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6th Ed. Ork Changes and Tactics. (Updated 9/7 with Ork FAQ 1.3)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Calm Celestian





Atlanta

Well, after 95 pages things have been discussed or covered. Most anything else like 'how to deal with this army' is likely a new thread/topic. I've been playing orks in a campaign lately and it's been fun playing at lower point levels than the meta normal. I how been playing with normal deff koptas though, not the tl rokkit ones and have had some success with them. Usually scouting them to redirect enemy fire.

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






My Orks are tough as nails. 6th didn't hurt us one bit.


 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

I've actually just started playing my Orks last thursday, right now just as allies for my IG, but later on I will definately play them on their own. I have learned that boarding planks on trukks can come in handy. Being able to move 13" (RPJ) and "assault" with a Warboss or PK Nob hurts like crazy on vehicles.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in us
Purged Thrall






What do people think of putting lots of lootas on a Skyshield?
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

If you like driving your TO nuts, rock it...

The Skyshield rules aren't so tight, and mine had to houserule a few situations.

It will keep them alive and relatively unspoilt, but they're still abit fragile even then.

Put them in a BW ON a skyshield, with meks on board to repair damage, if you are going that route.

Go large, or go home (and watch out for assaults..)

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in nz
Longtime Dakkanaut





New Zealand

 Ascalam wrote:
Put them in a BW ON a skyshield, with meks on board to repair damage, if you are going that route.


And have an excuse ready when your opponent asks how a BW got up onto a skyshield
   
Made in us
Heroic Senior Officer





Western Kentucky

 Clang wrote:
 Ascalam wrote:
Put them in a BW ON a skyshield, with meks on board to repair damage, if you are going that route.


And have an excuse ready when your opponent asks how a BW got up onto a skyshield

Da Dook's uf 'azard jumped it up dere boss.

And now everyone realizes they need a "General Lee" Battlewagon.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Purged Thrall






 Ascalam wrote:
If you like driving your TO nuts, rock it...

The Skyshield rules aren't so tight, and mine had to houserule a few situations.

It will keep them alive and relatively unspoilt, but they're still abit fragile even then.

Put them in a BW ON a skyshield, with meks on board to repair damage, if you are going that route.

Go large, or go home (and watch out for assaults..)




That just blew my mind...
   
Made in ca
Mekboy on Kustom Deth Kopta




 virx67 wrote:
What do people think of putting lots of lootas on a Skyshield?


I did a league like that, most people just ended up ignoring the lootas and going after the easier targets.

Also make the argument that the shield grants a cover save as well. with the walls up it will block 25%+ of the lootas. The cover saves come in handy especially with night fighting. Ask for a 3+ cover from the wall, they'll usually counter with 5+, settle on 4+

 
   
Made in us
Flashy Flashgitz






NJ

sirlynchmob wrote:


Also make the argument that the shield grants a cover save as well. with the walls up it will block 25%+ of the lootas. The cover saves come in handy especially with night fighting. Ask for a 3+ cover from the wall, they'll usually counter with 5+, settle on 4+


I thought it always granted a 3+ if the shields were up, isn't that in the brb?

   
Made in ca
Mekboy on Kustom Deth Kopta




 Awesomesauce wrote:
sirlynchmob wrote:


Also make the argument that the shield grants a cover save as well. with the walls up it will block 25%+ of the lootas. The cover saves come in handy especially with night fighting. Ask for a 3+ cover from the wall, they'll usually counter with 5+, settle on 4+


I thought it always granted a 3+ if the shields were up, isn't that in the brb?


pretty much, but the guys who run the league around here don't like it. They actually claim nothing counts as a fortification to grant the 3+ saves.

 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

no, its a 4+ invul if walls are up.
I dont know how theres so many grey areas with it. seems pretty cut and dry to me.

Unfurled: Deepstriking units do not scatter and jetbikes/pack units do not take dangerous terrain tests.
This rule does not specify that only YOUR models take this benefit, since buildings are technically capturable by the opponent.
Furled: Grants all units on top of the Skyshield a 4+ invul.

These are separate rules, so the Deepstriking/no dangerous test doesnt happen if the invul is in effect.
Again, no friend or foe status is specified, both teams get the invul.
Nothing says attacks from within negate the invul, technically even CC the invul is in effect.

And you can deploy up there, you just wont get down. If its in your deployment and the model can sit up there its legal....but it aint moving otherwise lol

Personally i think the Skyshield is a complete WAAC move as its so crazy strong for 75pts and makes tank-line armies impossible. I will never take it, and unless i somehow get in a tourny that didnt ban it i wouldnt ever play anyone that took it either. 75 pts is way too cheap for what it does. Slap a few Russes up there and watch your enemy squirm as he cant fight back.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Mekboy on Kustom Deth Kopta




 Vineheart01 wrote:
no, its a 4+ invul if walls are up.
I dont know how theres so many grey areas with it. seems pretty cut and dry to me.


With the walls up though, they also obscure 25% of the model to grant a cover save. which is also really cut and dry.
fortification 3+ cover
it grants a 4++

best save available.

 
   
Made in us
Alluring Mounted Daemonette






I scratch built my skyshield landing pad, I originally planed the sides to be able to fold up and down but ended up making them static up, It does however have a nice ramp that goes up and down providing the model with a access point, and yes a waggon can fit up it
That said I only play casual and everyone I have actually used it with is good with
Ramp Down = Unfurled rules + access point (all units)
Ramp Up = Furled rules + no access for non skimmer, Jump, etc.

that being said
I would not think it would be too much of a stretch to agree one side of your GW skyshield has a ramp of some sort to provide an access point. as long as you and your opponent agrees which side it is before the game.

   
Made in us
Flashy Flashgitz






NJ

Is it 4++ or 4+ cover? Those are two very different things. and the difference is my lootas surviving a helldrake

   
Made in us
Purged Thrall






4+ Invul. Not sure about the cover, but what people are saying makes sense. Also, I believe that the invuln save is only vs shooting attacks, and excludes CC. I suppose it is a bit cheesy, but if you are fighting Necron Airforces, the previous incarnation of Screamer/Flamer spam, and other stupid lists, I think it's fair game. Or instead of lootas, possibly throwing on 9 Kannons could be interesting.

This message was edited 2 times. Last update was at 2013/03/04 17:54:53


 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

 Clang wrote:
 Ascalam wrote:
Put them in a BW ON a skyshield, with meks on board to repair damage, if you are going that route.


And have an excuse ready when your opponent asks how a BW got up onto a skyshield


On-site construction.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in ca
Mekboy on Kustom Deth Kopta




 virx67 wrote:
4+ Invul. Not sure about the cover, but what people are saying makes sense. Also, I believe that the invuln save is only vs shooting attacks, and excludes CC. I suppose it is a bit cheesy, but if you are fighting Necron Airforces, the previous incarnation of Screamer/Flamer spam, and other stupid lists, I think it's fair game. Or instead of lootas, possibly throwing on 9 Kannons could be interesting.


yes its only against "enemy shooting attacks" which makes wagons fun should they explode. is that friendly fire? enemy fire? neither? but the invuln will work even if the enemy is on the skyshield when they shoot.

9 kannons would be fun up there, T7 4++ grots

 
   
Made in us
Flashy Flashgitz






NJ

This is such a great idea. Why not a full loota wagon AND kannons? Haha. Does it have an armor value? This isn't THAT ridiculous if all they have to do is blow up the landing pad....

   
Made in ca
Mekboy on Kustom Deth Kopta




 Awesomesauce wrote:
This is such a great idea. Why not a full loota wagon AND kannons? Haha. Does it have an armor value? This isn't THAT ridiculous if all they have to do is blow up the landing pad....


You can`t blow up the landing pad though, you can`t even shoot at it

 
   
Made in us
Flashy Flashgitz






NJ

Ahhh, so that's why it's shenanigans

   
Made in nl
Flashy Flashgitz






I'm almost sure this is explained somewhere,.. but to be honest,... this thread has become way to big to search,.. sorry

What i'd like to be explained is....

10.) KFF is seeing favorable reviews despite the nerf. In particular, the ability to negate Focus Fire seems to be a large selling point. (Verified)

How does one come to this conclusion? Cant seem to find this in official faq,.. so it must be because of a rule that allows this rule ?

This message was edited 1 time. Last update was at 2013/03/05 18:47:42


6K
6K
6K
4K
 
   
Made in us
Liche Priest Hierophant






Focus Fire only really negates cover saves when they're given from terrain- that is, if a certain % of the squad is 'in cover'/can't be seen, you get a cover save. However, the KFF gives the WHOLE SQUAD a Cover save, regardless of how many are in the 'bubble'. That's never changed.

If 1 boy of 30 is within 6" of the KFF, the entire squad gets a 5+ cover save, even if there's nothing else on the board.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Waaghboss Grobnub wrote:
I'm almost sure this is explained somewhere,.. but to be honest,... this thread has become way to big to search,.. sorry

What i'd like to be explained is....

10.) KFF is seeing favorable reviews despite the nerf. In particular, the ability to negate Focus Fire seems to be a large selling point. (Verified)

How does one come to this conclusion? Cant seem to find this in official faq,.. so it must be because of a rule that allows this rule ?

What's the dealio? The KFF gives every model within the unit a 5+ save, as long as one model of said unit is within 6" of the KFF.

ninja'ed.

This message was edited 1 time. Last update was at 2013/03/05 20:32:00


Live Ork, Be Ork. or D'Ork!


 
   
Made in nl
Flashy Flashgitz






Right,.. i was thinking way to difficult here
Thanks for waking up my brain


6K
6K
6K
4K
 
   
Made in us
Longtime Dakkanaut




Oklahoma City

the only "nerf" that I ever really saw from KFF (as I don't use buggies or kans so unsure about % based and vehicle squadrons, not sure if those rules changed)....

Is that if you have a squad of boys who only have 1 boy in range of KFF... with the new wound allocation rules about whoever is closest etc... you opponent could flank that unit with shooting from a small squad (to the 1 model withing KFF range as the closest due to pre measuring)... say a landspeeder with heavy bolter, killing that lone model that allowed that mob to be in range of KFF... then unloading on the rest of the squad (that is now out of KFF range) with rapid fire bolters, and the remainder of their arsenal.



http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Fresh-Faced New User




How does everyone feel about 'eavy armor on nob bikers? I know that they get the cover save, but im nervous about getting wounds in assualt. No armor saves just kinda scares me. Might just be my mind set since im use to running terms with my GK.

Thanks
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

You don't need it.

The Warbike gives you a 4+ cover AND 4+ armour

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Fresh-Faced New User




 Ascalam wrote:
You don't need it.

The Warbike gives you a 4+ cover AND 4+ armour


Thats great news!! thanks for the reply.
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The day they "fix" the wording on KFF to only affect model by model is the day i'll shelf my converted KFF model for good. 6inch is way too damn short to go model by model, so i push the word UNIT quite heavily when using one.
Also, side note with the same issue, the #3 dice roll weirdboy spell Zzap says it autohits the unit not the model, and it just says Melta, not Melta 1 or whatever on the weapon type. Nothing in the FAQ changes this, except that it further makes me think its right because it says "they follow their own rules as specified in the codex"
Have i been using that spell wrong and causing only a single wound to a group of 5 dudes? Sounds a bit broken to cause Str10 Ap1 hits to an ENTIRE unit but thats the way the wording looks to me lol

This message was edited 1 time. Last update was at 2013/03/08 02:43:08


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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