The Neutral: The annoying gits 1: You have noticed the enemy has sent some reinforcements, its time to take some slaves The enemy teams may no longer use the outflank rule for this campaign turn I hate this rule it makes me cry 4: Harvest Biomass/blood for the blood god/gerbils?? all enemy units are worth an aditional KP, however if it is an objective game, then all enemy units are considered objectives, if you lose, you are at -100 pts for your next game seems a little OP to me I don't mean to piss on anyones Khornflakes but can we not mak the campaign to complicated as I'm still a campaign virgin. I just a little bit worried that we add to many bespoke/cool rules that we run the risk of hideously unbalancing the game and making it so complicated that you'll need be a tactical genius with a cunning degree from the cunning University base in cunnington - on sea just to figure out what the hell is going on. Plus from a recording (campaign managing) point of view surely simple is better? Oh yeah and have you just bought some kind of daemonic Gerbil?
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This message was edited 1 time. Last update was at 2011/03/03 13:52:32
PM me and ask me about Warpath Wargames Norwich or send me an email
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan
33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)
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![[Post New]](/s/i/i.gif) 2011/03/03 22:40:52
Subject: GW Norwich campaign Draft 1
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Grim Dark Angels Interrogator-Chaplain
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OMFG U HUV SOO PISeed ON mu KornFlakes!!11!!
No worries alex, you are right, lets not over complicate it.
new rules!!!
Over comflicationas
Roll a D6... yep
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![[Post New]](/s/i/i.gif) 2011/03/04 10:58:29
Subject: Re:GW Norwich campaign Draft 1
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Lone Wolf Sentinel Pilot
Sitting on the roof of my house with a shotgun, and a six pack of beers
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Thats alright man
like I said I've not done a campaign before and what I ahd in my head was something a little like DoW Dark Crusade. As In there are territories with relatiely fixed battle conditions, you take them, they give strategic points to spend on stuff or special rules.
This can either work in instead of the EXP system or in tandum with it.
I'm not questioning your ability to run the campaign, I have full confidence that any oneyou run will be fun, more my ability to play it.
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PM me and ask me about Warpath Wargames Norwich or send me an email
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan
33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)
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![[Post New]](/s/i/i.gif) 2011/03/04 15:01:35
Subject: GW Norwich campaign Draft 1
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Grim Dark Angels Interrogator-Chaplain
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i love the awful spelling we always have in our posts spank lol
dysloxisticia damn that word
anywho, we shall need the battle missions book at some point
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![[Post New]](/s/i/i.gif) 2011/03/04 15:04:28
Subject: GW Norwich campaign Draft 1
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Longtime Dakkanaut
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I've got that, so we're covered there.
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![[Post New]](/s/i/i.gif) 2011/03/04 16:34:44
Subject: Re:GW Norwich campaign Draft 1
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Lone Wolf Sentinel Pilot
Sitting on the roof of my house with a shotgun, and a six pack of beers
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Yeah I spell good
I've got Battlemissions as well as Cities of Death and Planet Strike if you want to include them
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PM me and ask me about Warpath Wargames Norwich or send me an email
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan
33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)
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![[Post New]](/s/i/i.gif) 2011/03/04 17:04:51
Subject: GW Norwich campaign Draft 1
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Grim Dark Angels Interrogator-Chaplain
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i got cities o death too, but planet strike and battle missions i will need to take a look at
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![[Post New]](/s/i/i.gif) 2011/03/05 01:08:44
Subject: GW Norwich campaign Draft 1
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Powerful Irongut
On a sombreo, wearing a deckchair.
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woooop
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This message was edited -5416 times. Last update was at 18/11/46BC 14:51:61
Lorna wrote:1st Rule of Cooking: If it can be wrapped in Bacon, it should be.
2nd Rule of Cooking: EVERTHING, can be wrapped in Bacon.
Regnak wrote:interesting stuff although I'm disappointed that Squats failed to make the 6th Ed box  |
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![[Post New]](/s/i/i.gif) 2011/03/05 12:28:57
Subject: GW Norwich campaign Draft 1
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Grim Dark Angels Interrogator-Chaplain
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NEW ePiSoDe of Supernat'rull and smallville on today ! Putting on the "other" geek hat for the next 2 hours... if only SGU hadn't got canned :(
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![[Post New]](/s/i/i.gif) 2011/03/06 20:24:11
Subject: GW Norwich campaign Draft 1
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Longtime Dakkanaut
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I've had a few thoughts about the experience system. Could we not simply adapt the Necromunda system to 5th ed 40k? It's a system that's been proven to work and with a little tweaking I'm sure it could be adjusted to work in a 40k setting. My thoughts are that experience points would be based on the kill points a squad/character earns, whether or not they meet certain objectives depending on mission type and of course the result of the game. So experience could be awarded like this: 100 exp per kill point 200 exp for completing an objective 50 exp for being on the winning side 10 exp for a draw etc For example Guard vs Marines, Guard win. During the game a veteran squad wipes out a space marine scout squad and holds an objective. This would give them 400exp. Now if squads are leveling up (say every 1000exp) there's a chance that they'll get very overpowered I think ot combat this there should be a level cap, say 5 (squads start at 1). This of course can be tweaked. When a squad levels up it then rolls on a chart similar to the one used in necromunda: Roll 2D6 2 No upgrade (such poor rolling must be punished  ) 3-4 Characteristic Increase roll a D6: 1-3 = +1I 4-6 = +1Ld 5-6 Characteristic Increase roll a D6: 1-3 = +1BS, 4-6 = +1WS 7-8 Characteristic increase - roll a D6: 1-2 = +1S, 3-4 = +1T, 5-6 +1A 9-10 New Skill, universal special rule from 40k rulebook chosen at random. 11- 12: New Skill, player may choose a universal special rule from the 40k rulebook. Of course to prevet such horrific things as toughness 7 guardsmen there have to be limits on the upgrades that a model can recieve. I propose something like the following: Max stat values: BS = base + 2 WS = base + 2 S = base + 1 T = base + 1 W = no upgrades allowed A = base + 1 I = base + 1 Ld = base + 1 Plus a limit of two USRs. Oh and if you hit the max .of a stat and roll it again you must accept the result. This should prevent hideously overpowered squads appearing towards the end of the campaign whilst still rewarding those squads which perform well throughout. I've also thought about characters gaining the ability to grant a single squad in the army a USR, I think the would quite nicely represent a commander gaining leadership expereience and starting to try new tactics. How this would be implemented I don't know but it could lead to some very interesting characters IMO. Feel free to rip this to shreds
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This message was edited 1 time. Last update was at 2011/03/06 20:36:16
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![[Post New]](/s/i/i.gif) 2011/03/07 17:47:13
Subject: GW Norwich campaign Draft 1
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Grim Dark Angels Interrogator-Chaplain
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Nick Ellingworth wrote:I've had a few thoughts about the experience system. Could we not simply adapt the Necromunda system to 5th ed 40k? It's a system that's been proven to work and with a little tweaking I'm sure it could be adjusted to work in a 40k setting.
My thoughts are that experience points would be based on the kill points a squad/character earns, whether or not they meet certain objectives depending on mission type and of course the result of the game.
So experience could be awarded like this:
100 exp per kill point
200 exp for completing an objective
50 exp for being on the winning side
10 exp for a draw
etc
For example Guard vs Marines, Guard win. During the game a veteran squad wipes out a space marine scout squad and holds an objective. This would give them 400exp.
Now if squads are leveling up (say every 1000exp) there's a chance that they'll get very overpowered I think ot combat this there should be a level cap, say 5 (squads start at 1). This of course can be tweaked.
When a squad levels up it then rolls on a chart similar to the one used in necromunda:
Roll 2D6
2 No upgrade (such poor rolling must be punished  )
3-4 Characteristic Increase roll a D6: 1-3 = +1I 4-6 = +1Ld
5-6 Characteristic Increase roll a D6: 1-3 = +1BS, 4-6 = +1WS
7-8 Characteristic increase - roll a D6: 1-2 = +1S, 3-4 = +1T, 5-6 +1A
9-10 New Skill, universal special rule from 40k rulebook chosen at random.
11- 12: New Skill, player may choose a universal special rule from the 40k rulebook.
Of course to prevet such horrific things as toughness 7 guardsmen there have to be limits on the upgrades that a model can recieve. I propose something like the following:
Max stat values:
BS = base + 2
WS = base + 2
S = base + 1
T = base + 1
W = no upgrades allowed
A = base + 1
I = base + 1
Ld = base + 1
Plus a limit of two USRs. Oh and if you hit the max .of a stat and roll it again you must accept the result.
This should prevent hideously overpowered squads appearing towards the end of the campaign whilst still rewarding those squads which perform well throughout.
I've also thought about characters gaining the ability to grant a single squad in the army a USR, I think the would quite nicely represent a commander gaining leadership expereience and starting to try new tactics. How this would be implemented I don't know but it could lead to some very interesting characters IMO.
Feel free to rip this to shreds
this is all well thought out mr Nick, but it may be a tad too complicated and since we have a (very basic) XP system in place at the mo, we can save this one for the next campaign
I have planetary empires now
i need 4 planets and a bit o fluff, so i can paint the tiles
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![[Post New]](/s/i/i.gif) 2011/03/07 18:27:47
Subject: GW Norwich campaign Draft 1
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Longtime Dakkanaut
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Fair enough, I think Lorna has a load of planet based stuff somewhere.
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![[Post New]](/s/i/i.gif) 2011/03/07 18:45:12
Subject: GW Norwich campaign Draft 1
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Grim Dark Angels Interrogator-Chaplain
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so nick what sort of planetary rules do you think we should have, these will affect the game itself, so say you are on a desert planet... lots o wind n stuff.. dust etc.
set up normally, NO TERRAIN, everything has a 5+ cover save due to the rolling dust storm, would make for an odd and interesting game?
what ideas you lot got?
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![[Post New]](/s/i/i.gif) 2011/03/07 18:52:09
Subject: GW Norwich campaign Draft 1
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Longtime Dakkanaut
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If we've got dust storms the night fight rules would also have to apply. To be honest I don't think we should complicate things too much in regards to game wide special rules, although Jason does love that sort of thing so that would please him. I think the key is to keep them subtle. So for example on a snow planet due to the difficult conditions roll a difficult terrain test whenever infantry move (obviously jump infantry and vehicles are unaffected). I think a simple rule like that would adequetley show the different conditions on different worlds.
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This message was edited 1 time. Last update was at 2011/03/07 18:53:24
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