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I have three more to do, but they're all in the chemical tank at present getting their paint removed with my last big batch of sisters. My other conversion is in there as well. I have a banner pole sister but her banner or simularcrum imperialis is missing so I'm going to cut some sprue down as a cross bar and attach it. Then I'm going to hang a red cloth banner with a rough and slightly burnt fringe from it.
Other technical "conversions" I have running around are a couple bolter and special weapons sisters running around with SM backpacks, two of which have a large fleur de lis attached. My sisters were short a couple packs so SM packs with the fluff explanation that they were granted by someone or another to a squad of veteran sisters who performed extremely well in combat, do the seven packs are now passed down to the toughest veterans in the standard ranks of sisters. The girls with the Fleur de Lis are my simulacra imperialis counts as so I actually have a way to mark those without buying some sisters from GW.
This message was edited 1 time. Last update was at 2012/08/19 17:20:44
I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long
Well that's just amazing. I didn't think they would look that good. Once I finish painting up what I need for a tourney I'm going to try and get a set of those wings done for mine.
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Shame the cost of replacing all my Seraphim's backpacks deters me.
Maybe when Santa gives me a stack of sanguinary guard boxes for Christmas.
Yeah... this conversion wasn't cheap that's for sure. I think Spikey Bits as listed above does the bits on sale for $15 for five when I nabbed them, and they're normally $18 for five.
pretre wrote: Just went 1 loss (to SoB) 2 wins (BA and SW). Guy I lost to won best general. More later.
I don't know why but I find it incredibly amusing that you played/lost to another SoB player, there's seems to be so few of us at tournaments that it feels a little unfair to me when they get paired off.
Yeah, I did a double-take when I read that. 1-2 for the Sisters! Woot!
Sorry to be off topic here but, KalishnikovMarine, what chems do you use for your paint removal? Exceptional work by the way, very inspiring to a mediocre painter like myself.
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I did a seraph conversion using the same wings but attached them to the original jumpack. I painted one for a one hour paint competition, using the how to from the sanquinor's wings from the master class book. And before you ask, I've only been painting for about a year. Yes, it was a little difficult to paint after they were attached. I will edit this with a pic soon. One from a work in progress, and a complete.
Cpt Horatius wrote: Sorry to be off topic here but, KalishnikovMarine, what chems do you use for your paint removal? Exceptional work by the way, very inspiring to a mediocre painter like myself.
I use simple green. and I'm really not that good. Just ask any one around here.
Edit: Simple green, a stiff brush and a heavy gauge sewing needle for the tight corners. I hear dental picks are brilliant for that sort of thing though, so perhaps ask your local dentist if he'll cut you a deal on a pick he can't use on people any more.
This message was edited 1 time. Last update was at 2012/08/23 14:46:17
I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long
Fast Attack:
Seraphim Squad, 9 Seraphim (2 x Twin Hand Flamers), Seraphim Superior 195
Seraphim Squad, 9 Seraphim (2 x Twin Hand Flamers), Seraphim Superior 195
Seraphim Squad, 9 Seraphim (2 x Twin Hand Flamers), Seraphim Superior 195
Heavy Support:
Retributor Squad, 9 Retributors (4 x Heavy Bolters), Retributor Superior (Bolter/BP) 145
Retributor Squad, 9 Retributors (4 x Heavy Bolters), Retributor Superior (Bolter/BP) 145
Retributor Squad, 9 Retributors (4 x Heavy Bolters), Retributor Superior (Bolter/BP) 145
Kyrinov hangs back in a Ret squad with the other two Rets and both BSS in his bubble. Repentia go forward and try to wreck things. St. Celestine hangs with a squad of Seraphim and all three either start on the board and move up or DS or whatever. Lack of Melta hurts. Unless I'm mistaken, this list can't even hurt AV 14. If done right however, the whole army sans 2 Seraphim squads is Fearless.
Thoughts?
Edit: AV 14 Fail.
This message was edited 1 time. Last update was at 2012/08/24 00:21:56
There is a fine line between genius and insanity and I colored it in with crayon.
I think it's completely nuts... but in a good way.
Technically the Repentia can take down AV14. So you can handle it, just not at range. I'd think that your biggest liability is the two Troops at 2K pts. You might have a hard time keeping them alive, since given the lack of mobility your army has, your opponent gets at least 2 turns to pick and choose whatever it is that they want to kill.
I'd pay money to see a battle report of this, if only to see 111 Battle Sisters on the table.
The Retributor Squads put down so many rounds that they can theoretically glance AV14 if Divine Guidance goes off.
That said, I don't like that list at all. I don't think Repentia are worth it with a 6++/FNP at t3. 2 t3 troop squads won't last long even with a 3+ save if your opponent decides to target them.
Automatically Appended Next Post:
Amerikon wrote: I think it's completely nuts... but in a good way.
Technically the Repentia can take down AV14. So you can handle it, just not at range. I'd think that your biggest liability is the two Troops at 2K pts. You might have a hard time keeping them alive, since given the lack of mobility your army has, your opponent gets at least 2 turns to pick and choose whatever it is that they want to kill.
I'd pay money to see a battle report of this, if only to see 111 Battle Sisters on the table.
I fielded 3x5 Celestians 6x10 BSs 3x5 Dominions at times prior to the WD 'dex. Having lots of Sisters on the table isn't anything special. People tend to overrate their save, Sisters are easily wounded and have to make an exceptional amount of saves to stay alive.
This message was edited 1 time. Last update was at 2012/08/24 00:13:10
Amerikon wrote:I think it's completely nuts... but in a good way.
Technically the Repentia can take down AV14. So you can handle it, just not at range. I'd think that your biggest liability is the two Troops at 2K pts. You might have a hard time keeping them alive, since given the lack of mobility your army has, your opponent gets at least 2 turns to pick and choose whatever it is that they want to kill.
I'd pay money to see a battle report of this, if only to see 111 Battle Sisters on the table.
The Retributor Squads put down so many rounds that they can theoretically glance AV14 if Divine Guidance goes off.
That said, I don't like that list at all. I don't think Repentia are worth it with a 6++/FNP at t3. 2 t3 troop squads won't last long even with a 3+ save if your opponent decides to target them.Automatically Appended Next Post:
Amerikon wrote: I think it's completely nuts... but in a good way.
Technically the Repentia can take down AV14. So you can handle it, just not at range. I'd think that your biggest liability is the two Troops at 2K pts. You might have a hard time keeping them alive, since given the lack of mobility your army has, your opponent gets at least 2 turns to pick and choose whatever it is that they want to kill.
I'd pay money to see a battle report of this, if only to see 111 Battle Sisters on the table.
I fielded 3x5 Celestians 6x10 BSs 3x5 Dominions at times prior to the WD 'dex. Having lots of Sisters on the table isn't anything special. People tend to overrate their save, Sisters are easily wounded and have to make an exceptional amount of saves to stay alive.
I did 147 SoB with the old C:WH for 'Ard Boyz in '11. It was actually good and that many PA bodies DID create issues for my opponents. Yeah my lack of Troops does hurt as well, but with three full squads of Seraphim and Repentia coming at you, and with 3 squads of Rets flinging shots downrange, who's going to care about my two measly BSS? Notwithstanding that thanks to Fearlessness, they would have to be killed to a (wo)man to wipe them out.
This message was edited 1 time. Last update was at 2012/08/24 00:32:17
There is a fine line between genius and insanity and I colored it in with crayon.
That said, I don't like that list at all. I don't think Repentia are worth it with a 6++/FNP at t3. 2 t3 troop squads won't last long even with a 3+ save if your opponent decides to target them.
It depends on the list you are up against, but escorting the Repentia up behind the seraphim makes them a lot more survivable - and the one-two punch of Seraphim and Reps hitting your lines is always nasty. I use one squad of Sera's in a V with my reps following up behind, and it works pretty well. Flyers and ordinance would be dangerous, mind.
pretre wrote: Just went 1 loss (to SoB) 2 wins (BA and SW). Guy I lost to won best general. More later.
How much later do we have to wait for this?!?
Monday probably. I had to travel for work.
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Mission 1 - Crusade (4 Obj) - Dawn of War
Up against my Nemesis, who is also playing SoB. His list (approx):
Coteaz with 2 Monkeys and henchmen
Celestine
3 BSS, 2 with Rhinos with Melta/MM/Combi-Plas Seraphim x10 with Hand Flamers
Dreadknight with Sword, Teleporter and Incinerator
Exorcist x2
Rets w/HB Bastion with Icarus
Coteaz goes on top of the bastion and Rets inside. I lose my Dom's rides early since he doesn't want me to pop the Bastion.
Both our Celestines pop up and down, but mine manages to kill more scoring units. My Exorcists grind down vehicles, whereas his are pretty lackluster. At the end, I lose 4-5, he had first blood and linebreaker with one obj, I had linebreaker with one. Close game and reminded me that I need be better about my Celestine deployment. I also disembarked a sister squad to shoot at the DK and that was just silly. Triple flamer doms are nasty nasty nasty.
I was a little too conservative with Uriah and should have used him to jump the DK instead of the Seraphim. Live and learn. The Conclave ended up ending him anyways later. Learning how to play them different now. I think I will keep fielding them as a counter charge behind the aegis for a while. They give a nice area of denial in your deployment zone and people tend to either focus fire on them or leave them alone. Either way, it is win win.
Game 2 - vs BA - Big Guns - Hammer and Anvil
Drop BA Libby
2 Dev Squads with MLs Stormraven
3 or 4 Assault Squads
Vanguard Vets
Honor Guard or something like that
Yeah, this was not the game for my opponent. He deploys a bunch of stuff in reserve and has his Devs and a couple assault squads on the board. He has his Lib with the Devs. No night fight. I warn him about Dominion scout.
I get first blood (assault squad) and wipe out all but 3 models from the devs. Uriah snipes his Lib and puts a wound on him with the Quad. Then on his turn, he perils the other wound off. Yikes.
After that, it was just clean up. He drops in most everything on 2 and I just move in and wipe things out. Drop BA have a tough time vs sisters, in my experience and this was no different. He probably should have started more on the board but I think he wanted to get the drops to get across the board. I ended up pretty high for VP here 10+ to 5 or something like that.
Game 3 vs SW - Scouring - Vanguard
PF Lord on TWC/SS/Runic, etc
1 TWC with Shield/PF 3 x LF with ML with Razors (Las/Plas)
2 foot GH (5)
1 Big Rhino GH Rune Priest with Div
2 Lone Wolves
Yep. This was an uphill battle for him, since I got 4,3,2 in my deployment zone in a nice tight triangle.
Long story short, TW Lord and Buddy got into a 2 turn fight with the DCA. DCA won. He charged me, I won first round, he fell back and I charged him next turn. He killed Jacobus. Highlight: I made about 12 3++ saves in 2 turns. He couldn't kill crusaders to save his life, literally.
Celestine and Seraphim were champs. They flew right up the board, ate some LW charges and just kept hit and running. Accounted for the 2 GH squads on his back objectives and a bunch of other things.
I outflanked my Doms to prevent easy kills for him and to get late objectives. One died on his objective but the Immo sat there all game 3" away (more on this later).
The other came in on my side and secured one of my objectives. His RP with big GH managed to get to my zone (using the 4++ div on his rhino) and got my 4 objective (I forgot to disembark the BSS squad 'guarding it' and just drove their rhino to keep him away. Dumb. Still thinking 5th. So he was on the other side of the rhino, but just managed 3".)
The 'more later' bit was that he didn't think Dedicated Transports counted for Scoring in Scouring. Judge sided with me. I had a dom in Immo on my 2, BSS on my 3, he had a 4, and my other Immo on his 2. He popped Celestine on the last turn, so we both had Warlord. He had linebreaker (I did too, but with my disputed immo). First blood was his (I think). He killed 1 FA (Seraphim) and I got his TWC. So he thought he had won based on objectives, but my two Immos put me way ahead.
So overall, it was a great time and I learned a lot more. DCA are still great as a counter charge and are good for manning the gun. If I stay 'pure' sisters, they will stay in.
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pretre wrote: The 'more later' bit was that he didn't think Dedicated Transports counted for Scoring in Scouring. Judge sided with me.
Hard to argue against this one since they explicitly mention vehicles. Did he end up ignoring that Immolator because of this (was there a chance that he could have won by taking care of it, if it thought it was actually scoring)? Either way, great job! Although it's a shame that "pure" Sisters lost to that hybrid abomination. (he says as he checks eBay for Coteaz and a Dreadknight...)
Yeah, he ignored the Immolator and focused on Celestine. If he would have taken out that one, we would have tied, I believe. One point for the Transport, and 2 less for me. Of course, if I had remembered to disembark my BSS, it would have swung back to me by 4, since I would have contested the 4 point objective. Forgot that I couldn't deny with a unit in a vehicle.
Yeah, Coteaz is a great match for SOB. He used a Hereticus inquisitor with some servitors for monkeys and it was good. The three twin-linked lascannons were nasty (divination). And without my MMs, I had little hope of toppling the bastion.
Automatically Appended Next Post: Oh and his contention was that DT didn't count as the force org slot they came from. We did find the section that said they explicitly do, however.
I ended up not counting the 2 from his objective as a gimme to him, which actually dropped me out of contention for best overall. lol
Automatically Appended Next Post: I also got in a game on Thursday against a hybrid ork list. It was a lot of fun, we did Dawn of War - Purge the Alien. Based on time, he conceded on turn 3. I rolled crazy cover saves throughout the game, although my armor saves sucked. (I charged a 30 man boy squad that was pretty spread out and had to move through terrain with my Conclave. He did 8 wounds on my conclave. 5 dead (including the first two crusaders who rolled 1, 1 and then failed their FNP). UGH.
This message was edited 2 times. Last update was at 2012/08/27 19:36:52
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So I have decided to take an assault based Sisters list to Nova...
HQ Uriah
Battle Concave 4 DCA 4 Crusaders power ax(3) Power Maul (1)
Rhino
(3) BSS storm bolter MM Vet Sister Storm bolter
Rhino Storm Bolter(x2) HK DB SL
Searphim hand flamers (1) Inferno Pistols (1)
Ret 4 HB Vet Ret Stormbolter
Ageis Defense Line /W Quad gun
6 PEs
(2) 9 man Repentia Squads
Is it competitive I doubt it but I have done a lot of painting this year and my goal is to just do better than I did last year. This is a sit and wait army using cover saves for the first couple Rnds and cleaning off anything that I can turns 3 4 5 PEs, Repentia will probably go into reserves. The Main fire base is going to be around the Rets and the Aegis Line with vehicles sitting behind the line also to get cover saves. I have run it 1 time so weather or not its any good who knows.
Problem mission will be the Hammer and Anvil but all and all I'm not going to sweat it I'm going to win as many as I can.
For the conclave, why not a mix of Axe/Maul, Axe/Sword and Maul/Sword?
Also, my standard admonition against doubling the price of a vehicle.
Have you found IP good on the Seraphim? The Hand Flamers are just awesome right now.
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pretre wrote: For the conclave, why not a mix of Axe/Maul, Axe/Sword and Maul/Sword?
Indeed. Enjoy it while it lasts and really get the most use out of it. Especially for an event like NOVA.
pretre wrote: Also, my standard admonition against doubling the price of a vehicle.
This too still confounds me. Do you really get that much use out of your expensive Rhinos that justify the cost? I'm honestly not trying to say do not play that way, but I still would love to here your reasoning on this.
pretre wrote: Have you found IP good on the Seraphim? The Hand Flamers are just awesome right now.
I used Inferno Pistols almost exclusively in C:WH and in 5th until 6th dropped. Since then, I've been messing around with the Twin Hand Flamers and they have been nothing but stellar. Not that the Inferno Pistols are bad, but with Doms being able to get Melta just about anywhere and the longer reach we have now with 6th with our MM in other squads, I haven't had much of a need for DSing Melta. If you are going to take them, I would highly recommend two of the same type of weapon as opposed to one of each.
There is a fine line between genius and insanity and I colored it in with crayon.
Plus if you har Celestine you get 5 flamers for over watch.
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