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![[Post New]](/s/i/i.gif) 2012/07/02 07:40:23
Subject: 6th rumors effect on Eldar
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Guarding Guardian
Leduc, Alberta
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I also belive the tau codex only tau can take benefit markerlights. I don't have my codez in hand though.
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“There is a difference between interest and commitment. When you're interested in something, you do it only when it's convenient. When you're committed to something, you accept no excuses, only results.” |
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![[Post New]](/s/i/i.gif) 2012/07/02 07:47:30
Subject: 6th rumors effect on Eldar
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Fresh-Faced New User
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Hey all, I went and got a login just to say...
SkyHawk wrote:Take some Banshees and Fire Dragons in wave serpents for your elites.
The Banshees part sounds like a bad taste joke... in 6th ed, even if a transport hasn't moved, you can't disembark and then assault in the same turn. Banshees in transports are unfortunately absolutely useless until the Eldar get assault ramps, if they ever do...
SkyHawk wrote: I think intercept allows us to hit flyers on a 4+.
Sadly I don't think that's true either. There's nothing in either the Eldar codex or the FAQ to suggest it.
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![[Post New]](/s/i/i.gif) 2012/07/02 07:48:59
Subject: Re:6th rumors effect on Eldar
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Regular Dakkanaut
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I'm curious about Imperium armies taking Farseers for RoW... will the RoW nerf their own psykers as well? (if they have them?)
RoW: "All enemy psykers roll an extra d6..."
Allies of convenience, "Units in your army treat Allies of Convenience as enemy units..."
If an Imperial army takes a Farseer to a tournament, chances are they wont be taking their own psykers as well if my reading of this is correct... any thoughts?
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![[Post New]](/s/i/i.gif) 2012/07/02 07:56:20
Subject: 6th rumors effect on Eldar
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Fate-Controlling Farseer
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SkyHawk wrote:Railguns are still S: 10 AP: 1 in the reference table. Do they no longer have rail guns?
Against Wave Serpents they'd still be str 8. I guess I should have qouted the direct comment.
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2012/07/02 08:01:58
Subject: 6th rumors effect on Eldar
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Deadly Dire Avenger
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stuffah wrote:Hey all, I went and got a login just to say...
SkyHawk wrote:Take some Banshees and Fire Dragons in wave serpents for your elites.
The Banshees part sounds like a bad taste joke... in 6th ed, even if a transport hasn't moved, you can't disembark and then assault in the same turn. Banshees in transports are unfortunately absolutely useless until the Eldar get assault ramps, if they ever do...
SkyHawk wrote: I think intercept allows us to hit flyers on a 4+.
Sadly I don't think that's true either. There's nothing in either the Eldar codex or the FAQ to suggest it.
Yeah, forgot about the no assault if you didn't ride a assault vehicle. That's scratches out. Tau and Eldar are Battle Brothers so they're treated as friendly units, meaning marker lights can affect them right?
And for intercept, it says, "In assaults they never require worse than 4+ to hit a vehicle." (35 of Eldar codex). A flyer is still a vehicle so wouldn't the rule still count? Automatically Appended Next Post: djones520 wrote:SkyHawk wrote:Railguns are still S: 10 AP: 1 in the reference table. Do they no longer have rail guns?
Against Wave Serpents they'd still be str 8. I guess I should have qouted the direct comment.
Oh right forgot about that. Well, let's hope imperials don't know how to use a Wave Serpent. ^_^
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This message was edited 1 time. Last update was at 2012/07/02 08:03:15
- 12500
- 7000
Imperial Knight - 1500
-1250
High Elves - 8000
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![[Post New]](/s/i/i.gif) 2012/07/02 08:05:20
Subject: Re:6th rumors effect on Eldar
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Fresh-Faced New User
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slice'n'dice wrote: Allies of convenience, "Units in your army treat Allies of Convenience as enemy units..."
Excellent spot there! Until there's a FAQ ruling (if one ever comes out, of course), I'd say your interpretation is right. Seems a good thing too, since if I'm playing Eldar I don't want to keep having my own Farseers shut down by random allied ones...
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![[Post New]](/s/i/i.gif) 2012/07/02 08:05:57
Subject: Re:6th rumors effect on Eldar
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Screaming Shining Spear
NeoGliwice III
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slice'n'dice wrote:I'm curious about Imperium armies taking Farseers for RoW... will the RoW nerf their own psykers as well? (if they have them?)
RoW: "All enemy psykers roll an extra d6..."
Allies of convenience, "Units in your army treat Allies of Convenience as enemy units..."
If an Imperial army takes a Farseer to a tournament, chances are they wont be taking their own psykers as well if my reading of this is correct... any thoughts?
I guess that's true.
The only other possibility is RoW affecting farseer that holds it, since HE is the enemy, while imperial psykers remain unaffected.. I will have to read all the rules when I'm home, but that would be hilarious..
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2012/07/02 08:16:38
Subject: 6th rumors effect on Eldar
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Fresh-Faced New User
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SkyHawk wrote: And for intercept, it says, "In assaults they never require worse than 4+ to hit a vehicle." (35 of Eldar codex). A flyer is still a vehicle so wouldn't the rule still count?
Problem is the rulebook says zooming flyers can't be assaulted at all. Hovering ones act like Fast Skimers, though, so I guess you can get them on a 3+.
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![[Post New]](/s/i/i.gif) 2012/07/02 08:24:18
Subject: 6th rumors effect on Eldar
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Fireknife Shas'el
All over the U.S.
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stuffah wrote:SkyHawk wrote: And for intercept, it says, "In assaults they never require worse than 4+ to hit a vehicle." (35 of Eldar codex). A flyer is still a vehicle so wouldn't the rule still count?
Problem is the rulebook says zooming flyers can't be assaulted at all. Hovering ones act like Fast Skimers, though, so I guess you can get them on a 3+.
Not when the rule book says, that you can NOT assault flyers while they are Zooming.
The rulebook says no assaulting.
Your codex says hits vehicles on a 4+.
But you can't hit something if you are not allowed to assault it.
Now you can throw a Haywire grenade at it and pray for a 6.
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Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2012/07/02 08:30:50
Subject: 6th rumors effect on Eldar
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Fresh-Faced New User
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A little change I haven't seen mentioned yet... Stealth now gives Rangers a 6+ cover save if they're out of cover, so it seems like Pathfinders should always have a 5+. Also, if they're moving for some reason they can fire Snap Shots, and if you do happen to get that 6 (with the new improved version of Guide, maybe?) it will be AP1.
Not that they should be out of cover or moving anyway, but still, worth remembering...
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![[Post New]](/s/i/i.gif) 2012/07/02 08:32:36
Subject: 6th rumors effect on Eldar
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Deadly Dire Avenger
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I see your point. On a off not, I'm reading the psyker section and I do not see when we're suppose to cast the powers. For Eldar powers it's at the beginning of the turn. So for the others it's whenever I want? Also what is the cost of our spells? 1 charge?
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- 12500
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Imperial Knight - 1500
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High Elves - 8000
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![[Post New]](/s/i/i.gif) 2012/07/02 10:51:23
Subject: Re:6th rumors effect on Eldar
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Dark Angels Librarian with Book of Secrets
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Guardian jet bikes are also worth a second look.
If you take 4 of them, you can always regroup, as you will always have at least 25% of the base models in the squad.
Take 3 guardians and 1 warlock.
Now you have an extremely fast moving scoring unit. You can use this to tear up vehicles. While wytchblades got a nurf vs armor (down to STR +2d6) they hit vehicles now 2/3 of the time -- so a wytchblade will get 1 penetrating hit on average vs vehicles.
These 4 models clock in at 116 points with embolden.
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![[Post New]](/s/i/i.gif) 2012/07/02 12:53:07
Subject: Re:6th rumors effect on Eldar
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Ladies Love the Vibro-Cannon Operator
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labmouse42 wrote:Guardian jet bikes are also worth a second look.
If you take 4 of them, you can always regroup, as you will always have at least 25% of the base models in the squad.
Take 3 guardians and 1 warlock.
Now you have an extremely fast moving scoring unit. You can use this to tear up vehicles. While wytchblades got a nurf vs armor (down to STR +2d6) they hit vehicles now 2/3 of the time -- so a wytchblade will get 1 penetrating hit on average vs vehicles.
These 4 models clock in at 116 points with embolden.
Well, the regrouping property is nice. But I'll stay away from this extreme fragile unit, one penetrating hit per turn is not enough.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/07/02 13:15:03
Subject: Re:6th rumors effect on Eldar
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Dark Angels Librarian with Book of Secrets
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Remember that 5/6 of the missions are objective missions of one kind or another (the relic is a moveable objective or '40k bloodbowl')
As such fast moving MSU scoring units I think will be very strong.
I plan on playtesting with 24 bikes in an eldar army this coming weekend to see how it does. It might suck, but sometimes you won't know until the models hit the table.
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This message was edited 1 time. Last update was at 2012/07/02 13:15:24
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![[Post New]](/s/i/i.gif) 2012/07/02 13:18:27
Subject: 6th rumors effect on Eldar
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Longtime Dakkanaut
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SkyHawk wrote:Railguns are still S: 10 AP: 1 in the reference table. Do they no longer have rail guns?
In your hypothetical story you were shooting Railguns at a wave serpent....so yea they are str8 due to the energy field.
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2012/07/02 13:20:00
Subject: 6th rumors effect on Eldar
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Longtime Dakkanaut
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wuestenfux wrote:Well, vibrocannons are very vulnerable. The enemy will target them early if necessary. Moreover, they compete with all the other units in the HS section.
Frankly, I'm a bit disappointed about these rule changes for Eldar. The prospects are not very good since Eldar is largely based on synergy.
How vulnerable? They don't need LOS which means they can completely hide from the enemy and now it's a T7 2 wound monster that benifts from cover easier and fortune to reroll the save. Nothing can come on the back board edge to assault it anymore since you can't assault out of reserves.
It's the number one vehicle killer in the game right now. Heck Eldar are the number one vehicle killing army in the game right now. Str 6 weapons will glance the vast majority of tanks in the game and the Eldar can put out more str 6 multishot guns than any other codex.
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![[Post New]](/s/i/i.gif) 2012/07/02 13:20:56
Subject: Re:6th rumors effect on Eldar
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Longtime Dakkanaut
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slice'n'dice wrote:I'm curious about Imperium armies taking Farseers for RoW... will the RoW nerf their own psykers as well? (if they have them?)
RoW: "All enemy psykers roll an extra d6..."
Allies of convenience, "Units in your army treat Allies of Convenience as enemy units..."
If an Imperial army takes a Farseer to a tournament, chances are they wont be taking their own psykers as well if my reading of this is correct... any thoughts?
this is hilarious
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2012/07/02 13:22:46
Subject: Re:6th rumors effect on Eldar
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Dark Angels Librarian with Book of Secrets
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Smitty0305 wrote:slice'n'dice wrote:I'm curious about Imperium armies taking Farseers for RoW... will the RoW nerf their own psykers as well? (if they have them?)
RoW: "All enemy psykers roll an extra d6..."
Allies of convenience, "Units in your army treat Allies of Convenience as enemy units..."
If an Imperial army takes a Farseer to a tournament, chances are they wont be taking their own psykers as well if my reading of this is correct... any thoughts?
this is hilarious
Heh...they get what they deserve for trying to take Eldar allies to exploit RoW
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![[Post New]](/s/i/i.gif) 2012/07/02 18:36:31
Subject: 6th rumors effect on Eldar
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Ladies Love the Vibro-Cannon Operator
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DarthDiggler wrote:wuestenfux wrote:Well, vibrocannons are very vulnerable. The enemy will target them early if necessary. Moreover, they compete with all the other units in the HS section.
Frankly, I'm a bit disappointed about these rule changes for Eldar. The prospects are not very good since Eldar is largely based on synergy.
How vulnerable? They don't need LOS which means they can completely hide from the enemy and now it's a T7 2 wound monster that benifts from cover easier and fortune to reroll the save. Nothing can come on the back board edge to assault it anymore since you can't assault out of reserves.
It's the number one vehicle killer in the game right now. Heck Eldar are the number one vehicle killing army in the game right now. Str 6 weapons will glance the vast majority of tanks in the game and the Eldar can put out more str 6 multishot guns than any other codex.
Well, I generally play on tables (also at GW stores) which hardly allow to fully hide batteries.
The number-one vehicle-killing army in the game is Necrons, hands down.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/07/02 19:26:22
Subject: 6th rumors effect on Eldar
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Furious Fire Dragon
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Read through all the comments and their are alot of good thoughts on how to play our pointy ears now. I really like the idea of tau allies helping us ignore cover. That is spectacular. Taking 4 farseers at 2000 points is also a great idea.
I wrote up all the info I could think of regarding eldar in 6th edition last night over here...
http://eldarandtheghostsofrazgriz.blogspot.com/
Some things were covered in these posts but three are also other stuff that wasn't mentioned. I made up a list of every unit and what I thought 6th edition was doing for it.
All in all, I dont think we got worse, just maybe a change of tactics.
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6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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![[Post New]](/s/i/i.gif) 2012/07/02 21:45:22
Subject: Re:6th rumors effect on Eldar
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Fixture of Dakka
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I guess Star Engines are the Surprise Assault of this edition, in that you can pay points for something the unit can already do.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/07/02 22:11:14
Subject: Re:6th rumors effect on Eldar
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Furious Fire Dragon
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DarknessEternal wrote:I guess Star Engines are the Surprise Assault of this edition, in that you can pay points for something the unit can already do.
Flicker fields for Dark Eldar are completely useless do to jink as well.
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6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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![[Post New]](/s/i/i.gif) 2012/07/02 22:17:46
Subject: 6th rumors effect on Eldar
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World-Weary Pathfinder
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Razgriz22 wrote:I really like the idea of tau allies helping us ignore cover. That is spectacular.
You may want to check if allies can use Tau markerlights
Razgriz22 wrote:Taking 4 farseers at 2000 points is also a great idea.
Lol I collected every foot farseer in the seer council, now I can use 3 farseers and eldrad / yriel
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![[Post New]](/s/i/i.gif) 2012/07/02 22:44:48
Subject: 6th rumors effect on Eldar
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Furious Fire Dragon
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severedblue wrote:Razgriz22 wrote:I really like the idea of tau allies helping us ignore cover. That is spectacular.
You may want to check if allies can use Tau markerlights
Battle Brothers are counted as being friendly units for the purpose of targeting with psychic powers, abilities, and so on. Tau Codex reads tat only tau Units may expend markerlights. Does the clause under battle brothers allow eldar to expend markerlights? Maybe? but probably not. The tau FAQ has a section for the markerlight but doesnt say anything about a battle brother using it. So I'd say probably no. But that "abilities and SO ON" part makes me think yes.
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6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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![[Post New]](/s/i/i.gif) 2012/07/02 22:51:05
Subject: Re:6th rumors effect on Eldar
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Fixture of Dakka
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Razgriz22 wrote:DarknessEternal wrote:I guess Star Engines are the Surprise Assault of this edition, in that you can pay points for something the unit can already do.
Flicker fields for Dark Eldar are completely useless do to jink as well.
Isn't Jink a cover save? Those don't apply in assault.
Or on the first turn if you go second.
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This message was edited 1 time. Last update was at 2012/07/02 22:51:42
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/07/02 23:18:33
Subject: Re:6th rumors effect on Eldar
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Speedy Swiftclaw Biker
Alaska
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Did Eldar fast skimmers get faster? 6" combat, 12" cruising. Flat out can move 18" due to being a fast skimmer, instead of just 12" for fast. So 30" for a Wave Serpent if it moves flat out?
Oh and star engines add another 12" to that? 42" sheesh
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This message was edited 1 time. Last update was at 2012/07/02 23:20:18
3000pts
3000pts
Orks! 2000pts
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![[Post New]](/s/i/i.gif) 2012/07/02 23:54:31
Subject: 6th rumors effect on Eldar
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Furious Fire Dragon
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Eldar skimmers did get faster yes.
And If your raider is getting assaulted then you did it wrong lol.
And I never really thought about jink not being able to work first turn if you go second. Hmm
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6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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![[Post New]](/s/i/i.gif) 2012/07/03 03:30:45
Subject: 6th rumors effect on Eldar
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Screaming Shining Spear
Pittsburgh, PA
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Question: in the FAQ it says "Eldrad generates 4 new powers." Does he replace all of his current powers with four new ones, or can he choose to say, keep doom, guide, and fortune, and swap mind war and eldritch storm?
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2012/07/03 03:40:28
Subject: 6th rumors effect on Eldar
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Badass "Sister Sin"
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All or nothing.
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![[Post New]](/s/i/i.gif) 2012/07/03 03:46:08
Subject: 6th rumors effect on Eldar
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Furious Fire Dragon
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From what I have read, you either choose rule book or codex powers. Not an inbetween. When eldrad picks rule book powers he can take generate 4 from divination or telepathy or both. Farseers buy codex powers then replace them with rulebook powers if they want. I have a better description in my blog thats in my sig.
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6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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