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![[Post New]](/s/i/i.gif) 2012/08/28 09:15:19
Subject: 6th Edition and GK changes - revisited
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Regular Dakkanaut
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Godless-Mimicry wrote:Depends on how you want them to look. The problem with Scouts is they don't like very Inquisitional; they are clearly Marines. I always imagine the Inquisition as rag tag bands of militia of various skills.
This.
I just got 30 karskin to use them as henchmen, they look pretty cool on the table, so they will do their job. And plus, thinking in adding them caparace armour on my list (with the jokaero upgrade they become 3+ if they get it, for 4p. per caparace armour)
I even have 5 cadians with remmants of a sm box, with an axe, power fist, shield, and swords. The arms of the space marines can be painted in metal, giving them a "my arm was eaten by a tyranid, now I have a robotic one" look.
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This message was edited 1 time. Last update was at 2012/08/28 09:17:59
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![[Post New]](/s/i/i.gif) 0004/12/22 12:33:13
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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DakotaBlue wrote: The arms of the space marines can be painted in metal, giving them a "my arm was eaten by a tyranid, now I have a robotic one" look.
Funnily enough, some of my Flagellant Acolytes have this as it was the easiest way to give them a Storm Bolter (5th edition).
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![[Post New]](/s/i/i.gif) 2012/08/28 13:09:25
Subject: 6th Edition and GK changes - revisited
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Regular Dakkanaut
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I just saw something in our codex, something that if I think what it is, maybe it could be used for anyone.
In the summary of the codex, in the elite section, inquisitorial henchmen warband, it says that for each inquisitor you have, you can add an unit of 3-12 henchmen, and this unit does not use a force organisation slot.
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![[Post New]](/s/i/i.gif) 2012/08/28 16:01:05
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yeah, so?
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 0015/03/01 02:26:26
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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DakotaBlue wrote:I just saw something in our codex, something that if I think what it is, maybe it could be used for anyone.
In the summary of the codex, in the elite section, inquisitorial henchmen warband, it says that for each inquisitor you have, you can add an unit of 3-12 henchmen, and this unit does not use a force organisation slot.
Not seeing your point. Coteaz makes them all Troops which makes this point moot, and without him that limits you to two squads that won't score, and even if they don't take up a slot, what 3 Elites are you going to take on top of these 2 units that are already not scoring?
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![[Post New]](/s/i/i.gif) 2012/08/28 17:31:14
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Maybe if you're running a Coteaz army at/above the 2k mark and you've filled your 12 troops slots and want 3 more Henchmen units to go with your other 3 inquisitors.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/28 16:46:16
Subject: Re:6th Edition and GK changes - revisited
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Grisly Ghost Ark Driver
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That is possible. But once you've filled up your troop choices and HQ slots with henchmen and Inquisitors, you pretty much have a foot-guard army without all the abilities and support choices that would make playing such effective. Not the worst thing out there i suppose, but not the most competitive either.
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This message was edited 1 time. Last update was at 2012/08/28 16:46:32
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![[Post New]](/s/i/i.gif) 2012/08/28 16:50:20
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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180 Deathcultists, that is all.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/28 19:31:44
Subject: Re:6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Grey Templar wrote:Maybe if you're running a Coteaz army at/above the 2k mark and you've filled your 12 troops slots and want 3 more Henchmen units to go with your other 3 inquisitors.
No, Coteaz makes Henchmen Troops, he doesn't give you the option to make them Troops or not like Belial and such do.
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![[Post New]](/s/i/i.gif) 2012/08/28 22:43:56
Subject: Re:6th Edition and GK changes - revisited
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Regular Dakkanaut
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Godless-Mimicry wrote: Grey Templar wrote:Maybe if you're running a Coteaz army at/above the 2k mark and you've filled your 12 troops slots and want 3 more Henchmen units to go with your other 3 inquisitors.
No, Coteaz makes Henchmen Troops, he doesn't give you the option to make them Troops or not like Belial and such do.
Q. Taking Inquisitor Coteaz in your force turns
Henchman Warbands into troops choices. Does this
mean that they take up a force organisation slot and
can no longer be taken as an elites choice? (p33)
A. Yes to both questions.
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![[Post New]](/s/i/i.gif) 2012/08/28 23:13:25
Subject: Re:6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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DakotaBlue wrote: Godless-Mimicry wrote: Grey Templar wrote:Maybe if you're running a Coteaz army at/above the 2k mark and you've filled your 12 troops slots and want 3 more Henchmen units to go with your other 3 inquisitors.
No, Coteaz makes Henchmen Troops, he doesn't give you the option to make them Troops or not like Belial and such do.
Q. Taking Inquisitor Coteaz in your force turns
Henchman Warbands into troops choices. Does this
mean that they take up a force organisation slot and
can no longer be taken as an elites choice? (p33)
A. Yes to both questions.
The fact that you quoted me and posted this without any comment makes it look like you meant to contest my opinion, however you post reinforces it completely. So thanks all the same
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![[Post New]](/s/i/i.gif) 2012/08/29 15:23:13
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Played my new list again in a 2v2; went pretty well.
Really wish I could have more Paladins, and especially Coteaz; but the Strikes in Razors are pretty good at running down objectives.
Need to do some more 1v1s with it though.
Next time I think we are going to do a mini-tourney between the 4 of us; too bad there isn't an IG-plasmavetspam in our group  I think that is probably the hardest army for GK to fight currently.
Going to try this next time:
Draigo
Coteaz
7 Paladins (2MCPsycannons( MC'd just in case), Psybolts, Apo, Banner)
1 Paladin (hammer)
6 Strikes (MCPsy on Justicar)
PsyRazor
Dreadknight (tele, incin)
Psyrifle Dread
1500
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This message was edited 3 times. Last update was at 2012/08/29 19:41:53
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![[Post New]](/s/i/i.gif) 2012/08/29 23:12:51
Subject: 6th Edition and GK changes - revisited
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Mighty Chosen Warrior of Chaos
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You can't take a psycannon on your strike squad's Justicar and therefor can't MC it. Where does Coteaz go? If he's with the Paladins too, I would drop the MC on their psycannons as well, since he could twin link their weapons with divination. List looks ok, it's hard to squeeze Draigo into 1500 points. I would consider making the Paladin squad 5 or 6 man and adding an extra solodin or two. As good as Coteaz is, I might drop him too just to get more troops at this point level.
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Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee. |
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![[Post New]](/s/i/i.gif) 2012/08/30 00:41:34
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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So after the mauling at the hands of the Space Wolves last week I looked for one last redemption against Blood Angels tonight. The Knights did just that, winning 11-1 in the Scouring and leaving only a single enemy Terminator alive from the opposing army. All the Knights lost in return was Draigo and Coteaz (funnily enough; note this means full units lost). There were no spectacularly good or bad dice on either side, though getting Misfortune for this game helped a lot.
I made the Dreadknights scoring for this one, and they seriously wrecked face, with one dealing with 10 Assault Marines and a unit of Scouts to take an objective and the other dealing with 5 Assault Marines and a full squadron of Bikes to take another. The lesson of transporting dudes in flyers was learned in this game though as all the Death Company were wiped out when their Raven was shot down.
I think the Knights are truly ready for the tournament this weekend, and we certainly hope to wreck some serious face.
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This message was edited 1 time. Last update was at 2012/08/30 00:42:21
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![[Post New]](/s/i/i.gif) 2762/12/02 15:49:52
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Dunwich wrote:You can't take a psycannon on your strike squad's Justicar and therefor can't MC it. Where does Coteaz go? If he's with the Paladins too, I would drop the MC on their psycannons as well, since he could twin link their weapons with divination. List looks ok, it's hard to squeeze Draigo into 1500 points. I would consider making the Paladin squad 5 or 6 man and adding an extra solodin or two. As good as Coteaz is, I might drop him too just to get more troops at this point level.
Coteaz will be with the Paladins and Draigo to make the Psycannons and s5 stormbolters twin-linked; I have the 2 psycannons master-crafted just in case I don't get the cast off, or I'm playing against eldar  its only 10 points, and I literally couldn't figure out what to do with it. I think Coteaz really makes it even more of a hammer unit, especially since it will be landing all of its shooting more often than not.
5 Paladins is alright, but I like a bit more for more resiliency and more shots. I have one solo-din, but I'd prefer to have 2 in a squad if possible.
Also, why can't you take the Psycannon on the Justicar? it just says you may replace the stormbolter and force sword on a single model in the unit, it doesn't say which model.
Godless-Mimicry wrote:So after the mauling at the hands of the Space Wolves last week I looked for one last redemption against Blood Angels tonight. The Knights did just that, winning 11-1 in the Scouring and leaving only a single enemy Terminator alive from the opposing army. All the Knights lost in return was Draigo and Coteaz (funnily enough; note this means full units lost). There were no spectacularly good or bad dice on either side, though getting Misfortune for this game helped a lot.
I made the Dreadknights scoring for this one, and they seriously wrecked face, with one dealing with 10 Assault Marines and a unit of Scouts to take an objective and the other dealing with 5 Assault Marines and a full squadron of Bikes to take another. The lesson of transporting dudes in flyers was learned in this game though as all the Death Company were wiped out when their Raven was shot down.
I think the Knights are truly ready for the tournament this weekend, and we certainly hope to wreck some serious face.
Nice, make sure you let us know how it goes! I've got a tourney in a couple weeks.
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This message was edited 1 time. Last update was at 2012/08/30 02:45:03
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![[Post New]](/s/i/i.gif) 2012/08/30 02:50:58
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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daedalus-templarius wrote:Also, why can't you take the Psycannon on the Justicar? it just says you may replace the stormbolter and force sword on a single model in the unit, it doesn't say which model.
Yes it does, it says one Grey Knight. Grey Knight is a specific model type as you will note when you look at the stat box; it just happens to also be the name of the Codex. A Grey Knight and a Justicar are two different types of models. It is the same in every 40k Codex out there. If you want to look at it in context, look at some of the other units in the book; if any model in a unit could take it, why does it say in the Purifier entry that two Purifiers can take Psycannons instead of two Grey Knights?
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This message was edited 1 time. Last update was at 2012/08/30 02:52:46
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![[Post New]](/s/i/i.gif) 2012/08/30 03:09:33
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Only a few select model types are disambiguated.
For instance, the word Terminator refers to both the unit type Terminator as well as any model wearing Terminator armor.
So the Terminator Justicar in a Terminator squad can take a Psycannon because he is still a Terminator.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/30 06:13:57
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Godless-Mimicry wrote:daedalus-templarius wrote:Also, why can't you take the Psycannon on the Justicar? it just says you may replace the stormbolter and force sword on a single model in the unit, it doesn't say which model.
Yes it does, it says one Grey Knight. Grey Knight is a specific model type as you will note when you look at the stat box; it just happens to also be the name of the Codex. A Grey Knight and a Justicar are two different types of models. It is the same in every 40k Codex out there. If you want to look at it in context, look at some of the other units in the book; if any model in a unit could take it, why does it say in the Purifier entry that two Purifiers can take Psycannons instead of two Grey Knights?
I actually thought it said 'model', but I'll check it out again.
Dang, was hoping I could get a MC psycannon on the strike squad. They sure love to miss a lot.
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![[Post New]](/s/i/i.gif) 2012/08/30 16:52:05
Subject: Re:6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Grey Templar wrote:Only a few select model types are disambiguated.
For instance, the word Terminator refers to both the unit type Terminator as well as any model wearing Terminator armor.
So the Terminator Justicar in a Terminator squad can take a Psycannon because he is still a Terminator.
No he can't as he is a Justicar, not a Terminator. There is nothing in the rules that says the word Terminator refers to any model in Terminator Armour, it doesn't exist. Terminator is the name of a model. If that model becomes a Justicar, he is not a Terminator. I really don't understand why this was such an easy concept for people to understand in 5th, but in 6th they can't even though nothing in that department has changed.
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![[Post New]](/s/i/i.gif) 20145/09/19 17:48:04
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Except he's actually called a Terminator Justicar. Not a plain Justicar.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/30 18:10:29
Subject: 6th Edition and GK changes - revisited
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Excited Doom Diver
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And not just a plain Terminator either.
Reading so the justicar can be armed with a psycannon really is trying to seek an advantage that isn't there I'm afraid. Automatically Appended Next Post: On another note, I was wondering about the 10 man paladin squad's equipment.
It seems most people take 4 psycannon, 4 hammers, 4 halberds, stave, apothecary, banner (though some people don't bother with stave and/or apothecary for various reasons, but that's not what i want to discuss specifically here). Supposing then that is the wargear chosen then might not the best allocation be:
apothecary/banner
4 x psycannon/hammer
stave
4 x halberd
The reason being that you then have 4 'throwaway' (everything being relative) models to LOS! while your heavy hitting models can be protected by a screen of Draigo and the 4 halberds. The apothecary/banner can hide safe in the middle. This isn't the way i have mine set up currently but I'm thinking of switching things round. Thoughts?
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This message was edited 1 time. Last update was at 2012/08/30 18:17:18
Follow these two simple rules to ensure a happy Dakka experience:
Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.
Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s. |
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![[Post New]](/s/i/i.gif) 2012/08/30 18:24:03
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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I still wouldn't use 10 Paladins; it's too many point for a touch-and-go unit.
Terminator Justicar is not equal to Terminator. It's a logical math equation, not a battle of words.
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![[Post New]](/s/i/i.gif) 2012/03/01 18:26:15
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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There's no math here. Its all about words.
But the points moot as I don't use terminators all that much.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/30 19:18:18
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Blood and Slaughter wrote:And not just a plain Terminator either.
Reading so the justicar can be armed with a psycannon really is trying to seek an advantage that isn't there I'm afraid.
Automatically Appended Next Post:
On another note, I was wondering about the 10 man paladin squad's equipment.
It seems most people take 4 psycannon, 4 hammers, 4 halberds, stave, apothecary, banner (though some people don't bother with stave and/or apothecary for various reasons, but that's not what i want to discuss specifically here). Supposing then that is the wargear chosen then might not the best allocation be:
apothecary/banner
4 x psycannon/hammer
stave
4 x halberd
The reason being that you then have 4 'throwaway' (everything being relative) models to LOS! while your heavy hitting models can be protected by a screen of Draigo and the 4 halberds. The apothecary/banner can hide safe in the middle. This isn't the way i have mine set up currently but I'm thinking of switching things round. Thoughts?
This is basically what I do, although my Psycannon dudes have Halberds instead, but you could easily give them hammers just as well.
I do have the banner on the Apo however, he is the 'buff' model of the group; and can still throw psychic pie-plates.
Nothing wrong with 10 models, as you can always combat squad them if you'd like; it is very expensive though.
and yes, it definitely says you may replace one 'Grey Knight's' gear, and the Justicar appears to be a separate entity. Sadface.
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This message was edited 1 time. Last update was at 2012/08/30 19:20:35
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![[Post New]](/s/i/i.gif) 2012/08/30 19:43:13
Subject: Re:6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Grey Templar wrote:There's no math here. Its all about words.
But the points moot as I don't use terminators all that much.
Just because words are used doesn't mean it isn't a mathimatical equation. Terminator is still not equal to a Terminator Justicar.
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![[Post New]](/s/i/i.gif) 2012/08/31 01:30:21
Subject: 6th Edition and GK changes - revisited
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Blood Angel Terminator with Lightning Claws
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Godless-Mimicry wrote:I still wouldn't use 10 Paladins; it's too many point for a touch-and-go unit.
Terminator Justicar is not equal to Terminator. It's a logical math equation, not a battle of words.
I agree with this. If it wanted to include all of the models in the unit it would say "Any model" but it clearly says Terminator. Its illegal to have a Psycannon on a Justicar.
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![[Post New]](/s/i/i.gif) 2012/08/31 14:25:00
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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So less than 24hrs until the tournament starts. Will try and keep everyone posted on how the Knights are doing, though it will depend on whether or not the hotel has free wi-fi.
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![[Post New]](/s/i/i.gif) 2012/08/31 16:31:36
Subject: 6th Edition and GK changes - revisited
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Fixture of Dakka
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Good luck!
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![[Post New]](/s/i/i.gif) 2012/09/01 21:04:06
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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hotel Wi-Fi has always sucked no matter where I've been. (just spent the last 6 days in a budget hotel)
I'll wait till you get back to see. Besides, tourney are usually too stressful/tired to post much at the hotel
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/09/01 21:06:21
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I've got a tournament this Sunday too. I'm taking this list http://www.dakkadakka.com/dakkaforum/posts/list/473718.page
It's kind of a farewell tournament before I move away to college. We'll see if I can have a good showing.
And comment on my list.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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