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Thanks for the advice! I can add one rhino and one extra Seraphim, so that'll help!
I think my buddy is going for a WWP style, with haemonculus w/ wracks in venom to drop the portal, with a few squads of on-foot kabalites and a talos coming out of it. So I was thinking, Celestine and/or the exorcist should take out the Talos and/or the Wracks, Sister squads target the Kabalites.
Pretty straight forward? Lol
-CotW
let the galaxy burn
Let your passion for battle burn like the fires of the forge. 2000pts and growing!
starting up!
I don't think you're going to get a lot use out of your melta guns against Dark Eldar so if we really get skimpy with our Battle Sister Squads we can squeeze in that second Exorcist which could be pretty darn useful. So my list would be:
Celestine
x10 BSS, Flamer
x10 BSS, Flamer, Flamer
x5 Seraphim, Hand Flamer
Exorcist
Exorcist
Do you have any Heavy Bolter Retributors? If so, you could drop in a min squad (which is only 85 pts) instead of the second Exorcist and free up 50 points for gear. I wouldn't worry too much about Rhinos in a small game. I think it's more important to spend money on guns.
This message was edited 1 time. Last update was at 2013/08/07 22:11:35
I've found that flamers that only move 6" aren't all that impressive. This is especially true against armies that are fleet or as fast as dark eldar are. Of course that doesn't mean that they aren't great defensive weapons.
In other words, i'd throw heavy bolters into the BSS if your not going to put them in transports.
Seraphim need hand flamers. They are unbelievable and will decimate DE's wimpy armor/toughness.
Take as many exorcists as you are able to. The range helps a lot and they can take out DE vehicles quickly.
One last thing. Remember that every sister carries grenades (krak and frag) so don't be afraid to use them! They tear up space elves and seraphim will still get to reroll wound rolls on the spare template. Melta bombs are useful as a backup vehicle killer if you find the extra points.
pretre wrote: I prefer a mix of Sisters and Guard. I'm running this in a week or two at a 4 round tournament (1850):
Saint Celestine
Battle Sister Squad (10) w/ Multi-melta, Bolt Pistol / Chainsword - Repressor
Battle Sister Squad (10) w/ Multi-melta, Bolt Pistol / Chainsword - Repressor
Dominion Squad (10) with 2x Melta, 2xFlamer in Repressor
Exorcist
Exorcist
Exorcist
Vengeance Weapon Battery (2) w/ Battlecannons CCS with 4 Melta
Veterans with AC/GL, Chimera (ML/HF)
Veterans with AC/GL, Chimera (ML/HF)
Vendetta
What I'm dieing to know is how those worked out for you. Or anyone else that has picked them up. Specifically concerning SoB. Emphasis added.
Automatically Appended Next Post:
The Cry of the Wind wrote:So do you guys critique army lists here?
I guess Sisters are pretty straight forward to list out, but I wouldn't mind making sure I'm not missing somethin.
-CotW
There is also the Army List section which you could post in there and then provide the link in here so that each could be maintained separately. Oh well, c'est la vie.
The Cry of the Wind wrote:Thanks!
I was leaning towards something like:
Celestine
x10 BSS, Melta, Melta, Rhino
x10 BSS, HF, Flamer
x5 Seraphim, Hand Flamer
Exorcist
This is 695pts, I was shooting for 750pts but not super sure what to add as most things cost just a bit too much. Id like to keep it pure Sisters, no Inquisitorial stuff or allies. I have more BSS's, a few more Seraphim, another Exorcist, an Immolator, a Penitent Engine, a Cannoness and Jacobus.
Feedback appreciated! Probably fighting the dastardly dark eldar, but I don't HAVE to gear the list that way..
Thanks!
-CotW
I just can't really justify the points for the Heavy Flamers anymore. I'd rather have the four Flamers one could buy for the the points of the one Heavy. The Hand Flamers on the Seraphim are still alright though and if you can, try to pick up a second one. As has been mentioned, a second Rhino for your other BSS wouldn't hurt either.
This message was edited 1 time. Last update was at 2013/08/08 02:22:29
There is a fine line between genius and insanity and I colored it in with crayon.
Yeah, as a DE player as well...
Go for the Heavy Bolters.
If you go
Celestine
2x10 BSS w/ Heavy Bolter
1x5 Seraphim w/ Hand Flamers (Get 2 in if you can)
Exorcist (prolly 2 if you can)
HB Rets (if you can)
It also makes a reasonable TAC list.
Spammed Str5+ isn't quite the same as spamming Str6+ against DE (not Instant Death to negate FnP), but it'll certainly do the job.
Just focus all fire onto his cc unit carrying transports, then the shooty transports, then the Ravagers / Talos, then mop up the rest.
I've heard it mention before that H Bolters are great against DE but I can't really see why...as you say it doesn't negate the fnp they have access to. I can appreciate that 3 shots at 36" wounding on 2s is a offers a decent weight of fire but assuming a third will miss, a sixth will fail to wound and a third will make the fnp save I just can't see why they're so great. I'm not saying your wrong but it doesn't seem that hot to me.
I wouldn't footslog the bss with HBs anyway. A 3+ isn't that reliable and footslogging only means it takes you longer to (a) get to objectives (5/6 games are objective based) and (b) takes longer to get in to range for your damage output. Sisters are primarily a short to mid range army you shouldn't be looking at giving up the metal boxes. Besides if footslogging with HBs unless yoy remain static they're only firing snapshots anyway. Stick with 2 flamers in the rhino I'd say.
I also wouldn't take 2 exorcists vs DE av13 is good but DE have access to Lance weapons which make if effectively av12. The HB rets are a better choice (over 2 exorcists I mean - still take atleast 1) as the rets are static anyway and the act of faith makes tgem viable against some vehicles (especially DE vehicles).
As someone who played DE for a long time, the lance weapons are not that impressive. Sure, they have the potential to hurt anything, but it is still only a 50/50 chance. It just doesn't pan out as frightening as it turns out to be.
But I agree with you on the HB rets, they are very fickle units, but I think they see a lot of value against DE as they can put out plenty of fire that is great against their units and vehicles.
No, they are unusual power weapons so are user strength and ap3.
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pretre wrote: I prefer a mix of Sisters and Guard. I'm running this in a week or two at a 4 round tournament (1850):
Saint Celestine Battle Sister Squad (10) w/ Multi-melta, Bolt Pistol / Chainsword - Repressor Battle Sister Squad (10) w/ Multi-melta, Bolt Pistol / Chainsword - Repressor Dominion Squad (10) with 2x Melta, 2xFlamer in Repressor Exorcist Exorcist Exorcist Vengeance Weapon Battery (2) w/ Battlecannons CCS with 4 Melta Veterans with AC/GL, Chimera (ML/HF) Veterans with AC/GL, Chimera (ML/HF) Vendetta
What I'm dieing to know is how those worked out for you. Or anyone else that has picked them up. Specifically concerning SoB. Emphasis added.
Here's the reader's digest version. 4 Game Event, ~18-20 players, FW allowed.
Game 1 vs Raven Guard (using BA, heavy AV 13 list, 6 Preds, Dante and SG, DC in a pod) - Major win for me (17 total VP). VWB's killed 3 preds and a Razorback!!! Celestine went down turn 2 and didn't get back up until Turn 6. lol. Dante dropped and nuked an exorcist, I turned around and nuked him (whole army kinda thing).
Game 2 vs Necrons/Chaoos (Helldrake, 3 Scythes, 3 AB, Ouchy) - Minor Loss (4 VP to his 5). Totally expected to get demolished, but some HUGE luck led to a much closer game. (he failed a 5 inch charge with snake eyes and I wiped out his Jugger lord and cultists because of it). He ended up winning Best Overall and has an amazing painted army. Vengeance killed nothing. Not a single wound/HP the entire game. One died to scarabs as well.
Game 3 vs GK with Guard (10 Paladins, Coteaz, Draigo, Banner and Apoth. Tons of Sabres and 5 Thudd Batteries). Major win for me (22 total VP). Celestine ties up his blob, Exorcists and Paladins duel. Dominions eat the thudds and Sabres (though not until they kick the crap out of me). I had some more crazy luck (dominions made 30 of 32 saves vs Thudds). On turn 5, he had 5 or 6 Paladins and Coteaz left in my zone. Snapfire Multimelta. Dead Paladin. Vendetta, Dead Paladin. Exorcist. 2 Dead Paladins. Vengeance Weapon Battery. 2 Wounds (Coteaz and Apoth left). Double ones. I felt horrible, but that was that. Vengeance ended up killing maybe 3 paladins, Coteaz and 10-15 guardsmen.
Game 4 vs DE with Eldar Allies (Venom spam, Warp Spiders, WK, Baron, Bikeseer, 3 Ravagers, Voidbomber). Major win for me (32!!! total VP) Hoo boy did he come up against the wrong list. I ignored the WK for most of the game and just swatted paper airplanes. Celestine took care of the warp spiders. With no lances on the board and the only anti-tank being the WK (which was rolling HORRRIBLY), I just cleaned up. Really bad list match plus bad luck for him made this a washout. I tabled him on 5 or 6.
So, the only person with 4-0 was also Best Overall. That meant that Best General (first loser) went to the person with the next highest record. Since no one else was undefeated, they went to 3-1 and then broke the tie by VP scored. I was apparently waaaay over the top so took Best General with my SOB AV spam and Vengeance Batteries.
Through some trading of my prize (a ticket to a nearby 2 day GT) and some trade stock, I now have $150 in Tablewar gift certificates to get a new case.
Overall kill tally in 4 games for the Vengeance Weapons Batteries: 3 Predators 1 Razorback 10-15 Guardsmen 3 Paladins Coteaz Wound on Draigo 1-2 Venoms 1-2 Warp Spiders A couple DE Warriors
This message was edited 2 times. Last update was at 2013/08/12 16:47:54
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pretre wrote:Overall kill tally in 4 games for the Vengeance Weapons Batteries:
3 Predators
1 Razorback
10-15 Guardsmen
3 Paladins
Coteaz
Wound on Draigo
1-2 Venoms
1-2 Warp Spiders
A couple DE Warriors
So, overall a 'would take again'? They seem like they would add some nice additional long range firepower to the Sisters without the use of allies. I may have to get a pair. Do they come with enough to build two of one or the other or just one of each?
Ovion wrote:So, might have accidentally bought this today:
Spoiler:
We'll see where this takes me...
Nice. Let us see what comes of it.
There is a fine line between genius and insanity and I colored it in with crayon.
You get two in one box with both weapon load outs for each.
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"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I would drop the Celestians for a Dominion squad with the same loadout in a Repressor.
I'm not really feeling the allies either, they don't add a lot of punch to the list. Do the Retr have weapon upgrades?
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I can't get any more FA slots - Serphs take up one, 2 Doms the other two.
Ret have a heavy bolter - the allies were just something different - the Whirlwind ignoring cover saves should be useful against all the Guard hiding behind the Ageis and in buildings?
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Mr Morden wrote: I can't get any more FA slots - Serphs take up one, 2 Doms the other two.
Ret have a heavy bolter - the allies were just something different - the Whirlwind ignoring cover saves should be useful against all the Guard hiding behind the Ageis and in buildings?
Automatically Appended Next Post: Oh and don't suppose you own a Thunderfire cannon or a Bastion?
This message was edited 2 times. Last update was at 2013/08/13 16:05:04
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
Thanks sorry for the confusion - thats does sound nastier!!!
I have 3 bastions and a couple of Thunderfires proxies but had bad results with Bastions thus far - they keep collapsing on me :(
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
If you don't want the bastion, then drop it and one ret and take a rhino with Search for your girls.
This message was edited 3 times. Last update was at 2013/08/13 16:23:49
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
I have played 4 times with the bastion - once was fine and it took took till turn 5 to take it down - other times went down turn 1 or 2 ! :( and killed most of the people inside.
I might give it a try again - as It was my Sisters that survived till T5 - the Emperor protects and all that
Would you normally go for the Icraus or the Quad on the Bastion?
thanks again
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I usually go for Icarus on the Bastion to match with the MM and save points.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Had an awesome game last week. First draw with my SoB. Against SM, double redeemer list, mission was the relic with dawn of war (normal) set up.
He took to redeemers as mentioned , two tac squads, TH/SS Termies and a libby as HQ.
As you may imagine the LRs were very worrysome. He set up in his two corners obviously looking to pincher in on the relic and cook my Sisters with his AP3 flamers.
I played very aggressivly , ran my foot sisters towards the relic and moved all my scoring units up towards the centre. T2 was my giant gamble turn. If it went well I was confident I could steal a win. If it went badly, I was expexting an early night.
On my left flank BSS1 jumps out of their rhino. Deploy-melta furtest to be with 6". Hits! Pens! Only need a4+ to blow the sucker up...roll a 3 - immobilised. Wasn't expecting to see my BSS squad after that turn but wasn't too dishearted as that redeemer was out of range to flame the relic, a noble sacrifice.
Centre of the board. Foot BSS, nearest the relic and nearest the second land raider. Act of faith passed. Only rolling for the melta. Rolls a 1. "Atleast it's not a 2" - reroll...2. For the love of the Emperor! But it's okay I'm not beat yetI disembarked my 3rd BSS making sure the combi-melta was within 6". Shoots! Hit! Pen! Roll another 3. Immobilised. Right in flamer range of the relic. NOT GOOD. His T2 was horrible for me BBS1 was wiped out. BSS2 was wiped out by the assaulting termies. bSS3 was down to 1 model. Yes I had one scoring model left. Amazingly she passes her ld test. I promtly stick her in a rhino and hide her out of LOS. From here Celestine and the Seraphim carry me eventually killing his troop choices and (highlight of yhe game) killed 3 termies in overwatch then Celestine cuts down the Libby with ease. Rets and exorcists manged to wreck the LR near the relic. I start moving my rhino with my last scoring sister up, hiding behind a HB immolator. End of turn 5. If the game goes on I can grab the relic and win. Rolls a 2. Game ends a draw (first blood to him, warlord to me).
After what happened in T2 I really didn't think I had a chance to accomplish anything, wo was pretty pleased with a draw. Helluva game.
D
This message was edited 1 time. Last update was at 2013/08/13 19:53:03