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6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Would be epic if we could disembark before the explosion, chances of avoiding it ftw

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

Yeah, unfortunately you still got to take the hits. Ah well. At least with a vehicle explosion it's AP nil so even your most basic Boyz get their save.

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Anvildude wrote:
Also, did anyone else notice the whole "Reinforced Ram adds +2 to the Front Armour of a vehicle being hit by Death or Glory"? really nice, and makes Trukk or Looted Wagons a bit more viable as troop delivery systems, especially considering only models in the path of the ram/tank shock can attempt Death or Glory.

Take a Looted Wagon to transport things, Tank Shock through the edge of an enemy unit (avoiding the Powerfist or whatever in it) and laugh at the attempts to wound your new AV14 (or 13, or 12 or whatever).


Automatically Appended Next Post:
 KingCracker wrote:
Just ignore the FAQ. Some rules are just too fething stupid. Example,

Do markerlight hits count towards grounding tests for FMC?
yes.



Really? How exactly does a little non damaging laser pointer cause a 6 ton flying monster to crash into the fething ground?!

File that one under "ignore"


Your momma never told you not to point laser pointers in the air? "You'll blind some poor pilot, and the plane'll crash!"


Actually, my brother is a pilot and he told me that laser pointers are now considered weapons in Australia, because some airheads kept attempting to crash planes which were in landing approach with them. It actually does work.

I don't think a greater daemon of Khrone cares about permanent damage to his eyesight though - especially consindering Axe of Blind Fury.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fresh-Faced New User






sirlynchmob wrote:
Vineheart01 wrote:
i think i just realized something about trukk ramshackle i never knew...

Q. If a Trukk suffers a ‘Kareen!’ result, what happens if the random
movement forces it into friendly models or off the table? (p41)
A. The vehicle stops as soon as it comes into contact with
friendly models or the table’s edge.

Not enemy models? Can i tankshock with this?


No, the Ramshackle rule tells you to stop 1" away from the enemy models
Me and my friends house rule that a trukk w/ a ram can tank shock off a kareen. To keep it even they also TS friendlies.
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I live in Australia and its true you can get booked for having laser pointers. People over here get board very easy and have very low attention spans so I'm not supprised someobe tried to down a plane with one.

We like a population of Orks with slightly higher IQ's and no Waaagh!!! Abilities
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

First time i heard of that laserpointer thing was when my friend got his hands on one of those horrifically powerful green laser pointers that makes a beam of green even in daylight - it had half of the body engulfed in a massive label saying DO NOT POINT AT AIRPLANES PUNISHABLE BY FEDERAL LAW - couldnt help but laugh till i found that was a legit issue.

So wait in Australia you get hammered for even having one? Oooo that would drive me crazy, i use them all the time both for teasin the cats, legitimately pointing at something, or checking line of sight in 40k games

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in se
Dakka Veteran






Stockholm, Sweden



When sitting on a plane about to land I very much want my pilots to be undisturbed and concentrated on the landing. No matter how automated landings are nowadays.

Back to topic.
I have a ton of problems dealing with two vindicators. They shoot up my battlewagons (with KFF) pretty good and once those are opened up my orks die like crazy. Any ideas apart from 5 TLR-deffkoptas? My lootas (2x8 mobs) are usually busy shooting at other stuff. :/

   
Made in ca
Mekboy on Kustom Deth Kopta




Lootas and dakka jets are the ork answer.
ADL with grots, also works as you have a chance to pop them before they shoot.


 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

ADL Quad with Grots is nasty. Its 140pts for an intercepting, 4 TL shots with pretty good punching power. Slap a SAG behind that (make sure he isnt part of the grots or you might accidentally screw your SAG over for a turn) and its now even more of a threatening position.

My issue with it is the damn rules for deploying battlements. Technically, they count as terrain and are placed BEFORE terrain - which is stupid on 2 accounts:

1) ADL is a strategic position your boss claimed is worthy of enforcing. Why the hell would he put that behind a massive building that your opponent can place infront of it following normal rules?

2) Tournaments tend to play with pre-built terrain tables...so how do you use these fortifications now? Per rules, you cant since the terrain is already down.

Because of #2, my friends typically just say you deploy with your battlements even if we set the terrain up normally (except our necron player, cuz hes kinda WAAC even though we play friendly..thankfully hes on opposite shifts to me now so i wont see him most the time lol). Even if it covers half the board, its one gun....big whoop....

This message was edited 1 time. Last update was at 2013/01/17 13:41:49


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Mekboy on Kustom Deth Kopta




What I suggested to my friend who uses the ADL in every game. Shape it like a big "m" then put the gun on the middle leg. this will keep other terrain further back from the gun keeping a bigger field of fire.

 
   
Made in ca
Fresh-Faced New User





 DieselJester wrote:
 MrMoustaffa wrote:
That 'rule clarification' put out by GW makes no sense whatsoever. Old Zog can roll on the Wierdboy table, he's a Warphead that may re-roll the dice to see which psychic power he uses, but he can't re roll if the result is Frazzle or Zzap??? WTF??? Not to mention that the wording of the question pretty much implies that he now cannot officially use Frazzle or Zzap regardless of the autohit ability! Geez... Thanks GW for making our beloved Ork even more nerfed than ever before. Seriously, why the hell is Old Zog called "the greatest wierdboy ever" if he can't even do 33% of the standard Wierdboy abilities!?!?!?


Write to GW and let's fill their inbox with our complaints. It's stupid for a "autohit" power to be unusable with a BS of 0.

Gamefaqs@gwplc.com

This message was edited 1 time. Last update was at 2013/01/17 16:25:48


 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

 valminder wrote:
 DieselJester wrote:
 MrMoustaffa wrote:
That 'rule clarification' put out by GW makes no sense whatsoever. Old Zog can roll on the Wierdboy table, he's a Warphead that may re-roll the dice to see which psychic power he uses, but he can't re roll if the result is Frazzle or Zzap??? WTF??? Not to mention that the wording of the question pretty much implies that he now cannot officially use Frazzle or Zzap regardless of the autohit ability! Geez... Thanks GW for making our beloved Ork even more nerfed than ever before. Seriously, why the hell is Old Zog called "the greatest wierdboy ever" if he can't even do 33% of the standard Wierdboy abilities!?!?!?


Write to GW and let's fill their inbox with our complaints. It's stupid for a "autohit" power to be unusable with a BS of 0.

Gamefaqs@gwplc.com


Yeah, I did that yesterday and got the standard "Thanks for your feedback, we'll consider it for the next FAQ release" response from them.

Thankfully, our Game Store Ref has already ruled that Old Zog can use AutoHit powers, so Zog's going to be heading up my army on Sunday.

This message was edited 1 time. Last update was at 2013/01/17 16:33:39


"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in ca
Fresh-Faced New User





Yeah, I did that yesterday and got the standard "Thanks for your feedback, we'll consider it for the next FAQ release" response from them.


Continue to send them answers.

If that doesn't work, call customer service 1-800-394-4263 or email them : CustServ@gwplc.com

If we all do that, we have the power to make them change some rules.
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Someone should write up a form letter we can all send in.
Something intelligent and succinct.
Do that, add the best email addresses to send it to, and let us rip!
   
Made in us
Purged Thrall






What should I buy next?

I have:
KFF Mek, Warboss
5x Lootas
2x 30 man Choppa boyz, 3x Big Shootas, Nob w/ PK + BP
2x 30 man Shoota boyz, 3x Big Shootas, Nob w/ PK + BP
10x Grots
3x Deffkoptas

I'm thinking of adding another loota squad or two, and a squad of nob bikers with a biker warboss and maybe a few looted wagons for fun. Not really sure where to go from there. Mech is something that I will do eventually, but not for a little while. I know that the Kan Wall that I proxied in 5th is dead, but how well do they serve as firing platforms with either Grotzookas or Big Shootas?

This message was edited 2 times. Last update was at 2013/01/17 18:36:28


 
   
Made in ca
Mekboy on Kustom Deth Kopta




 virx67 wrote:
What should I buy next?

I have:
KFF Mek, Warboss
5x Lootas
2x 30 man Choppa boyz, 3x Big Shootas, Nob w/ PK + BP
2x 30 man Shoota boyz, 3x Big Shootas, Nob w/ PK + BP
10x Grots
3x Deffkoptas

I'm thinking of adding another loota squad or two, and a squad of nob bikers with a biker warboss. Not really sure where to go from there. Mech is something that I will do eventually, but not for a little while. I know that the Kan Wall that I proxied in 5th is dead, but how well do they serve as firing platforms with either Grotzookas or Big Shootas?


More lootas and shoota boys. the kans are really squishy now, I'm thinking big guns with lobbas myself, 48" range T7 2 wound models with T7 grots to soak up some wounds, sounds more durable than a armor 11 walker.

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Lootas are insane. Ive been running at least 20 of them every game with great success. They either plaster incoming hordes of units, or snipe off small-medium vehicles at a distance every time. Also great anti air. Ive yet to have a group of 10+ lootas fail to take out any flier thats not AV12 on the first try. AV12 tends to take a turn or two.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




SC

Anyone had much luck with Snikrot? I'm thinking of using him with a decked out Kommandos squad.

Snikrot + a loaded up Kommandos squad, 2 squads of 3 Deffkoptas with Big Shootas all outflanking. 6 nob Bikers + warboss, Battlewagon full of burnas, Battlewagon full of Lootas, and a dakkajet charging downfield. And 40 boys chilling in back field for objectives. I think that's some decent target saturation and a very in your face list.

 
   
Made in ca
Mekboy on Kustom Deth Kopta




will if the boys are just chillin in the back, I hope your running them in 4 squads of 10. But for added fun, put the warboss with the deff koptas so he can outflank with them.

but just one battle wagon? I think you'd be better off just putting the lootas in some terrain.

 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

sirlynchmob wrote:
 virx67 wrote:
What should I buy next?

I have:
KFF Mek, Warboss
5x Lootas
2x 30 man Choppa boyz, 3x Big Shootas, Nob w/ PK + BP
2x 30 man Shoota boyz, 3x Big Shootas, Nob w/ PK + BP
10x Grots
3x Deffkoptas

I'm thinking of adding another loota squad or two, and a squad of nob bikers with a biker warboss. Not really sure where to go from there. Mech is something that I will do eventually, but not for a little while. I know that the Kan Wall that I proxied in 5th is dead, but how well do they serve as firing platforms with either Grotzookas or Big Shootas?


More lootas and shoota boys. the kans are really squishy now, I'm thinking big guns with lobbas myself, 48" range T7 2 wound models with T7 grots to soak up some wounds, sounds more durable than a armor 11 walker.


That, or just straight Kannons so that you can have your option of Krak or Frag shells each time you fire for a situational weapon.

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in us
Purged Thrall






Yeah, I wrote up a list that utilizes most of what I have, and makes it so I only need to purchase a few things to try it out.

HQ:
2x KFF Meks

Elites:
5x Lootas
5x Lootas
5x Lootas

Troops:
30x Choppa Boyz, 3x BS, Nob w/ PK + BP
30x Choppa Boyz, 3x BS, Nob w/ PK + BP
30x Shoota Boyz, 3x BS, Nob w/ PK + BP
30x Shoota Boyz, 3x BS, Nob w/ PK + BP
30x Shoota Boyz, 3x BS, Nob w/ PK + BP
30x Shoota Boyz, 3x BS, Nob w/ PK + BP

Fast Attack:
Rokkit Deffkopta
Rokkit Deffkopta
Rokkit Deffkopta

Heavy:
1x Kannon
1x Kannon
1x Kannon

Hits 2000 pts exactly. Probably not the absolute best list out there, but it goes off of what I already have and should be a fairly decent TAC list. Now I just need to make some purchases, and then paint all 200+ models lol.

This message was edited 2 times. Last update was at 2013/01/18 01:43:19


 
   
Made in us
Been Around the Block




I'm sick of av14, so I came up with a Power Klaw Delivery system:

HQ
Mega-armoured Warboss w/ Attack Squig
Warboss w/ Attack Squig, Cybork, PK

Elite
7 Kommandos w/ 2 burnas, and Snikrot

Troops
9 Nobs w/ 2 PK, Painboy, Cybork, BP, Waaagh banner, Dedicated Battlewagon w/ Deffrolla, big shoota
11 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram

Fast Attack
5 Stormboyz with Zagstruk

Total 1749
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i take it the Zagstruk group is designed to take out a random artillery if its around that could punch holes in your trukk line just by looking at them? like a Basilisk or something?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut




SC

LRBT's ruining your day?

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

wheresmypulitzer wrote:
I'm sick of av14, so I came up with a Power Klaw Delivery system:

HQ
Mega-armoured Warboss w/ Attack Squig
Warboss w/ Attack Squig, Cybork, PK

Elite
7 Kommandos w/ 2 burnas, and Snikrot

Troops
9 Nobs w/ 2 PK, Painboy, Cybork, BP, Waaagh banner, Dedicated Battlewagon w/ Deffrolla, big shoota
11 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram
12 shoota boyz w/ nob, BP, PK, Trukk with Ram

Fast Attack
5 Stormboyz with Zagstruk

Total 1749


All those trukks are just wasted chance to smoke some heavy vehicles. Planks on em is more important then a ram. Then those PK on the inside get to do bad things to good people. 4 STR9 attacks on a vehicle? Yes please.
   
Made in us
Been Around the Block




I've never used boarding planks before. It seemed like it would be too easy to wreck a trukk that's trying to play tag with your Manticore before it got there. I only take rams because I love immobilizing myself apparently.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Youve got a BW with a deffrolla, those are scary. And a crap load of trukks, that can all move 24inches a turn. Something will survive and tare a whole in some tanks. Planks now, are far more useful then a ram on a trukk. BW, maybe not so much (because of the rolla), but definitely a trukk.
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

 virx67 wrote:
Yeah, I wrote up a list that utilizes most of what I have, and makes it so I only need to purchase a few things to try it out.

HQ:
2x KFF Meks

Elites:
5x Lootas
5x Lootas
5x Lootas

Troops:
30x Choppa Boyz, 3x BS, Nob w/ PK + BP
30x Choppa Boyz, 3x BS, Nob w/ PK + BP
30x Shoota Boyz, 3x BS, Nob w/ PK + BP
30x Shoota Boyz, 3x BS, Nob w/ PK + BP
30x Shoota Boyz, 3x BS, Nob w/ PK + BP
30x Shoota Boyz, 3x BS, Nob w/ PK + BP

Fast Attack:
Rokkit Deffkopta
Rokkit Deffkopta
Rokkit Deffkopta

Heavy:
1x Kannon
1x Kannon
1x Kannon

Hits 2000 pts exactly. Probably not the absolute best list out there, but it goes off of what I already have and should be a fairly decent TAC list. Now I just need to make some purchases, and then paint all 200+ models lol.


Don't let me rain on your parade, but I'm going to suggest you back off the green tide for now, and run a few less boyz. Mostly because you're going to really dislike moving all those models and trying to deal with all the complications that terrain is going to give you.

Try running 90 to start with, and see how that feels. If you don't mind it, add 30 more and try again.

Also, Orks have a lot of other viable builds that are a lot of fun and bring combined arms to the table. Don't discount those.

Lastly, MOAR LOOTAS. You really could use more.
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

Man, I wish I had that many Ork models! I think that I come up to about half of that count!

But yes, definately more Lootas for MOAR DAKKA!

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in ca
Mekboy on Kustom Deth Kopta




I have 90 painted, 30 waiting to get primed and my last 60 still in the boxes

Just avoid timed events or bring the 180 and just move & run to all the objectives til you run out of time.


 
   
 
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