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Made in us
Consigned to the Grim Darkness





USA

My greatsword can kill or nearly kill most enemies by using a single attack skill. Despite being higher level and higher quality, my rifle cannot do that.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Liche Priest Hierophant






Essentially, it's hack&/Slash, almost Dynasty Warriors-esque combat (except hotkey/cooldown based, instead of combo based) where you'll want to stay mobile. Use Dodge for any hits you can, not just big swings. Move while attacking, or just move out of the way of attacks- movement doesn't interrupt attack animations, and as far as I know, there's no lock-on attacks either- just ground targetted or arc based from the character.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Battlefield Professional





St.Joseph MO

It seems base health is different between classes. If what im looking at is correct.. Guardian has the lowest base health with 2 others..



As for moving and attacking.. There are a good amount melee attacks that Root yourself in place.

-Warmahordes-
Mercenaries


Menoth 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Warrior and guardian have the highest base vitality followed by the engy/mesmer/ranger and then theif/necromancer/elementalist have the lowest. Source
   
Made in us
Consigned to the Grim Darkness





USA

Warrior and Guardian also have the highest natural (IE without using skills or other buffs) armor value, which reduces damage per hit IIRC.

Also, part of the reason I chose greatsword is because one of the five moves roots you. It's actually ridiculously mobile for its power.

This message was edited 1 time. Last update was at 2012/09/04 16:35:56


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Battlefield Professional





St.Joseph MO

Ty for the link Corpse


You playing a Warrior Melissia ?

-Warmahordes-
Mercenaries


Menoth 
   
Made in us
Consigned to the Grim Darkness





USA

Sylvari warrior, rifle/greatsword, armorsmith/huntsman.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

To register your retail codes go here and click "yes I have an existing gw2 account".
   
Made in us
Myrmidon Officer





NC

 Corpsesarefun wrote:
Warrior and guardian have the highest base vitality followed by the engy/mesmer/ranger and then theif/necromancer/elementalist have the lowest. Source
I have no idea who edited that, but that list is wrong.
This is the correct list:
http://wiki.guildwars2.com/index.php?title=Health&oldid=324997

Most: Warrior, Necromancer
Medium: Engineer, Ranger, Mesmer
Least: Guardian, Elementalist, Thief

Also, everyone has the same vitality regardess of class.
It's the base health that changes.

Health = Base Health (from your class) + Vitality * 10

EDIT: I reverted the edit; it was done by someone with no prior edits and no evidence to back up their edit.

Note that the armor you wear is based around mitigation of damage. Warriors and Guardians have the most damage prevention. Base health is how much damage you can take before dying, Warriors and Necromancers have the most.
All classes also have the SAME vitality.

This message was edited 2 times. Last update was at 2012/09/04 20:39:22


 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Yeah. The Necro is supposed to be able to get the highest health pool in the game depending on traits and gear.

   
Made in au
Frenzied Juggernaut





Australia

Yeah if melee can catch you they hit pretty hard.

Finally got my fiery greatsword Elite skill, tis pretty awesome, does alot of dmg.


Does anyone here wvw much? So far my experience of it on Desolation is there is a a zerg running amok killing stuff and people whining in chat about people not going where they want them to.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in au
Frenzied Berserker Terminator






i do, its a great way to level.

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
Made in my
Screaming Shining Spear






I WvW occasionally. I relocated to Whiteside Ridge for less queuing times, but that does mean that we get zerged when matched with a larger world.

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

My new PSU also exploded, I'm unlikely to be on for about a week while I sort this.

 Absolutionis wrote:
 Corpsesarefun wrote:
Warrior and guardian have the highest base vitality followed by the engy/mesmer/ranger and then theif/necromancer/elementalist have the lowest. Source
I have no idea who edited that, but that list is wrong.
This is the correct list:
http://wiki.guildwars2.com/index.php?title=Health&oldid=324997

Most: Warrior, Necromancer
Medium: Engineer, Ranger, Mesmer
Least: Guardian, Elementalist, Thief

Also, everyone has the same vitality regardess of class.
It's the base health that changes.

Health = Base Health (from your class) + Vitality * 10

EDIT: I reverted the edit; it was done by someone with no prior edits and no evidence to back up their edit.

Note that the armor you wear is based around mitigation of damage. Warriors and Guardians have the most damage prevention. Base health is how much damage you can take before dying, Warriors and Necromancers have the most.
All classes also have the SAME vitality.


My apologies, I did think what you said was correct but I doubted myself when the wiki disagreed. Abso is normally right
   
Made in us
Battlefield Professional





St.Joseph MO

Kinda odd then that Guardian is at the lowest end.

-Warmahordes-
Mercenaries


Menoth 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

The guardian also has heavy armour and a natural health regeneration buff, they are great at mitigating conditions rather than spike damage. Guardians are in for the long fight whereas warriors are great at handling the short but intense ones.
   
Made in us
Consigned to the Grim Darkness





USA

And necromancers are good at handling both, with lots of ways of transferring conditions.

This message was edited 1 time. Last update was at 2012/09/05 15:52:29


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Battlefield Professional





St.Joseph MO

My guardian is still at 18..

Trying to find a class that fits what i want is always a pain

-Warmahordes-
Mercenaries


Menoth 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 Melissia wrote:
And necromancers are good at handling both, with lots of ways of transferring conditions.


Although you have to be kind of careful as a Necro. They can handle a lot, but it only takes a little bit extra to push them over the ledge. Once you begin to struggle to keep up, everything turns to gak.

This message was edited 1 time. Last update was at 2012/09/05 17:53:59


 
   
Made in us
Consigned to the Grim Darkness





USA

GW2 is down. apparently.


 Fafnir wrote:
 Melissia wrote:
And necromancers are good at handling both, with lots of ways of transferring conditions.


Although you have to be kind of careful as a Necro. They can handle a lot, but it only takes a little bit extra to push them over the ledge. Once you begin to struggle to keep up, everything turns to gak.
Yes, Necro does take more skill than it previously did. Still, when done right, you can be a master of condition control, which will help everyone nearby survive, not just yourself.


Also, what's the highest you guys have stacked a condition? I managed to get bleeding up to 25 or so on a champion in a skill test, it was hilarious (rifle warrior, with 90+% crit chance and a trait that causes bleeding on 33% of critical hits-- and I just kept blasting away at it with my primary attack that deals bleeding one every hit).

This message was edited 3 times. Last update was at 2012/09/05 20:29:42


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 Melissia wrote:
GW2 is down. apparently.


 Fafnir wrote:
 Melissia wrote:
And necromancers are good at handling both, with lots of ways of transferring conditions.


Although you have to be kind of careful as a Necro. They can handle a lot, but it only takes a little bit extra to push them over the ledge. Once you begin to struggle to keep up, everything turns to gak.
Yes, Necro does take more skill than it previously did. Still, when done right, you can be a master of condition control, which will help everyone nearby survive, not just yourself.

Also, what's the highest you guys have stacked a condition? I managed to get bleeding up to 25 or so on a champion in a skill test, it was hilarious (rifle warrior, with 90+% crit chance and a trait that causes bleeding on 33% of critical hits-- and I just kept blasting away at it with my primary attack that deals bleeding one every hit).


Conditionmancer's cool and all, but I've been having quite a bit of fun rocking dagger/warhorn. Tanking with a necro? Yes.

And I believe 25 is the highest you can stack any condition.
   
Made in us
Consigned to the Grim Darkness





USA

If I had the increased bleed duration trait I could probably have gotten that bleed up to max much faster. If the +40 precision per unused signet ends up not scaling with level (And it doesn't appear to be), I'm going to replace it with the bleed duration.

This message was edited 1 time. Last update was at 2012/09/05 23:00:00


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

My only real complaints about the Necro so far is that the traits suck, and that I'd like to see better/more thematic blood magic. Weapon skills and utility skills are great, and the class is overall fairly versatile. We suck at spike damage, but that's intentional, and considering how good we are at attrition, completely fine.

It's just that the damn trait tree is a mess, and that I want some really dirty blood magic. Blood is Power is okay, but I want more spells where I'm sacrificing health in order to do some dirty stuff.
   
Made in au
Frenzied Juggernaut





Australia

I think 25 is probably the highest Iv got bleeding to, its pretty easy to stack up bleeding using earth magic and a sceptre/dagger.


I prefer burning over bleeding now though, seems to do more dmg.

This message was edited 1 time. Last update was at 2012/09/05 23:45:30


Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Consigned to the Grim Darkness





USA

As an aside, I've been looking at the release traits, and I'm thinking...

Warrior, Rifle/Greatsword (rifle focus)
Spoiler:
Master Strength
-- Reckless Dodge
-- Berserker's Power
-- Building Momentum
-- Slashing Power
Grandmaster Arms
-- Precise Strikes
-- Deep Cuts
-- Critical Burst
-- Crack Shot
-- Attack of Opportunity
-- Last Chance
Master Defense
-- Thick Skin
-- Embrace the Pain
-- Adrenal Health
-- Last Stand

The build really focuses on the rifle's primary attack (Bleeding Shot), and not using her burst skill. Adrenal Health, Embrace the Pain, and Healing Signet, combined with a high Defense rating (which increases healing power), should cause her to regenerate pretty fast, ideally, while Berserker's Power, Precise Strikes, Deep Cuts, Crack Shot, and Last Chance will ensure my rifle's primary attack kicks tons of ass. The secondary weapon, Greatsword, is also boosted, with more damage and gaining many of the same bonuses that rifle does (although in a less efficient way).


Necromancer, DD/Staff
Spoiler:

Master Spite
-- Parasitic Bond
-- Signet Mastery
-- Death Into Life
-- Spiteful Marks
Master Blood Magic
-- Full of Life
-- Dagger Mastery
-- Vampiric
-- Quickening Thirst
Grandmaster Soul Reaping
-- Gluttony
-- Unyielding Blast
-- Last Gasp
-- Soul Marks
-- Strength of Undeath
-- Near to Death

It's balanced between staffs and daggers-- daggers will be fast, quick-activating weapons which steal health very quickly and efficiently, while the staff will be a tactical land mine layer that gathers a large amount of life force quickly, allowing me to amke use of a slightly more powerful and more frequent death shroud.

This message was edited 5 times. Last update was at 2012/09/06 00:40:15


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Frenzied Juggernaut





Australia

Anyone else feel karma items are way over costed? I can craft better stuff for cheaper.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in us
Battlefield Professional





St.Joseph MO

I was told Save Karma for level 80.

-Warmahordes-
Mercenaries


Menoth 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Unless you're a cook (in which case many items are exclusive to karma vendors) it's probably best to save karma for higher levels. There are exceptions though, if you see something really cool then buying it probably won't make much difference.

I'm currently using my brothers laptop, trying to decide on name for my norn as I'm really craving GW2 I think I'll go with Erland Keirson.

This message was edited 1 time. Last update was at 2012/09/06 15:29:54


 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

I wanted to make a Char Thief and name him Tyberius Twinkletoes, but fortunately I decided better of it

   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

I made a Charr Mesmer named Kommissar Kitty.

Abso, you hit 80 yet?

Interesting Ele Dagger/Dagger build, I think mel would appreciate it.


This message was edited 2 times. Last update was at 2012/09/07 09:48:25


 
   
 
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