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![[Post New]](/s/i/i.gif) 2012/06/05 02:24:50
Subject: The future of 2+ Armor save and AP3 power weapons
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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biccat wrote:Claws and teeth, combat blades, other basic close combat weapons: AP 6
Translation: no AP for guard, nids, dark eldar.
except every Guard unit has a CCW
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![[Post New]](/s/i/i.gif) 2012/06/05 02:25:04
Subject: The future of 2+ Armor save and AP3 power weapons
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Pestilent Plague Marine with Blight Grenade
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Great White wrote:I don't like really like the idea. For a while( Maybe since the beggining I didn't play then, so I don't know) PW have been able to ignore all armor. So why change it? We have all come to know it as ignore armour, that's why we take power weapons.
Because it makes rending stupidly mediocre. Everyone an their brother have power weapons now, for what, 10 points? That tiny little sword on the commish? Yeah it ignores a MC's armor save....whaaaaa? Honestly AP 3 would be great as long as chaos gets their 2+ armor back. (But Chaos sucking is another matter altogether...)
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![[Post New]](/s/i/i.gif) 2012/06/05 02:32:38
Subject: The future of 2+ Armor save and AP3 power weapons
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Terminator with Assault Cannon
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There are a few things on the list that I don't really agree with either. I think making Dreadnought close combat weapons AP 1 might be over the top, especially given that that would make seismic hammers +2 on the vehicle damage table (so they would kill an open-topped vehicle on a 2+? uh, okay...), and I agree with the earlier comments about 6+ saves. That said, we'll have to wait and see what happens.
Overall, though, I do like the idea of putting the AP system into close combat as well as shooting, as well as giving 2+ save units a much needed buff. So color me optimistic on this one.
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![[Post New]](/s/i/i.gif) 2012/06/05 02:36:33
Subject: The future of 2+ Armor save and AP3 power weapons
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Been Around the Block
Kwinana, Western Australia
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Well I'm happy since the Phoenix Lords and Drazhar just became viable again.
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Iyanden 2500 pts
Necrons 2500 pts
"CHEESE!" is the battlecry of the ill-prepared. |
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![[Post New]](/s/i/i.gif) 2012/06/05 03:51:18
Subject: The future of 2+ Armor save and AP3 power weapons
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Resolute Ultramarine Honor Guard
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If this happens, how remarkable that the 5e starter had tactical Termies, and I'll bet the 6e set won't.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2012/06/05 03:54:38
Subject: Re:The future of 2+ Armor save and AP3 power weapons
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Beautiful and Deadly Keeper of Secrets
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I think making Dreadnought close combat weapons AP 1 might be over the top, especially given that that would make seismic hammers +2 on the vehicle damage table (so they would kill an open-topped vehicle on a 2+? uh, okay...
Where do you see a DCCW as one?
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![[Post New]](/s/i/i.gif) 2012/06/05 04:09:24
Subject: The future of 2+ Armor save and AP3 power weapons
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Regular Dakkanaut
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here is how it is going to work:
[i]Power Swords AP3
Power Axe AP3
Power anything that you give to your seargents AP3
Power firsts AP2
Lightning Claws AP2
Thunder Hammers AP2
Chain Fists AP1
With these rules:
AP3 strike at normally Initiative
AP2 Strike at initiative 1
AP1 Strike at initiative 1
AP3 Power Weapons will be given strength 8 (which means it will still be instant kill unless against monstrous creatures or T5 Units)
AP2 Power Weapons will be given strength 10
AP1 Power Weapons will be given strength 10
AP3 Weapons will be given TWO attacks as default.
16th of June 6th Edition of 40k will be out
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![[Post New]](/s/i/i.gif) 2012/06/05 04:09:30
Subject: Re:The future of 2+ Armor save and AP3 power weapons
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Krazed Killa Kan
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This would actually benefit Orks tremendously. Orks use Power Fists almost exclusively, there literally is not a dedicated Power Weapon in the entire Codex. Assuming you still need AP2 to defeat Feel No Pain, that means Nobs gain some tremendous survivability and Meganobz may become viable.
All for no loss in offensive power.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2012/06/05 04:54:51
Subject: Re:The future of 2+ Armor save and AP3 power weapons
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Nervous Accuser
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Why even have a 6+ save? Why would claws and teeth be able to chew through armor better than lasguns
I see this as the same reasoning why you hit rear armor in close combat. They don't run around and smack the back, the are close enough to see weak points/armor seams/ viewpoints and hatches and aim for them. Up close and personal it would be common sense to swing at the parts of the body not covered by the one shoulder plate or helmet that is required for a 6+ while at range you are just trying to hit dot in the distance.
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![[Post New]](/s/i/i.gif) 2012/06/05 05:05:32
Subject: The future of 2+ Armor save and AP3 power weapons
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Smokin' Skorcha Driver
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spaceXjam wrote:
AP3 Weapons will be given TWO attacks as default.
Sauce please but regardless, that sounds highly unlikely.
Personally I liked the 5++ for power swords.
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This message was edited 1 time. Last update was at 2012/06/05 05:06:30
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![[Post New]](/s/i/i.gif) 2012/06/05 05:57:49
Subject: The future of 2+ Armor save and AP3 power weapons
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Daemonic Dreadnought
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spaceXjam wrote:here is how it is going to work:
[i]Power Swords AP3
Power Axe AP3
Power anything that you give to your seargents AP3
Power firsts AP2
Lightning Claws AP2
Thunder Hammers AP2
Chain Fists AP1
With these rules:
AP3 strike at normally Initiative
AP2 Strike at initiative 1
AP1 Strike at initiative 1
AP3 Power Weapons will be given strength 8 (which means it will still be instant kill unless against monstrous creatures or T5 Units)
AP2 Power Weapons will be given strength 10
AP1 Power Weapons will be given strength 10
AP3 Weapons will be given TWO attacks as default.
16th of June 6th Edition of 40k will be out
Lightning claws striking I1 and S10? Doubtful to the utmost.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/06/05 07:18:40
Subject: Re:The future of 2+ Armor save and AP3 power weapons
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Terminator with Assault Cannon
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ZebioLizard2 wrote:I think making Dreadnought close combat weapons AP 1 might be over the top, especially given that that would make seismic hammers +2 on the vehicle damage table (so they would kill an open-topped vehicle on a 2+? uh, okay...
Where do you see a DCCW as one?
Claws and teeth, combat blades, other basic close combat weapons: AP 6
Chainswords, choppas: AP 5
'Uge choppas, Khornate chainaxes: AP 4
Power weapons, lightning claws: AP 3
Power fists/klaws, force weapons (maybe only when used by an IC?), two-handed power weapons (klaives, warscythes, relic blades, etc.): AP 2
Thunder hammers, chainfists, Dreadnought close combat weapons: AP 1
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![[Post New]](/s/i/i.gif) 2012/06/05 08:09:10
Subject: The future of 2+ Armor save and AP3 power weapons
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Depraved Slaanesh Chaos Lord
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spaceXjam wrote:here is how it is going to work:
[i]Power Swords AP3
Power Axe AP3
Power anything that you give to your seargents AP3
Power firsts AP2
Lightning Claws AP2
Thunder Hammers AP2
Chain Fists AP1
With these rules:
AP3 strike at normally Initiative
AP2 Strike at initiative 1
AP1 Strike at initiative 1
AP3 Power Weapons will be given strength 8 (which means it will still be instant kill unless against monstrous creatures or T5 Units)
AP2 Power Weapons will be given strength 10
AP1 Power Weapons will be given strength 10
AP3 Weapons will be given TWO attacks as default.
16th of June 6th Edition of 40k will be out
So then nobody will ever take a PF again? Because according to you, Lightning Claws do everything that a PF can, AND get to re-roll misses.
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![[Post New]](/s/i/i.gif) 2012/06/05 08:33:03
Subject: The future of 2+ Armor save and AP3 power weapons
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Tail-spinning Tomb Blade Pilot
New York, USA
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So maybe then LC will be Ap3? I said it in the other thread but this one stole the thunder. Look at the necron codex, its written for 6th. Why does the warscythe say "no armor saves allowed" instead of "ignores armor"? Why does Mr "im the greatest necron fighter" not have anything other than a 2+ for 165 pts? Why are invuls so incredibly expensive and only two necron characters come with them? I think this all point toward CC have AP
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"Surrender and Die."
"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood
W-L-D
6-1-3 |
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![[Post New]](/s/i/i.gif) 2012/06/05 09:50:17
Subject: The future of 2+ Armor save and AP3 power weapons
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Lieutenant Colonel
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So an AP3 PW? I find that interesting, but how would that work with a RELIC BLADE? Or will these be dropped? Will a RB be AP2 or AP1? It confers extra strength at the moment, but it's a bit crazy as it will become broken if we take that 6th Ed will institute what the OP said (a leap of faith I know!). EDIT - IMHO Close Combat will be much more vicious, the days of Tarpitting a unit with a Tactical squad for 2-3 turns will be gone, and the reason I say this is because of the Defensive fire rumours I have heard. If you charge a Marine Tac Squad, they will make you pay before you hit them (although I have heard it's BS 2 so hitting on 6's, that said with 10 Bolters you are looking at least 1 model hit on the way in and more if you are lucky with your rolling). So to balance this shooting edge, I think combat will be upped a bit. Grey Hunters will no doubt, still be the best Troops in the game after 6th edition!
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This message was edited 5 times. Last update was at 2012/06/05 10:02:59
Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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![[Post New]](/s/i/i.gif) 2012/06/05 09:54:21
Subject: Re:The future of 2+ Armor save and AP3 power weapons
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Beautiful and Deadly Keeper of Secrets
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Fetterkey wrote:ZebioLizard2 wrote:I think making Dreadnought close combat weapons AP 1 might be over the top, especially given that that would make seismic hammers +2 on the vehicle damage table (so they would kill an open-topped vehicle on a 2+? uh, okay...
Where do you see a DCCW as one?
Claws and teeth, combat blades, other basic close combat weapons: AP 6
Chainswords, choppas: AP 5
'Uge choppas, Khornate chainaxes: AP 4
Power weapons, lightning claws: AP 3
Power fists/klaws, force weapons (maybe only when used by an IC?), two-handed power weapons (klaives, warscythes, relic blades, etc.): AP 2
Thunder hammers, chainfists, Dreadnought close combat weapons: AP 1
That's not the rumor he was guessing!
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![[Post New]](/s/i/i.gif) 2012/06/05 10:00:51
Subject: Re:The future of 2+ Armor save and AP3 power weapons
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Lieutenant Colonel
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ZebioLizard2 wrote:I think making Dreadnought close combat weapons AP 1 might be over the top, especially given that that would make seismic hammers +2 on the vehicle damage table (so they would kill an open-topped vehicle on a 2+? uh, okay...
I must say that's not unreasonable, an Ironclad with a Siesmic Hammer would rip apart an Open Top vehicle. I mean seriously, this is a dedicated siege engine and assault breacher going up against a "Convertable". It would be obliterated! The Iron clad would just leap on it, Hulk style and crush it. Or slam it like a Lineback hitting a quarterback either way the vehicle has a slim chance of surviving.
OT I would love to see a Slam Charge from a Dreadnought, it should be able to shoulder barge and body slam, units. Peoples elbow from a Contemptor anyone?
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This message was edited 5 times. Last update was at 2012/06/05 10:05:42
Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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![[Post New]](/s/i/i.gif) 2012/06/05 10:44:23
Subject: The future of 2+ Armor save and AP3 power weapons
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The Hammer of Witches
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As to the credibility of spaceXjam's post:
spaceXjam wrote:i have just reosrted to stealing alot of my stuff from gamesworkshop stores i stole a whole battleforce. i brought one and had the recipet then had my friend walk past the front door gave it to him and then i picked another one of the shelf quickly and just walked out if they had asked me i had my recipet.. but i talked to the guys working for like 20 mins to sell myself as a genuine dude... yeah lol stolen heaps of blisters to i have like 5 lord creeds and kells i sold them on ebay for 99 cents haha
Sounds like the kinda guy who'd be deep into the GW design department. Seems legit.
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DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature. |
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![[Post New]](/s/i/i.gif) 2012/06/05 11:05:09
Subject: The future of 2+ Armor save and AP3 power weapons
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Norn Queen
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Luke_Prowler wrote:biccat wrote:Claws and teeth, combat blades, other basic close combat weapons: AP 6
Translation: no AP for guard, nids, dark eldar.
except every Guard unit has a CCW
Not to mention Claws and Teeth is the Tyranid basic CCW.
Makes me wonder if Scything Talons will go AP5.
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![[Post New]](/s/i/i.gif) 2012/06/05 12:50:46
Subject: The future of 2+ Armor save and AP3 power weapons
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Willing Inquisitorial Excruciator
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I'd be delighted to see close assault weapons given an AP value; of course I'd rather see this AP nonsense thrown out and save modifiers returned to the rules. It's worth pointing out that Terminators without storm shields are a bit rubbish right now, thanks to the prevalence of plasma and power weapons; I'd be perfectly happy to accept a steep rise in cost for AV2 units if it brought their battlefield effectiveness closer to that attributed to them in the fluff.
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Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting |
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![[Post New]](/s/i/i.gif) 2012/06/05 13:13:18
Subject: The future of 2+ Armor save and AP3 power weapons
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Lieutenant Colonel
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Yup, 250 points for high Damage, highly survivable termie unit would not be too bad. Although it might stop "LR + Termie" kerb stomping when the hold shebang comes in at 500pts without upgrades!!!
But yeah, Termies without SS are Cannon fodder.
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Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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![[Post New]](/s/i/i.gif) 2012/06/05 13:23:25
Subject: The future of 2+ Armor save and AP3 power weapons
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Frenzied Berserker Terminator
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I really like the idea of this move towards proper weapon statlines for close combat weapons. It really opens up some great possibilities for variation between them, IMHO.
Can't wait for this time next month.
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![[Post New]](/s/i/i.gif) 2012/06/05 13:30:23
Subject: Re:The future of 2+ Armor save and AP3 power weapons
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Beautiful and Deadly Keeper of Secrets
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I must say that's not unreasonable, an Ironclad with a Siesmic Hammer would rip apart an Open Top vehicle. I mean seriously, this is a dedicated siege engine and assault breacher going up against a "Convertable". It would be obliterated! The Iron clad would just leap on it, Hulk style and crush it. Or slam it like a Lineback hitting a quarterback either way the vehicle has a slim chance of surviving.
OT I would love to see a Slam Charge from a Dreadnought, it should be able to shoulder barge and body slam, units. Peoples elbow from a Contemptor anyone?
Not my quote for note. I just was telling him that the quote was from someone thinking of what AP values would be attached to things.
I guess it would make sense though, since otherwise the seismic hammer would be equal to the DCCW chainfist
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![[Post New]](/s/i/i.gif) 2012/06/05 13:35:20
Subject: The future of 2+ Armor save and AP3 power weapons
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Decrepit Dakkanaut
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spaceXjam wrote:here is how it is going to work:
I stopped reading at Lightning claws going on I1 and P10. I'm not buying that, man.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/06/05 14:13:28
Subject: The future of 2+ Armor save and AP3 power weapons
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Ship's Officer
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htj wrote:As to the credibility of spaceXjam's post:
spaceXjam wrote:i have just reosrted to stealing alot of my stuff from gamesworkshop stores i stole a whole battleforce. i brought one and had the recipet then had my friend walk past the front door gave it to him and then i picked another one of the shelf quickly and just walked out if they had asked me i had my recipet.. but i talked to the guys working for like 20 mins to sell myself as a genuine dude... yeah lol stolen heaps of blisters to i have like 5 lord creeds and kells i sold them on ebay for 99 cents haha
Sounds like the kinda guy who'd be deep into the GW design department. Seems legit.
Thanks for the heads up. What a thieving piece of gak.
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2012/06/05 14:29:37
Subject: The future of 2+ Armor save and AP3 power weapons
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Warplord Titan Princeps of Tzeentch
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Luke_Prowler wrote:biccat wrote:Claws and teeth, combat blades, other basic close combat weapons: AP 6
Translation: no AP for guard, nids, dark eldar.
except every Guard unit has a CCW
But who has 6+ armor? Not much. And if all CCW are automatically AP 6, then 6+ armor is effectively worthless (moreso than it already is). What types of weapons remain that are AP -? Lasguns and maybe some nid ranged weapons?
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text removed by Moderation team. |
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![[Post New]](/s/i/i.gif) 2012/06/05 14:54:28
Subject: The future of 2+ Armor save and AP3 power weapons
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Lieutenant Colonel
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Shotguns are AP - aren't they?
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Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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![[Post New]](/s/i/i.gif) 2012/06/05 14:55:12
Subject: The future of 2+ Armor save and AP3 power weapons
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Willing Inquisitorial Excruciator
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biccat wrote:Luke_Prowler wrote:biccat wrote:Claws and teeth, combat blades, other basic close combat weapons: AP 6
Translation: no AP for guard, nids, dark eldar.
except every Guard unit has a CCW
But who has 6+ armor? Not much. And if all CCW are automatically AP 6, then 6+ armor is effectively worthless (moreso than it already is). What types of weapons remain that are AP -? Lasguns and maybe some nid ranged weapons?
The solution to that would be to start at AP- for CCWs, laspistols, autopistols, etc., then make better weapons (1pt chainswords?) AP6. The stumbling block, of course, is that bolt pistols would have to be AP5, which makes it rather difficult to construct an evenly-distributed hierarchy. It's worth pointing out that ranged weapons suffer from the same problem of clustering around certain values: almost no weapons but krak missiles are AP3, while there are oodles at AP2 and AP4. It has annoyed me for years that pretty much all weapons that are good for killing bog-standard Marines are equally good for killing Terminators, which removes the necessity for tactical choices in a game which should instead make them important.
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Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting |
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![[Post New]](/s/i/i.gif) 2012/06/05 14:59:24
Subject: Re:The future of 2+ Armor save and AP3 power weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I have found it odd that there is very little beyond Krak missiles and IG ordinance thats AP3. There needs to be more AP3 out there.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/05 15:01:14
Subject: The future of 2+ Armor save and AP3 power weapons
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Lieutenant Colonel
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I think Plasma guns should be AP3. It would fit the vengeance rounds that sternguard use. AP2 is a bit high for Plasma, Conversion Beamers should be brought back and I think they are given FW's penchant for them recently, I can see 6th Edition being the return of the Beamer. As a long suffering Iron Hands Player I welcome the Conversion beamer being brought back to the fore.
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This message was edited 2 times. Last update was at 2012/06/05 15:04:13
Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! |
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