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2012/09/14 23:18:07
Subject: Zombicide - News & Rumors Headquarters - Zombies take over the World ! !
Got my copy of Zombicide yesterday, really pleased with it!
I promptly set about opening it and trying to teach my 4 year son a simplified version of the game - tactical subtly is lost on him - his main weapon against the zombie hoards is knocking them over with the dice!
My one criticism is that I have 12 fatties and they are all the same, but a few repositioned limbs and some different colour painting should help things a lot!
Really looking forward to playing the full campaign out properly!
We finally got a chance to play the game for the first time yesterday, and spent most of the day doing so. It's a lot of fun. We had lots of tactical thinking, a couple of heroic sacrifices, some reckless players (El Cholo was in Red before anyone else was in Orange... made the mission very difficult!), and in the end almost everyone got out alive.
Didn't get time to play with friends, so I solo played the tutorial, and the first mission.
As you said, having one person on red early does make things really damn hard. In the end it was taking multiple turns to clear out waves of zombies.
Eventually had to have El Cholo and Nick make a break for it while Ned and Phil held off the rest. Looking forward to playing with friends.
Question I have about the Tough skill - Says the player ignores the first wound they receive each time they are wounded. Does this mean when a zombie is in the same zone as they are and attacks that they don't lose an item from the attack because they aren't wounded?
Also, does this mean that in terms of shooting one player can shoot into that players zone with a weapon that rolls multiple dice, hoping each time to get more than 1 hit so they can allocate the rest of the damage to the zombies?
For example; Ned is in a zone next to Nick, who has multiple zombies on him. He unloads his shotgun at them 3 times, which gives 2 dice each time. First action scores one hit which is allocated to Nick (but tough makes him ignore it), and one miss. Second shot hits Nick again (but tough removes), but another hits and is allocated to a walker. Third shooting action has both hit again, one of which is allocated to Nick (again, tough), one to a Fatty, which dies.
Or is it done where you shoot into a zone, first actions hits goes to a survivor, then walker. You use another shooting action and it then progresses to Fatty/Abom, then runner.
Not 100% on how this goes together. Any thoughts?
2012/09/16 09:07:05
Subject: Zombicide - News & Rumors Headquarters - Zombies take over the World ! !
Fenriswulf wrote: Question I have about the Tough skill - Says the player ignores the first wound they receive each time they are wounded. Does this mean when a zombie is in the same zone as they are and attacks that they don't lose an item from the attack because they aren't wounded?
Yes. He doesn't ignore the wound, he ignores the attack entirely.
Also, does this mean that in terms of shooting one player can shoot into that players zone with a weapon that rolls multiple dice, hoping each time to get more than 1 hit so they can allocate the rest of the damage to the zombies?
No. Tough does not work against friendly shooting, because it only applies during the Zombie turn.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis
2012/09/16 10:41:27
Subject: Zombicide - News & Rumors Headquarters - Zombies take over the World ! !
I opened my zombicide earlier today and it was extremely well packed
And my shirt fitted well (currently wearing it).
Going to have to wait to play for another couple of days through as I still have lots of work to do. Really looking forward to painting up some of the zombies (my only complaint is that there is not much variation to the sculpts, but it is a board game so it is more than fine)!
Very nice to paint once it had been primed (you might need to wash the models if you plan to paint them, or just use a good primer) - plenty of details to pick out if you paint with washes like I do
This message was edited 1 time. Last update was at 2012/09/17 13:22:58
I got an e-mail with the tracking no., then the e-mail to print out the copy of the declaration form. By that time Parcelforce had nabbed the parcel....
We have played zombicide several times now, its fantastic! We have found that more players (with less characters between them) makes for a much tighter, tactical game. We'll be making our own characters next to take on the Zombie Apocalpyse!
Tacticool always trumps tactics
Malifaux: All the Resurrectionists
2012/09/19 10:06:12
Subject: Zombicide - News & Rumors Headquarters - Zombies take over the World ! !
I got the tracking info email just as customs and parcelforce started their little game of one upmanship with fees. I got the parcelforce fee notice a few days later. :(
How do you promote your Hobby? - Legoburner "I run some crappy wargaming website "
2012/09/19 12:39:18
Subject: Zombicide - News & Rumors Headquarters - Zombies take over the World ! !
I got my shipping details a couple of days before the customs docket came through - the tracking no let me see that the package was sitting waiting for me to pay the fees
Cheers folks, and checking through my mail, I missed a email from the CKPM thingy, not Kickstarter.
Just tracked it, its being held for charges. but that was noted on the 6th of September. So thats Parcel force or whoever has it, taking their sweet time to contact me.
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
2012/09/19 12:54:00
Subject: Zombicide - News & Rumors Headquarters - Zombies take over the World ! !
Morathi's Darkest Sin wrote: Cheers folks, and checking through my mail, I missed a email from the CKPM thingy, not Kickstarter.
Just tracked it, its being held for charges. but that was noted on the 6th of September. So thats Parcel force or whoever has it, taking their sweet time to contact me.
You might want to contact them then as the fees are sent out as a letter in the regular post, rather than a card through the door. Mine said it was waiting for fees to be paid on the 7th of September and I got the letter through on the 9th. Then had the package "delivered" on the 11th... then had to go pick it up from the post office on the 12th
Aye, cheers for that, guessing on what folks where saying here I rang Parcelforce and they had it. Its been sitting in Ipswich, and I just had to pay £19 to release it. Ouch.
She wasn't happy either, some sub company is supposed to send out the letters, but they've been getting a lot of complaints that they aren't, so she did one from me as well.
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
2012/09/23 04:49:29
Subject: Re:Zombicide - News & Rumors Headquarters - Zombies take over the World ! !
My friends and I have done something similar. Today we are having a game in which we are using our own characters and equipment (though we don't have cards yet). Though our characters are mainly based off of the general characters we play in video games, not ourselves.
Flames of War:
Italian Bersaglieri
German Heer Panzerkompanie
2012/09/23 14:48:58
Subject: Re:Zombicide - News & Rumors Headquarters - Zombies take over the World ! !
BladeWalker wrote: Hahahaha! Good stuff guys, we are tackling the campaign today while watching football. There is also a FAQ released in a few places:
Thanks for the link. The formatting there was terrible so I copypasta'd it here
Question 1: If Survivor A shoots into a zone containing Survivor B, using a 2 damage weapon (i.e. Shotgun), does Survivor B suffer one wound or two? A: Two.
Question 2: If all the Survivors in play are, in the noisiest zone, inside a building, that has one open door, and one closed door, and there is a group of Zombies outside the building, which (when ignoring doors), taking a path via the closed door, are closer to the Survivors, than taking a path via the open door, do the Zombies take the path via, and stop at, the closed door, or do they go the long route round, via the open door? A: Zombies always go to the shortest clear path leading to the Survivors. In this case, they take the long route to reach their meal.
Question 3: If a survivor carries two flashlights, can they both be used together to draw 3 cards per search? A: Yes.
Question 4: Can flashlights be used when searching cars, for example to find both Ma's Shotgun and the Evil Twins in a Pimp Mobile, and if so how does this work with Police cars, do you draw cards two, or three, at a time, and if you draw two, or three, weapons at once can you keep them all? A: Flashlight: Pick one extra card when searching. Police cars: draw cards until you find a weapon, then discard the others. Pimp mobile: contains either Ma’s shotgun or Evil Twins. These effects don’t really interact with each other.
Police car: keep the first weapon you find.
Pimp mobile: pick a pimp mobile weapon at random.
From: Droganis (CMON)
Question 1: If you spawn fatties, but are out of walkers, do the walkers get an extra turn? A: Yes.
Question 2: Does the +1 die skill provide +1 die per action or +1 die per weapon? A: +1 die per weapon. This will be corrected soon on the app.
Question 3a: Can your two zones of movement with a car be back and forth? A: Yes.
Question 3b: If so, how many attacks would you make on the figures in the two zones, 1 each for the movement, or 2 in your starting zone and 1 in the drive-through zone? A: 2 in your starting Zone and 1 in the drive-through Zone.
From: soosy (BGG)
Question 1: If you have a full inventory and draw a scope or rifle, can you combine it with a scope or rifle already in your inventory without having to drop something else first? A: You have to drop something first.
Question 2: Similarly, if you have a full inventory and draw a glass bottle or gasoline, can you combine it with a glass bottle or gasoline already in your inventory without having to drop something else first? A: You have to drop something first.
From: sekhmet (BGG)
Question: Can car movement be activated more than once per Survivor, on the same turn? A: Yes.
From: unreal41683 (BGG)
Question 1: Can 2 sawed off shotguns be reloaded with 1 reload action? A: Yes.
Question 2a: When combining a glass bottle and gasoline, can the molotov be put into your hand immediately or is it a seperate action? A: Answer is P. 12 – it can be equipped.
Question 2b: When using a molotov, do you also get a free reorganization or does it leave you with an empty hand? A: Molotov is a one-use weapon. It leaves your hand empty.
Question 3a: Do discarded cards get removed from the game or put in a discard pile for reshuffling in the event that the equipment deck is empty? A: They get in a discard pile. This pile is reshuffled when the draw pile is empty (note: no Wound, Molotov, Ma’s shotgun or Evil Twins cards in the reshuffled pile)
Question 3b: How does this impact non-weapon cards discarded from police car searches? A: They get reshuffled when the pile is empty.
Question 3c: Are zombie Ahhh cards included or removed from this discard? A: They are included and reshuffled as well.
Question 4: How do you handle starting equipment when starting with fewer than three survivors (Might Makes Right with 1 or 2 players)? A: Normally. The Survivors) get the starting weapons in a random manner. If there’s only one, he get the whole package (and deserve it).
Question 5: Can a door be opened even if a zombie is already present in the zone? A: Yes.
From: Killaminis (BGG)
Question: If a small group of survivors are all located in one zone in a building and all the entrances have sealed doors (or unopened ones), where do all the zombies go/move towards that have been spawned on the rest of the gameboard not including the building that the survivors populate??? A: They move as if all doors were opened, but stop by closed doors.
From: zanetheinsane (BGG)
Question 1: Must a crowbar or fireaxe be equipped in hand to use it's ability to open doors or can it be in your three back equipment slots? A: P.8. It must be equipped.
Question 2: Can you open a door while in a car? A: Yes.
From: zanetheinsane (BGG) & Droganis (CMON)
Question: If a car enters, exits, or passes through another zone with a car with survivors in it, does the first car roll for damage against those survivors in the other car? (Simply put, is it possible to "run over" players in another car?) A: Yes.
(As a sidenote: the way cars are played rises a lot of questions about intuitiveness and realism. I’ll try to schedule as soon as possible a designer’s note about it. In short: cars were designed as a special movement possibility. Designing a whole bunch of special rules with exceptions would have been too heavy and game-breaking in our point of view).
From: skeeter (CMON)
Question 1a: When all 18 noise tokens are on the board, where does the next one come from? A: If you can’t use extra tokens from another Zombicide game or extra tiles pack, ignore it.
From: Zackpacks (CMON)
Question 1: Should the extra small Spawn deck be used for the scenarios? A: You may be talking about the “Walk of the Dead” kickstarter special Walkers deck. In that case, this deck was designed for two purposes.
1) Walkers only mission (a.k.a. “Romero mode”). Use the WoD deck instead of the regular deck. It’s deadly fun, you’re warned.
2) As an add-on to the regular deck, to get more Walkers on the board.
Eiher way, using this deck is optionnal but strongly recommended to get a fresh experience about the delightful secrets of Zombie deck building. Expect another designer’s note about it soon. I love the Wod. Really, I do.
Question 2: Should the extra tray of minis be used? A: Feel free to use it. It’s yours. On the positive side, it will prevent an “instawipe” by zombie-lacking extra activations. On the negative side, there will be more zombies on the board. Oh, wait. Extra zombies? Isn’t it called Zombicide? On a more serious manner, these was added as a stretch goal. Expansions and free stuff we keep in store will put these extra zombies to use if you have them. But in no way these extra zombies shall be mandatory to play. Never.
Question 3a: Regarding the Tough ability, if an extra activation during the 'building population phase' causes a Runner to move one space and attack a Tough survivor, do they shrug off the damage? A: No. the Tough Skill works on the Zombie phase.
Question 3b: Do they shrug off one damage from cars?
A: -
Question 3c: Also, same game round, during the zombies phase, do they also shrug off the first damage, even if they have previously shrugged off 1 damage that game round? A: Tough deflects *only* the first Wound inflicted during the Zombie phase.
Question4: The Medic skill could be read that they can heal themselves and another survivor in the same turn. Can a Survivor with the Medic Skill heal either (a) one person per turn, or (b) one survivor PLUS themself per turn? A: One person.
From: DBC (CMON)
Question: Can a car be searched by the same survivor several times in a turn, or is it several times during a game, but limited to once per survivor per turn as with rooms? A: One Search Action per Survivor and per turn, wherever the Search is made in (car or room).
From: iNano78 (BGG)
Question 1a: The new campaign rules state that a survivor that reaches the red zone and successfully completes a mission may keep one piece of equipment for starting the next mission. Does this include the Pimp-mobile weapons (Ma's Shotgun and Evil Twins)? A: Yes. Enjoy.
Question 1b: If so, how are Pimp-mobile weapons distributed in future missions if there are more Pimp-mobiles than such weapons remaining? A: Normally. When there are no more, there are no more.
Question 2a: Can a slippery survivor get into a car with a zombie in the same zone? A: No. No interaction between effects. anyway, getting into a car isn’t considered a Move Action.
Question 2b: Can a survivor get out of a car if there is a zombie in the car's zone (whether the survivor is slippery or otherwise)? A: Yes.
Question 3: In missions where you can gain survivors at random during the mission (e.g. "Might Makes Right" and "The Skyscraper" from the "Switch City" campaign), what do you do if you gain a character with a "Starts with a..." blue-level ability and there are none of that weapon left in the item deck (because some are in the discard pile and/or they are already being used by other survivors)? A: Whatever the case, you can look for the weapon in the draw pile or discard pile alike (so, go to the discard pile first !) Do whatever it takes to get this poor soul the weapon he deserves.
Question 4: Is there any chance we could get a couple of "Sniper Rifle" promo cards to use when a scope is combined with a rifle, analogous to the Molotov cards that replace bottle and gasoline? (Perhaps they could be included with the expansion...) A: We’ve talked about it several times. No promise, but we’ll do our best.
From: piebandit (CMON)
Question 1: In scenario 8, there is a door lined up with a crosswalk in the lower right corner. should this be on the lower zone?
A: That door should lead to the Zone containing the police car.
Question 2: Must a molotov be equipped to be used? A: Yes.
Question 3: Can you search a car while inside another car? A: Yes.
Question 4a: Can you find gasoline and the bottle in a cop car? A: No. They’re not weapons by themselves.
Question 4b: What about the scope? A: Same answer.
Question 5: Does the inital card dispersement count as a draw? i.e., does matching set apply if doug draws the pistol? A: No.
Question 6: What do Zombies do if they are already on the noisiest zone? A: Unless there’s someone in sight, they don’t move.
Question 7: If you start a scenario in a building, when you break the door to get out, do you spawn zombies in the street zones? A: No.
Question 8: If Zombies have two equivilent paths to follow to the same group of survivors/sound, but the first move on these paths is the same, do the zombies split? (example: If I have one zombie and I can go left, left,and down, to reach the noisiest group, or left, down, left, do I put two zombies in the left room?) A: No. Splitting occurs when zombies which step to take next to go to their meal.
Question 9: If Zombies have two overlapping paths to follow to different groups of survivors/sound, do the zombies split? (example: If I have one zombie and there are two noisiest groups, left and left, as well as left, left and down, do I put two zombies in the left room?) A: No.
Question 10: Can the zombie movement in closed rooms detailed in the downloadable scenario be moved to the rulebook as opposed to the scenario map? A: We’ll discuss about it.
Question 11: Can scenarios be officially rated for difficulty? A: We’re planning a new way to rate Missions’ difficulty. You’ll know about it soon, with a free downloadable Mission.
From: piebandit (CMON) & Yokiboy (BGG)
Question: Do cars produce noise tokens? A: No.
From: Yokiboy (BGG)
Question 1: Does it cost an Action to use the Medic? A: No.
Question 2: Regarding the Tough skill - the PDF rules state that "The Survivor ignores the first attack he receives every Zombies' turn", does this really mean the first entire attack in the Zombies' turn, or should that say "Zombie's turn"? A: The first Wound he should receive.
Question 3: Page 7 of the rules, 'Danger Bar and Experience', states that a Survivor reaches Red Danger Level at 44 XP, but the Survivor ID Cards make it look like 43, which is it? A: 43.
From: Niranth (CMON)
Question: Must the flashlight be equipped to gain its benefit? A: No.
I'm going to try and keep thFAQ updated on Page 1 to make it easier to find.
Good call Adam. Looking good Silver! I got sidetracked after painting the first set but I plan to do them all up as well.
We had Dave get 36 points in one round (2 molotovs into 2 different zones). Got the Abomination and 31 other models... we were like Then we were in the Red and got hosed... rofl.
7K Points of Black Legion and Daemons 5K Points of Grey Knights and Red Hunters
We had Dave get 36 points in one round (2 molotovs into 2 different zones). Got the Abomination and 31 other models... we were like Then we were in the Red and got hosed... rofl.
I think this is the nature of the game. You get the Epic war stories and no one is too upset if they get eaten. It's all the best parts of a Zombie RPG but stream lined and no one gets stuck Game Mastering.
While digging found the original write ups for Marvin and Eva
Spoiler:
Eva
HISTORY
"Skill is a matter of life AND death."
Inspired and gifted, Eva was unsatisfied with her humble life as an accountant. Being part of the rank and file was like being a zombie to her. So, in her spare time, Eva danced, drew, sculpted and even took Japanese fencing lessons. Like everyone else, the zombie invasion changed Eva’s life: acting normal is now a nonsense and she feels more alive than ever. Extroverted and hyperactive, Eva is a messenger between survivors groups. No way she’s going to give up on her old activities: her notebook is full of sketches and that sword sure comes in handy.
SKILLS
Blue / Starts with a katana
Yellow / +1 Action
Orange A / Slippery
Orange B / Swordmaster
Red A / +1 free Combat Action
Red B / +1 to dice roll: Melee
Red C / +1 to dice roll: Ranged
GAMEPLAY
• Eva Duran is the dream Survivor for any player looking for a melee character with a fluid, neat and deadly style. The artist starts with a katana, whose two dice allows to quickly get rid of a zombie crowd. The experience points earned this way, along with what the team finds, then allows to specialize Eva at the Orange Level. You’re dreaming of dual-style katanas? Eva has it with the Swordmaster Skill. Any other melee weapon can do the trick but slightly changes her gameplay: used in pair, axes have less dice but more Damage against fatties. A chainsaw pair... and our graceful wardancer becomes a combine harvester. The Slippery Skill comes for an assassin’s gameplay, preferably with distinct weapons in each hand. In this case, the sub-MG suits this. Whatever the choice you make for her, Eva becomes a mass murderer in endgame.
• Eva Duran is definitely a brawler. Melee is her obvious choice: if you take her along the bushido path, Eva will benefit from a quick and harmonious progression, especially with a katana in each hand. Going for a hybrid way or dropping melee for ranged combat is possible: her progression will be a bit slower but the final result will be the same. Anyway, the inventory is vast enough to hold a pair of katanas, two sub-MG’s and Ma’s Shotgun, so why hold back?
• Eva is a great solo warrior but needs a team if she wants to cope with her two weaknesses. First, her playstyle isn’t really fit to 2-Damage rated weapons. So the artist mostly avoids fatties or leaves them to her more macho teammates. On the other hand, she doesn’t have team-oriented Skills like Born leader or Medic. She’s nevertheless a dream bodyguard and perfectly matches any support-oriented Survivor!
Marvin
HISTORY
"Trust me and you’ll live."
Marvin Redfield’s mother always told her son he was born under a lucky star, that he was promised a great destiny. And she was right: the little boy was gifted with incredible luck. Yet Marvin didn’t ask for anything. Being left in peace was all he wanted. Marvin’s life was turned upside down the day his family was caught in a grisly accident. The boy was extracted from the rubbles without a scratch but was now an orphan.
Years flew by and Marvin became a bodyguard. As if to ward off the past, he used his luck to better protect his fellow Survivors. When the zombie apocalypse came, Marvin was not afraid for himself but for his friends.
Nowadays, Marvin scouts the city trying to save as much people as possible. His legendary luck hasn’t left him and gives him an aura of “redemption angel”: some people pray to him and beg him to find their lost ones amidst the death vortex. Marvin’s still cool: no way he’s going to become some kind of messiah. His dearest wish hasn’t changed since his childhood: all he wants is be left in peace.
SKILLS
Blue / Destiny
Yellow / +1 Action
Orange A / Loud
Orange B / Lucky
Red A / Born leader
Red B / +1 free Combat Action
Red C / +1 to dice roll: Combat
GAMEPLAY
• There’s no bad surprise with Marvin Redfield. Destiny, his starting Skill, allows him to Search without fearing of an unexpected zombie. Equipped with a flashlight, he becomes the one to quickly deliver quality material to the whole team. In this case, everybody wants to keep as close as possible to this bodyguard! At Orange Level, player’s choice of a new Skill is crucial for Marvin’s gameplay: with the Loud Skill, he becomes a great controller and can guide tides of zombies for the greater good. Lucky, he becomes a good fighter able to efficiently use luck-oriented weapons (chainsaw, sawed-off, sub-MG). Red Level’s Skill choice is made according to the needs. In an extended team, Born leader allows a fellow Survivor to get away from a sticky situation with increased chances. The free Combat Action and the bonus to dice rolls really make Marvin a great fighter, according to his endgame arsenal.
• Marvin Redfield’s first game turns are mainly for Searching, so he finds good equipment for his allies and himself. Afterwards, the Destiny Skill is recommended for Search-oriented missions (finding some food, creating a Molotov, etc.) As aforementioned, Orange Level’s Skill choice has a great influence on Marvin’s abilities. Better choose Luck in a tight or veteran team and use the best from tricky weapons. In extended group or rookie team with noise management, the Loud Skill makes a difference. Whatever his Danger Level, Marvin can really act as an altruist Survivor and succeed all along. This last point mainly relies on the weapons he keeps in his inventory.
• Marvin Redfield is a cohesive team’s pillar, where his legendary luck makes him a great ally. Giving him a flashlight is a basic good practice to makes the best of his Destiny Skill. Afterwards, a smart team will leave him have a chainsaw and/or a pair of sub-MG : he’s the best at using them at full potential. Marvin’s only weakness is his slowed experience gain compared to combat specialists. Time spent to search and distribute equipment is not spent to earn some precious XP! In this case, courtesy asks to let him take the objectives and use Molotov cocktails to catch up any delay he could have in experience.
This message was edited 1 time. Last update was at 2012/09/23 19:59:18
BladeWalker wrote: Good call Adam. Looking good Silver! I got sidetracked after painting the first set but I plan to do them all up as well.
We had Dave get 36 points in one round (2 molotovs into 2 different zones). Got the Abomination and 31 other models... we were like Then we were in the Red and got hosed... rofl.
Cheers
I had to deliberately run Amy without shooting anything for about half a game as she was sitting one point below red after an epic rifle (with re-rolls) killing spree for about 5 turns
I got the Abomination level. So far it has been blast to play and all my friends that have played it have only good things to say about it.
Now I just have to paint all them Zombies.
Started painting Zombies as well... getting distracted by SDE with the Relic Knights (Darn you Kickstarter and your endless bounty!)
Also, Quick Survey...
For Sheldon, the Bazinga shirt (hard to paint) but cool or the Green Lantern Shirt (easier to paint... also cool, but might be less so)