Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/01/17 00:55:13
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Would be epic if we could disembark before the explosion, chances of avoiding it ftw
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 05:55:40
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Maniacal Gibbering Madboy
|
Yeah, unfortunately you still got to take the hits. Ah well. At least with a vehicle explosion it's AP nil so even your most basic Boyz get their save.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 07:05:35
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Anvildude wrote:Also, did anyone else notice the whole "Reinforced Ram adds +2 to the Front Armour of a vehicle being hit by Death or Glory"? really nice, and makes Trukk or Looted Wagons a bit more viable as troop delivery systems, especially considering only models in the path of the ram/tank shock can attempt Death or Glory.
Take a Looted Wagon to transport things, Tank Shock through the edge of an enemy unit (avoiding the Powerfist or whatever in it) and laugh at the attempts to wound your new AV14 (or 13, or 12 or whatever).
Automatically Appended Next Post:
KingCracker wrote:Just ignore the FAQ. Some rules are just too fething stupid. Example,
Do markerlight hits count towards grounding tests for FMC?
yes.
Really? How exactly does a little non damaging laser pointer cause a 6 ton flying monster to crash into the fething ground?!
File that one under "ignore"
Your momma never told you not to point laser pointers in the air? "You'll blind some poor pilot, and the plane'll crash!"
Actually, my brother is a pilot and he told me that laser pointers are now considered weapons in Australia, because some airheads kept attempting to crash planes which were in landing approach with them. It actually does work.
I don't think a greater daemon of Khrone cares about permanent damage to his eyesight though - especially consindering Axe of Blind Fury.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 07:15:01
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Fresh-Faced New User
|
sirlynchmob wrote:Vineheart01 wrote:i think i just realized something about trukk ramshackle i never knew...
Q. If a Trukk suffers a ‘Kareen!’ result, what happens if the random
movement forces it into friendly models or off the table? (p41)
A. The vehicle stops as soon as it comes into contact with
friendly models or the table’s edge.
Not enemy models? Can i tankshock with this? 
No, the Ramshackle rule tells you to stop 1" away from the enemy models
Me and my friends house rule that a trukk w/ a ram can tank shock off a kareen. To keep it even they also TS friendlies.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 07:34:13
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Growlin' Guntrukk Driver with Killacannon
|
I live in Australia and its true you can get booked for having laser pointers. People over here get board very easy and have very low attention spans so I'm not supprised someobe tried to down a plane with one.
We like a population of Orks with slightly higher IQ's and no Waaagh!!! Abilities
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 09:16:01
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
First time i heard of that laserpointer thing was when my friend got his hands on one of those horrifically powerful green laser pointers that makes a beam of green even in daylight - it had half of the body engulfed in a massive label saying DO NOT POINT AT AIRPLANES PUNISHABLE BY FEDERAL LAW - couldnt help but laugh till i found that was a legit issue.
So wait in Australia you get hammered for even having one? Oooo that would drive me crazy, i use them all the time both for teasin the cats, legitimately pointing at something, or checking line of sight in 40k games
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 11:40:24
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Dakka Veteran
|
When sitting on a plane about to land I very much want my pilots to be undisturbed and concentrated on the landing. No matter how automated landings are nowadays.
Back to topic.
I have a ton of problems dealing with two vindicators. They shoot up my battlewagons (with KFF) pretty good and once those are opened up my orks die like crazy. Any ideas apart from 5 TLR-deffkoptas? My lootas (2x8 mobs) are usually busy shooting at other stuff. :/
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 13:24:58
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Mekboy on Kustom Deth Kopta
|
Lootas and dakka jets are the ork answer.
ADL with grots, also works as you have a chance to pop them before they shoot.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 13:39:12
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
ADL Quad with Grots is nasty. Its 140pts for an intercepting, 4 TL shots with pretty good punching power. Slap a SAG behind that (make sure he isnt part of the grots or you might accidentally screw your SAG over for a turn) and its now even more of a threatening position.
My issue with it is the damn rules for deploying battlements. Technically, they count as terrain and are placed BEFORE terrain - which is stupid on 2 accounts:
1) ADL is a strategic position your boss claimed is worthy of enforcing. Why the hell would he put that behind a massive building that your opponent can place infront of it following normal rules?
2) Tournaments tend to play with pre-built terrain tables...so how do you use these fortifications now? Per rules, you cant since the terrain is already down.
Because of #2, my friends typically just say you deploy with your battlements even if we set the terrain up normally (except our necron player, cuz hes kinda WAAC even though we play friendly..thankfully hes on opposite shifts to me now so i wont see him most the time lol). Even if it covers half the board, its one gun....big whoop....
|
This message was edited 1 time. Last update was at 2013/01/17 13:41:49
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 14:22:14
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Mekboy on Kustom Deth Kopta
|
What I suggested to my friend who uses the ADL in every game. Shape it like a big "m" then put the gun on the middle leg. this will keep other terrain further back from the gun keeping a bigger field of fire.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 16:25:14
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Fresh-Faced New User
|
DieselJester wrote: MrMoustaffa wrote: That 'rule clarification' put out by GW makes no sense whatsoever. Old Zog can roll on the Wierdboy table, he's a Warphead that may re-roll the dice to see which psychic power he uses, but he can't re roll if the result is Frazzle or Zzap??? WTF??? Not to mention that the wording of the question pretty much implies that he now cannot officially use Frazzle or Zzap regardless of the autohit ability! Geez... Thanks GW for making our beloved Ork even more nerfed than ever before. Seriously, why the hell is Old Zog called "the greatest wierdboy ever" if he can't even do 33% of the standard Wierdboy abilities!?!?!?
Write to GW and let's fill their inbox with our complaints. It's stupid for a "autohit" power to be unusable with a BS of 0.
Gamefaqs@gwplc.com
|
This message was edited 1 time. Last update was at 2013/01/17 16:25:48
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 16:33:12
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Maniacal Gibbering Madboy
|
valminder wrote: DieselJester wrote: MrMoustaffa wrote: That 'rule clarification' put out by GW makes no sense whatsoever. Old Zog can roll on the Wierdboy table, he's a Warphead that may re-roll the dice to see which psychic power he uses, but he can't re roll if the result is Frazzle or Zzap??? WTF??? Not to mention that the wording of the question pretty much implies that he now cannot officially use Frazzle or Zzap regardless of the autohit ability! Geez... Thanks GW for making our beloved Ork even more nerfed than ever before. Seriously, why the hell is Old Zog called "the greatest wierdboy ever" if he can't even do 33% of the standard Wierdboy abilities!?!?!?
Write to GW and let's fill their inbox with our complaints. It's stupid for a "autohit" power to be unusable with a BS of 0.
Gamefaqs@gwplc.com
Yeah, I did that yesterday and got the standard "Thanks for your feedback, we'll consider it for the next FAQ release" response from them.
Thankfully, our Game Store Ref has already ruled that Old Zog can use AutoHit powers, so Zog's going to be heading up my army on Sunday.
|
This message was edited 1 time. Last update was at 2013/01/17 16:33:39
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 16:39:55
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Fresh-Faced New User
|
Yeah, I did that yesterday and got the standard "Thanks for your feedback, we'll consider it for the next FAQ release" response from them.
Continue to send them answers.
If that doesn't work, call customer service 1-800-394-4263 or email them : CustServ@gwplc.com
If we all do that, we have the power to make them change some rules.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 17:01:54
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Battlefortress Driver with Krusha Wheel
|
Someone should write up a form letter we can all send in.
Something intelligent and succinct.
Do that, add the best email addresses to send it to, and let us rip!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 18:18:21
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Purged Thrall
|
What should I buy next? I have: KFF Mek, Warboss 5x Lootas 2x 30 man Choppa boyz, 3x Big Shootas, Nob w/ PK + BP 2x 30 man Shoota boyz, 3x Big Shootas, Nob w/ PK + BP 10x Grots 3x Deffkoptas I'm thinking of adding another loota squad or two, and a squad of nob bikers with a biker warboss and maybe a few looted wagons for fun. Not really sure where to go from there. Mech is something that I will do eventually, but not for a little while. I know that the Kan Wall that I proxied in 5th is dead, but how well do they serve as firing platforms with either Grotzookas or Big Shootas?
|
This message was edited 2 times. Last update was at 2013/01/17 18:36:28
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 18:39:37
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Mekboy on Kustom Deth Kopta
|
virx67 wrote:What should I buy next?
I have:
KFF Mek, Warboss
5x Lootas
2x 30 man Choppa boyz, 3x Big Shootas, Nob w/ PK + BP
2x 30 man Shoota boyz, 3x Big Shootas, Nob w/ PK + BP
10x Grots
3x Deffkoptas
I'm thinking of adding another loota squad or two, and a squad of nob bikers with a biker warboss. Not really sure where to go from there. Mech is something that I will do eventually, but not for a little while. I know that the Kan Wall that I proxied in 5th is dead, but how well do they serve as firing platforms with either Grotzookas or Big Shootas?
More lootas and shoota boys. the kans are really squishy now, I'm thinking big guns with lobbas myself, 48" range T7 2 wound models with T7 grots to soak up some wounds, sounds more durable than a armor 11 walker.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 22:55:51
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Lootas are insane. Ive been running at least 20 of them every game with great success. They either plaster incoming hordes of units, or snipe off small-medium vehicles at a distance every time. Also great anti air. Ive yet to have a group of 10+ lootas fail to take out any flier thats not AV12 on the first try. AV12 tends to take a turn or two.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 23:35:54
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Regular Dakkanaut
SC
|
Anyone had much luck with Snikrot? I'm thinking of using him with a decked out Kommandos squad.
Snikrot + a loaded up Kommandos squad, 2 squads of 3 Deffkoptas with Big Shootas all outflanking. 6 nob Bikers + warboss, Battlewagon full of burnas, Battlewagon full of Lootas, and a dakkajet charging downfield. And 40 boys chilling in back field for objectives. I think that's some decent target saturation and a very in your face list.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/17 23:38:30
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Mekboy on Kustom Deth Kopta
|
will if the boys are just chillin in the back, I hope your running them in 4 squads of 10. But for added fun, put the warboss with the deff koptas so he can outflank with them.
but just one battle wagon? I think you'd be better off just putting the lootas in some terrain.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/18 00:20:10
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Maniacal Gibbering Madboy
|
sirlynchmob wrote: virx67 wrote:What should I buy next?
I have:
KFF Mek, Warboss
5x Lootas
2x 30 man Choppa boyz, 3x Big Shootas, Nob w/ PK + BP
2x 30 man Shoota boyz, 3x Big Shootas, Nob w/ PK + BP
10x Grots
3x Deffkoptas
I'm thinking of adding another loota squad or two, and a squad of nob bikers with a biker warboss. Not really sure where to go from there. Mech is something that I will do eventually, but not for a little while. I know that the Kan Wall that I proxied in 5th is dead, but how well do they serve as firing platforms with either Grotzookas or Big Shootas?
More lootas and shoota boys. the kans are really squishy now, I'm thinking big guns with lobbas myself, 48" range T7 2 wound models with T7 grots to soak up some wounds, sounds more durable than a armor 11 walker.
That, or just straight Kannons so that you can have your option of Krak or Frag shells each time you fire for a situational weapon.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/18 01:34:56
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Purged Thrall
|
Yeah, I wrote up a list that utilizes most of what I have, and makes it so I only need to purchase a few things to try it out. HQ: 2x KFF Meks Elites: 5x Lootas 5x Lootas 5x Lootas Troops: 30x Choppa Boyz, 3x BS, Nob w/ PK + BP 30x Choppa Boyz, 3x BS, Nob w/ PK + BP 30x Shoota Boyz, 3x BS, Nob w/ PK + BP 30x Shoota Boyz, 3x BS, Nob w/ PK + BP 30x Shoota Boyz, 3x BS, Nob w/ PK + BP 30x Shoota Boyz, 3x BS, Nob w/ PK + BP Fast Attack: Rokkit Deffkopta Rokkit Deffkopta Rokkit Deffkopta Heavy: 1x Kannon 1x Kannon 1x Kannon Hits 2000 pts exactly. Probably not the absolute best list out there, but it goes off of what I already have and should be a fairly decent TAC list. Now I just need to make some purchases, and then paint all 200+ models lol.
|
This message was edited 2 times. Last update was at 2013/01/18 01:43:19
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/18 02:26:00
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Been Around the Block
|
I'm sick of av14, so I came up with a Power Klaw Delivery system:
HQ
Mega-armoured Warboss w/ Attack Squig
Warboss w/ Attack Squig, Cybork, PK
Elite
7 Kommandos w/ 2 burnas, and Snikrot
Troops
9 Nobs w/ 2 PK, Painboy, Cybork, BP, Waaagh banner, Dedicated Battlewagon w/ Deffrolla, big shoota
11 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
Fast Attack
5 Stormboyz with Zagstruk
Total 1749
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/18 02:33:44
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
i take it the Zagstruk group is designed to take out a random artillery if its around that could punch holes in your trukk line just by looking at them? like a Basilisk or something?
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/18 03:09:14
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Regular Dakkanaut
SC
|
LRBT's ruining your day?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/18 13:46:21
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Decrepit Dakkanaut
|
wheresmypulitzer wrote:I'm sick of av14, so I came up with a Power Klaw Delivery system:
HQ
Mega-armoured Warboss w/ Attack Squig
Warboss w/ Attack Squig, Cybork, PK
Elite
7 Kommandos w/ 2 burnas, and Snikrot
Troops
9 Nobs w/ 2 PK, Painboy, Cybork, BP, Waaagh banner, Dedicated Battlewagon w/ Deffrolla, big shoota
11 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
Fast Attack
5 Stormboyz with Zagstruk
Total 1749
All those trukks are just wasted chance to smoke some heavy vehicles. Planks on em is more important then a ram. Then those PK on the inside get to do bad things to good people. 4 STR9 attacks on a vehicle? Yes please.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/18 15:10:07
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Been Around the Block
|
I've never used boarding planks before. It seemed like it would be too easy to wreck a trukk that's trying to play tag with your Manticore before it got there. I only take rams because I love immobilizing myself apparently.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/18 15:12:03
Subject: Re:6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Decrepit Dakkanaut
|
Youve got a BW with a deffrolla, those are scary. And a crap load of trukks, that can all move 24inches a turn. Something will survive and tare a whole in some tanks. Planks now, are far more useful then a ram on a trukk. BW, maybe not so much (because of the rolla), but definitely a trukk.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/18 16:17:14
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Battlefortress Driver with Krusha Wheel
|
virx67 wrote:Yeah, I wrote up a list that utilizes most of what I have, and makes it so I only need to purchase a few things to try it out.
HQ:
2x KFF Meks
Elites:
5x Lootas
5x Lootas
5x Lootas
Troops:
30x Choppa Boyz, 3x BS, Nob w/ PK + BP
30x Choppa Boyz, 3x BS, Nob w/ PK + BP
30x Shoota Boyz, 3x BS, Nob w/ PK + BP
30x Shoota Boyz, 3x BS, Nob w/ PK + BP
30x Shoota Boyz, 3x BS, Nob w/ PK + BP
30x Shoota Boyz, 3x BS, Nob w/ PK + BP
Fast Attack:
Rokkit Deffkopta
Rokkit Deffkopta
Rokkit Deffkopta
Heavy:
1x Kannon
1x Kannon
1x Kannon
Hits 2000 pts exactly. Probably not the absolute best list out there, but it goes off of what I already have and should be a fairly decent TAC list. Now I just need to make some purchases, and then paint all 200+ models lol.
Don't let me rain on your parade, but I'm going to suggest you back off the green tide for now, and run a few less boyz. Mostly because you're going to really dislike moving all those models and trying to deal with all the complications that terrain is going to give you.
Try running 90 to start with, and see how that feels. If you don't mind it, add 30 more and try again.
Also, Orks have a lot of other viable builds that are a lot of fun and bring combined arms to the table. Don't discount those.
Lastly, MOAR LOOTAS. You really could use more.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/18 16:35:18
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Maniacal Gibbering Madboy
|
Man, I wish I had that many Ork models! I think that I come up to about half of that count!
But yes, definately more Lootas for MOAR DAKKA!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/18 17:54:46
Subject: 6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.1)
|
 |
Mekboy on Kustom Deth Kopta
|
I have 90 painted, 30 waiting to get primed and my last 60 still in the boxes
Just avoid timed events  or bring the 180 and just move & run to all the objectives til you run out of time.
|
|
|
 |
 |
|