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![[Post New]](/s/i/i.gif) 2012/10/04 00:12:00
Subject: Re:6th DE
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Twisted Trueborn with Blaster
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That's the perfect example of what I've been saying about Night Shields from the beginning.
I've never played a game and thought to myself 'Man, those night shields really saved my ass from that lascannon!'
Now, saving my ass from bolters, plasma guns or so on? All the damn time. I try to fit Night Shields on all the skimmers that'll be advancing within 24" of the enemy.
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![[Post New]](/s/i/i.gif) 2012/10/04 04:01:24
Subject: 6th DE
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Razgriz22 wrote: Lokas wrote:Congratulations, you just corrected a post that was made in June.
I wish one of my first 5 posts did something THAT HELPFUL.... Ok sarcasm aside :-)
To go off of what a few others were say above, (been lurking for quite a while) The venoms are seemingly still the go to transport in most lists as they cater to MSU so damn well. I started dark eldar this edition as allies for my Eldar. I have slowly started taking more and more points worth of dark eldar to the point where I boarder taking dark eldar as my main FOC and Eldar as allies. So thank you GW for your stupid allies chart of $$PROFIT$$$ convincing me to start a second army.
The haywire venoms with night shields are amazing. For my allied troop choices I started with taking a raider with 10 kab's + blaster and a haywire venom with night shields (had a few extra points so i slapped it on). After a few games, I realized how incredible the night shields were and how many times it saved the boat. VS Necrons it is detrimental as they are mostly all 24" range as it is. It really helps deter small arms fire that could glance the venom very quickly. I promptly started taking night shields on all my DE vehicles. I also switched to taking (for my allied detachment) 2 haywire venoms with night shields instead of that raider.
As I slowly build my dark litte army, I will be purchasing more venoms. Everywhere on dakka people are saying mech is dead. But I dont quite think so for DE.
DE Venoms with 5-man wyches /w haywire is the bomb... You can't go wrong with those...
By far, if the wyches get out... they're going to destroy a vehicle...
I've been curb-stomping with my DE list in my neck of the woods, that I shelved it for a bit. Although, I'm going to try fitting in nightsheilds on my venoms to see if they survive longer.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2012/10/05 15:57:47
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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I had my first Dark Eldar game against the new Chaos Codex yesterday, here is the battle report if anyone in interested (with pictures as per usual):
BR11: The Black Buzzards VS CSM New Codex - 1500pts
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This message was edited 1 time. Last update was at 2012/10/05 15:59:05
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![[Post New]](/s/i/i.gif) 2012/10/05 16:55:27
Subject: 6th DE
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Haemonculi Flesh Apprentice
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Wow! Great game. I had theorized that the Mauler fiend would suck against wyches and you prove my pondering accurate my friend  That said, I think it is it's only bad match up, it just made me chuckle that the first bat rep I have seen with a MF it has to face haywire nades lol. I agree heat lances are batter then blasters, I would take heat lances on my warriors if it were allowed. I think the HW blasters on the talos are actually great, they are perfect for finishing off those last pesky HP on vehicles while they try to surge forward. The splinter canon is usually never going to be used, I would rather run then cause an average of 2 AS personally, but causing an easy HP on heavy armor is always worth it.
Chaos lord appears to be insane, which is good IMO. I think the forge fiend is too expensive for being as you said, a psyfleman dread basically. I think some havocs would have really helped him out.
Great game!
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![[Post New]](/s/i/i.gif) 2012/10/05 21:16:27
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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Red Corsair wrote:
Chaos lord appears to be insane, which is good IMO. I think the forge fiend is too expensive for being as you said, a psyfleman dread basically. I think some havocs would have really helped him out.
Great game!
Thanks.
I'm actually thinking the triple S8 plasma is going to be the way forward for forgefiends, as it's ap2 the blast weapons mitigate his poor ballistic skill, and cover is not as easy to come by in 6th. I agree about havocs I think they are a lot better when it comes to dakka for 115 pts you get 8 BS4 S7 autocannon shots, which is pretty nasty.
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![[Post New]](/s/i/i.gif) 2012/10/05 22:14:30
Subject: Re:6th DE
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Superior Stormvermin
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Baronyu wrote:Thanks Mushkilla, great tactica!  Will look forward to part 2.
Hi
Just wanted to chime in and say that I've recently found a new love for my Reavers. I ran a Dark Eldar WWP Jetbike army in 4th. in fifth, that army did not work. It's great to get the bikes out and go zooming around again. I've found a great use for them is to finish off a unit that has been mauled by my other units during the shooting phase. With that much movement, you can usually have your choice of multiple targets.
A question for the folks here. Can you use your Eldar jetbike move after turbo-boosting? I don't say anything that says you can't, right?
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![[Post New]](/s/i/i.gif) 2012/10/05 22:41:33
Subject: Re:6th DE
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Ambitious Acothyst With Agonizer
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The Crippler wrote:
A question for the folks here. Can you use your Eldar jetbike move after turbo-boosting? I don't say anything that says you can't, right?
No you can't unfortunately.
Bikes and Jetbikes therefore cannot shoot, charge or execute any other voluntary action for the rest of the turn after Turbo-boosting. - BRB page 45 under Turbo-Boost
Hope that helps.
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This message was edited 4 times. Last update was at 2012/10/05 22:43:01
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![[Post New]](/s/i/i.gif) 2012/10/14 17:34:49
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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Had the game against guard today, posted the report for those who are interested (pictures are as usual). I have to say I think they are by far one of our toughest match-ups. Any advice on how to beat them?
BR12: The Black Buzzards VS IG Mechanised - 1500pts
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This message was edited 1 time. Last update was at 2012/10/14 17:35:21
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![[Post New]](/s/i/i.gif) 2012/10/14 18:00:17
Subject: 6th DE
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Savage Khorne Berserker Biker
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I wish I knew. The one time I faced IG with my DE, agaisnt a very similar list, I was tabled on turn 2. they can put so many stuff on the table and kills anything and everything DE can field so fast, I really have no advice to offer. Maybe hide your stuff on the board, reserve the faster half, and pray for night fighting.
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In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
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![[Post New]](/s/i/i.gif) 2012/10/14 21:22:25
Subject: 6th DE
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Haemonculi Flesh Apprentice
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IG is always tough on DE which I find ironic as they are always mauling the IG in the fluff lol. I play IG as well and His list is something similar to one I have been designing for 6th. I think you played it right, move as fast a possible up the weak flank and roll through their army. IG's only weakness is ironically it's size, use the body of the elephant against itself  You can usually deny LoS using his own parking lot. I am afraid that baring that it is usually always bloody as hell and uphill.
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![[Post New]](/s/i/i.gif) 2012/10/14 21:28:53
Subject: Re:6th DE
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Twisted Trueborn with Blaster
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Foot or hybrid IG isn't all that difficult to deal with.
Pure mech IG like that list that Mushkilla faced there? That's a whole 'nother animal. That's the toughest match up I've found. Shoot dark lances at the chimeras? They're all guarding each other's flanks, preventing side armor shots and darklight blows ass at killing AV 12. Haywire grenades? Well those chimeras die real fast, and then the contents spill out and now all your scoring units are dead.
The hard counter to any DE army is AV 12 spam. AV 12 isn't as expensive as AV 14, and just as obnoxiously difficult for us to kill so it has all target saturation and durability on its side.
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![[Post New]](/s/i/i.gif) 2012/10/15 12:14:37
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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Red Corsair wrote:IG's only weakness is ironically it's size, use the body of the elephant against itself.
That's some of the best advice for fight IG I have heard so far.
Lokas wrote:
The hard counter to any DE army is AV 12 spam. AV 12 isn't as expensive as AV 14, and just as obnoxiously difficult for us to kill so it has all target saturation and durability on its side.
I agree AV12 spam is a real pain for DE.
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This message was edited 1 time. Last update was at 2012/10/15 12:15:31
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![[Post New]](/s/i/i.gif) 2012/10/15 13:21:52
Subject: 6th DE
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Savage Khorne Berserker Biker
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Red Corsair wrote: IG's only weakness is ironically it's size, use the body of the elephant against itself  You can usually deny LoS using his own parking lot. I am afraid that baring that it is usually always bloody as hell and uphill.
I don't see how this can work, though. Most of our vehcles come in skimmer bases that make them tall and thus really easy to see from a distance. Add in Vendettas that can overlook the whole battlefield, and he wil always be able to find targets for 80% plus of his shooters.
I'm actually considering just flat-outing the whole army behind his line. It might make the vendettas overshoot as they arrive and makes firing blasts tricky as it'll be close to his own vehicles.
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In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
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![[Post New]](/s/i/i.gif) 2012/10/15 17:51:54
Subject: 6th DE
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Haemonculi Flesh Apprentice
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@Sephyr:Well I never claimed it was perfect, but I know from experience playing mech guard that when someone uses speed top relocate to a weak side flank, traffic jams up and becomes a massive issue quickly. Deep striking can also work but is more risky.
@mushkilla: Thanks mate, was trying to sound eloquent lol
@Lokas: Yea I agree av12 can be problematic but I actually think certain hybrid guard lists can be more dangerous. A 30 man hedge behind an aegis with commissars will make wyches think twice about going for those tanks if you place them right, and with get back in the fight they can go to ground fr a 2++ and return to normal every turn.
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![[Post New]](/s/i/i.gif) 2012/10/16 19:27:58
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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I did a Mulligan game with against the same player yesterday, same lists, same set up using the battle report to set everything up so that it was like starting from the start of IG turn 2. Played out very differently with a more aggressive guard approach.
The mini report is at the bottom of this report, if anyone is interested.
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![[Post New]](/s/i/i.gif) 2012/10/17 06:38:01
Subject: 6th DE
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Purged Thrall
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Noob DE player here; do I need to model anything for Venom Racks, Flickerfields, or Night shields on my raiders? Just putting my first raider together here. On topic: Are wyches only really worth taking in small squads of five with haywire grenades for killing vehicles? I'd love a full squad of 10, but they dont' seem like they'd do too well as they used to last edition with nerfs to FNP and overwatch killing them off.
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This message was edited 3 times. Last update was at 2012/10/17 06:39:42
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![[Post New]](/s/i/i.gif) 2012/10/17 11:08:44
Subject: 6th DE
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Stone Bonkers Fabricator General
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virx67 wrote:Noob DE player here; do I need to model anything for Venom Racks, Flickerfields, or Night shields on my raiders? Just putting my first raider together here.
On topic: Are wyches only really worth taking in small squads of five with haywire grenades for killing vehicles? I'd love a full squad of 10, but they dont' seem like they'd do too well as they used to last edition with nerfs to FNP and overwatch killing them off.
as has been discussed earlier at length, combat wyches are not really viable anymore. They can work in a less competitive sense. 10 is always too many but 7-8 can work. Just not as well as they use to with their nerfed charge range, overwatch, and FNP nerf.
Splinter racks should be modeled, have a lot of the spare splinter cannons glued onto the vehicle. Flickerfields and Night shields need not be modeled.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/10/17 12:15:05
Subject: 6th DE
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Ichor-Dripping Talos Monstrosity
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Spare splinter rifles, or ammo piles or something should be modeled on.
Fields don't need to be done, but you could try taking a heatgun to a sheet of clear plastic and softening it over the top to make a clear 'shell'. It's what I intend to do once I source the appropriate plastic (had one but was too flimsy ><
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![[Post New]](/s/i/i.gif) 2012/10/17 16:48:40
Subject: 6th DE
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Regular Dakkanaut
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Mushkilla wrote: Lokas wrote:
The hard counter to any DE army is AV 12 spam. AV 12 isn't as expensive as AV 14, and just as obnoxiously difficult for us to kill so it has all target saturation and durability on its side.
I agree AV12 spam is a real pain for DE.
If you're the kind of person who runs Razorwings a couple Shatterfield missiles are great for stripping a few hull points off of a block of chimeras. Between their range, razorwing's speed, shape of chimeras, and fire arc of the missiles, it's not too tricky to get into their side arc when you come on and hit 4-6 vehicles with S7 Large blasts (and one with a few Lance/Dissie shots). Not much help until T2+ though.
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![[Post New]](/s/i/i.gif) 2012/10/17 16:55:26
Subject: 6th DE
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Purged Thrall
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Exergy wrote: virx67 wrote:Noob DE player here; do I need to model anything for Venom Racks, Flickerfields, or Night shields on my raiders? Just putting my first raider together here.
On topic: Are wyches only really worth taking in small squads of five with haywire grenades for killing vehicles? I'd love a full squad of 10, but they dont' seem like they'd do too well as they used to last edition with nerfs to FNP and overwatch killing them off.
as has been discussed earlier at length, combat wyches are not really viable anymore. They can work in a less competitive sense. 10 is always too many but 7-8 can work. Just not as well as they use to with their nerfed charge range, overwatch, and FNP nerf.
Splinter racks should be modeled, have a lot of the spare splinter cannons glued onto the vehicle. Flickerfields and Night shields need not be modeled.
Ovion wrote:Spare splinter rifles, or ammo piles or something should be modeled on.
Fields don't need to be done, but you could try taking a heatgun to a sheet of clear plastic and softening it over the top to make a clear 'shell'. It's what I intend to do once I source the appropriate plastic (had one but was too flimsy >< 
Alright, thanks for the help!
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![[Post New]](/s/i/i.gif) 2012/10/17 16:59:08
Subject: Re:6th DE
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Twisted Trueborn with Blaster
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That is a hideously ineffective way to deal with AV anything.
Shatterfield missiles are best used to force as many saves as possible on infantry, not dealing with vehicles. They can only ever cause one hit (at best) and can only ever be fired once. It's like an autocannon that can only ever be fired once.
One autocannon isn't scary. It's a half dozen plus that makes vehicles think twice.
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![[Post New]](/s/i/i.gif) 2012/10/18 13:27:00
Subject: Re:6th DE
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Crushing Clawed Fiend
chattoonaga tennesse
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I'm a semi new player to dark eldar. I've been slowly building a dark eldar (I have 3 raiders but I'm wanting about 7 in total) and I am looking to get a heacy support soon. So I have been really wanting to know what is a good heavy support for a mech dark eldar that is assault with a few shooty warriors supporting them.
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Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2012/10/18 13:47:15
Subject: 6th DE
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Ichor-Dripping Talos Monstrosity
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Your options are really Ravagers, Razorwings or Voidravens for a mech list.
Ravagers are are a decent, cheap gunship, with 3 lances or 3 dissies (or a mix of both). Personally, when I run Ravagers, I run them all with Lances, then all my Raiders with Dissies.
Razorwings are great all round units. Decent dogfighters, effective against infantry, vehicles and flyers.
Voidravens are Armour Hunters through and through, good for dedicated tank hunting.
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![[Post New]](/s/i/i.gif) 2012/10/23 00:35:57
Subject: 6th DE
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Daring Dark Eldar Raider Rider
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The dark eldar play style now just seems to be reaver spam, venom spam, or baron and beast spam with many haywyches. As much as I like the ideas of the missiles, razor wing spams aren't going to be the main AI in my army, especially with all the warriors and venoms that are taking that role for a cheaper price IMO. I've been thinking, of a list, with just one 5 wyche venom with hay wires on suicide tank hunting, and a ravager to deal with what the haywyches miss. With AI out my ears due to raider gunboats and an arch on with watches for MC or IC hunting, and 3 reavers with blasters for dual AT and AI roles, does that sound viable at all?
Automatically Appended Next Post: Oops, 3 squads of 3 reavers, just three sounds a bit pointless, and possibly beasts when I get money, but generally, how viable is this a a lsit,? In your opinions.
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This message was edited 1 time. Last update was at 2012/10/23 00:57:43
"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. |
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![[Post New]](/s/i/i.gif) 2012/10/23 01:36:01
Subject: Re:6th DE
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Smokin' Skorcha Driver
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Can I have some dipping sauce for my 4 piece chicken tenders?
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2012/10/23 01:42:29
Subject: Re:6th DE
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Daring Dark Eldar Raider Rider
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No.
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"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. |
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![[Post New]](/s/i/i.gif) 2012/10/23 13:39:35
Subject: 6th DE
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Ambitious Acothyst With Agonizer
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Had a Dark Eldar Civil War game the other day. Here is the report if anyone is interested (picture as usual). What are peoples thoughts on DEvsDE?
BR13: The Black Buzzards VS DE Venomspam - 1500
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This message was edited 1 time. Last update was at 2012/10/23 13:42:07
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![[Post New]](/s/i/i.gif) 2012/10/23 14:08:30
Subject: 6th DE
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Stone Bonkers Fabricator General
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it kind of comes down to who has more AT as you dance around each other. Once a squads transport is down it is pretty much dead.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/10/23 14:13:49
Subject: Re:6th DE
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Crushing Clawed Fiend
Eau Claire, WI
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Mushkilla, sorry to hear about the loss to our own kind. I really like reading your battle reports, because you do things that I'm usually to cautious to try and they usually pay off for you. I personally wouldn't have played against that guy. A super spammy list isn't fun for me to play against, or even play. It just seems really boring.
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![[Post New]](/s/i/i.gif) 2012/10/23 16:04:59
Subject: Re:6th DE
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Haemonculi Flesh Apprentice
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CrimsonKing wrote:Mushkilla, sorry to hear about the loss to our own kind. I really like reading your battle reports, because you do things that I'm usually to cautious to try and they usually pay off for you. I personally wouldn't have played against that guy. A super spammy list isn't fun for me to play against, or even play. It just seems really boring.
The venom spam list technically used more unit entries then mushkillas. Both spam but reavers are not seen traditionally, so I guess you could say his feels less common. This is really a bad matchup, his volume of fire paired with msu makes it a struggle for your army, like your last report I think your best route to victory in this type of game is purge the alien, which unfortunately is 1/6 now in 6th  Guard, DE venom, and GK msu are always going to be a problem however your list has proven great in just about every other category which is outstanding!
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