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Should Traitor Guard gte thier own Codex?
Yes, they should get thier own codex!
No, they should just use the Imperial Guard Codex
No, they should not be playable in the game
Other (Please Describe)

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Made in kr
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

kronk wrote:
Pacific wrote: a bunch of cool information!


Thanks!

I guess I have to consider buying books 5-7 now.

That would be a good aniversary gift from my wife this month. "Honey, I'd like 3 books about humans that turned to evil gods for salvation to celebrate our love and marriage." "Well, it is our 13th anniversary..."


No problem mate! Personally I think they are great books, especially some of the artwork and maps etc. and the level of detail in them is astounding. They read almost like a fantastical version of the 'world at war' book collection.

I thought 7 was the weakest one, in terms of the background and the amount of material included. If you only buy one, the 5th is the best IMO.

It's a shame that the FW books are so expensive, although I think every 'Chaos codex sucks' threads needs to be spammed with a link to the FW list (available for free!) on the website. It's amazing how many people don't know about it, and the armies are quite well balanced and so applicable to everyone except those who play mostly at non-FW touraments.


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in ca
Stealthy Warhound Titan Princeps







Kanluwen wrote:
im2randomghgh wrote:For the tri-codex idea, I think the Imperial fists should be in the ranged-specialty section. Being siege-masters, they would most definitely have a...preference for long-range high-power weapons. They are the MOST specialized in long-range warfare of any vanilla marines.

How are raven guard specialized in ranged warfare? They are VERY CC with their lightning claws and ninja theme.

Er, no.
That's Shrike's specialty.

The Raven Guard are very much like the Dark Angels, in that they're specialized in precision assaults and use firebases made up of Tactical and Devastator Squads as a kind of 'bulwark' to lure in the enemy before slamming them with assault specialists.



Automatically Appended Next Post:
I should also say that Imperial Fists are defensive siege specialists, but they're still as 'Codex' as it comes.


I bolded the only parts of you post that are true.

And despite the Fists of Dorn being very much a "codex compliant" chapter (except at the beginning) that doesn't mean their chapter wouldn't be able to alter it's make-up to cater to siege warfare. I.E. a maybe two heavy weapons troopers per tac squad instead of a heavy weapons trooper and a specialty trooper, or arming their devastators with weapons that are more siege-ish, I.E. rockets, las-cannons and plasma.

   
Made in us
Stone Bonkers Fabricator General





Beijing, China

yes they should, they should also start making models for them.

I would like to see rules for:
mono god chaos mixed
Lost and the damned
Traitor guard
Daemons
All CSM

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

im2randomghgh wrote:
Kanluwen wrote:
im2randomghgh wrote:For the tri-codex idea, I think the Imperial fists should be in the ranged-specialty section. Being siege-masters, they would most definitely have a...preference for long-range high-power weapons. They are the MOST specialized in long-range warfare of any vanilla marines.

How are raven guard specialized in ranged warfare? They are VERY CC with their lightning claws and ninja theme.

Er, no.
That's Shrike's specialty.

The Raven Guard are very much like the Dark Angels, in that they're specialized in precision assaults and use firebases made up of Tactical and Devastator Squads as a kind of 'bulwark' to lure in the enemy before slamming them with assault specialists.


I should also say that Imperial Fists are defensive siege specialists, but they're still as 'Codex' as it comes.


I bolded the only parts of you post that are true.

And yet, every piece of actual fluff on the Raven Guard that we have now barring the Index Astartes article written years ago agrees with me.

Funny how that works, right?
This nonsense of "Raven Guard=assault squads" needs to stop. They field Scouts and Tactical Marines more than they do Assault Squads. They field Devastators in fairly high numbers, but usually mount them in Razorbacks to ensure they remain mobile and can provide a hefty punch that their forces would normally lack.

And despite the Fists of Dorn being very much a "codex compliant" chapter (except at the beginning) that doesn't mean their chapter wouldn't be able to alter it's make-up to cater to siege warfare. I.E. a maybe two heavy weapons troopers per tac squad instead of a heavy weapons trooper and a specialty trooper, or arming their devastators with weapons that are more siege-ish, I.E. rockets, las-cannons and plasma.

Why would "siege warfare" equal two heavy weapons troopers per tactical squad?

You'd think it would equal more "An Imperial Fists force can opt to deploy barricades and bunkers, and for a cost fortify those structures".

Remember the whole thing between the Iron Warriors and the Imperial Fists is that "The Fists can build nothing that the Iron Warriors can't knock down". It makes far less sense for them to simply have "siege-y weapons". Especially when lascannons and plasma cannons aren't really what's considered "siege" weapons.
Flamers, heavy bolters, rocket launchers, and Vindicator Tanks are "siege weapons".
   
Made in au
Regular Dakkanaut




im2randomghgh wrote:
Kanluwen wrote:No Mechanicus dex. Seriously. This is a dead horse, stop beating it.

Mechanicus don't 'work'.

I've also outlined exactly how they could 'eliminate a few dexes'. But of course, the non-Imperial players won't be happy until everything's in one book. No matter if it doesn't fit--if it's "vanilla-esque IT NEEDS TO BE IN ONE BOOK!!11!!!".


Well nothing is accomplished by having dexes for BA, DA, BT, and vanilla marines. The SW sure, since they're still at legion strength, and the GK sure, since they are totally different, but other than that this is just wasting GW resources that could be spent updating their codices and getting this Mechanicus dex that is more needed than you could imagine.

Haters gonna Hate. Especially Kanluwen.


I'm pretty sure most of these Chapters warrant a stand-alone book, especially SW and BT. I'm with Kan.

purplefood wrote:It's an army of a hellish dystopian state where they are forced to fight some of the most terrifying creatures mankind has ever seen, in the name of a god-emperor that might not even be alive, under commanders that do not care whether they live or die... what do you think? But hey laser guns!
 
   
 
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