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![[Post New]](/s/i/i.gif) 2013/06/20 16:08:17
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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Ovion wrote:Ok, so rewriting that:
I intend to try one (or both) of these lists out - A Repentia Heavy list.
Saint Celestine 115
1x5 Seraphim w/ 1 Pair of Hand Flamers, Superior w/ Eviscerator 125
3x9 Repentia 474
2x10 BSS w/ Heavy Bolter 260
3x2 Penitent Engine 510
1484
Saint Celestine 115
1x5 Seraphim w/ 1 Pair of Hand Flamers, Superior w/ Eviscerator 125
3x9 Repentia 474
4x10 BSS w/ Heavy Bolter 520
3x3 Penitent Engine 765
1999
I was actually toying around with something similar. I would be curious to see how this list panned out in actual game play. As much as I would like it to work, I think it would struggle.
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![[Post New]](/s/i/i.gif) 2013/06/20 18:49:18
Subject: Re:Sisters of Battle
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Cosmic Joe
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If Repentia were cheaper I'd love to take them, but they're way too expensive for how fragile they are.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/06/20 19:20:49
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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Well as soon as I can get a game or three in vassal with them, I'll let you know how it goes.
Maybe even try my hand at a battle report!
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![[Post New]](/s/i/i.gif) 2013/06/20 22:55:53
Subject: Sisters of Battle
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Confessor Of Sins
WA, USA
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What allies have people tried with SoB? Obviously IG offers the only BB option, but has anyone had any luck or success with other armies?
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/06/20 23:10:36
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Ill be honest, Ig are SUCH a perfect choice for Sistrs that I really HAVENT tried other allies. That is great question actually.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/06/20 23:36:19
Subject: Sisters of Battle
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Confessor Of Sins
WA, USA
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Jancoran wrote:Ill be honest, Ig are SUCH a perfect choice for Sistrs that I really HAVENT tried other allies. That is great question actually.
I've been giving consideration to some flavor of Dark Angels, probably Ravenwing to provide mobility, AP2 and outflanking units to support Dominions.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/06/20 23:49:29
Subject: Re:Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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Well, Sisters can Ally with the following (including Forgeworld lists):
Battle Brothers:
Armoured Battle Group
Death Korps Armoured Battle Group
Death Korps Siege Regiment
Elysian Drop Troops
Imperial Guard
Allies of Convenience:
Blood Angels
Dark Angels
Grey Knights
Space Marines
Space Marine Siege Assault Force
Space Wolves
Black Templars
Dark Eldar
Eldar
Eldar Corsairs
Necrons
Tau Empire
Personally - I'll be starting my Sisters as an allied force to my Dark Eldar, not entirely sure what it'll bring other than 'hey look - cool slaves' though.
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![[Post New]](/s/i/i.gif) 2013/06/21 00:22:48
Subject: Sisters of Battle
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Calm Celestian
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I use GK just so I can take inquisitorial henchmen
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2013/06/21 00:45:59
Subject: Sisters of Battle
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Imperial Agent Provocateur
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pretre wrote:Tiarna Fuilteach wrote:They wouldn't be a starting army I've been playing daemonhunters since 3rd, this was for my possible second army
Well, since you were a DH player for so long, we know you are already a masochist. Feel free to jump right in then! 
BAHAHAHA AAAAAAMEN!!! Automatically Appended Next Post: If the Penitent Engines were Elites, I'd definitely run them more, but if the choice of them or Exorcists, the choice doesn't become that hard
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This message was edited 1 time. Last update was at 2013/06/21 00:50:22
"It is not the Horrors of war that disturb me, but the Unseen horrors of peace."
http://desertokami.deviantart.com
2500 pt
 1850 pt
1000 pt
750 pt
1000 pt
1000 pt |
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![[Post New]](/s/i/i.gif) 2013/06/21 10:50:27
Subject: Sisters of Battle
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Badass "Sister Sin"
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There was speculation based on the order of the entries in the first WD that they were but alas...
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![[Post New]](/s/i/i.gif) 2013/06/21 11:56:21
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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I have been tinkering with a few allies, mainly IG (duh) and GK for fluff reasons.
With IG, I usually take a Penal Legion squad as one of my troops. I put them right on the edge of the deployment zone and stick St. Celestine with them. This is simply to take advantage of their scout move. (Note, I usually run triple dominions and no seraphim. I have the seraphim models, but they need to be painted and put on bases first. That is the only reason I do not use them). Depending on the points level, I may also add an infantry platoon, but usually not.
I had originally taken IG to gain access to LRBT, but I have found their low BS skill to be infuriating. Anymore, I lean towards 2 basilisks or other heavy artillery and park them in the back with my exorcists and one or two battle sister squads.
As for my HQ, I take the primaris psyker, a 10 strong psychic battle squad, and a chimera. There is all sorts of tomfoolery you can do with Dominate / Terrify / Psychic Shriek combined with Weaken Resolve.
With GK, I lean towards the Inquisitor route instead of terminators and paladins. I play a lot of DA and I love having the servo skulls on the board to deny scout movement to those bikes.
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This message was edited 2 times. Last update was at 2013/06/21 12:02:01
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![[Post New]](/s/i/i.gif) 2013/06/21 12:12:18
Subject: Sisters of Battle
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Badass "Sister Sin"
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Just keep in mind Celestine can't assault unless you go second.
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![[Post New]](/s/i/i.gif) 2013/06/21 12:31:05
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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pretre wrote:Just keep in mind Celestine can't assault unless you go second.
I know. But it is still useful for getting her in close to at least use her flamer.
I never said it was the best strategy, but it does come in handy from time to time. Plus, it helps here keep up with the Dominion squads that are usually scouting as well.
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![[Post New]](/s/i/i.gif) 2013/06/21 17:57:16
Subject: Re:Sisters of Battle
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Pious Palatine
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So, had my first game of 6th with my Sisters of Battle last night. A good game but was quite surprised to pull a win out of the bag. It wss 1500pts, purge the alien, hammer and anvil set up agaibstvSM who went first.
I was running:
St Celestine
Battle Sister Squad - melta,melta, combi melta. DT: Rhino
Battle Sister Squad - flamer, flamer, combi flamer. DT: Rhino
Battle Sister Squad - flamer, flamer, combi flamer. DT: Immolator with HB (DT and unit deployed separately)
Seraphim Squad (10) - 2x dual flamer
Seraphim Squad (10)- 2x dual flamer
Exorcist
Exorcist
Retributors (10) - 4x heavy bolters
When i wrote my list I was pretty impressed by how much you can fit into a 1500 pt list,; 61 bodies and a handful of vecicles seemed like quite alot for an opponent to deal with. Then we started the game and i remembered how fragile T3 is. From this game I fear I'll really struggle against the newer codexes with lots of access to ap3 or better weaponry...
It almost goes without saying the the Rets and Exorcists carried me throughout the game, the BSS achieved very little on their own but keeping units together and having them support each other will really help I reckon.r I think there's a decent roll for using rhinos as line of sight blocks to mitigate the damage on the girls.
H
I made the mistake of DSing my Seraphim squads, one arrving T3 and Celestine and her Squad arriving T4; s they were a bit late to the party and did very little (although I can see their act of faith has alot of potential to be great when it comes off as planned). How does everyone else tend to run them? I'm thinking creeping them behind the rhinos and jumping over to land a good round of shooting is probably a be a better bet than DSing them into the thick of it and risking the scatter (I'm obviosly too used to playing BA and find scatterung more than D6 unacceptable).
Overall I enjoyed playing them again and am excited about getting them on the table again soon.
D
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![[Post New]](/s/i/i.gif) 2013/06/21 18:34:03
Subject: Sisters of Battle
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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curran12 wrote: Jancoran wrote:Ill be honest, Ig are SUCH a perfect choice for Sistrs that I really HAVENT tried other allies. That is great question actually.
I've been giving consideration to some flavor of Dark Angels, probably Ravenwing to provide mobility, AP2 and outflanking units to support Dominions.
Anyone who knows me, knows i dig tyhe outflank. A bike unit to protect the Dominion from imminent charge? EXCELLENT! Hmm... May have to think about that idea...
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/06/22 09:10:06
Subject: Sisters of Battle
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Hallowed Canoness
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I support that idea, I play DA successors, and giving my girls some back up in the form of bikers and some termies isn't a terrible idea.
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I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long
SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2013/06/23 05:16:42
Subject: Sisters of Battle
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Plummeting Black Templar Thunderhawk Pilot
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Whenever I use Pentinent engines or Repentia I run them both together, 3 PE and 1 full squad of Repentia. Had a blast with them one game, they won me the match, another game.....they died turn early and easily.
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2013/06/23 08:27:54
Subject: Sisters of Battle
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Sister Vastly Superior
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Two questions I want to throw out there.
Never though about using Allies but after putting money towards the recent Raging heroes kickstater I figured these would be perfect for some IG allies. Now I have no idea about how IG works so what would be the goto units for some allies for SoB.
Also I recently though about upgrading my Aegis w/Quadgun to a Bastion w/Quadgun. It's only 25 points more and I don't lose much functionality of the Aegis but I do gain a much better firing position. Anyone had experience with Bastion and how well it works with Sisters?
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2013/06/23 09:06:24
Subject: Sisters of Battle
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Regular Dakkanaut
Bellevue, WA
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Green is Best! wrote: Ovion wrote:Ok, so rewriting that:
I intend to try one (or both) of these lists out - A Repentia Heavy list.
Saint Celestine 115
1x5 Seraphim w/ 1 Pair of Hand Flamers, Superior w/ Eviscerator 125
3x9 Repentia 474
2x10 BSS w/ Heavy Bolter 260
3x2 Penitent Engine 510
1484
Saint Celestine 115
1x5 Seraphim w/ 1 Pair of Hand Flamers, Superior w/ Eviscerator 125
3x9 Repentia 474
4x10 BSS w/ Heavy Bolter 520
3x3 Penitent Engine 765
1999
I was actually toying around with something similar. I would be curious to see how this list panned out in actual game play. As much as I would like it to work, I think it would struggle.
I play a Repentia/Penitent Engine heavy list - it has it's up and downs  I wouldn't dream of taking it to a tourney in this edition - flyers eat it up, and there's just too much Anti-infantry fire these days. I'm just flat afraid of meeting the new Tau, really. I foresee nothing good coming of it.
Here are my comments on this kind of list:
-If you are advancing Repentia up the field, you need to hide them behind something. I run two up behind a Seraphim unit led by Celestine, and a third either runs behind an Immolator or stays back to smash deep strikers and flankers. if you keep their screen alive long enough to reach an enemy, they will delete the first unit you hit... overwatch, striking last and all the rest be damned. But hit the right one, because overwatch and 5+ FnP now means you cannot expect enough to survive for an effective second assault, much less the three assaults I used to get out of the girls. If their screen falls, they die. Best bet is to run them into the nearest cover and sulk around hoping an enemy advance get's close enough for them to pounce. Fleet can be really awesome on these ladies.
-Penitent Engines can fall fast if you are not scaring the enemy with other things. I run Rets and an Exorcist instead of 2 more units of PE, because I find their ability to kill the biggest threat to the one squad is more useful than having two more squads who die to said threat. On the other hand, with the drop in AT out there, I am considering bringing more PE back... shuffling the glanced one's to the back of the squadron can help them stay alive - oddly, I find them more survivable than last edition, where they often died outright to glances. Their flamers often kill more than their assault (what's left to assault?), but that's fine by me. If they make a long charge, you cheer and dance.
-Find points for Kyrinov. A lot of the time what works when everything else has gone to pot, is that there are two fearless units of BSS on objectives that no one thought to shoot at because they had a huge mess of enraged doom stampeding towards them. By the time they think to focus on killing troops, they can't do it fast enough to budge a couple of fearless power armor girls.
-Flyers ruin your day. Finding points for a quad gun helps. A little.
- Celestine and Seraphim eat a lot of bullets until she dies, and they do terrible things if they make it. Especially with Repentia on their heels.
-Target saturation is key. Play at 2k, and try to mix more in. 4 BSS squads have never really done much for me, but a Dom Immolator, quad gun, and more Seraphim have helped the game go my way plenty of times. Two fearless BSS can handle your backfield, and a third can push forward if you need a last objective. The fourth isn't much of a threat, and you need to lay on threats to split up fire... I dropped the third unit too after some testing, but to each their own.
If you are playing a high point for fun game, ignore all that and run 3 Seraphim squads screening 3 Repentia squads and 3 full PE squads, and just grin the whole time. Even if they put down a few flyers and delete the whole mess with you unable to do a thing back... keep grinning. It will spook the enemy, and you will win a higher form of victory in the eyes of all. (Also when it works, it is a genuine terror on the field).
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![[Post New]](/s/i/i.gif) 2013/06/23 15:00:25
Subject: Sisters of Battle
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Flailing Flagellant
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Here is my current list for an 1850 tournament. Thoughts?
HQ:
Saint Celestine [Warlord]
Uriah Jacobus
Troops:
15x Battle Sisters (Flamer, Melta, Melta Bomb)
15x Battle Sisters (Flamer, Melta, Melta Bomb)
15x Battle Sisters (Flamer, Melta, Melta Bomb)
Fast Attack:
5x Dominion (2x Melta, Melta Bomb)
+ Immolator (TL MM)
5x Dominion (2x Melta, Melta Bomb)
+ Immolator (TL MM)
10x Seraphim (2x 2 Hand Flamers, Power Maul, Melta Bomb)
Heavy Support:
5x Retributor (4x Heavy Bolter, Simulacrum)
5x Retributor (4x Heavy Bolter, Simulacrum)
Exorcist
Fortification:
Imperial Bastion (Quad Gun)
The imperial bastion provides a central firing point for the retributors to sit in. While that makes them vulnerable to heavy high str anti-tank weapon, a lot of lists aren't bringing as many as they used to and there are still a good number of people who are surprised at how much damage a few rending heavy bolter squads can do. Its one draw back is that it's stationary so can be avoided in certain deployment types.
Although slow, blocks of 15+ models in power armor are tough to move; especially when one of the has FNP courteous of Uriah.
The exorcist ruins riptides and wraithknights (and other high value targets) but can importantly draw fire away from the bastion as a perceived "bigger" threat.
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![[Post New]](/s/i/i.gif) 2013/06/23 15:16:56
Subject: Sisters of Battle
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Badass "Sister Sin"
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10 battle sisters with a Rhino/Repressor is just better than 15 without, imo. I know you like the blobs, but your scoring needs to be able to get somewhere.
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![[Post New]](/s/i/i.gif) 2013/06/23 15:22:29
Subject: Sisters of Battle
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Flailing Flagellant
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The only deployment type that becomes a problem in is Hammer & Anvil, but then the outflanking ability of the dominions and the higher mobility of the seraphims play a bigger role.
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![[Post New]](/s/i/i.gif) 2013/06/23 15:23:51
Subject: Sisters of Battle
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Confessor Of Sins
WA, USA
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I also am not a fan of bare bones Ret squads. The way they are set up in your list, any casualties will really hamper the squad's firepower. I prefer to run a squad of 10 with 4 heavy bolters, simulacrum and a storm bolter on the superior, you get more rending shots and some wounds to soak up fire and damage.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/06/23 15:24:16
Subject: Sisters of Battle
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Badass "Sister Sin"
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jmswargaming wrote:The only deployment type that becomes a problem in is Hammer & Anvil, but then the outflanking ability of the dominions and the higher mobility of the seraphims play a bigger role.
I disagree. Opponents don't tend to leave their objectives in easy to reach places. Either way, up to you.
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![[Post New]](/s/i/i.gif) 2013/06/24 02:41:12
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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jmswargaming wrote:
Heavy Support:
5x Retributor (4x Heavy Bolter, Simulacrum)
5x Retributor (4x Heavy Bolter, Simulacrum)
Exorcist
Didn't the FAQ rule that you cannot put a Simulacrum or Banner on a model with a heavy weapon, or am I remembering incorrectly?  You may need to find the points for an extra Retributor to rock the Simulacrum.
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![[Post New]](/s/i/i.gif) 2013/06/24 03:54:37
Subject: Re:Sisters of Battle
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Sister Vastly Superior
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Q: If a model in a Sororitas Command Squad is equipped with a
simulacrum imperialis or blessed banner, can they also be equipped with
a special or heavy weapon? (p85)
A: No.
I think it's safe to assume that the ruling applies to all squads not just the SCS.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2013/06/24 07:36:29
Subject: Sisters of Battle
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Pious Palatine
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I second the motion of putting extra bodies in the Ret squads, finding the points from cutting back troops and finding them transports. Normal bolters with rending are so much better tban normalbolters, and extra Rets means they can man the HBs on the Bastion.
D
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![[Post New]](/s/i/i.gif) 2013/06/24 07:39:41
Subject: Sisters of Battle
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Confessor Of Sins
WA, USA
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So I think I am going to try out an allied force of Ravenwing to bulk out my Sisters. I'm thinking of something small to begin with, 1000 points or so of Ravenwing. Given the rules for allies, I can't simply bring Sammael to make the Ravenwing Troops, but this actually may serve my purposes better.
I'm thinking a Company Master on a bike and a full Black Knight command squad. Outfit the Master with at least an auspex so that the Black Knights can outflank with Dominons. The Doms blow up a transport if available, and the Black Knights rip up what's inside with plasma talons. Since the Commander bike cannot take a plasma talon, I throw him an auspex so that the other talons in the bike squad have less cover to worry about against the S7 AP2.
I haven't pointed out everything yet, but I think that squad, another of Black Knights would support my Doms or Seraphim nicely. The issue I am running into is a Troops selection. Should I go simple with a Tac squad? Cheap with bare bones scouts?
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/06/24 07:51:24
Subject: Sisters of Battle
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Pious Palatine
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curran12 wrote:So I think I am going to try out an allied force of Ravenwing to bulk out my Sisters. I'm thinking of something small to begin with, 1000 points or so of Ravenwing. Given the rules for allies, I can't simply bring Sammael to make the Ravenwing Troops, but this actually may serve my purposes better.
I'm thinking a Company Master on a bike and a full Black Knight command squad. Outfit the Master with at least an auspex so that the Black Knights can outflank with Dominons. The Doms blow up a transport if available, and the Black Knights rip up what's inside with plasma talons. Since the Commander bike cannot take a plasma talon, I throw him an auspex so that the other talons in the bike squad have less cover to worry about against the S7 AP2.
I haven't pointed out everything yet, but I think that squad, another of Black Knights would support my Doms or Seraphim nicely. The issue I am running into is a Troops selection. Should I go simple with a Tac squad? Cheap with bare bones scouts?
That actually sounds really promising.I'd lean more towards Scouts. Sit them in cover with cloaks and ty to get precision shots on threatening special weapons. You should point up a full list and let us know what you come up with.
D
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![[Post New]](/s/i/i.gif) 2013/06/24 11:54:25
Subject: Sisters of Battle
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Noise Marine Terminator with Sonic Blaster
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curran12 wrote:I also am not a fan of bare bones Ret squads. The way they are set up in your list, any casualties will really hamper the squad's firepower. I prefer to run a squad of 10 with 4 heavy bolters, simulacrum and a storm bolter on the superior, you get more rending shots and some wounds to soak up fire and damage.
The 20 points for the simulcrum is a must buy for me and my Rets. Apparently, my faith in the Emperor is not very strong so they need all the help they can get making that Act of Faith go off.
Seriously, my consistent poor rolling for them is the reason I switched to a pair of Exorcists and am seriously considering buying a third, or a pair of penitent engines for that coveted third heavy slot.
Automatically Appended Next Post:
Hello fellow Sisters players. I just played a 1250 tournament this weekend and overall, had pretty favorable results. Tabled Dark Eldar and Chaos. Minor victory against Tau Riptides, Minor loss to Tau with a shadowsun bomb. There is an 1850 tournament coming up in a week (no forgeworld allowed, so repressors and avengers are out). I was pretty happy with the core list, but I am conflicted over what to add to get to 1850.
1250:
St. Celestine
Battle Sister Squad (Multi-melta, Flamer)
Battle Sister Squad (Flamer, Flamer)
Battle Sister Squad (Flamer)
Dominion (Stormbolter, 2 meltaguns, Immolator w/ TL MM and searchlight)
Dominion (Plasma Pistol & Chainsword, 2 meltaguns, Immolator w/ TL MM and searchlight)
Exorcist
Exorcist
Aegis Defense Line w/ TL Quad gun
Pretty straight forwards sisters list. BSS camp with Exorcists behind ADL while Dominions and St. C do most of the heavy lifting.
Now, this is what I have available to add:
Uriah
4 Heavy Bolter Girls
3 Simulcrums
Numerous bodies with bolters
Twin Plasma Sister Superiors
Plasma Chainsword Sister Superiors
25 repentia
6 DCAs with swords and axes
4 Crusaders
2 Immolators w/ TL MM or used as rhinos
Canoness with bolt pistol and chainsword (yeah, like she will ever see the light of day)
9 Seraphim (Superior w/ plasma and powersword, 2 hand flamer models, rest are regular)
I have yet to use Repentia or a battle conclave yet and don't have much time to playtest. As always, the biggest issue is how to deliver this unit into assault? I would say leave them in the backfield as a counter charge unit, but for the most part, that has yet to be a problem.
So, as I see it I can add 2 of the 3 below:
Seraphim
Dominion Squad in an immolator
Ret squad with heavy bolters, simulcrum, and stormbolter.
Battle Conclave (4 crusaders, 6 DCAs)
I am a big fan of the scouting dominion squads as they just catch people napping. I know there is a lot of love for seraphim, but I have only used them once or twice. Same goes for the conclave. Any thoughts on which units I should add? If I had the model, I would just add another exorcist in lieu of the Retributors (see previous post. My sisters lack faith in the emperor)
Thanks in advance for your help.
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This message was edited 2 times. Last update was at 2013/06/24 14:04:41
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