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![[Post New]](/s/i/i.gif) 2012/07/03 04:28:09
Subject: Re:6th rumors effect on Eldar
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Fixture of Dakka
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MaxDamage wrote:Did Eldar fast skimmers get faster? 6" combat, 12" cruising. Flat out can move 18" due to being a fast skimmer, instead of just 12" for fast. So 30" for a Wave Serpent if it moves flat out?
Oh and star engines add another 12" to that? 42" sheesh
No, you can't Flat Out and Star Engine. They both have the same cost, giving up shooting.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/07/03 04:36:40
Subject: Re:6th rumors effect on Eldar
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Stone Bonkers Fabricator General
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labmouse42 wrote:These are the units I think have gotten better
* Pathfinders Being able to place precision shots at range is very strong.
* Harlequins.....Shroud and Stealth means they have a 4+ cover save in the open, dropping to a 2+ in woods. Rending is still AP2.
* Wraithlords...They gained new abilities, and kept all their old ones. Unlike other MCs, their impact hit is STR 10.
* Warlocks......Being level 0 psykers means they can deny the witch on a 5+. Wytchblades did get a nurf, but they still tear up most vehicles.
* Avatar...........For the same reason as the Wraithlords
* Eldrad...........I did not think it was possible, but being a lvl 3 psyker that can trade out 4 powers is huge.
* Dark Reapers...As mentioned, they can target outside cover -- and they can hold objectives on some missions.
* Banshees....Model power axes on all your banshees. Your squad strikes at I10 and at STR 4.
* Guardian Jet Bikes.....These can move incredibly fast -- excellent for taking objectives late game.
* Shining spears......They get impact hits. They can move very fast. Their still extremely overpriced.
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People can now run away from Wraithlords if they cannot hurt them and now you can use grenades against MC so marines will use their krak or melta bombs
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/03 04:38:51
Subject: 6th rumors effect on Eldar
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Inspiring Icon Bearer
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I suspect seeing Eldrad with Div or Telepathy and a Farseer with Doom/Fortune will become popular.
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![[Post New]](/s/i/i.gif) 2012/07/03 04:40:08
Subject: Re:6th rumors effect on Eldar
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Stone Bonkers Fabricator General
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labmouse42 wrote:Smitty0305 wrote:slice'n'dice wrote:I'm curious about Imperium armies taking Farseers for RoW... will the RoW nerf their own psykers as well? (if they have them?)
RoW: "All enemy psykers roll an extra d6..."
Allies of convenience, "Units in your army treat Allies of Convenience as enemy units..."
If an Imperial army takes a Farseer to a tournament, chances are they wont be taking their own psykers as well if my reading of this is correct... any thoughts?
this is hilarious
Heh...they get what they deserve for trying to take Eldar allies to exploit RoW
and DE are battle brothers, so their psykers dont need to worry about RoW, but wait they have no psykers
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/03 06:18:09
Subject: Re:6th rumors effect on Eldar
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Regular Dakkanaut
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Also, can't wait to bring back my Vypers for this edition - Can now fire both heavy weapons like walkers, be guided like walkers, but also get a 5+ jink save that can be fortuned
I reckon Vypers are going to be a lot more prevalent in Eldar builds
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![[Post New]](/s/i/i.gif) 2012/07/03 08:55:58
Subject: Re:6th rumors effect on Eldar
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Hellacious Havoc
North Texas
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I've always liked shining spears, overpriced or not, with this little boost I'm defiantly going to get some now. Do most people just buy them plastic jetbikes and put the riders from the set on? because metal jetbikes on little dinky plastic stands is just stupid.
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![[Post New]](/s/i/i.gif) 2012/07/03 09:39:03
Subject: Re:6th rumors effect on Eldar
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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slice'n'dice wrote:Also, can't wait to bring back my Vypers for this edition - Can now fire both heavy weapons like walkers, be guided like walkers, but also get a 5+ jink save that can be fortuned
I reckon Vypers are going to be a lot more prevalent in Eldar builds
I agree. They also have the advantage of using their speed to be able to get round units and firing at stuff your opponent doesn't want dying. "Keeping your PK Nob at the back, are we? Well...."
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![[Post New]](/s/i/i.gif) 2012/07/03 12:10:11
Subject: Re:6th rumors effect on Eldar
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Plastictrees
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The Shadow wrote:slice'n'dice wrote:Also, can't wait to bring back my Vypers for this edition - Can now fire both heavy weapons like walkers, be guided like walkers, but also get a 5+ jink save that can be fortuned
I reckon Vypers are going to be a lot more prevalent in Eldar builds
I agree. They also have the advantage of using their speed to be able to get round units and firing at stuff your opponent doesn't want dying. "Keeping your PK Nob at the back, are we? Well...."
Don't forget the changes in squadron rules that immobilized models aren't destroyed anymore. That will help vypers a bit.
But they are still open-topped and you may want to buy spirit stones for them now so that a stunned vyper in the squadron doesn't pin down the whole unit.
[edit]
Whoops, on second thought spirit stones are too expensive. I was thinking vypers only paid 5 points for spirit stones, but that's War Walkers.
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This message was edited 1 time. Last update was at 2012/07/03 14:13:34
"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2012/07/03 13:47:51
Subject: 6th rumors effect on Eldar
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Screaming Shining Spear
Pittsburgh, PA
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Razgriz22 wrote:From what I have read, you either choose rule book or codex powers. Not an inbetween. When eldrad picks rule book powers he can take generate 4 from divination or telepathy or both. Farseers buy codex powers then replace them with rulebook powers if they want. I have a better description in my blog thats in my sig.
Aw that's a shame. Great blog btw, I'll be sure to start following that.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2012/07/03 14:10:14
Subject: Re:6th rumors effect on Eldar
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Stone Bonkers Fabricator General
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Flavius Infernus wrote:The Shadow wrote:slice'n'dice wrote:Also, can't wait to bring back my Vypers for this edition - Can now fire both heavy weapons like walkers, be guided like walkers, but also get a 5+ jink save that can be fortuned
I reckon Vypers are going to be a lot more prevalent in Eldar builds
I agree. They also have the advantage of using their speed to be able to get round units and firing at stuff your opponent doesn't want dying. "Keeping your PK Nob at the back, are we? Well...."
Don't forget the changes in squadron rules that immobilized models aren't destroyed anymore. That will help vypers a bit.
But they are still open-topped and you may want to buy spirit stones for them now so that a stunned vyper in the squadron doesn't pin down the whole unit.
with only 2 hull points you want these guys cheap. Venoms, which are also AV10, 2 hull points and a 5++ are ok but not great. Very easy to kill but your opponent wont waste too much firepower on them to avoid overkill. A squadron doesnt have that problem.
Also note that they die in CC so fast now its funny.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/03 14:57:16
Subject: Re:6th rumors effect on Eldar
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Inspiring Icon Bearer
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Cypher's Sword wrote:I've always liked shining spears, overpriced or not, with this little boost I'm defiantly going to get some now. Do most people just buy them plastic jetbikes and put the riders from the set on? because metal jetbikes on little dinky plastic stands is just stupid.
I've been tooling out a list with 4 farseers on EJB's. 2 Go with 6 man seer councils on bikes and 2 go with Shining Spear units. The spears are screened by units of War Walkers. I've been debating putting the non-council Farseers with units of Dark Eldar Reavers instead.
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![[Post New]](/s/i/i.gif) 2012/07/03 15:18:04
Subject: 6th rumors effect on Eldar
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Ladies Love the Vibro-Cannon Operator
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The outcome of this thread is very disappointing so far. I can see that a Jetseer Council has some viability, Pathfinders are good too, and shooting is an option. But our transports and tanks are screwed when charged by the enemy.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/07/03 15:28:34
Subject: 6th rumors effect on Eldar
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Inspiring Icon Bearer
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Man.. Imagine a Unit of fortunes reavers..
Rerollable 5+ save followed by rerollable FNP. Automatically Appended Next Post: Anyone know of a way to get Dark Eldar characters on Reaver Jetbikes?
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This message was edited 1 time. Last update was at 2012/07/03 15:29:22
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![[Post New]](/s/i/i.gif) 2012/07/03 15:46:37
Subject: 6th rumors effect on Eldar
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Furious Fire Dragon
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Thunderfrog wrote:Man.. Imagine a Unit of fortunes reavers..
Rerollable 5+ save followed by rerollable FNP.
Automatically Appended Next Post:
Anyone know of a way to get Dark Eldar characters on Reaver Jetbikes?
Reavers are even better then that. Skilled rider give a +1 bonus to jink saves. So reavers have a 4+ when they move and a 3+ when they turbo. Godforbid if they are fortuned.... This sounds really fun. Dark eldar council lol. Slap haywire blasters on them and have the farseer doom and infantry (or MC) they shoot at with those poisoned 4+ shots and at a 12" rapid fire. I wonder how viable they are on the charge too? Automatically Appended Next Post: MandalorynOranj wrote:Razgriz22 wrote:From what I have read, you either choose rule book or codex powers. Not an inbetween. When eldrad picks rule book powers he can take generate 4 from divination or telepathy or both. Farseers buy codex powers then replace them with rulebook powers if they want. I have a better description in my blog thats in my sig.
Aw that's a shame. Great blog btw, I'll be sure to start following that.
Thank you very much. Just started it for 6th. I really love this edition. Yea it changes stuff but I enjoy trying to figure out what is good now and new tactics. Makes things interesting.
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This message was edited 1 time. Last update was at 2012/07/03 15:48:27
6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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![[Post New]](/s/i/i.gif) 2012/07/03 15:53:01
Subject: 6th rumors effect on Eldar
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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So....Why is no one talking about Warp Spiders in conjuction with pre-measuring?
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2012/07/03 16:05:55
Subject: 6th rumors effect on Eldar
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Furious Fire Dragon
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Hulksmash wrote:So....Why is no one talking about Warp Spiders in conjuction with pre-measuring?
Warp spiders will be very good. Ive always liked them just never have had a chance to own any models of them. The exarch powerblades "ignore armour saves" so those didnt get nerfed. their ap- spinerets dont get any subtractions on the chart making them glancing MACHINES. I intend on buying these models as soon as I can. Of course finecast models just went up like $7.
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6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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![[Post New]](/s/i/i.gif) 2012/07/03 16:06:51
Subject: 6th rumors effect on Eldar
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Fixture of Dakka
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Hulksmash wrote:So....Why is no one talking about Warp Spiders in conjuction with pre-measuring?
My assumption was because Warp Spiders were always fantasti-awesome.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/07/03 16:08:51
Subject: Re:6th rumors effect on Eldar
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Longtime Dakkanaut
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Cypher's Sword wrote:I've always liked shining spears, overpriced or not, with this little boost I'm defiantly going to get some now. Do most people just buy them plastic jetbikes and put the riders from the set on? because metal jetbikes on little dinky plastic stands is just stupid.
3 Jetbikes cost 45$ , a Shining spear blister costs like 38, HAS THE JETBIKE KIT +METAL!
ALWAYS buy the Shining spear blister!!!! Automatically Appended Next Post: Hulksmash wrote:So....Why is no one talking about Warp Spiders in conjuction with pre-measuring?
can you explain a little more in detail what you mean? Pre Measuring as able to abuse assault moves behind cover or what? Automatically Appended Next Post: Thunderfrog wrote:Man.. Imagine a Unit of fortunes reavers..
Rerollable 5+ save followed by rerollable FNP.
Automatically Appended Next Post:
Anyone know of a way to get Dark Eldar characters on Reaver Jetbikes?
Fortune allows you to re-roll FNP?
Fortune can be used on Dark Eldar units? Automatically Appended Next Post: DarknessEternal wrote:MaxDamage wrote:Did Eldar fast skimmers get faster? 6" combat, 12" cruising. Flat out can move 18" due to being a fast skimmer, instead of just 12" for fast. So 30" for a Wave Serpent if it moves flat out?
Oh and star engines add another 12" to that? 42" sheesh
No, you can't Flat Out and Star Engine. They both have the same cost, giving up shooting.
If you cant Turbo boost and use star engines then what is the point of them? Im pretty sure you CAN use them in conjunction with turbo boosting, IF not then theres no point to ever using them.
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This message was edited 3 times. Last update was at 2012/07/03 16:12:54
5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2012/07/03 16:28:01
Subject: 6th rumors effect on Eldar
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Furious Fire Dragon
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@ smitty
Fortune allows you to re-roll "ANY failed saves" If FNP is a save, then it gets re rolled. From what I am seeing there is a discrepancy on if codex eldar psychic powers can be cast on dark eldar. In 6th edition is states battle brothers cast psychic powers on eachother as friendly units. I take that as meaning if they were your own units IE eldar units. Codex eldar states that you can cast fortune and guide on eldar units. So it seems mabye its a RAW vs RAI? IDK. But worst case scenario you cast it on the farseer and then have him join the dark eldar unit of choice and until next turn they are fortuned.
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6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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![[Post New]](/s/i/i.gif) 2012/07/03 16:50:39
Subject: 6th rumors effect on Eldar
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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With Warp Spiders ability to move 2d6 in the assault phase in conjuction with being able to measure any distance at any time you've got the recipe for keeping them perfectly safe from CC or even Rapid Fire the majority of the time.
Basically move the unit within 11.9" of their target with your jump (naturally sometimes closer, sometimes farther), open fire, and then fall back 2d6. As long as you roll 6+ you'll be out of possible assault range and even if you're not then you snap fire and then withdraw with whatever is left to start all over again. And the sheer number of shots looks good for downing vehicles and even hurting flyers.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2012/07/03 17:06:18
Subject: 6th rumors effect on Eldar
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Badass "Sister Sin"
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Yeah, they definitely look sweet. I tried them in my footdar list this weekend, but forgot about 6" deploy. This combined with a doom siren means I never got to fire. lol
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![[Post New]](/s/i/i.gif) 2012/07/03 17:08:36
Subject: 6th rumors effect on Eldar
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Longtime Dakkanaut
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Hulksmash wrote:So....Why is no one talking about Warp Spiders in conjuction with pre-measuring?
LOL. No kidding. Warpspiders are the shiznit now. Automatically Appended Next Post: Vyper squadrons are a little more survivable now. The new squadron rules buffs them a bit...as immobilizations don't destroy them anymore and also all hits have to go to the lead Vyper until it's destroyed.
Wave serpents got much better as fast moving gun boats that zoom Dire Avengers into position. Tossing out 7 Str6 shots a turn at 12" is mean.
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This message was edited 1 time. Last update was at 2012/07/03 17:13:02
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![[Post New]](/s/i/i.gif) 2012/07/03 17:25:03
Subject: 6th rumors effect on Eldar
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Furious Fire Dragon
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CaptKaruthors wrote:Hulksmash wrote:So....Why is no one talking about Warp Spiders in conjuction with pre-measuring?
LOL. No kidding. Warpspiders are the shiznit now.
Automatically Appended Next Post:
Vyper squadrons are a little more survivable now. The new squadron rules buffs them a bit...as immobilizations don't destroy them anymore and also all hits have to go to the lead Vyper until it's destroyed.
Wave serpents got much better as fast moving gun boats that zoom Dire Avengers into position. Tossing out 7 Str6 shots a turn at 12" is mean.
With the energy shield in front of the serpent as well, it knocks the las cannon down to str 8 needing a roll of 4+ to glance it. As everyone seems to want to take las cannons now. They seem like mini falcons that dont take up heavy slots. Thats nice. They seem to be just as survivable as a falcon. BUT, at 2000 points we get 6 heavy slots. Seems like a great thing for eldar. Serpents dont have the pulse laser but still, both weapons at 12" movement is great. I will have an underslung cannon on every vehicle I can take. Vypers do seem like a decent unit now. Dare I say it, but with focused fire and the reduced overall cover saves, will flanking with star cannons be worth it?
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6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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![[Post New]](/s/i/i.gif) 2012/07/03 17:30:56
Subject: Re:6th rumors effect on Eldar
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Speedy Swiftclaw Biker
Alaska
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Smitty0305 wrote:
Automatically Appended Next Post:
DarknessEternal wrote:MaxDamage wrote:Did Eldar fast skimmers get faster? 6" combat, 12" cruising. Flat out can move 18" due to being a fast skimmer, instead of just 12" for fast. So 30" for a Wave Serpent if it moves flat out?
Oh and star engines add another 12" to that? 42" sheesh
No, you can't Flat Out and Star Engine. They both have the same cost, giving up shooting.
If you cant Turbo boost and use star engines then what is the point of them? Im pretty sure you CAN use them in conjunction with turbo boosting, IF not then theres no point to ever using them.
The FAQ isn't real clear either. Basically asks if you are unable to shoot, can you still use star engines. The answer came back, as long as you dont shoot, embark/disembark passangers, you can use star engines in the shooting phase. A better question would have been can you move Flat Out and use Star Engines in the same shooting phase? Shrugs
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3000pts
3000pts
Orks! 2000pts
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![[Post New]](/s/i/i.gif) 2012/07/03 17:35:57
Subject: Re:6th rumors effect on Eldar
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Furious Fire Dragon
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MaxDamage wrote:Smitty0305 wrote:
Automatically Appended Next Post:
DarknessEternal wrote:MaxDamage wrote:Did Eldar fast skimmers get faster? 6" combat, 12" cruising. Flat out can move 18" due to being a fast skimmer, instead of just 12" for fast. So 30" for a Wave Serpent if it moves flat out?
Oh and star engines add another 12" to that? 42" sheesh
No, you can't Flat Out and Star Engine. They both have the same cost, giving up shooting.
If you cant Turbo boost and use star engines then what is the point of them? Im pretty sure you CAN use them in conjunction with turbo boosting, IF not then theres no point to ever using them.
The FAQ isn't real clear either. Basically asks if you are unable to shoot, can you still use star engines. The answer came back, as long as you dont shoot, embark/disembark passangers, you can use star engines in the shooting phase. A better question would have been can you move Flat Out and use Star Engines in the same shooting phase? Shrugs
Do star engines add to your flat out move? I feel tat that is what should happen. But then again that may be asking for too much.
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6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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![[Post New]](/s/i/i.gif) 2012/07/03 19:26:28
Subject: 6th rumors effect on Eldar
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Dark Angels Librarian with Book of Secrets
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Thunderfrog wrote:Man.. Imagine a Unit of fortunes reavers..
Rerollable 5+ save followed by rerollable FNP.
Automatically Appended Next Post:
Anyone know of a way to get Dark Eldar characters on Reaver Jetbikes?
They have a 4+ cover save due to skilled rider.
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![[Post New]](/s/i/i.gif) 2012/07/03 20:02:20
Subject: 6th rumors effect on Eldar
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Inspiring Icon Bearer
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Well, either way (and that way is certainly better) how do I get a DE HQ on a Jetbike? Is it even possible?
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![[Post New]](/s/i/i.gif) 2012/07/03 20:42:56
Subject: 6th rumors effect on Eldar
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Furious Fire Dragon
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Dark eldar HQ's dont ride jetbikes. Closest is the Baron on a skyboard. But eldar battle brothers ride them and can join a reaver group. At the worst the seer on the bike can doom the reavers targets as they bladevane or poison shot their targets.
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This message was edited 1 time. Last update was at 2012/07/03 20:48:23
6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
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![[Post New]](/s/i/i.gif) 2012/07/03 21:28:47
Subject: Re:6th rumors effect on Eldar
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Longtime Dakkanaut
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MaxDamage wrote:Smitty0305 wrote:
Automatically Appended Next Post:
DarknessEternal wrote:MaxDamage wrote:Did Eldar fast skimmers get faster? 6" combat, 12" cruising. Flat out can move 18" due to being a fast skimmer, instead of just 12" for fast. So 30" for a Wave Serpent if it moves flat out?
Oh and star engines add another 12" to that? 42" sheesh
No, you can't Flat Out and Star Engine. They both have the same cost, giving up shooting.
If you cant Turbo boost and use star engines then what is the point of them? Im pretty sure you CAN use them in conjunction with turbo boosting, IF not then theres no point to ever using them.
The FAQ isn't real clear either. Basically asks if you are unable to shoot, can you still use star engines. The answer came back, as long as you dont shoot, embark/disembark passangers, you can use star engines in the shooting phase. A better question would have been can you move Flat Out and use Star Engines in the same shooting phase? Shrugs
The way ive always understood it is that your allowed to move 36" with star engines (5th edition).
If you cant use star engines in conunction with turbo boosting, then WHAT IS THE POINT of them?
Move 12" + 12" Star Engine move = 24"
Turbo 24" = 24"
move 24" + 12" = 36".
Thats the way ive always understood it, that it gives you 36" more.
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2012/07/03 21:31:59
Subject: 6th rumors effect on Eldar
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Stone Bonkers Fabricator General
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Razgriz22 wrote:@ smitty
Fortune allows you to re-roll "ANY failed saves" If FNP is a save, then it gets re rolled. From what I am seeing there is a discrepancy on if codex eldar psychic powers can be cast on dark eldar. In 6th edition is states battle brothers cast psychic powers on eachother as friendly units. I take that as meaning if they were your own units IE eldar units. Codex eldar states that you can cast fortune and guide on eldar units. So it seems mabye its a RAW vs RAI? IDK. But worst case scenario you cast it on the farseer and then have him join the dark eldar unit of choice and until next turn they are fortuned.
if not you can always put a farseer on a bike and put him in the unit. He casts fortune on himself and then the unit he joins gets the bonus.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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