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![[Post New]](/s/i/i.gif) 2013/07/27 22:21:15
Subject: Sisters of Battle
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Badass "Sister Sin"
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My questions to them:
Two questions:
1) Is it 3 in shipping for each Rhebok to the US?
2) How does the size of the Rhebok compare to the FW Repressors or GW Rhino?
Thanks!
Eben
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![[Post New]](/s/i/i.gif) 2013/07/28 01:22:58
Subject: Sisters of Battle
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Repentia Mistress
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pretre wrote:2) How does the size of the Rhebok compare to the FW Repressors or GW Rhino?
Looking at their pictures and estimating from the little ruler, the Rhebok is 90mm wide byt 120mm long. I checked out a Rhino (Immo actually but same deal) and it's 75mm wide by 115mm long. So it should be pretty darn close. Certainly close enough to use in-game.
Given that these things are basically a two-fer compared to the Forgeworld model, it's a pretty damn compelling model.
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![[Post New]](/s/i/i.gif) 2013/07/28 03:02:29
Subject: Sisters of Battle
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Regular Dakkanaut
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Hi folks, I'm a noob returning to the game after not playing for over five years. SOB is the army closest to my heart and I left it in a half-finished state when I last set it down.
I have a few questions if you don't mind answering!
-I still have, boxed and unopened, nine Penitent Engines. My idea before I "got busy with life" five years ago was to run all nine in one army. They seemed like such a badass and fluffy unit. I am really curious what the growing sentiment is toward Penitent Engines now under the new "codex" and 6th Ed. I haven't played a game of 6th Ed yet (want to build my army first, hence these questions). Should I even remotely consider building these things right now and fielding them? are squads of 3 Penitent Engines just asking to get owned by flyers (who I have a vague understanding of, apparently they drop a lot of high-power ordinance?)
-Allies. I see a lot of allied lists all over this forum. I've got nothing against it, but I very much like the idea of pure SOB. Is there any rules-wise bonus for NOT using allies?
-Saint Celestine. I just gotta say, this is and will always be the coolest unit in the entire game. I am *really* looking forward to playing simply for the ability to use her again.
-Repressors. I see some reference to these: are they standard for the SOB army list, or would you need the opponent's permission to play Forgeworld models?
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And God said unto Abraham, "Take this mighty bolter, my son, and smite thy enemies from afar. Fear not, Emperor protects..er, I mean, well, youknowwhatImean." |
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![[Post New]](/s/i/i.gif) 2013/07/28 03:52:57
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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Personally, I love Penitent Engines, but opinions vary.
I'll send you a treat in the morning
To the thread at large:
The Sisters extended link in my sig works now!
Plese comment and review.
I've opened with some Repentia stuff, and will move on to options discussed in this thread (and others) later on!
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This message was edited 1 time. Last update was at 2013/07/28 03:54:26
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![[Post New]](/s/i/i.gif) 2013/07/28 04:48:36
Subject: Sisters of Battle
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Badass "Sister Sin"
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Amerikon wrote: pretre wrote:2) How does the size of the Rhebok compare to the FW Repressors or GW Rhino?
Looking at their pictures and estimating from the little ruler, the Rhebok is 90mm wide byt 120mm long. I checked out a Rhino (Immo actually but same deal) and it's 75mm wide by 115mm long. So it should be pretty darn close. Certainly close enough to use in-game.
Given that these things are basically a two-fer compared to the Forgeworld model, it's a pretty damn compelling model.
Awesome. I'm in for 3, once he gets back to me on shipping.
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![[Post New]](/s/i/i.gif) 2013/07/28 05:31:50
Subject: Sisters of Battle
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Sister Vastly Superior
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Anyone know how much shipping for those would be to the UK? Can't make kickstarter work on my phone, but holy crap, those things might just enough to convince me to make a full sisters force.
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I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. |
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![[Post New]](/s/i/i.gif) 2013/07/28 05:46:00
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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Walkers in this edition aren't really the way to win. I would think of them as moblie heavy flamer platforms against anything that had grenades. 11 armor is very easy to crack and they seem to drop fast. Their shield helps some, and that they don't care about 'stunned' or 'shaken' results is somewhat cool... but open topped makes them easy to blow apart.
Summery: fun to play with, excellent model, not competitive (my opinion)
If they were 'fast' somehow, or had better armor, or had torrent flamers then they would be awesome.
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![[Post New]](/s/i/i.gif) 2013/07/28 06:39:48
Subject: Re:Sisters of Battle
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Cosmic Joe
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Yeah, I love PE's, but they're not competitive. Try sending them against a group of Necrons with their guass guns on overwatch. If they get into close combat, they're amazing....until the other guys hit back. But the problem is getting them into cc.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2013/07/28 07:57:43
Subject: Sisters of Battle
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Pious Palatine
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Yeah Pentient Engines aren't fantastic, especially since they're competing in the heavy slot with exorcists and rets. If they were a fast choice and were more likely to deliver its duel H Flamer payout before getting blown to pieces.
I bet running 9 would be super fun though, though I doubt they'd earn their points back.
D
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![[Post New]](/s/i/i.gif) 2013/07/28 11:33:59
Subject: Sisters of Battle
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Calm Celestian
Florida, USA
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Mr. Bombadidaloo wrote:Hi folks, I'm a noob returning to the game after not playing for over five years. SOB is the army closest to my heart and I left it in a half-finished state when I last set it down.
Welcome back! You will find a wealth of SoB knowledge in this thread! Not at all! Mr. Bombadidaloo wrote:-I still have, boxed and unopened, nine Penitent Engines. My idea before I "got busy with life" five years ago was to run all nine in one army. They seemed like such a badass and fluffy unit. I am really curious what the growing sentiment is toward Penitent Engines now under the new "codex" and 6th Ed. I haven't played a game of 6th Ed yet (want to build my army first, hence these questions). Should I even remotely consider building these things right now and fielding them? are squads of 3 Penitent Engines just asking to get owned by flyers (who I have a vague understanding of, apparently they drop a lot of high-power ordinance?)
Yes and no. I find that without decent other threats, Penitent Engines go down fairly quickly. They lost a good chunk of possible movement and gained only a modicum of survivability with the change to the WD Codex. They will still tear up most non-dedicated CC units, but good luck getting them there. Mr. Bombadidaloo wrote:-Allies. I see a lot of allied lists all over this forum. I've got nothing against it, but I very much like the idea of pure SOB. Is there any rules-wise bonus for NOT using allies?
I am also a fan of running my SoB "pure" with no allies. There really isn't much benefit from doing this other than pride. Some will insist that for SoB to really be the most competitive that they can be, that they need to take allies. This may be true to an extent, but I and others still do without allies. It's really up to each person to decide. Mr. Bombadidaloo wrote:-Saint Celestine. I just gotta say, this is and will always be the coolest unit in the entire game. I am *really* looking forward to playing simply for the ability to use her again.
If you last played with her from C: WH, prepare to have your socks knocked off. St. Celestine is point for point one of, if not the, best HQs/Warlords right now. She is just simply amazing. She may not single-handedly win you the game, but she so damn good. Mr. Bombadidaloo wrote:-Repressors. I see some reference to these: are they standard for the SOB army list, or would you need the opponent's permission to play Forgeworld models?
Since 6th dropped, there has been a greater acceptance of FW models/units overall. Repressors are not part of the "normal" 40k SoB list. With that said, check with your local gaming group/ FLGS/ TO about the use of FW. Long and short of it is some areas do, some do not. I'd venture to say most tournament events still don't allow FW or as a limited option. Again check with your regular opponents/ TO. Good luck to you and your SoB!
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There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2013/07/28 15:46:52
Subject: Sisters of Battle
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Regular Dakkanaut
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Thanks for the great answers gentlemen. I think I will keep those Penitent Engines boxed until their rules change. It sounds like Exorcists fill a lot of gaps the army has currently; I wish there was a way they could use a faith test to reroll the dice for how many shots they get each turn :-) So is my understanding correct that PEs no longer get that "fleet" move during the shooting phase? Also, how hard is it for the opponent to stick a grenade on one? I take it regular krak/frag grenades now allow units to use them in combat for attacks too?
I currently have 3 squads of 6 Seraphim as the "core" of my army, with Celestine at the helm. I have two squads of regular sisters and a rhino, and then six death cult assassins and a callidus assassin. I understand that I cannot use the latter anymore (without allies) and the death cult assassins need to be part of a retinue. When I had last put the future list to thought, the plan was 3 troops of ten ea with 3 rhinos, moving forward with Seraphim behind them and all nine penitent engines behind those, with the goal of the rhinos granting everyone a cover save as they advance. Does that still work under 6th Ed? What would the cover save be from the Rhinos?
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And God said unto Abraham, "Take this mighty bolter, my son, and smite thy enemies from afar. Fear not, Emperor protects..er, I mean, well, youknowwhatImean." |
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![[Post New]](/s/i/i.gif) 2013/07/28 17:11:07
Subject: Sisters of Battle
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Calm Celestian
Florida, USA
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Mr. Bombadidaloo wrote:Thanks for the great answers gentlemen. I think I will keep those Penitent Engines boxed until their rules change. It sounds like Exorcists fill a lot of gaps the army has currently; I wish there was a way they could use a faith test to reroll the dice for how many shots they get each turn :-)
Exorcists and Retributors both can fill some gaps now. I find that the randomness of the Exorcists becomes more acceptable with the more you run, but if you want something a bit more reliable, HB Retributors do a fine job. Mr. Bombadidaloo wrote:So is my understanding correct that PEs no longer get that "fleet" move during the shooting phase? Also, how hard is it for the opponent to stick a grenade on one? I take it regular krak/frag grenades now allow units to use them in combat for attacks too?
Unfortunately, Dakka is not a replacement for either C: SoB, nor the 6th Edition BRB. For various reasons we cannot give out full scale rules, and those questions can easily be answered by referencing both. I know that the WD C: SoB can be particularly difficult to obtain, but at least one forum member already offered their assistance in this matter. As far as the BRB, if you haven't already picked one up, I'd suggest getting one of the mini BRB from the Dark Vengeance set for fairly cheap on ebay or such. I don't mean to come off as sounding rude but we do like to keep the GW lawyers from "coming down on this operation" so to speak  . If you still have questions on rules you do not understand after reading the BRB, Codex, and/or FAQs, then feel free to ask here or YMDC and we'll do our best to answer. Mr. Bombadidaloo wrote:I currently have 3 squads of 6 Seraphim as the "core" of my army, with Celestine at the helm. I have two squads of regular sisters and a rhino, and then six death cult assassins and a callidus assassin. I understand that I cannot use the latter anymore (without allies) and the death cult assassins need to be part of a retinue. When I had last put the future list to thought, the plan was 3 troops of ten ea with 3 rhinos, moving forward with Seraphim behind them and all nine penitent engines behind those, with the goal of the rhinos granting everyone a cover save as they advance. Does that still work under 6th Ed? What would the cover save be from the Rhinos?
Yes that can work but here are some of the problems you may be facing with that. You'd have 12 vehicles total all AV 11, with 9 of those open-topped and also in squadrons. Any dedicated AT could easily take out your lead Rhinos, thus "clogging up" your lanes of advancement for the Penitent Engines with your own wrecked/destroyed Rhinos and now disembarked, possibly pinned, troops. Also, your Penitent Engines are strictly slower than your Rhinos, if you intended to keep your stuff close. Barring Night Fighting or the like, cover took some hits in 6th with most things these days only granting a 5+ cover save, such as in your case of Penitent Engines behind your Rhinos (provided they would get a cover save at all depending on where the shooting came from). However, each game is different, each board is different, and each opponent is different. You may be able to make that work against an unsuspecting opponent or with enough LOS blocking terrain, etc. I don't want to really come off as negative. Always remember it is your list and you can run it how you see fit.
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There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2013/07/28 17:29:35
Subject: Sisters of Battle
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Repentia Mistress
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Unless you're playing really competitively, take as many Penitent Engines as you want. Hell, you paid for them, might as well break em out!
With the Seraphim, I'd recommend taking full size squads. 6 or 7 was the ideal size with the Witch Hunters book, but now they're cheaper and maxing the squad gives you more guns and more bodies to protect your flamers.
Intervening models give 5+ cover. It's not quite as good as it used to be. Automatically Appended Next Post: A fun list with lots of Penitent Engines might be something like this:
HQ
St. Celestine
TROOPS
Battle Sister Squad - 10 Women, Flamer, Multi-Melta, VSS with Combi-flamer
Battle Sister Squad - 10 Women, Flamer, Multi-Melta, VSS with Combi-flamer
Battle Sister Squad - 10 Women, Flamer, Multi-Melta
FAST ATTACK
Dominions - 10 Women, 3 Meltaguns, 1 Flamer, VSS with Combi-plasma, Repressor
Dominions - 10 Women, 3 Meltaguns, 1 Flamer, VSS with Combi-plasma, Repressor
Dominions - 10 Women, 3 Meltaguns, 1 Flamer, VSS with Combi-plasma, Repressor
HEAVY SUPPORT
3x Penitent Engines
3x Penitent Engines
2x Penitent Engines
That's 2000pts. If you wanted to get really silly you could swap out one of the Troops squads to put the other two in Repressors. The Scouting Dominions would be a pretty credible threat that could possible take some pressure off the Engines and give them at least a chance at getting to the enemy. It's pretty "all or nothing" but it'd probably be fun to play.
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This message was edited 1 time. Last update was at 2013/07/28 19:53:04
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![[Post New]](/s/i/i.gif) 2013/07/28 23:28:12
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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Just wanted to share a battle report I finished typing up:
http://www.dakkadakka.com/dakkaforum/posts/list/542673.page
Any and all feedback welcome.
I'm going to try and do reports for all the games I play here on out, so if there is anything in particular you would like to see more (or less) of, definitely let me know!
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This message was edited 1 time. Last update was at 2013/07/28 23:28:26
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![[Post New]](/s/i/i.gif) 2013/07/29 15:44:00
Subject: Sisters of Battle
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Judgemental Grey Knight Justicar
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I don't really know how 6th ed did to sisters of battle, are immolators for dominons and rhinos for SOB and exocist the still net list?
I would like to know are the repressors worth it? Av13 spam can be very nice.
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![[Post New]](/s/i/i.gif) 2013/07/29 15:46:22
Subject: Sisters of Battle
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Badass "Sister Sin"
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Marthike wrote:I don't really know how 6th ed did to sisters of battle, are immolators for dominons and rhinos for SOB and exocist the still net list?
I would like to know are the repressors worth it? Av13 spam can be very nice.
We've got pages of discussion on these topics.
Immos are mostly for Dominions (if you run 5) although Rhinos also work for Doms. Rhinos are also good for BSS.
Repressors are totally worth it right now. Great for BSS or Doms.
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![[Post New]](/s/i/i.gif) 2013/07/29 15:51:52
Subject: Sisters of Battle
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Judgemental Grey Knight Justicar
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pretre wrote: Marthike wrote:I don't really know how 6th ed did to sisters of battle, are immolators for dominons and rhinos for SOB and exocist the still net list?
I would like to know are the repressors worth it? Av13 spam can be very nice.
We've got pages of discussion on these topics.
Immos are mostly for Dominions (if you run 5) although Rhinos also work for Doms. Rhinos are also good for BSS.
Repressors are totally worth it right now. Great for BSS or Doms.
Thx, I was kinda scared to read all 100+ pages lol, it might take me even days to read it all do I just asked for a quick answer.
Yeah I proxied a list with immolator with MM with dominons and BSS in rhinos and 3 exocist. Used to have assassin when they were in fashion but I guess 6th ed with tank nerf, Assualt nerf they are not that competitive anymore but that saint now seems to be very good.
Time to think up a av13 spam list
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![[Post New]](/s/i/i.gif) 2013/07/29 15:55:57
Subject: Sisters of Battle
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Badass "Sister Sin"
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Marthike wrote:Thx, I was kinda scared to read all 100+ pages lol, it might take me even days to read it all do I just asked for a quick answer.
Read backwards for a bit until you get bored.
Yeah I proxied a list with immolator with MM with dominons and BSS in rhinos and 3 exocist. Used to have assassin when they were in fashion but I guess 6th ed with tank nerf, Assualt nerf they are not that competitive anymore but that saint now seems to be very good.
Time to think up a av13 spam list 
Yeah, if you want pure sisters, try something like this:
St C
BSS with MM and Repressor x2
BSS with Melta/Flamer and Repressor
3 x Exo
10 Doms in Repressor
5 Doms in Immo x2
It's a lot of AV13.
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![[Post New]](/s/i/i.gif) 2013/07/29 16:12:39
Subject: Sisters of Battle
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Judgemental Grey Knight Justicar
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pretre wrote: Marthike wrote:Thx, I was kinda scared to read all 100+ pages lol, it might take me even days to read it all do I just asked for a quick answer.
Read backwards for a bit until you get bored.
Yeah I proxied a list with immolator with MM with dominons and BSS in rhinos and 3 exocist. Used to have assassin when they were in fashion but I guess 6th ed with tank nerf, Assualt nerf they are not that competitive anymore but that saint now seems to be very good.
Time to think up a av13 spam list 
Yeah, if you want pure sisters, try something like this:
St C
BSS with MM and Repressor x2
BSS with Melta/Flamer and Repressor
3 x Exo
10 Doms in Repressor
5 Doms in Immo x2
It's a lot of AV13. 
I remember it used to be just min troops but I guess now I guess you need a lot more troops to take all the objectives in each mission.
I like that list it's pretty much all you can do when trying to spam av13 lol
Doms are probably one of the best unit for the sisters. Not sure if your list is 1750 1850 or 2000 my local meta only goes up to 1750
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![[Post New]](/s/i/i.gif) 2013/07/29 16:14:27
Subject: Sisters of Battle
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Badass "Sister Sin"
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Marthike wrote:
I remember it used to be just min troops but I guess now I guess you need a lot more troops to take all the objectives in each mission.
I like that list it's pretty much all you can do when trying to spam av13 lol
Doms are probably one of the best unit for the sisters. Not sure if your list is 1750 1850 or 2000 my local meta only goes up to 1750
That's 1750 and you do need troops.
I prefer a mix of Sisters and Guard. I'm running this in a week or two at a 4 round tournament (1850):
Saint Celestine
Battle Sister Squad (10) w/ Multi-melta, Bolt Pistol / Chainsword - Repressor
Battle Sister Squad (10) w/ Multi-melta, Bolt Pistol / Chainsword - Repressor
Dominion Squad (10) with 2x Melta, 2xFlamer in Repressor
Exorcist
Exorcist
Exorcist
Vengeance Weapon Battery (2) w/ Battlecannons
CCS with 4 Melta
Veterans with AC/ GL, Chimera ( ML/ HF)
Veterans with AC/ GL, Chimera ( ML/ HF)
Vendetta
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![[Post New]](/s/i/i.gif) 2013/07/29 19:14:12
Subject: Sisters of Battle
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Sister Vastly Superior
Boston, MA
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pretre wrote:
I prefer a mix of Sisters and Guard. I'm running this in a week or two at a 4 round tournament (1850):
Vengeance Weapon Battery (2) w/ Battlecannons
I am VERY curious to hear how these perform for ya. Have you played any practice games with them?
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![[Post New]](/s/i/i.gif) 2013/07/29 19:14:50
Subject: Sisters of Battle
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Badass "Sister Sin"
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quiestdeus wrote: pretre wrote:
I prefer a mix of Sisters and Guard. I'm running this in a week or two at a 4 round tournament (1850):
Vengeance Weapon Battery (2) w/ Battlecannons
I am VERY curious to hear how these perform for ya. Have you played any practice games with them?
Nope. I haven't had time or anyone to play with recently (I basically can only play at my house most weeks). I'm just going to wing it.
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![[Post New]](/s/i/i.gif) 2013/07/29 19:48:46
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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pretre wrote:quiestdeus wrote: pretre wrote: I prefer a mix of Sisters and Guard. I'm running this in a week or two at a 4 round tournament (1850): Vengeance Weapon Battery (2) w/ Battlecannons
I am VERY curious to hear how these perform for ya. Have you played any practice games with them?
Nope. I haven't had time or anyone to play with recently (I basically can only play at my house most weeks). I'm just going to wing it. 
Yeah, I'm rather interested in how it'll work out. It's a LOT of points (170) for 2 buildings you have practically zero control over that your opponent gets to dictate what gets hit with it. For 80-120 points extra, you get the Fortress of Redemption with up to 4 Heavy Bolters (8HB rets? I'm looking forward to trying that one day.  ) Which reminds me, I need to design and build a Dark Eldar and Tau Aegis / Bastion / Fortress... Maybe once I can get the Strongpoint + Fortress.
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This message was edited 1 time. Last update was at 2013/07/29 19:49:17
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![[Post New]](/s/i/i.gif) 2013/07/29 22:51:09
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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its ashame that you'll never get all 8 HB's from the fortress, but usually you'll get 2 extra. 6 HB with rending is an awful lot of firepower thrown at something. The protection isn't bad either.
i've been up in the air for a while about which is better, a fortress with a quad... or an ADL with a quad. I clearly lack AA support so i'm trying to decide which to add to my list.
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This message was edited 1 time. Last update was at 2013/07/29 22:59:41
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![[Post New]](/s/i/i.gif) 2013/07/29 22:51:57
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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You'll never get all 8 Heavy Bolters?
Howso?
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![[Post New]](/s/i/i.gif) 2013/07/29 23:01:27
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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Line of sight, 1 per corner so generally you'll only get 2 per shooting round
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![[Post New]](/s/i/i.gif) 2013/07/29 23:13:53
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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war wrote:Line of sight, 1 per corner so generally you'll only get 2 per shooting round
Are you sure you aren't thinking of the Bastion which has 4 pre-emplaced Heavy Bolters, one on each facing, rather than the Fortress where you can place the Heavy Bolters where you please? I was thinking either top of the tower, or along the top of the walkway.
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This message was edited 1 time. Last update was at 2013/07/29 23:14:41
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![[Post New]](/s/i/i.gif) 2013/07/29 23:58:13
Subject: Sisters of Battle
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Hooded Inquisitorial Interrogator
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that is correct, I thought you were talking about the bastion. I was wondering how you got all the HB's on one side... creative modeling was my best guess.
Fortress isn't something that I assume anyone really uses on a regular basis. Its kinda big
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![[Post New]](/s/i/i.gif) 2013/07/30 00:12:43
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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I used the Fortress for the first time recently on Vassal.
Pretty awesome actually, and I look forward to getting one irl.
Expensive, but then it's 4 AV14 buildings, with a Large Blast Missile Launcher and a TL Icarus Lascannon. Automatically Appended Next Post: Also, I don't know if this has been brought up before, but while looking in the White Dwarf codex to finally start reading up on the fluff of the army I've spent so much time working on, I noticed this:
Quality work as always from Games Workshop.
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This message was edited 1 time. Last update was at 2013/07/30 01:27:41
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![[Post New]](/s/i/i.gif) 2013/07/30 01:40:29
Subject: Sisters of Battle
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Calm Celestian
Florida, USA
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Ovion wrote:Also, I don't know if this has been brought up before, but while looking in the White Dwarf codex to finally start reading up on the fluff of the army I've spent so much time working on, I noticed this:
Quality work as always from Games Workshop.
Yeah, almost two years ago when we got the first half of the Codex. Damn, has it been two years nearly already?
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There is a fine line between genius and insanity and I colored it in with crayon. |
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