Switch Theme:

Your Own Unique characters in 40K  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Gore-Soaked Lunatic Witchhunter







Just because I love the new Raptor models:

Anton Vass, Night Lords Champion (165pts)
Vass may be selected as an HQ choice in a Chaos Space Marines list.
WS 6, BS 5, S 4, T 4, W 3, I 5, A 3, Ld 10, Sv 3+/4++
Unit: Jump Infantry, Character
Special Rules: Champion of Chaos, Fearless, Independent Character, Deep Strike, Nightshroud, Master of the Skies
Equipment: Stormbringer, Bolt Pistol, Power Armor, Frag Grenades, Krak Grenades

Nightshroud: Anton Vass has a 4+ Invulnerable save and is subject to the Warpflame Strike rule, as per the Warp Talons entry.

Master of the Skies: Units of Raptors count as Troops in any army including Anton Vass.

Stormbringer: This ancient lance, plucked from the heart of a fallen Eldar on one of the Crone Worlds, grants a swiftness to the bearer's attacks. It is a two-handed AP3 close combat weapon that increases the wielder's Initiative and Strength by 1 point.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Fresh-Faced Inquisitorial Acolyte




Just a random......

i have a "character generator" for when my group plays apocalypse....

if this character is killed you count as scoring one less objective/kill point than you actually did.


1) take the statline of a pheonix lord, without any kind of save

2) you gain the independant character rule

3) you may take any 3 items of equipment/wargear (including items held by special characters etc, from any codex)

4) you may choose any 4 special rules (including special characters, from any codex)

5) all options must apply to infantry (or your unit type if you change it) and cannot be vehicle/super heavy/gargantuan creature rules or equipment.



no points limit but some cool combos have cropped up:

combat beasts.... yriels singing spear, eldrads rune armour, abbadons mark of ascention..... etc

shooty annoyance.... railgun+sniper+instant death

the combos are endless and always funny
   
Made in au
Sneaky Sniper Drone





Bundaberg

Carson

Space Marine Chapter Master
Dramon Chapter
(Dr-am-mon) (Chapter) < just incase you didn't know how to spell Chapter

W :6
BS:5
S : 5
T : 5
W : 3
I : 6
A : 4
Ld : 10
Sv : 2+

He has the aitificer amour so +2 save with the +4 invon from the iron halo and has a PW and a Bolt Pistol.

He excels in close combat and has melta bombs. Frag and Krak Grenades.

All special abiltys that a chapter master has and Last Chance.

Last Chance
If he gets killed from model with higher initive he gets all of his attacks on that unit/model.






Automatically Appended Next Post:
and this thread has been goin for a long time. wow. 12 mounts and still going.

This message was edited 1 time. Last update was at 2012/10/10 02:56:06


If in Danger or in Doubt
Run in Circles
Scream and Shout

Ironklawmadgutsmek wrote:
ON A 2+ I GET TO HIT YOU OVER THE HEAD WITH THE RULEBOOK
 
   
Made in ae
Thunderhawk Pilot Dropping From Orbit





Look at the minecraft thread. It's been going for 430+ pages.

Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






 Mynameisalie wrote:
Look at the minecraft thread. It's been going for 430+ pages.
There's a thread in the DCM forums that's 1000+ pages.

Iron Warriors 442nd Grand Battalion: 10k points  
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 AnomanderRake wrote:
Just because I love the new Raptor models:

Anton Vass, Night Lords Champion (165pts)
Spoiler:

Vass may be selected as an HQ choice in a Chaos Space Marines list.
WS 6, BS 5, S 4, T 4, W 3, I 5, A 3, Ld 10, Sv 3+/4++
Unit: Jump Infantry, Character
Special Rules: Champion of Chaos, Fearless, Independent Character, Deep Strike, Nightshroud, Master of the Skies
Equipment: Stormbringer, Bolt Pistol, Power Armor, Frag Grenades, Krak Grenades

Nightshroud: Anton Vass has a 4+ Invulnerable save and is subject to the Warpflame Strike rule, as per the Warp Talons entry.

Master of the Skies: Units of Raptors count as Troops in any army including Anton Vass.

Stormbringer: This ancient lance, plucked from the heart of a fallen Eldar on one of the Crone Worlds, grants a swiftness to the bearer's attacks. It is a two-handed AP3 close combat weapon that increases the wielder's Initiative and Strength by 1 point.


I like him! Not terribly overkitted, some might say simple, but a somewhat balanced guy! Chaos loadouts are a lot cheaper so he seems very balanced on points. Do you plan on actually trying him out?

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Erebus, First of the Dark Apostles

Type: Infantry (character)

Composition: 1 (unique)

Points: 245 points

WS6 BS5 S4 T4 W4 I5 A3 LD10 Sv2+

Wargear: frag and krak grenades, bolt pistol, sigil of corruption, master-crafted power sword

Daemonforged armour: Erebus' power armor is greatly enhanced in his decades of service. It provides a 2+ armor save.

Black Crozius: This is a master-crafted power maul. It has the Soul Blaze USR.

Special Rules: Fearless, Independent Character, Veterans of the Long War, Zealot, Beseech the Dark Gods, Demagogue, Champion of Chaos

Dark Apostle: Erebus' Warlord Trait, if he is taken as the Warlord, is automatically Black Crusader. In addition, Erebus ignores Spawn and Daemon Prince while rolling on the Chaos Boon table. Re-roll these results. He may also modify his roll on the table by up to D6.

Scion of Chaos: Erebus has served the Chaos Gods well and has received their blessings. He has the Eternal Warrior and Feel No Pain USRs.

Options:

Erebus may replace his power sword with the Anathame for 35 points. The Anathame is functionally identical to the Murder Sword (see C:CSM)

Erebus may replace his Black Crozius with the Black Mace for 45 points (see C:CSM)

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Stealthy Dark Angels Scout with Shotgun





Archon Azuri Jaderider- 240Pts?
w b s t w i a ld sv
8 8 4 4 4 7 5 10 3+/5+

Fleet,Night Vision,Power from Pain,IC

Riposte-any armour save of 6 in cc, make a single attack at base strength at the same initiative step

Onslaught- any to wond roll of 6 grants 1 free bonus attack
eternal Warrior

Fearless
Ghosting- offers a 5+ invul and adds +1 to clone field
Demi-Klaives-Power weapon
combat Drugs
soul Trap
Phantasm greanade launcher
Clone field
Bloodstone
blaster- thiking of droping this

what you think. all standard wargear for an archon sides the special ones from incubi which he draws his bg. all those points acounted for. C&C welcom

My Dark Angels Variant chapter
Midnight Dragon Angels
Kabal of the Sacred Creed
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

D3+1 Clone field sounds pretty nasty, especially in Challenges! You better believe that a lot of people will be declining those! BUT it's definitely not unbelievable powerful, but any Power Fist Space Marine Sergeants that get charged are gonna be sad to hear their hits automatically get denied.

Not really overpowered, but cool! I'd play against him if his cost equaled out.

325 - 335 Points
Spoiler:

Archon = 60 points
+1 WS +10 points
+1 BS +5
+1 S +10
+1 T +15
+1 W +10
+1 A +10
Riposte +10
Onslaught +15
Eternal Warrior +15-20
Fearless +10
Ghosting +15-20
Incubi Armor +10
DemiKlaives +35 (Base power weapon + DemiKlaive = 35 and that's not even taking into account how much better a Klaivex is than a Power Weapon!)
Combat Drugs +10
Soul trap +10
Phantasm +25
Clone Field +20
Bloodstone +15
Blaster +15


He's an EXTREMELY over geared Archon with TONS of stat increases, most of which are pretty huge. a S/T 4 Archon with an extra wound and attack alone is nasty, but then you add on a DemiKlaive? A lot of his upgrades are uneeded. I'd drop the Blaster, Eternal Warrior, Fearless and S/T boost to leave him all kinds of happy at ~260.

This message was edited 2 times. Last update was at 2012/10/12 21:21:29


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 Hrontore Da Death Bringer wrote:
Archon Azuri Jaderider- 240Pts?
w b s t w i a ld sv
8 8 4 4 4 7 5 10 3+/5+

Fleet,Night Vision,Power from Pain,IC

Riposte-any armour save of 6 in cc, make a single attack at base strength at the same initiative step

Onslaught- any to wond roll of 6 grants 1 free bonus attack
eternal Warrior

Fearless
Ghosting- offers a 5+ invul and adds +1 to clone field
Demi-Klaives-Power weapon
combat Drugs
soul Trap
Phantasm greanade launcher
Clone field
Bloodstone
blaster- thiking of droping this

what you think. all standard wargear for an archon sides the special ones from incubi which he draws his bg. all those points acounted for. C&C welcom


I will do an indepth thing on this in a minute once I've finished cooking dinner.
The things that stand out to me are:
Why S/T4?
Why Eternal Warrior?
Why WS/BS 8?

   
Made in us
Screaming Shining Spear





Hagerstown, MD

 Ovion wrote:

The things that stand out to me are:
Why S/T4?
Why Eternal Warrior?


^ That

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Stealthy Dark Angels Scout with Shotgun





 Ovion wrote:
 Hrontore Da Death Bringer wrote:
Archon Azuri Jaderider- 240Pts?
w b s t w i a ld sv
8 8 4 4 4 7 5 10 3+/5+

Fleet,Night Vision,Power from Pain,IC

Riposte-any armour save of 6 in cc, make a single attack at base strength at the same initiative step

Onslaught- any to wond roll of 6 grants 1 free bonus attack
eternal Warrior

Fearless
Ghosting- offers a 5+ invul and adds +1 to clone field
Demi-Klaives-Power weapon
combat Drugs
soul Trap
Phantasm greanade launcher
Clone field
Bloodstone
blaster- thiking of droping this

what you think. all standard wargear for an archon sides the special ones from incubi which he draws his bg. all those points acounted for. C&C welcom


I will do an indepth thing on this in a minute once I've finished cooking dinner.
The things that stand out to me are:
Why S/T4?
Why Eternal Warrior?
Why WS/BS 8?

looking to make someone who can give vect a run for his money

why S/t 4- hes been physically altered sill working on draw back for alteration. suggestions
EW?- dropping didnt want him to die over small stuff but looking over no one in DE has Eternal Warrior maybe Drazhar
ws/Bs 8? Lilith thats why. she hurts badly lol

i also noticed thay Ovion and Felix are always here to comment. thx for that and the help with my last character. ill prolly have 1 more for ya

This message was edited 2 times. Last update was at 2012/10/13 00:03:33


My Dark Angels Variant chapter
Midnight Dragon Angels
Kabal of the Sacred Creed
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 Hrontore Da Death Bringer wrote:
Archon Azuri Jaderider- 240Pts?
Spoiler:

w b s t w i a ld sv
8 8 4 4 4 7 5 10 3+/5+

Fleet,Night Vision,Power from Pain,IC

Riposte-any armour save of 6 in cc, make a single attack at base strength at the same initiative step

Onslaught- any to wond roll of 6 grants 1 free bonus attack
eternal Warrior

Fearless
Ghosting- offers a 5+ invul and adds +1 to clone field
Demi-Klaives-Power weapon
combat Drugs
soul Trap
Phantasm greanade launcher
Clone field
Bloodstone
blaster- thiking of droping this

what you think. all standard wargear for an archon sides the special ones from incubi which he draws his bg. all those points acounted for. C&C welcom


OK, let's do this!
Archon Azuri Jaderider
Spoiler:

Army: Dark Eldar
BG: ???

FO: HQ
Squad: Archon Azuri Jaderider
Unit: Archon Azuri Jaderider, Points Per: 240, Models: 1*, Unit Type: Infantry (Character),
WS-8, BS-8, S-4, T-4, W-4, I-7, A-5, Ld-10, Sv-3+ / 5+*.
Wargear:
Demi-Klaives
Combat Drugs
Soul Trap
Phantasm Grenade Launcher
Clone Field
Bloodstone
Blaster

Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
Fleet
Night Vision
Power from Pain
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
Riposte
Onslaught
Eternal Warrior
Fearless
Ghosting

Ghosting:
This rule provides a 5+ Inulnerable Save and +1 to Clone Field rolls.


The simplest way to do this is off a base Archon:
Spoiler:

Archon - 60
+1 WS +10
+1BS +10
+1 S +10
+1 T +10
+1 W +10
+1 A +10
Sv+2 +10
5+* +10
Demiklaives +20
Combat Drugs +10
Soul Trap +10
Phantasm Grenade Launcher +25
Clone Field +20
Bloodstone +15
Blaster +15
Riposte +15
Onslaught +15
Eternal Warrior +35
Fearless +10
Ghosting (+1CF) +10

Total:
340

(To clarify, in the Space Wolves Codex, Eternal Warrior is conferred by Saga of the Bear which is 35pts, so since then I've costed it as that.)

At the end of the day, this guy has a lot of things that are really just combining favourite parts of other characters.
There's NO reason for the +1WS, BS, S, T, W, Riposte or Eternal Warrior.
He has no drawbacks whatsoever, and is basically a Marine Character, with DE speed.
He's basically Drazhar++ (so should have been obvious an extra 10pts wouldn't have been enough...
The Dark Eldar way is either to go A: Fast and Light, or B: Slow and Heavy. ( Regular Dark Eldar / Coven Dark Eldar )

Honestly, I would go something like this:
Archon Azuri Jaderider
Spoiler:

Army: Dark Eldar
BG: ???

FO: HQ
Squad: Archon Azuri Jaderider
Unit: Archon Azuri Jaderider, Points Per: 240, Models: 1*, Unit Type: Infantry (Character),
WS-8, BS-6, S-3, T-3, W-3, I-7, A-5, Ld-10, Sv-3+ / 5+*.
Wargear:
Ghostweave Incubus Warsuit
Demi-Klaives
Combat Drugs
Soul Trap
Phantasm Grenade Launcher
Enhaned Clone Field
Bloodstone
Blaster

Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
Fleet
Night Vision
Power from Pain
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
Onslaught
Fearless

Ghostweave Incubus Warsuit:
This incredibly rare Armour is a combination of the elegant suits of the Scourges and the heaiver plate of the Incubi.
Ghostweave Incubus Armour provides a 3+ Armour Save and a 5+ Inulnerable Save.

Enhaned Clone Field:
The Enhanced Clone Field works in the same way as a Clone field except you roll D3+1 instead of D3 at the beginning of each round of combat.


Spoiler:

Archon - 60
+1 A +10
Ghostweave Incubus Warsuit +20
Demiklaives +20
Combat Drugs +10
Soul Trap +10
Phantasm Grenade Launcher +25
Enhanced Clone Field +30
Bloodstone +15
Blaster +15
Onslaught +15
Fearless +10

Total:
240

This brings him down to the points you wanted initially, he's fast, he's brutal in close combat with those Demiklaives and retains the High WS you wanted, with the tradeoff of reduced BS (though still 6)
He loses the things you don't really need, while retaining the core of DE-ness, making him the glass hammer that DE should be.
He'll be hitting before just about everything with either 5-6 Str5 AP2 or 7-8 Str3 AP2 hits and retains

 Hrontore Da Death Bringer wrote:
looking to make someone who can give vect a run for his money

why S/t 4- hes been physically altered sill working on draw back for alteration. suggestions
EW?- dropping didnt want him to die over small stuff but looking over no one in DE has Eternal Warrior maybe Drazhar
ws/Bs 8? Lilith thats why. she hurts badly lol

i also noticed thay Ovion and Felix are always here to comment. thx for that and the help with my last character. ill prolly have 1 more for ya


When it's something I can help with, I'm happy to - I enjoy fanmade stuff (as my signature should clearly show ), and am happy to help with balance.
If you've got more, post away! (Alternatively, you can start your own thread, post in my DE-Extended Codex thread with DE characters, or PM me)

The standard in DE for improved toughness is reduced speed. (Though having looked at Drazhar again, I had forgotten the S/T bonus there. regardless.)
Though I feel even 'cut down' Jaderider is better than Drazhar (mostly due to well... combat drugs, PGL, invun save, etc.) and he's basically a kitted out Incubi Archon.

Hope this helps!
(Disclaimer - some of this may have been a little rambly, but the science is sound!)

This message was edited 1 time. Last update was at 2012/10/13 00:48:59


   
Made in es
Agile Revenant Titan





Scotland

Serrys, Exalted Handmaiden of Slaanesh

The daemon-herald known as Serrys is undoubtedly one of Slaanesh's most favoured creations, having been gifted with a sentience and cunning which rivals even the greater daemons of her patron. The Imperium's first recorded meeting with the daemon was during the Siege of Terra, aboard Horus' flagship - The Vengeful Spirit. It was here that the Emperor of humanity did battle with the Warmaster of Chaos, meanwhile, his entourage of space marines was scattered throughout the decks of the ship. At the battle's plateau, Rogal Dorn beamed aboard to lend what aid he could and to discover the fate of his master. On his quest to re-unite with the Emperor and Sanguinius, Dorn came into contact with Serrys, the Chosen of Slaanesh. Striking from the shadows, she slew the two Imperial Fists marines accompanying Dorn in an eyeblink. Without hesitation, the Primarch engaged in what would become a lengthy, protracted duel between the Emperor's Finest and the Princess of Slaanesh. Even with his mighty strength, the Primarch failed to land a telling blow, Serry's form twisted and writhed between the Warp and realspace with each swing, all the while her claws biting deep into Dorn's flesh as she rent his armour in vital joints. After suffering a number of dangerously-deep cuts, Dorn started to tire. Serrys, however, had been rapidly gaining speed in the delicate dance she had been weaving around the Primarch and had reached a point where even her unholy senses were starting to falter under the sheer rapidity. In the end, one false step was all it took for Serry's clawed feet to become entangled and fall to her knees before Dorn, who quickly silenced her with a telling blow from his great hammer. It has been speculated that without her intervention, Dorn may have arrived while the fight between Horus and the Emperor was in full force and could have intervened to prevent the Emperor from being almost killed, in this regard, Serrys can be considered the small spanner which put a halt to the machine that was the great Imperium and is still reviled and cursed by the descendants of Dorn to this day.

Serrys' Rules

Ws 6 Bs 4 S 4 T 3 W 3 I 8 A 5 Ld 10 Sv 4+ 140pts.

Daemonic Gifts:
Aura of Aquiessence, Rending Claws, Unholy Might (inc. in profile), Soporific Musk, Pavane of Slaanesh, Instrument of Chaos

Special Rules:
Daemon, Independent Character, Fleet, Alluring Dancer, Princess of Ecstasy

Alluring Dancer:
- All enemy models in base contact with Serrys fight with -1A (to a minimum of 1), Her graceful speed and near-perfect footwork memorising to both the mortal and immortal.

Princess of Ecstasy:
- As the chosen of Slaanesh, Serry's enjoys privileges that no other servant of her patron is entitled to, gifting her with additional combat prowess is one of many gifts that Slaanesh has given her. Serry's attacks rend on a 5+ and in addition, any model which suffers a wound but is not killed from one of Serry's attacks must pass an initiative test at the end of every subsequent assault phase they are locked in combat with Serrys or be removed as a casualty, a model can be made to take more than 1 Initiative test.

Iranna.

 
   
Made in us
Stealthy Dark Angels Scout with Shotgun





 Ovion wrote:
 Hrontore Da Death Bringer wrote:
Archon Azuri Jaderider- 240Pts?
Spoiler:

w b s t w i a ld sv
8 8 4 4 4 7 5 10 3+/5+

Fleet,Night Vision,Power from Pain,IC

Riposte-any armour save of 6 in cc, make a single attack at base strength at the same initiative step

Onslaught- any to wond roll of 6 grants 1 free bonus attack
eternal Warrior

Fearless
Ghosting- offers a 5+ invul and adds +1 to clone field
Demi-Klaives-Power weapon
combat Drugs
soul Trap
Phantasm greanade launcher
Clone field
Bloodstone
blaster- thiking of droping this

what you think. all standard wargear for an archon sides the special ones from incubi which he draws his bg. all those points acounted for. C&C welcom


OK, let's do this!
Archon Azuri Jaderider
Spoiler:

Army: Dark Eldar
BG: ???

FO: HQ
Squad: Archon Azuri Jaderider
Unit: Archon Azuri Jaderider, Points Per: 240, Models: 1*, Unit Type: Infantry (Character),
WS-8, BS-8, S-4, T-4, W-4, I-7, A-5, Ld-10, Sv-3+ / 5+*.
Wargear:
Demi-Klaives
Combat Drugs
Soul Trap
Phantasm Grenade Launcher
Clone Field
Bloodstone
Blaster

Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
Fleet
Night Vision
Power from Pain
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
Riposte
Onslaught
Eternal Warrior
Fearless
Ghosting

Ghosting:
This rule provides a 5+ Inulnerable Save and +1 to Clone Field rolls.


The simplest way to do this is off a base Archon:
Spoiler:

Archon - 60
+1 WS +10
+1BS +10
+1 S +10
+1 T +10
+1 W +10
+1 A +10
Sv+2 +10
5+* +10
Demiklaives +20
Combat Drugs +10
Soul Trap +10
Phantasm Grenade Launcher +25
Clone Field +20
Bloodstone +15
Blaster +15
Riposte +15
Onslaught +15
Eternal Warrior +35
Fearless +10
Ghosting (+1CF) +10

Total:
340

(To clarify, in the Space Wolves Codex, Eternal Warrior is conferred by Saga of the Bear which is 35pts, so since then I've costed it as that.)

At the end of the day, this guy has a lot of things that are really just combining favourite parts of other characters.
There's NO reason for the +1WS, BS, S, T, W, Riposte or Eternal Warrior.
He has no drawbacks whatsoever, and is basically a Marine Character, with DE speed.
He's basically Drazhar++ (so should have been obvious an extra 10pts wouldn't have been enough...
The Dark Eldar way is either to go A: Fast and Light, or B: Slow and Heavy. ( Regular Dark Eldar / Coven Dark Eldar )

Honestly, I would go something like this:
Archon Azuri Jaderider
Spoiler:

Army: Dark Eldar
BG: ???

FO: HQ
Squad: Archon Azuri Jaderider
Unit: Archon Azuri Jaderider, Points Per: 240, Models: 1*, Unit Type: Infantry (Character),
WS-8, BS-6, S-3, T-3, W-3, I-7, A-5, Ld-10, Sv-3+ / 5+*.
Wargear:
Ghostweave Incubus Warsuit
Demi-Klaives
Combat Drugs
Soul Trap
Phantasm Grenade Launcher
Enhaned Clone Field
Bloodstone
Blaster

Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
Fleet
Night Vision
Power from Pain
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
Onslaught
Fearless

Ghostweave Incubus Warsuit:
This incredibly rare Armour is a combination of the elegant suits of the Scourges and the heaiver plate of the Incubi.
Ghostweave Incubus Armour provides a 3+ Armour Save and a 5+ Inulnerable Save.

Enhaned Clone Field:
The Enhanced Clone Field works in the same way as a Clone field except you roll D3+1 instead of D3 at the beginning of each round of combat.


Spoiler:

Archon - 60
+1 A +10
Ghostweave Incubus Warsuit +20
Demiklaives +20
Combat Drugs +10
Soul Trap +10
Phantasm Grenade Launcher +25
Enhanced Clone Field +30
Bloodstone +15
Blaster +15
Onslaught +15
Fearless +10

Total:
240

This brings him down to the points you wanted initially, he's fast, he's brutal in close combat with those Demiklaives and retains the High WS you wanted, with the tradeoff of reduced BS (though still 6)
He loses the things you don't really need, while retaining the core of DE-ness, making him the glass hammer that DE should be.
He'll be hitting before just about everything with either 5-6 Str5 AP2 or 7-8 Str3 AP2 hits and retains

 Hrontore Da Death Bringer wrote:
looking to make someone who can give vect a run for his money

why S/t 4- hes been physically altered sill working on draw back for alteration. suggestions
EW?- dropping didnt want him to die over small stuff but looking over no one in DE has Eternal Warrior maybe Drazhar
ws/Bs 8? Lilith thats why. she hurts badly lol

i also noticed thay Ovion and Felix are always here to comment. thx for that and the help with my last character. ill prolly have 1 more for ya


When it's something I can help with, I'm happy to - I enjoy fanmade stuff (as my signature should clearly show ), and am happy to help with balance.
If you've got more, post away! (Alternatively, you can start your own thread, post in my DE-Extended Codex thread with DE characters, or PM me)

The standard in DE for improved toughness is reduced speed. (Though having looked at Drazhar again, I had forgotten the S/T bonus there. regardless.)
Though I feel even 'cut down' Jaderider is better than Drazhar (mostly due to well... combat drugs, PGL, invun save, etc.) and he's basically a kitted out Incubi Archon.

Hope this helps!
(Disclaimer - some of this may have been a little rambly, but the science is sound!)


Jeezus! that was alot but i understood it all. thx for the balancing and the extension of future help. and please kill me with science, you cant argue with sound science. can i keep my riposte? i loike how it capttures the counter fighter i wanted him to be. ill drop the blaster to compensate. hell be with other incubi aand they dont shoot so.

This message was edited 1 time. Last update was at 2012/10/13 01:08:57


My Dark Angels Variant chapter
Midnight Dragon Angels
Kabal of the Sacred Creed
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Seems sound.

Almost completely outshines Drazhar, but it IS costed soundly... xD
Doubly shows how much eternal warrior and save bonuses are worth really.
It'd also be nice to see a lil background on him tbh.

This message was edited 3 times. Last update was at 2012/10/13 01:21:01


   
Made in us
Stealthy Dark Angels Scout with Shotgun





 Ovion wrote:
Seems sound.

Almost completely invalidates outshines Drazhar, but it IS costed soundly... xD

Doubly shows how much eternal warrior and save bonuses are worth really
It'd also be nice to see a lil background on him tbh.


Automatically Appended Next Post:
Seems sound.

Almost completely invalidates outshines Drazhar, but it IS costed soundly... xD

Doubly shows how much eternal warrior and save bonuses are worth really
It'd also be nice to see a lil background on him tbh.


im working on that now. how he started out, then incbi then archon. ill post it when i get done but to be honset judge lightly my story telling skill aren't world class. ill do my best and im glad to hear my archon can take on a pheonix lord(drazhar)

This message was edited 1 time. Last update was at 2012/10/13 01:23:19


My Dark Angels Variant chapter
Midnight Dragon Angels
Kabal of the Sacred Creed
 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 Iranna wrote:
Serrys, Exalted Handmaiden of Slaanesh
Spoiler:

The daemon-herald known as Serrys is undoubtedly one of Slaanesh's most favoured creations, having been gifted with a sentience and cunning which rivals even the greater daemons of her patron. The Imperium's first recorded meeting with the daemon was during the Siege of Terra, aboard Horus' flagship - The Vengeful Spirit. It was here that the Emperor of humanity did battle with the Warmaster of Chaos, meanwhile, his entourage of space marines was scattered throughout the decks of the ship. At the battle's plateau, Rogal Dorn beamed aboard to lend what aid he could and to discover the fate of his master. On his quest to re-unite with the Emperor and Sanguinius, Dorn came into contact with Serrys, the Chosen of Slaanesh. Striking from the shadows, she slew the two Imperial Fists marines accompanying Dorn in an eyeblink. Without hesitation, the Primarch engaged in what would become a lengthy, protracted duel between the Emperor's Finest and the Princess of Slaanesh. Even with his mighty strength, the Primarch failed to land a telling blow, Serry's form twisted and writhed between the Warp and realspace with each swing, all the while her claws biting deep into Dorn's flesh as she rent his armour in vital joints. After suffering a number of dangerously-deep cuts, Dorn started to tire. Serrys, however, had been rapidly gaining speed in the delicate dance she had been weaving around the Primarch and had reached a point where even her unholy senses were starting to falter under the sheer rapidity. In the end, one false step was all it took for Serry's clawed feet to become entangled and fall to her knees before Dorn, who quickly silenced her with a telling blow from his great hammer. It has been speculated that without her intervention, Dorn may have arrived while the fight between Horus and the Emperor was in full force and could have intervened to prevent the Emperor from being almost killed, in this regard, Serrys can be considered the small spanner which put a halt to the machine that was the great Imperium and is still reviled and cursed by the descendants of Dorn to this day.

Serrys' Rules

Ws 6 Bs 4 S 4 T 3 W 3 I 8 A 5 Ld 10 Sv 4+ 140pts.

Daemonic Gifts:
Aura of Aquiessence, Rending Claws, Unholy Might (inc. in profile), Soporific Musk, Pavane of Slaanesh, Instrument of Chaos

Special Rules:
Daemon, Independent Character, Fleet, Alluring Dancer, Princess of Ecstasy

Alluring Dancer:
- All enemy models in base contact with Serrys fight with -1A (to a minimum of 1), Her graceful speed and near-perfect footwork memorising to both the mortal and immortal.

Princess of Ecstasy:
- As the chosen of Slaanesh, Serry's enjoys privileges that no other servant of her patron is entitled to, gifting her with additional combat prowess is one of many gifts that Slaanesh has given her. Serry's attacks rend on a 5+ and in addition, any model which suffers a wound but is not killed from one of Serry's attacks must pass an initiative test at the end of every subsequent assault phase they are locked in combat with Serrys or be removed as a casualty, a model can be made to take more than 1 Initiative test.

Iranna.


You're an Eldar player creating a Slaanesh army? This is the worst kind of disgrace and I refuse to review your character.

Also I don't have my Daemons Codex so I can't comment on points but otherwise seems like a decent character. Does it fill an HQ slot or does it fill a Herald slot?


Automatically Appended Next Post:
 Hrontore Da Death Bringer wrote:
EW?- dropping didnt want him to die over small stuff but looking over no one in DE has Eternal Warrior maybe Drazhar
ws/Bs 8? Lilith thats why. she hurts badly lol


Creating a character just so that it outshines all of the other special characters is no excuse. Every character should have it's place to shine and making a character just to stomp everything's face is quickly gonna lead to your opponents shutting down any character you bring in.

Ovion... don't forget that when you're pricing out the weapon it's a 20 point upgrade from a Klaivex, where as the toon is being upgraded from a basic CCW. I priced it at 35 points to add in the cost of a basic Power Weapon, though 25 is probably more accurate as it's+1S and AP2 haha

This message was edited 1 time. Last update was at 2012/10/13 01:56:46


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Stealthy Dark Angels Scout with Shotgun





 felixander wrote:
 Iranna wrote:
Serrys, Exalted Handmaiden of Slaanesh
Spoiler:

The daemon-herald known as Serrys is undoubtedly one of Slaanesh's most favoured creations, having been gifted with a sentience and cunning which rivals even the greater daemons of her patron. The Imperium's first recorded meeting with the daemon was during the Siege of Terra, aboard Horus' flagship - The Vengeful Spirit. It was here that the Emperor of humanity did battle with the Warmaster of Chaos, meanwhile, his entourage of space marines was scattered throughout the decks of the ship. At the battle's plateau, Rogal Dorn beamed aboard to lend what aid he could and to discover the fate of his master. On his quest to re-unite with the Emperor and Sanguinius, Dorn came into contact with Serrys, the Chosen of Slaanesh. Striking from the shadows, she slew the two Imperial Fists marines accompanying Dorn in an eyeblink. Without hesitation, the Primarch engaged in what would become a lengthy, protracted duel between the Emperor's Finest and the Princess of Slaanesh. Even with his mighty strength, the Primarch failed to land a telling blow, Serry's form twisted and writhed between the Warp and realspace with each swing, all the while her claws biting deep into Dorn's flesh as she rent his armour in vital joints. After suffering a number of dangerously-deep cuts, Dorn started to tire. Serrys, however, had been rapidly gaining speed in the delicate dance she had been weaving around the Primarch and had reached a point where even her unholy senses were starting to falter under the sheer rapidity. In the end, one false step was all it took for Serry's clawed feet to become entangled and fall to her knees before Dorn, who quickly silenced her with a telling blow from his great hammer. It has been speculated that without her intervention, Dorn may have arrived while the fight between Horus and the Emperor was in full force and could have intervened to prevent the Emperor from being almost killed, in this regard, Serrys can be considered the small spanner which put a halt to the machine that was the great Imperium and is still reviled and cursed by the descendants of Dorn to this day.

Serrys' Rules

Ws 6 Bs 4 S 4 T 3 W 3 I 8 A 5 Ld 10 Sv 4+ 140pts.

Daemonic Gifts:
Aura of Aquiessence, Rending Claws, Unholy Might (inc. in profile), Soporific Musk, Pavane of Slaanesh, Instrument of Chaos

Special Rules:
Daemon, Independent Character, Fleet, Alluring Dancer, Princess of Ecstasy

Alluring Dancer:
- All enemy models in base contact with Serrys fight with -1A (to a minimum of 1), Her graceful speed and near-perfect footwork memorising to both the mortal and immortal.

Princess of Ecstasy:
- As the chosen of Slaanesh, Serry's enjoys privileges that no other servant of her patron is entitled to, gifting her with additional combat prowess is one of many gifts that Slaanesh has given her. Serry's attacks rend on a 5+ and in addition, any model which suffers a wound but is not killed from one of Serry's attacks must pass an initiative test at the end of every subsequent assault phase they are locked in combat with Serrys or be removed as a casualty, a model can be made to take more than 1 Initiative test.

Iranna.


You're an Eldar player creating a Slaanesh army? This is the worst kind of disgrace and I refuse to review your character.

Also I don't have my Daemons Codex so I can't comment on points but otherwise seems like a decent character. Does it fill an HQ slot or does it fill a Herald slot?


Automatically Appended Next Post:
 Hrontore Da Death Bringer wrote:
EW?- dropping didnt want him to die over small stuff but looking over no one in DE has Eternal Warrior maybe Drazhar
ws/Bs 8? Lilith thats why. she hurts badly lol


Creating a character just so that it outshines all of the other special characters is no excuse. Every character should have it's place to shine and making a character just to stomp everything's face is quickly gonna lead to your opponents shutting down any character you bring in.

Ovion... don't forget that when you're pricing out the weapon it's a 20 point upgrade from a Klaivex, where as the toon is being upgraded from a basic CCW. I priced it at 35 points to add in the cost of a basic Power Weapon, though 25 is probably more accurate as it's+1S and AP2 haha


lol on your first comment from eldar too slaneesh. i wasnt trying to outshine them just be able to fair well against them. outdoing cannon is always bad and i took your pricing for the klaivek too

This message was edited 2 times. Last update was at 2012/10/13 04:56:15


My Dark Angels Variant chapter
Midnight Dragon Angels
Kabal of the Sacred Creed
 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Captain Silas Titon, Champion of the Black Legion

Silas the Silent commands one of Abaddon's Black Companies. He is noted as a good strategic planner, an indifferent duelist, and a crack shot. Silas and his 14th company are often utilised as rearguard, a duty that whilst vital but tedious, suits the quiet and inward captain well.

Type: Infantry (unique, character)

190 points

WS5 BS6 S4 T4 W3 I5 A3 Ld10 Sv3+

Wargear: power armor, sigil of corruption, bolt pistol, power sword, frag and krak grenades

Silence: This is a tigrus-pattern bolter. Tigrus patterns are the pinnacle of boltgun technology, being lightweight, compact, with a sniper scope attached. Range 30 Strength 4 AP 5 Assault 2

Special Rules: Independent Character, Fearless

Sharpshooter: Silas can allocate his hits when using Silence.

Pick your targets!: Silas' unit have Precision shots.

Meet them! Deny them!: Silas can use this once per game. Use it when Silas' unit is charged. SIlas' unit immediately looses 1 round of shooting at normal BS. Silas' unit then charges the unit that declared a charge against Silas' unit.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in es
Agile Revenant Titan





Scotland

 felixander wrote:


You're an Eldar player creating a Slaanesh army? This is the worst kind of disgrace and I refuse to review your character.

Also I don't have my Daemons Codex so I can't comment on points but otherwise seems like a decent character. Does it fill an HQ slot or does it fill a Herald slot?




Bah, I have a dual personality... the oher half of me is an old Glaswegian woman named Morag. She loves slaanesh...

Thanks! She's a Herald for all intents and purposes so takes up 1/2 an HQ slot effectively.

Iranna.

 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 felixander wrote:
snip~
 Hrontore Da Death Bringer wrote:
EW?- dropping didnt want him to die over small stuff but looking over no one in DE has Eternal Warrior maybe Drazhar
ws/Bs 8? Lilith thats why. she hurts badly lol


Creating a character just so that it outshines all of the other special characters is no excuse. Every character should have it's place to shine and making a character just to stomp everything's face is quickly gonna lead to your opponents shutting down any character you bring in.

Ovion... don't forget that when you're pricing out the weapon it's a 20 point upgrade from a Klaivex, where as the toon is being upgraded from a basic CCW. I priced it at 35 points to add in the cost of a basic Power Weapon, though 25 is probably more accurate as it's+1S and AP2 haha


Was counting it as replacing the default CCW, Splinter Pistol and Plasma Grenades (about 4-6pts worth of gear) that the Archon has.
Could bump it up to 250 for Character Tax though.

Curiously enough, costing him against Drahzar, I get 255.
Spoiler:
Eternal Warrior -35
Darting Strike -10
Master of Blades
( MoB: Murderous Assault ) -10
Combat Drugs +10
Soul Trap +10
Phantasm Grenade Launcher +25
Enhaned Clone Field +30
Bloodstone +15
+1 WS +10
-1 BS -10
-1 S -10
-1 T -10
+1 A +10
Total: +25

   
Made in es
Agile Revenant Titan





Scotland

Well, I might as well punt out some more of my characters!

Phobos, Guardian of Insanity.

Phobos was once one of Slaanesh's most revered creations, utterly beguiling in her appearance and a deadly duellist. Even the great Slaanesh could not help but marvel in her performances, convincing himself that she was, indeed, his greatest creation. Time and time again Phobos proved herself in battle, turning the grim, horrifying screams of battle into a deadly, yet graceful, art. It was on the Eldar maiden world of Haranshemash where Phobos became an all-together more terrifying being of Chaos.

The battle of Haran was subject to a lengthy Daemonic Invasion, sought after all four Great Powers in turn for one reason or another. At the head of Slaanesh's vast horde was Phobos the Ascendant, Slaanesh's Exalted Handmaiden. Wherever Phobos fought, a great orgy of violence and bloodshed ensued and enemy forces were enchanted by her graceful pirouettes that signalled their fore-coming doom. At the Invasion's crux, the largest clash between the two forces cam to pass. Phoenix Lords did battle with Greater Daemons, Farseers had massive psychic wars in an unseen realm with the scions of Tzeentch and Aspect Warriors tested their mettle against the legions of Khorne.

The servants of the Laughing God too were present, their lithe forms leapt from place to place in a routine of utter beauty and death, giving even the Daemonettes of Slaanesh difficulty in landing a telling blow.

Phobos, alone and separated from her Carnivale was assaulted by a large menagerie of Harlequins at the defining moment of the battle. Though graceful and elegant, none of them could match the Damon in skill or stamina and one by one they fell to her blows. Then, the Solitaire stepped forth, challenging Phobos to a duel, to which she happily accepted. For nearly an hour these two great warriors did battle, neither gaining a decisive foothold, their dance becoming ever-faster all the while. Phobos however, grew tired of the duel and became impatient. She lunged at the Harlequin, grabbing him by the throat. She pushed him to the ground and tent his body apart, in a fury which would humble a Bloodletter. Finally, Phobos drained the Harlequin of his essence, mistaking it for his soul.

In a screaming cacophony Phobos collapsed in a heap, her body was a mass of shifting impossibility; the result of the Materium and Immeterium colliding within her body. In a dazzling flash, her form imploded and what was left was beyond evil. Phobos the Ascendant had become something all-together more horrid - the Guardian of Insanity, a contorting mass which should never have came into being.

She slaughtered all in her path, beauty had met it's inner rage and it took both Jain Zar and Fuegan to finally kill the rampaging monstrosity.

Slaanesh had gained a powerful new servant that day, and although Haranshemash was denied to him, his efforts proved worthwhile.

Phobos' Rules

WS 6 BS 0 S4 T3 W4 I9 A6 Ld 10 Sv 4+ Pts. 190

Daemonic Gifts:
Aura of Aquiessence, Rending Claws, Unholy Might (inc. in profile), Soporific Musk, Instrument of Chaos, Daemonic Flight

Special Rules:
Daemon, Fleet, Rapturous Miasma, Delirium Spike

Rapturous Miasma:
Phobos is permanently surrounded by a thick haze of surreal incense and maddening aromas. All models in base contact with Phobos must pass an Initiative Test or they will fight with 1 attack at Initiative 1 for the remainder of the assault.

Delirium Spike:
Even Phobos’ mere touch is enough to incite madness in even the most hardened warriors. Any of Phobos’ attacks which successfully rend also cause Instant Death, her victims are reduced to quivering blobs of gibbering madness.

Iranna.

 
   
Made in au
Alluring Mounted Daemonette





Melbourne

 Iranna wrote:
Well, I might as well punt out some more of my characters!

Phobos, Guardian of Insanity.

Phobos was once one of Slaanesh's most revered creations, utterly beguiling in her appearance and a deadly duellist. Even the great Slaanesh could not help but marvel in her performances, convincing himself that she was, indeed, his greatest creation. Time and time again Phobos proved herself in battle, turning the grim, horrifying screams of battle into a deadly, yet graceful, art. It was on the Eldar maiden world of Haranshemash where Phobos became an all-together more terrifying being of Chaos.

The battle of Haran was subject to a lengthy Daemonic Invasion, sought after all four Great Powers in turn for one reason or another. At the head of Slaanesh's vast horde was Phobos the Ascendant, Slaanesh's Exalted Handmaiden. Wherever Phobos fought, a great orgy of violence and bloodshed ensued and enemy forces were enchanted by her graceful pirouettes that signalled their fore-coming doom. At the Invasion's crux, the largest clash between the two forces cam to pass. Phoenix Lords did battle with Greater Daemons, Farseers had massive psychic wars in an unseen realm with the scions of Tzeentch and Aspect Warriors tested their mettle against the legions of Khorne.

The servants of the Laughing God too were present, their lithe forms leapt from place to place in a routine of utter beauty and death, giving even the Daemonettes of Slaanesh difficulty in landing a telling blow.

Phobos, alone and separated from her Carnivale was assaulted by a large menagerie of Harlequins at the defining moment of the battle. Though graceful and elegant, none of them could match the Damon in skill or stamina and one by one they fell to her blows. Then, the Solitaire stepped forth, challenging Phobos to a duel, to which she happily accepted. For nearly an hour these two great warriors did battle, neither gaining a decisive foothold, their dance becoming ever-faster all the while. Phobos however, grew tired of the duel and became impatient. She lunged at the Harlequin, grabbing him by the throat. She pushed him to the ground and tent his body apart, in a fury which would humble a Bloodletter. Finally, Phobos drained the Harlequin of his essence, mistaking it for his soul.

In a screaming cacophony Phobos collapsed in a heap, her body was a mass of shifting impossibility; the result of the Materium and Immeterium colliding within her body. In a dazzling flash, her form imploded and what was left was beyond evil. Phobos the Ascendant had become something all-together more horrid - the Guardian of Insanity, a contorting mass which should never have came into being.

She slaughtered all in her path, beauty had met it's inner rage and it took both Jain Zar and Fuegan to finally kill the rampaging monstrosity.

Slaanesh had gained a powerful new servant that day, and although Haranshemash was denied to him, his efforts proved worthwhile.

Phobos' Rules

WS 6 BS 0 S4 T3 W4 I9 A6 Ld 10 Sv 4+ Pts. 190

Daemonic Gifts:
Aura of Aquiessence, Rending Claws, Unholy Might (inc. in profile), Soporific Musk, Instrument of Chaos, Daemonic Flight

Special Rules:
Daemon, Fleet, Rapturous Miasma, Delirium Spike

Rapturous Miasma:
Phobos is permanently surrounded by a thick haze of surreal incense and maddening aromas. All models in base contact with Phobos must pass an Initiative Test or they will fight with 1 attack at Initiative 1 for the remainder of the assault.

Delirium Spike:
Even Phobos’ mere touch is enough to incite madness in even the most hardened warriors. Any of Phobos’ attacks which successfully rend also cause Instant Death, her victims are reduced to quivering blobs of gibbering madness.

Iranna.

I like the fluff and the rules, would be more than happy to play against that

Lord Commander Cyrus

Cyrus was a Captain of the Emperor's Children, promoted to Lord Commander by Fulgrim after the Battle of Terra. He was noted as a consummate duelist, not quite the equal of beings such as Lucius or Sigismund but formidable nonetheless. His dominated the arena duels, revelling in his corruption by Slaanesh, slaying all who stood before him. On one fated day, he drew Lucius as his opponent. Knowing Lucius was the superior swordsman, he fought defensively and cautiously. As fate would have it, Lucius made a single imperfect move, the chance reflection of light off his opponent's mirror-sheened armour blinding him for a single nanosecond. Lucius' death at Cyrus' hands would prove the doom for Cyrus however, as Slaanesh resurrected his preferred champion within his slayer's body. Cyrus' last thoughts were on the treachery and fickleness of his patron deity.

Type: Infantry (unique)

205 points

WS7 BS5 S4 T4 W3 I6 A3 Ld10 Sv2+

Wargear: plasma pistol, frag and krak grenades

Armor of Mirrors: This is a highly polished, silver suit of warplate. It provides a 2+ armor save. If Cyrus passes his armor save with a roll of a 6, his opponent is reduced to WS1 for the duration of the next combat phase.

Power rapier: This is a close combat weapon. Strength 3 AP 2 Shred

Special Rules: Independent Character, Fearless, Mark of Slaanesh

This message was edited 1 time. Last update was at 2012/10/13 11:55:19


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

So I really want to play this character and I posted her before (and even bumped it) to no response... but since people other than me are finally commenting on other people's HQs and I recently updated her... take 3...


Farseer Astrea had tread on the path of the Howling Banshee for so long that she had almost been completely been consumed by war and transformed into an Exarch; However, the Farseers of her Craftworld had forseen her potential as a Farseer and after many fruitless attempts to change her fate she finally turned away from the Path of the Warrior. She still finds herself mind straying towards the blood lust that almost consumed her and still struggles to fight off the urges. She carries a special pair of Mirrorblades, Anterion's Wrath and Lusciocus's Peace, named after her parents that were crafted by her father to remind her of the balance needed to be a true Battleseer. The swords contain empty soul stones which she fills with her lust for battle, allowing her to focus her mind on any task at hand and then emptying that rage once in the thick of battle.

Farseer Astrea
205 Points
WS: 5 BS: 5 S: 3 T: 3 W: 3 i: 5 A: 3 LD: 10 Sv: 3+/4++

Wargear:
Anterion's Wrath and Lusciocus's Peace, Phantasm Helm, Rune Forged Armour, Spirit Stones, Runes of Warding

Phantasm Helm: This is the helm Astrea had specially made to increase her Ghosthelm to incorporate parts of a Banshee Mask. The Phantasm Helm grants the normal rules for (3+ ignores Perils of the Warp) and her unit is treated as having Assault grenades for charging through Cover. Also, models suffer a -2 Leadership modifier when taking their Leadership test for Counter-Attack.

Rune Forged Armor: This is set of Rune armor with a 3+ armor save in addition to the 4+ Invulnerable save.

Anterion's Wrath and Lusciocus's Peace: These are a pair of specially enhanced Mirrorswords (+1 attack, so +2 for having 2 melee weapons) that bestow +1 Strength and re-rolls all failed To Hit rolls in Assault.
Range: Melee S: User + 1 AP: 3

Special Rules:
Fleet, Independent Character, Acrobatic, Psyker, Fortune, Doom

Astrea may be fielded on a Jetbike for additional 30 points.


Points Math \/
Spoiler:
Farseer = 55 points
+2 Attacks = +15 points
Anterion's Wrath and Lusciocus's Peace +20 points (and replaces the Witchblade and Shuriken Pistol)
Spirit Stones +20 points
Doom +25 points
Fortune +30 points
Phantasm Helm +5 points
Rune Forged Armor +10 points
Runes of Warding +15 points
Acrobatic +10 points


What do you guys think?

This message was edited 1 time. Last update was at 2012/10/13 17:53:37


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in es
Agile Revenant Titan





Scotland

@felixander:

The character has a lot of potential but some fluff-bending is required to what you have presently;

- When an Eldar switches from path to path, they do not keep the wargear of their previous paths. So it would be very difficult to explain why the Farseer has a pair of Mirrorswords, a Banshee Mask and an Exarch bodysuit.

- Only Howling Banshee Exarchs are trained in the use of Mirrorswords proficiently enough to use them - not even Autarchs have the skill to wield them.

With those points in mind I've altered her a small bit;

Farseer Astrea

Ws 5 Bs 5 S3 T3 W3 I5 Ld10 Sv -- 195pts.

Wargear: Runes of Warding, Runes of Witnessing, Ghosthelm, Spirit stones, Plasma Grenades, Armour of the Morai-Heg, Anterion & Lusciocus.

Armour of the Morai-Heg: This armour was hand-crafted by Astrea during her time in the Howling Banshee temple. After joining the ranks of the craftworld's Farseers, she has enchanted it with various runes and wards of protection. It confers a 3+ armour save and a 4+ invulnerable save.

Anterrion & Lusciocus: These twin-blades were created by Astrea's father and incorporate spirit stones at their hilts through which Astrea's psychic power can flow through. They count as a pair of witchblades that confer +1A in close combat (+2 in total) and wounds caused by them count as AP3 to represent Astrea's psychicly charged strikes.

Special rules: Fleet, IC, Psyker Battleseer

Battleseer: Astrea is one of the many feared Battleseers, famed for their terrifying skills and power in combat, especially in duels. Astrea gains the Hatred special rule in CC.

Psychic Powers: Fortune, Doom, Mind War (To represent her war-like tendencies)

Hope this helps a bit,

Iranna.

 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

I'll agree that there needs to be some explanation about her still holding onto Banshee wargear but going from witchblade to +1 Attack AP3 witchblade seems like a huge jump from AP-. But I'm updating the wargear so that it doesn't contain Aspect gear, good call! I also recosted her using the normal 4th ed codex (from the balanced Fandex) and her points went up by 5 whole points

Updated in the version above you

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Fresh-Faced New User




warboss bilegut da krumpa (250)

ws bs s t w i a ld sv
5 2 5 6 3 5 3 9 2+

wargear
kustom mega armour, attack squig, krown of da waagh, supa shoota, cybork body

kustom mega armour
bilegut had special mega armour built for him with deffkopta parts, at each movement phase roll a d6
1- krash bang wallop, place the blast marker over bile gut, all models under suffer a strength 6 ap- hit and bilegut may not move
2-5 normal function, kustom mega armour functions as normal
6- boostas online, bileguts secret boostas activate, allowing him to leave his squad and move 12" in any direction but may not assualt, even if waagh is called

krown of the waagh, functions as a waagh banner

supa shoota-fires 24"

special rules
feel no pain, exhaust fumes, mega jaw, animal instinct

exhaust fumes-his kustom armour belches dangerous gas out as he clanks across the field place the falmer template touching bilegut, then roll the scatter dice, if a hit is scored then choose which was it faces, any model under and bile gut suffer a strength D3+1 ap- hit
mega jaw- barking out orders, the orks operate better out of fear, any squad bilegut is in may re roll failed morale tests
animal instict- bilegut becomes so blood frenzied in close combat his body may continue fighting after dead, if bilegut is slain he may still make his attacks in that assault phase, and removed at the end

 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

I like him! Honestly, he is very over priced. He has less attacks than a normal Warboss, any reason? When does Exhaust come into play? During the movement phase? Shooting? Does it work in close combat?

I'd drop Mega Jaw and give him Fearless (which automatically confers onto his squad now), make custom armor give him the 12" move on 5-6, add Hammer of Wraith onto his charge (not his squad's) to show his Kustom armor boosting him into melee), add on an attack, and add on a wound.

155-165 as is, 185-190 with changes.
Spoiler:

Warboss = 60
Mega Armor = 40 points
Kustom A = 0 points (I feel like it's drawbacks are higher than it's benefits!)
+1 T = 15 points
Attack Squig = 0 (to offset the -1 A in profile)
24" Shoota = 5 points
Feel No Pain = 10-15 points
Exhaust = 5 points
Mega Jaw = 10 points
Animal Instinct = 10-15 points

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Liche Priest Hierophant






The Supa Shoota is confusing- is it a Supa Shoota in the terms of a Dakkajet's Supa Shoota? Or is it just an extended-range Twin-linked Shoota, like Mega Armour comes with?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
 
Forum Index » 40K Proposed Rules
Go to: