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![[Post New]](/s/i/i.gif) 2013/04/17 10:51:46
Subject: Star Wars X-Wing
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Trustworthy Shas'vre
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our you try the mats from www.fischkrieg.de
They are made out of the same stuff heavy duty big tents and truck-covering are made of, are rubberized and ly flat within a minute.
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André Winter L'Art Noir - Game Design and Translation Studio |
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![[Post New]](/s/i/i.gif) 2013/04/17 23:51:25
Subject: Re:Star Wars X-Wing
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Unstoppable Bloodthirster of Khorne
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shade1313 wrote:A few folks, myself included, have been getting vinyl sign printers to print hi-res Hubble pics on game mats. Such as this:

That looks great. What thickness of vinyl is that? Automatically Appended Next Post: Duncan_Idaho wrote:our you try the mats from www.fischkrieg. de
They are made out of the same stuff heavy duty big tents and truck-covering are made of, are rubberized and ly flat within a minute.
If I lived in Germany, or perhaps Europe I probably would look at them as a serious option.
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This message was edited 1 time. Last update was at 2013/04/17 23:52:19
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![[Post New]](/s/i/i.gif) 2013/04/18 21:57:36
Subject: Re:Star Wars X-Wing
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Longtime Dakkanaut
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yeah,
MOAR NEWS! So we will have starmaps and 4 new ships this year!!
The weekend of May 3rd, 4th, and 5th, 2013 is sure to be an event no Star Wars fan will want to miss 
FFG wrote:we’ll announce the next four starship miniatures for X-Wing! Be there when we draw back the curtain and unveil, for the first time ever, four ships that are sure to shake up the X-Wing metagame when they arrive in stores later this year.
Very Exciting
Panic...
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![[Post New]](/s/i/i.gif) 2013/04/18 22:02:10
Subject: Star Wars X-Wing
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Four ships?
Ok, so TIE Bomber and B-Wing, but what else? Lambda shuttle? Outrider? TIE Defender?
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![[Post New]](/s/i/i.gif) 2013/04/18 22:02:46
Subject: Star Wars X-Wing
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The Daemon Possessing Fulgrim's Body
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Z-95?
Oh, and the production version of the TIE Advanced, forget the designation..
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This message was edited 1 time. Last update was at 2013/04/18 22:04:07
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/04/18 22:12:08
Subject: Re:Star Wars X-Wing
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Longtime Dakkanaut
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yeah,
(dual thread... N&R and in misc games!! can't have enough starwars! )
... I think we will see a official lambda and the first EU ship.
I'd bet on the tie defender.
It's a cool ship and due to it's familiar Tie design it wont offend those that only want movie ships.
Its already been made by lego so Lucas Arts have approved it before for mainstream consumption...

Panic...
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![[Post New]](/s/i/i.gif) 2013/04/18 22:20:38
Subject: Re:Star Wars X-Wing
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Douglas Bader
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I really hope not, given its design concept of "overpowered ship that is clearly better than everything else in every way". Yeah, it had a purpose in the original game, but when you have a TIE that is faster than everything else, better armed than everything else, and better shielded than everything else in a two-player game it's just too much fanboy wishful thinking.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 1933/10/18 22:22:37
Subject: Star Wars X-Wing
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[MOD]
Solahma
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LOL beat you by 20 second, Panic!
It'll either be 2 Rebs and 2 Imps or 1 Reb, 1 Imp, and 2 neutrals.
By neutral, I mean ships that can be played in either a Reb or Imp list. The Lambda-class shuttle is a good example.
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![[Post New]](/s/i/i.gif) 2013/04/18 22:22:50
Subject: Re:Star Wars X-Wing
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Longtime Dakkanaut
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yeah, Manchu wrote:LOL beat you by 20 second, Panic!
It'll either be 2 Rebs and 2 Imps or 1 Reb, 1 Imp, and 2 neutrals.
By neutral, I mean ships that can be played in either a Reb or Imp list. The Lambda-class shuttle is a good example.
I didn't know which forum to post in!
I like the idea of neutral ships but so far FFG have forced ships to be one or the other... both the firespray and yt1300 could have been neutral and shipped with both imoperial and rebel pilots..
Peregrine wrote:
I really hope not, given its design concept of "overpowered ship that is clearly better than everything else in every way". Yeah, it had a purpose in the original game, but when you have a TIE that is faster than everything else, better armed than everything else, and better shielded than everything else in a two-player game it's just too much fanboy wishful thinking.
They dont have to match the x-wing vs tiefighter stats?
It can be set up as a smaller weaker firspray really... costly.
Panic.
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This message was edited 1 time. Last update was at 2013/04/18 22:27:23
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![[Post New]](/s/i/i.gif) 2013/04/18 22:27:11
Subject: Re:Star Wars X-Wing
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Reduce its stats? What would be the point? Emperor forbid the Imperials get a ship that's actually pretty good.
Anyway, I'd rather see a TIE Avenger first.
Fixed that for you Peregrine. If you're going to post the X-Wing equivalent of "Stop liking the things I don't like", at least be succinct. Automatically Appended Next Post: Manchu wrote:By neutral, I mean ships that can be played in either a Reb or Imp list. The Lambda-class shuttle is a good example.
The problem with the Lambda is that it's not really a 'fighter'. I mean, it's armed, but it's not really something you'd take into combat. To a point neither is a YT-1300 freighter, but given all the rules and whatnot the one in X-wing represents a modified "up gunned" version. End of the day the Lambda is a shuttlecraft and transport. Doesn't really scream "epic dog fights".
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This message was edited 1 time. Last update was at 2013/04/18 22:28:43
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![[Post New]](/s/i/i.gif) 2013/04/18 22:30:32
Subject: Star Wars X-Wing
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[MOD]
Solahma
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HBMC, are you arguing with yourself or me? Because I agree with the version of you that disagrees with you -- you know, the one that mentioned how the YT-1300 isn't really meant for dogfights but the one we have is "up-gunned." Good reasoning, that. Seems applicable to the Lambda as well.
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![[Post New]](/s/i/i.gif) 2013/04/18 22:40:49
Subject: Re:Star Wars X-Wing
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Longtime Dakkanaut
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yeah,
The Lambda is not made for combat and is pretty weakly armoured.
But it a firece armament of forward lasers and a rear facing gunner to defend it's passengers/cargo.
Edit: just checked the wiki and it disagrees with me..
The Lambda was reasonably well-armed, with three double blaster cannons (one rear-mounted) and two double laser cannons.[16] The military version built by Cygnus Spaceworks was armed with ten laser cannons. It was also protected by a powerful deflector shield, which was powered by a pair of generators. A Lambda was covered by a heavily reinforced hull capable of deflecting laser fire. The shuttle class was so well armed that it was able to travel across the galaxy without an escort, thus making it suitable for covert operations.
Panic...
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This message was edited 1 time. Last update was at 2013/04/18 22:42:29
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![[Post New]](/s/i/i.gif) 2013/04/18 23:09:10
Subject: Star Wars X-Wing
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Fixture of Dakka
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Although, couldn't something like a lambda be good for introducing expansion stuff, eg escort missions?
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![[Post New]](/s/i/i.gif) 2013/04/18 23:12:58
Subject: Re:Star Wars X-Wing
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Willing Inquisitorial Excruciator
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Here is some wishful thinking for you:
~Eric
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![[Post New]](/s/i/i.gif) 2013/04/18 23:13:22
Subject: Star Wars X-Wing
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The New Miss Macross!
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1/270 scale Death Star? Limited edition of course.
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![[Post New]](/s/i/i.gif) 2013/04/18 23:28:06
Subject: Star Wars X-Wing
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Fresh-Faced New User
Honolulu, Hawaii
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At 593 meters for the DS-I and 2,963 meters for the DS-II models they may as well put in a nuclear reactor with the biggest green lasers yet built.
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![[Post New]](/s/i/i.gif) 2013/04/18 23:36:45
Subject: Re:Star Wars X-Wing
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Huge Hierodule
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Peregrine wrote:
I really hope not, given its design concept of "overpowered ship that is clearly better than everything else in every way". Yeah, it had a purpose in the original game, but when you have a TIE that is faster than everything else, better armed than everything else, and better shielded than everything else in a two-player game it's just too much fanboy wishful thinking.
Meh, slap a couple shields on an Interceptor, provide all the relevant options, maybe drop the special action that the Interceptor gets and 'jack the price by 10 and you should get it about right. Would be nice to give Imperials their own option for an "Elite" fighter force.
And since I'm wishlisting anyways...
B-Wing: I'd like to see this guy end up as a kind of un-manouverable and slow ship which can toast anybody who finds themselves in front of it. Ion cannon, torps, missile, maybe 4 attack dice and decent shields, but only 1 evade and a horrible maneuver dial.
TIE Bomber: Make this thing a sniper- really weak armament and poor defensive stats and relatively unmanouverable, but able to spam torpedoes and missiles. Make it really good at a distance, but kinda bad otherwise.
Z-95 Headhunter: Offensive might of a Tie fighter and Agility of an X-wing- give the rebels a cheap "Swarm Fighter" (Since we're giving the Empire an elite "Ace")
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2013/04/18 23:41:59
Subject: Star Wars X-Wing
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Longtime Dakkanaut
Las Vegas
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Skragdakka Urduk wrote:
At 593 meters for the DS-I and 2,963 meters for the DS-II models they may as well put in a nuclear reactor with the biggest green lasers yet built.
I think you slipped on your sizes, the DS2 isn't THAT much bigger than DS1.
Also...well, I've always thought of the TIE Defender as kind of fugly. The Avenger was a much better looking ship, to my eyes. I'd kit it out something like an Interceptor's move, agility, and firepower, add shields, another point of hull, allow it to take missiles and the mini-tractor beam weapon. Price appropriately (high), and there you go.
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This message was edited 1 time. Last update was at 2013/04/18 23:54:58
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![[Post New]](/s/i/i.gif) 2013/04/18 23:46:08
Subject: Re:Star Wars X-Wing
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Decrepit Dakkanaut
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Peregrine wrote: I really hope not, given its design concept of "overpowered ship that is clearly better than everything else in every way". Yeah, it had a purpose in the original game, but when you have a TIE that is faster than everything else, better armed than everything else, and better shielded than everything else in a two-player game it's just too much fanboy wishful thinking. You do know it only has 1 gun and a Tractor Beam more than a B-wing, right? B-wing has 3 Ions, 1 Laser Cannon, 1 Twin Autoblaster, 2 Launchers vs the 4 Laser Cannons, 2 Ions, 2 Launchers, and 1 Tractor Beam of a Defender. Also, it's fast, but only just under a Interceptor(IN is 4240 G, D is 4220) and still slower than an A-wing(5100 G). Honestly, it wouldn't be that hard to balance it in this system.
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This message was edited 1 time. Last update was at 2013/04/18 23:47:00
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![[Post New]](/s/i/i.gif) 2013/04/18 23:50:40
Subject: Star Wars X-Wing
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Fixture of Dakka
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Oh, if everyone hasn't seen it. The next edition of tabletop is a game of X wing. I guess they have different people playing each fighter?
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This message was edited 1 time. Last update was at 2013/04/19 00:07:56
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![[Post New]](/s/i/i.gif) 2013/04/18 23:55:19
Subject: Re:Star Wars X-Wing
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Huge Hierodule
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Platuan4th wrote: Peregrine wrote:
I really hope not, given its design concept of "overpowered ship that is clearly better than everything else in every way". Yeah, it had a purpose in the original game, but when you have a TIE that is faster than everything else, better armed than everything else, and better shielded than everything else in a two-player game it's just too much fanboy wishful thinking.
You do know it only has 1 gun and a Tractor Beam more than a B-wing, right? B-wing has 3 Ions, 1 Laser Cannon, 1 Twin Autoblaster, 2 Launchers vs the 4 Laser Cannons, 2 Ions, 2 Launchers, and 1 Tractor Beam of a Defender. Also, it's fast, but only just under a Interceptor(IN is 4240 G, D is 4220) and still slower than an A-wing(5100 G).
Honestly, it wouldn't be that hard to balance it in this system.
Yeah, one could make the tractor beam a support weapon that is functionally similar to the ion cannon, but prevents the target from voluntarily leaving the the arc and range band of the defender. If it does, it receives a stress token and cannot take an action, and is placed back in the legal area. Of course, if the defender moves so that it loses its target, the target is free to go.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2013/04/19 00:43:59
Subject: Star Wars X-Wing
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Fresh-Faced New User
Honolulu, Hawaii
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shade1313 wrote:Skragdakka Urduk wrote:
At 593 meters for the DS-I and 2,963 meters for the DS-II models they may as well put in a nuclear reactor with the biggest green lasers yet built.
I think you slipped on your sizes, the DS2 isn't THAT much bigger than DS1.
The DS-I was 160 km across while the second one was at least 800 km ( Woookieepedia and Star Wars Technical Commentaries).
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This message was edited 2 times. Last update was at 2013/04/19 02:52:21
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![[Post New]](/s/i/i.gif) 2013/04/19 01:40:34
Subject: Star Wars X-Wing
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Plastictrees
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So curious as to what the new ships will do to "shake up the meta game"!
We already have ships that can carry multiple torps/missiles. Maybe something that can fire twice in a round coupled with poor maneuvering? Like Crazy_Carnifex described for the B-Wing.
Or a completely new mechanic I guess. Can't say that mines have been especially impressive to me.
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![[Post New]](/s/i/i.gif) 2013/04/19 01:42:32
Subject: Re:Star Wars X-Wing
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Douglas Bader
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H.B.M.C. wrote:Emperor forbid the Imperials get a ship that's actually pretty good.
Actually, yes, it should be forbidden. The game is much more interesting when you have distinct sides with different strategies (horde vs. elite) instead of just giving everyone the same ships with different pictures. And I really don't want a game where you have single Imperial pilots flying around blowing up swarms of x-wings.
Fixed that for you Peregrine. If you're going to post the X-Wing equivalent of "Stop liking the things I don't like", at least be succinct. 
But that's not what I said.
In its original context the TIE defender makes sense: it's a late-game ship so the player's hero character can fight against incredible odds in ways that you can't do in something as suicidally fragile as the common TIE designs. Sure, it's blatantly overpowered (at least until you get the even more blatantly overpowered missile boat), but in a single-player game who cares if sometimes you get an "I win" option.
In a two-player game the TIE defender is just stupid: it's clearly better in every way, and unless you give it a ridiculously high point cost it the game becomes "who can play the better TIE defender list" while everything else in the game is reduced to cannon fodder. Meanwhile you lose the "only in certain missions" limit that is supposed to represent its status as an incredibly rare and expensive prototype and have them showing up every game.
Platuan4th wrote:You do know it only has 1 gun and a Tractor Beam more than a B-wing, right? B-wing has 3 Ions, 1 Laser Cannon, 1 Twin Autoblaster, 2 Launchers vs the 4 Laser Cannons, 2 Ions, 2 Launchers, and 1 Tractor Beam of a Defender. Also, it's fast, but only just under a Interceptor(IN is 4240 G, D is 4220) and still slower than an A-wing(5100 G).
And this is exactly the problem: it has a one-gun advantage (and an incredibly powerful tractor beam) over the B-wing, which is a heavy bomber. The B-wing pays for that amazing firepower with terrible speed and agility, if you try to do anything other than torpedo runs on capital ships with one you're going to die very quickly. The TIE defender, on the other hand, gets more firepower but then also gets the speed and agility of the light interceptors.
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This message was edited 2 times. Last update was at 2013/04/19 01:43:42
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/04/19 02:19:27
Subject: Star Wars X-Wing
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Huge Hierodule
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@Peregrine
Okay, I see where you're coming from now. However, KI think that the TIE Defender could easily fit into the game without being game-breaking. All it would require is for the designers to simply decide to give it the firepower and shields of an X-wing with the agility of a Tie-Fighter, at the cost of having a point cost more in-line with rebel character pilots such as Wedge or Luke, before upgrades and without any sort of pilot skill. Throw a tractor beam in as some sort of movement limiting attack, and I think you would be more likely to see it as a centerpiece model capable of both fighting and supporting other models, as opposed to a simple spamable ace.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2013/04/19 04:31:53
Subject: Star Wars X-Wing
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The New Miss Macross!
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Crazy_Carnifex wrote:@Peregrine Okay, I see where you're coming from now. However, KI think that the TIE Defender could easily fit into the game without being game-breaking. All it would require is for the designers to simply decide to give it the firepower and shields of an X-wing with the agility of a Tie-Fighter, at the cost of having a point cost more in-line with rebel character pilots such as Wedge or Luke, before upgrades and without any sort of pilot skill. Throw a tractor beam in as some sort of movement limiting attack, and I think you would be more likely to see it as a centerpiece model capable of both fighting and supporting other models, as opposed to a simple spamable ace. I dunno... Something with the shields of a Y wing, the offensive firepower of an X wing, and the maneuverability and speed of an A wing sounds like a bit much. I'd have preferred if they had just made the TIE advanced a real avenger with the different wings and 3 attack value. Imps already have an elite pair of fighters in the Advanced and Interceptor; I don't think they need yet another that takes the best of both and ratchets it up yet another notch. The rebels definitely need a spam cheap mediocre craft though and the z-95 fits that bill. 2 attack, 1 shield, x-wing speed and maneuverability, no missiles, low pilot skill... 13 or 14ish points?
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This message was edited 1 time. Last update was at 2013/04/19 04:33:10
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![[Post New]](/s/i/i.gif) 2013/04/19 05:42:06
Subject: Star Wars X-Wing
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I doubt that you'd see a single TIE/d taking out squadrons of X-wings by themselves. It would be dangerous, but it's meant to be. I see no issue with that. Personally I'd love to see TIE/b, B-Wing, Z-95 and R-41. That'd be heaps of fun. Manchu wrote:HBMC, are you arguing with yourself or me? Because I agree with the version of you that disagrees with you -- you know, the one that mentioned how the YT-1300 isn't really meant for dogfights but the one we have is "up-gunned." Good reasoning, that. Seems applicable to the Lambda as well. I'm not really arguing with you. Not attempting to anyway. I dunno though. Putting in an up-gunned Lambda would be like putting in an up-gunned medivac Huey into a game about combat helicopters. I don't think it quite fits, certainly not when there are other better unused choices out there.
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This message was edited 1 time. Last update was at 2013/04/19 05:45:44
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![[Post New]](/s/i/i.gif) 2013/04/19 11:18:09
Subject: Star Wars X-Wing
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Longtime Dakkanaut
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Maybe one of the next 'ships' is actually a flock of mynocks. They would certainly help balance out the falcon.
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![[Post New]](/s/i/i.gif) 2013/04/19 13:18:38
Subject: Star Wars X-Wing
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Trustworthy Shas'vre
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The first DS has 160km and the second 900km (official numbers), which in 1:270 makes them close to 600m and 3,3 km.
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André Winter L'Art Noir - Game Design and Translation Studio |
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![[Post New]](/s/i/i.gif) 2013/04/19 13:54:04
Subject: Star Wars X-Wing
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[DCM]
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Duncan_Idaho wrote:The first DS has 160km and the second 900km (official numbers), which in 1:270 makes them close to 600m and 3,3 km.
That's no moon!
(Couldn't resist - sorry!)
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