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![[Post New]](/s/i/i.gif) 2012/07/01 05:26:46
Subject: Sisters of Battle
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Lady of the Lake
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About time.
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![[Post New]](/s/i/i.gif) 2012/07/01 12:54:45
Subject: Sisters of Battle
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Calm Celestian
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pretre wrote:
Automatically Appended Next Post:
Guard stuff doesn't work on us. But canonesses are awesome allies for guard now. Attach to give PE and init 4? Yeah!
Automatically Appended Next Post:
Sister will now be the goto ally choice for guard in competitive lists, I bet.
Even if it is decided that the Canoness alone will give a 3+ on the roll, one chance at re-rolls on the charge and an initiative bump probably isn't going to be all that appealing. I guess it will actually be two chances, but the price is nearly 200-points, more likely well over 200-points. I think IG players will have to be convinced that those points are well spent based on what the units can do on their own.
Kyrinov and Jacobus would be more popular if allowed; are named-characters allowed as allies? Automatically Appended Next Post: pretre wrote:
On a side note, gonna leave my dca as swords and convert my crusaders to axes. Should be a good mix.
This sounds logical, good call. I guess my power-hammers will count as power axes now.
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This message was edited 1 time. Last update was at 2012/07/01 12:57:26
The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/01 15:50:15
Subject: Sisters of Battle
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Been Around the Block
Glasgow, Scotland
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Ivan wrote:On behalf of the many many non-Sisters players who will be kidnapping Uriah Jacobus to ally into their armies... I apologize.
Don't think you will as I'm sure you can't take special characters as an ally HQ
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![[Post New]](/s/i/i.gif) 2012/07/01 16:05:57
Subject: Sisters of Battle
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Badass "Sister Sin"
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Scottiebhoy wrote:Ivan wrote:On behalf of the many many non-Sisters players who will be kidnapping Uriah Jacobus to ally into their armies... I apologize.
Don't think you will as I'm sure you can't take special characters as an ally HQ
Pretty sure you can. Check your rulebook.
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![[Post New]](/s/i/i.gif) 2012/07/01 16:20:50
Subject: Sisters of Battle
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Been Around the Block
Glasgow, Scotland
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Looks like you can, thought there was something that stopped people taking others special characters. Oh well
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![[Post New]](/s/i/i.gif) 2012/07/01 17:05:26
Subject: Sisters of Battle
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Regular Dakkanaut
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Heh. Yarrick and St Celestine in the same army should be amusing.
"We don't need no stinking resurrection protocols".
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![[Post New]](/s/i/i.gif) 2012/07/01 17:06:22
Subject: Sisters of Battle
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Fresh-Faced New User
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Unless they play guard it makes no dif anyway as they wont get the special rules from uriah
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![[Post New]](/s/i/i.gif) 2012/07/01 17:09:45
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Yeae...lame...
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/07/01 18:05:10
Subject: Sisters of Battle
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Repentia Mistress
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pretre wrote:Argh dominions can't scout move, they redeploy.
I'm not exactly sure on how this works out, but it could be just a difference of wording. Do Dominions get a 6" redeploy or a 12" (for being in a vehicle)? EDIT: Gah! If it's a "redeploy" are they restricted to the deployment zones?
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This message was edited 1 time. Last update was at 2012/07/01 18:05:48
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![[Post New]](/s/i/i.gif) 2012/07/01 20:56:43
Subject: Sisters of Battle
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Badass "Sister Sin"
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Yeah, that needs a FAQ. I thought it was just deployment Zone but then it says stay 12 from opponent.
Outflank is better now though with a 3 plus reserve roll.
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![[Post New]](/s/i/i.gif) 2012/07/02 02:18:39
Subject: Sisters of Battle
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Calm Celestian
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pretre wrote:Yeah, that needs a FAQ. I thought it was just deployment Zone but then it says stay 12 from opponent.
Outflank is better now though with a 3 plus reserve roll.
Scouts can re-deploy "anywhere entirely within 12" of their current position", it's a HUGE nerf to Valkyries, Vendettas, Deff Koptas and all sorts of things but only a small nerf to Immolators - the entirely bit limits the move, but Immolators can't turbo-boost so they aren't getting toned-down as badly as many things are.
The real down-side for us will be the inability to blow smoke when going second unless some other change I haven't got to yet allows it.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/02 02:24:11
Subject: Sisters of Battle
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Badass "Sister Sin"
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Anywhere. Hmm so can move out of deployment you think? Automatically Appended Next Post: Smoke is denied by the Baal entry In the BA FAQ.
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This message was edited 1 time. Last update was at 2012/07/02 02:24:39
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![[Post New]](/s/i/i.gif) 2012/07/02 02:46:10
Subject: Sisters of Battle
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Calm Celestian
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pretre wrote:Anywhere. Hmm so can move out of deployment you think?
Automatically Appended Next Post:
Smoke is denied by the Baal entry In the BA FAQ.
Anywhere should cover it. Bummer about the smoke. Maybe there's still something in the mission rules.
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The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
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![[Post New]](/s/i/i.gif) 2012/07/02 04:50:13
Subject: Sisters of Battle
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Badass "Sister Sin"
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Hey, I'm just stoked I can still scout forward.  no dang terrain for redeploying either. Oh and we get inv vs dang now, right?
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![[Post New]](/s/i/i.gif) 2012/07/02 06:32:08
Subject: Sisters of Battle
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Lady of the Lake
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Didn't we used to get them anyway?
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![[Post New]](/s/i/i.gif) 2012/07/02 11:18:48
Subject: Sisters of Battle
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Badass "Sister Sin"
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Nope, not for vehicles. Automatically Appended Next Post: Someone brought up a GREAT point on another forum.
- DCA have 2 Power Weapons.
- Power Weapons are what you modeled.
- Two different special CC weapons allow you to choose which one during assault
- Unless the weapon has specialist weapon, you get an extra attack.
- Model all your DCA with a sword in one hand and an axe in the other.
- Profit!
You have to choose which one to use each combat, but that's a huge bonus for no cost.
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This message was edited 1 time. Last update was at 2012/07/02 18:49:01
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![[Post New]](/s/i/i.gif) 2012/07/02 18:55:46
Subject: Re:Sisters of Battle
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Longtime Dakkanaut
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I have to admit I'm extremely confused by the ruling of AoF applying to joined units. The WD army list specifically requires the unit to have the Acts of Faith special rule for AoF to work on them; this is the reason that Battle Conclaves can't gain any benefit from them. The FAQ did nothing through errata to actually remove that requirement. That FAQ question, though, seems to conflict with the actual WD rules for Sisters...
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![[Post New]](/s/i/i.gif) 2012/07/02 19:39:44
Subject: Sisters of Battle
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Badass "Sister Sin"
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Fun fact:
4 DCA (Sword/Maul)
2 DCA (Sword/Axe)
3 Crusader (Axe)
Jacobus
This unit will drop 2.96 hull points on the charge against Armor 12. Take that dreadnought! lol (Not counting the krak grenade from Jac).
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![[Post New]](/s/i/i.gif) 2012/07/02 20:46:00
Subject: Re:Sisters of Battle
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Repentia Mistress
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streamdragon wrote:
I have to admit I'm extremely confused by the ruling of AoF applying to joined units. The WD army list specifically requires the unit to have the Acts of Faith special rule for AoF to work on them; this is the reason that Battle Conclaves can't gain any benefit from them. The FAQ did nothing through errata to actually remove that requirement. That FAQ question, though, seems to conflict with the actual WD rules for Sisters...
Yeah, it's a weird and deliberate inclusion. Maybe it's in there to allow for some future faithful allies?
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![[Post New]](/s/i/i.gif) 2012/07/03 00:15:26
Subject: Sisters of Battle
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Preacher of the Emperor
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One thing that worries me reading the new rules; how do we deal with fliers?
Take allies? Rather not run down that road tbh... but if there's no other way
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2012/07/03 00:36:09
Subject: Sisters of Battle
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Land Raider Pilot on Cruise Control
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J.Black wrote:One thing that worries me reading the new rules; how do we deal with fliers?
Take allies? Rather not run down that road tbh... but if there's no other way 
Most armies lack "efficient" AA. Your best bet is to just shoot at it and hope you roll a 6. Remember that flyers are pretty expensive and have low armor values.
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![[Post New]](/s/i/i.gif) 2012/07/03 01:01:01
Subject: Sisters of Battle
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Preacher of the Emperor
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Griever wrote:
Most armies lack "efficient" AA. Your best bet is to just shoot at it and hope you roll a 6. Remember that flyers are pretty expensive and have low armor values.
Sounds a lot like how I used to deal with monoliths; ignore the buggers
I'm not too concerned about 'shooty' fliers as all the units in my army have a pretty even target-priority for my opponent. My issue is with flying transports; being able to drop units off where they are needed looks to be a huge factor in this edition. Seeing how SoB have (currently) no fliers, coupled with the general nerf to all transports, being consistently out manoeuvered by a flier-heavy opponent is a real problem :(
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2012/07/03 01:32:25
Subject: Sisters of Battle
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Badass "Sister Sin"
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Ignore or take a fortification.
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![[Post New]](/s/i/i.gif) 2012/07/03 03:32:59
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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well... Flyers must start in reserve which is interesting. There's no option not to.
Hopefully you killed the important stuff before it shows up.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2012/07/03 03:35:11
Subject: Sisters of Battle
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Badass "Sister Sin"
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I'll probably grab an aegis with quad gun for like 85 just to keep flyers honest.
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![[Post New]](/s/i/i.gif) 2012/07/03 05:48:21
Subject: Re:Sisters of Battle
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Lady of the Lake
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I guess if you run Exorcists you could just keep pumping out music until it goes down if it is such a threat. But, then it's because I just love the Exorcist anyway.
This does open weakness elsewhere though. But can't you sort of knock them into reserves by getting them stuck at speed?
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![[Post New]](/s/i/i.gif) 2012/07/03 06:30:16
Subject: Sisters of Battle
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Sister Oh-So Repentia
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pretre wrote:Fun fact:
4 DCA (Sword/Maul)
2 DCA (Sword/Axe)
3 Crusader (Axe)
Jacobus
This unit will drop 2.96 hull points on the charge against Armor 12. Take that dreadnought! lol (Not counting the krak grenade from Jac).
Is it possible to alter wargear of the model, if codex states its a power weapon (=sword)? I saw it mentioned couple of times, but I'd like a clarification. It would almost make crusaders 15pts th/ ss terminators and I find it hard to believe. In addition, do we have any new questions regarding wddex + 6ed? We could compile some questions needing answers and email them.
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This message was edited 1 time. Last update was at 2012/07/03 06:32:04
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![[Post New]](/s/i/i.gif) 2012/07/03 07:17:52
Subject: Re:Sisters of Battle
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Confessor Of Sins
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Power 'weapons' are not exclusively power swords, but the choice is up to the modeler. Since our FAQ specifically said to change all instances of power swords to 'weapons', you can do what you want it seems.
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Cratfworld Alaitoc (Gallery)
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![[Post New]](/s/i/i.gif) 2012/07/03 13:42:39
Subject: Sisters of Battle
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Badass "Sister Sin"
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The only problem with jacobus now is the problem of movement and disembarking. Since we have no assault vehicle, you have to disembark him the turn before you assault with him. Just seems unlikely that you're going to get any juicy charges off now.
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![[Post New]](/s/i/i.gif) 2012/07/03 15:00:46
Subject: Sisters of Battle
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Been Around the Block
Glasgow, Scotland
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I agree, they will just got shot with everything when they get out to wait a turn to assault and if you walk them across they wont last long in my opinion, thinking of using him in a big unit of sisters
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