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![[Post New]](/s/i/i.gif) 2012/09/28 00:43:19
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Decrepit Dakkanaut
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If I had the cash, Ive always thought making a pure grade A SnakeBites would be just awesome. You know, riding types of dinosaurs for buggies/koptas and the like, Squiggoths for the bigger vehicles, clever ideas ofr non shoota, shootas. Problem is, that would cost an arm and 2 legs to pull off
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![[Post New]](/s/i/i.gif) 2012/09/28 02:33:35
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Fresh-Faced New User
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MrMoustaffa wrote:It says all units within 6", it never specifies enemy or ally or friendly or anything, it just says all units.
This is the problem with GW ... french and english rules are not written the same way ... this is the french FAQ for the KFF:
Confère une sauvegarde de couvert de 5+ à toutes les unités amies dans un rayon de 6 ps du mékano. Les véhicules amis à 6 ps ou moins comptent comme étant en profil bas et ont une sauvegarde de couvert de 5+.
It say to all friendly units !!!!
Automatically Appended Next Post: keltikhoa wrote:I still cant believe cover save for deff rolla.... BRB says no cover saves for hits in melee. what do they honestly consider a Deff Rolla hit to be??? a shooting attack?!?
I think about the cover save like this :
For Jinx, the hover vehicle simply moves out of the way (as it could in 5th, but harder still).
For terrain cover, they can hide in holes, ditch behind cover ...
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This message was edited 1 time. Last update was at 2012/09/28 02:39:18
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![[Post New]](/s/i/i.gif) 2012/09/28 02:43:19
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Heroic Senior Officer
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valminder wrote: MrMoustaffa wrote:It says all units within 6", it never specifies enemy or ally or friendly or anything, it just says all units.
This is the problem with GW ... french and english rules are not written the same way ... this is the french FAQ for the KFF:
Confère une sauvegarde de couvert de 5+ à toutes les unités amies dans un rayon de 6 ps du mékano. Les véhicules amis à 6 ps ou moins comptent comme étant en profil bas et ont une sauvegarde de couvert de 5+.
It say to all friendly units !!!!
Ah but I can't speak French, for all I know, it could say all units within the field get a +2 cover save! HAHAHA!
Joking of course, but don't all the different languages for the codexes all have different wordings of the same rules? I know the german version has several differences from the english ones.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/28 05:25:50
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Tough-as-Nails Ork Boy
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KingCracker wrote:If I had the cash, Ive always thought making a pure grade A SnakeBites would be just awesome. You know, riding types of dinosaurs for buggies/koptas and the like, Squiggoths for the bigger vehicles, clever ideas ofr non shoota, shootas. Problem is, that would cost an arm and 2 legs to pull off
Maybe, you could take Orc Boar Boyz and then put Deffguns on them from a loota/burna kit.
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![[Post New]](/s/i/i.gif) 20132014/10/01 14:06:40
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Dr. What wrote:Where are the rules for Squiggoths?
I've always wanted to scratch some mechanical-esque ones to use as Trukks/Battlewagons.
Most recent one are found in Imperial Armor: Apocalypse Second Edition. The only difference to older rules (like IA:8) is a heavy increase on the point costs of the big gunz upgrades.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/09/28 06:42:16
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Tough-as-Nails Ork Boy
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Aren't they apocalypse only units anyway?
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![[Post New]](/s/i/i.gif) 2012/09/28 06:51:50
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The book I mentioned above has added "Can be used as Heavy Support choice in any Codex: Ork army". Before IA:Apoc SE there was no such option.
The gargantuan squiggoth obviously is still apoc only.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/09/28 06:56:46
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Tough-as-Nails Ork Boy
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Are they considered monstrous creatures? Because that sounds pretty nifty.
Hull points? What hull points?
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![[Post New]](/s/i/i.gif) 2012/09/28 07:14:40
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Heroic Senior Officer
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Sovspot wrote:Are they considered monstrous creatures? Because that sounds pretty nifty.
Hull points? What hull points?
Wounds? What wounds?
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/28 08:00:45
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Tough-as-Nails Ork Boy
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That isn't fair, I need to see the stats for the Squiggoth first.
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![[Post New]](/s/i/i.gif) 2012/09/28 08:09:12
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Heroic Senior Officer
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Sorry, couldn't resist.
Come on, you know any proppa ork player worth his teef wants to field a giant army of Orks riding dinosaurs with kannons strapped to their backs.
I mean, how could you NOT want to field that?
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/28 11:16:23
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Decrepit Dakkanaut
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Exactly my previous point! But again, I dont have enough free cash to bash up a good looking SnakeBites army. Though I would in a heart beat if I did for that very reason. Trex with cannons?!?! Fudge yes!
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![[Post New]](/s/i/i.gif) 2012/09/28 13:47:57
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Fresh-Faced New User
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I'm reading that the nova open was won by a SW,IG Alliance using Mass blob tactics in their troops,I was wondering is this tactic is reliable for Ork players? if so, what would be the best approach?
BTW:
Thanx guys your good comments are making me a better Ork player.
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![[Post New]](/s/i/i.gif) 2012/09/28 13:51:08
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Insect-Infested Nurgle Chaos Lord
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Filling a board with troops does have some advantages.
1/. It's really hard to kill them all, unless you prepped for anti-horde
2/. Sheer weight of attacks can win you combats, even with sucky troops
3. It's easy to claim an objective with a zillion guys in a unit, and still have the bulk of the unit be elsewhere nearby.
It's a sod to move though.
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This message was edited 1 time. Last update was at 2012/09/28 13:51:30
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/09/28 14:00:16
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Screamin' Stormboy
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A squiggoth herd must look fantastic on a board. Even if FW models are costy, I think this will be the next step for my Waaagh. I would also use 40k boyz riding boars converted from Battle sprues. STOMP STOMP STOMP!! But can you shoot when embarked in a Big Squiggoth that moved 6" during the turn? The French rules for KFF make its use crystal-clear: only friendly units benefit from it. That's fine to me!
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This message was edited 2 times. Last update was at 2012/09/28 14:16:13
Breknek Krashdaskull
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![[Post New]](/s/i/i.gif) 2012/09/28 17:57:41
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Tough-as-Nails Ork Boy
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MrMoustaffa wrote:Sorry, couldn't resist.
Come on, you know any proppa ork player worth his teef wants to field a giant army of Orks riding dinosaurs with kannons strapped to their backs.
I mean, how could you NOT want to field that?
Wait wait, you think I was making a case against Squiggoths? I could afford one I would field one.
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![[Post New]](/s/i/i.gif) 2012/09/28 18:40:52
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Fresh-Faced New User
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KingCracker wrote:Exactly my previous point! But again, I dont have enough free cash to bash up a good looking SnakeBites army. Though I would in a heart beat if I did for that very reason. Trex with cannons?!?! Fudge yes!
I think those fantasy lizardmen units would be great for this; like the triceratops one's, they look a bit squigotty.
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Any opions on my idea of a buggy-wall vs can wall?
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![[Post New]](/s/i/i.gif) 2012/09/28 18:48:19
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Insect-Infested Nurgle Chaos Lord
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Kan wall is less effective now, as Kanz are now 2 HP, and KFF was nerfed to 5+. It can still work, though.
It's more survivable than Buggy wall, but slower, so it would depend on what you have sprinting along behind it...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/09/28 19:16:17
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Dr. What wrote:Where are the rules for Squiggoths?
I've always wanted to scratch some mechanical-esque ones to use as Trukks/Battlewagons.
They're in IA:Second Edition.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2012/09/28 19:42:19
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Decrepit Dakkanaut
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T-rex wrote: KingCracker wrote:Exactly my previous point! But again, I dont have enough free cash to bash up a good looking SnakeBites army. Though I would in a heart beat if I did for that very reason. Trex with cannons?!?! Fudge yes!
I think those fantasy lizardmen units would be great for this; like the triceratops one's, they look a bit squigotty.
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Any opions on my idea of a buggy-wall vs can wall?
I used to run a rokkit buggy wall list towards the end of 5th. Compared to then, its not so good anymore (surprising I know lol) But the KFF STILL ignores 1/3 of the damage coming in, which isnt too bad. Id say if your going to run a wall list, then ask yourself if you want it fast, or horde? That will answer your questions. 6th really hoed how buggies interact with the game world, so I dont even use them anymore. Ive been running shooty koptas instead, and I still chuckle when I mow down space marines with all those shots
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![[Post New]](/s/i/i.gif) 2012/09/28 20:13:35
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Growlin' Guntrukk Driver with Killacannon
Denmark
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MechanicusOmnisWrex wrote:When considering the Killkannon, have a word with your opponent about the Supakannon in IA8 .. it is about 10 points more and has much better range and strength.
Since FW have stamped a load of things in their books as useable in 40k the Supakannon is in theory a viable gun.. though I still prefer to discuss anything non-codex before a battle.
I like the idea of a Squiggoth army!.. cost a lot to build but would look amazing!
Ascalam wrote:Assuming that your opponent will let you use it, it's an awesoem bit of kit
Most of my local scene are very down on FW units. A few are OP, and get spammed whenever a FW-allowed event is scheduled, which has soured most folk on them
A lot are actually a bit over-costed, but people don't tend to bring those, for some reason
The Killcannon is ludicrously overpriced for what it does. If it was longer ranged, higher S or AP 2 it might be worth it, especially since some armies (like Marines of various colours for example) have access to AP2, S 10 pieplates, with better BS.
The Boomgun is marginally better, but also far too costly.
Actually I completely forgot about the supa kannon. It looks amazing, and costs the same as the BW upgrade sprue if you buy it with a Battlewagon from Forge World!
I can't remember the rules for it though. I have quite a few IA books, but volume 8 has been sold out for quite some time, which is pretty annoying, beacuse have been looking to buy it. I just noticed that is has come back in stock, but can someone remind me how much better the supa kannon is than the killkannon?
I have quite a few units from FW, but somehow the guys I play with aren't fans of using the rules for FW models. I think its because they don't really know them, but they have no problems with the people using the models to count as other models, (The Daemon player for example used a Blood Slaughterer as a Daemon prince.) Maybe I should start lobbying for the use of FW units in the game, because I am a huge FW fanboy.
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![[Post New]](/s/i/i.gif) 2012/09/28 20:32:54
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Fresh-Faced New User
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KingCracker wrote: . Id say if your going to run a wall list, then ask yourself if you want it fast, or horde? That will answer your questions. 6th really hoed how buggies interact with the game world, so I dont even use them anymore. Ive been running shooty koptas instead, and I still chuckle when I mow down space marines with all those shots 1. I want something fast with my horde (shooty/horde built), that will absorve shots for my elites to come closer, has some antitank/anti infantry power & in case of scorchatrack could assault a squard of infranty-artillery or psykers. Don't have any trucks or fast things.. just some looted wagon's as transport, which need distraction. I also like the idea of both, with just 3 kans running behind. 2. you run kopta's with big shoota's then?
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This message was edited 1 time. Last update was at 2012/09/28 20:33:39
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![[Post New]](/s/i/i.gif) 2012/09/28 21:49:53
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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I'd hold off on FW squiggoths if I were you guys. The 2013 GW product leak gave us a few things which seem interesting like Squiggotaurs and teleporta Nobz so if I were you buy it if you play mega battles but I suspect in the near future just like we had the Dakkajet we too will soon find new orky models for us and perhaps even a new codex
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/29 02:44:12
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Heroic Senior Officer
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Tellyporta nobs... *drools*
Didn't it also say we're due for some sort of "super flyer" as well?
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/29 02:47:57
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Tough-as-Nails Ork Boy
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"Ork Flying Fortress"
But usually things that big don't come into regular 40k and just go to Forge World. And it's still a rumor.
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This message was edited 1 time. Last update was at 2012/09/29 02:48:22
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![[Post New]](/s/i/i.gif) 2012/09/29 02:56:52
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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Sovspot wrote:"Ork Flying Fortress"
But usually things that big don't come into regular 40k and just go to Forge World. And it's still a rumor.
I agree, i am still regardless going to hold off till a new codex from buying anything that isn't standard or simply a good proxy like orky AA guns perhaps. the idea seems solid enough even as a rumor to make me take some real 2nd guesses before heavy investments.
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2012/09/29 09:20:34
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Mutilatin' Mad Dok
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GW does make apoc units - the Baneblade and the Stompa.
Plus, Fortress of Redemption is standard 40k legal.
Also, one may be letting the "flying fortress" name allow their imaginations to run amok. It may not be as big as the name suggests
I'm really excited to see if the list holds authenticity.
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![[Post New]](/s/i/i.gif) 2012/09/29 11:18:09
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Decrepit Dakkanaut
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T-rex wrote: KingCracker wrote:
. Id say if your going to run a wall list, then ask yourself if you want it fast, or horde? That will answer your questions. 6th really hoed how buggies interact with the game world, so I dont even use them anymore. Ive been running shooty koptas instead, and I still chuckle when I mow down space marines with all those shots
1. I want something fast with my horde (shooty/horde built), that will absorve shots for my elites to come closer, has some antitank/anti infantry power & in case of scorchatrack could assault a squard of infranty-artillery or psykers. Don't have any trucks or fast things.. just some looted wagon's as transport, which need distraction. I also like the idea of both, with just 3 kans running behind.
2. you run kopta's with big shoota's then?
Well if you want something fast, buggies would probably fit the bill. Though I will admit, I havnt used them since 6th started.
Yes, I run 5 bigshoota koptas 1 with a saw and they ride with the biker boss. Multiwound models that move like lightning and shoot so many str5 shots its crazy, they are perfect ride alongs for LoS!. Mow down some bodies before a charge, or split last moment and have the boss assault something and the buzzsaw assault another, quick way to pop a couple vehicles a turn
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![[Post New]](/s/i/i.gif) 2012/09/29 19:16:07
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Longtime Dakkanaut
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Do we know anything about the "flying fortress" other than its name?
- it might be just a bigger version of the ork bommer, borrowing its name from the real-world WW2 heavy bomber
- or something much orkier, e.g. some kind of flying/hovering battlewagon?
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![[Post New]](/s/i/i.gif) 2012/09/29 20:10:23
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
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Waaagh! Warbiker
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OK lads, it seems like I'm off to Throne of Skulls in January.
I pretty much have a list in mind, though there's a variant I'm a bit stuck on whether or not to take.
It's not hyper-competitive either way, but not as bad as a pure-DeffWing force.
2 x Warboss - MA, BP, CB.
6 Meganobs
Wagon, 2 BS, Riggers, RPJ, Plates, Ram
6 Meganobs
Wagon, 2 BS, Riggers, RPJ, Plates, Ram
2 x 10 Lootas (meks?)
2 x Wagon - 4 BS, Riggers, Ram, Plates.
Each Loota mob + wagon is worth about the same as two dakkajets with all the gubbins.
The question is, 1 loota wagon and two dakkajets, or 2 loota wagons?
Dakkajets obviously give me some flier goodness, but also drops the number of AV14 blocks sitting in front of my opponent down to three. Target saturation being a big thing, this makes it a whole lot easier to deal with my wagons in the first turn. It also lowers the number of ground units I have available for denial.
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This message was edited 1 time. Last update was at 2012/09/29 20:11:21
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