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Made in us
Fixture of Dakka





San Jose, CA

 jy2 wrote:
I'll find out soon enough. I'm taking grey knights to a tournament....and it's going to be Draigowing! It's going to be at 2K and a grueling 6-games 2-day event with probably 200+ people. It's not pure GK, with necrons as allies, but it has the potential to do well. What am I taking?


2K "Draicronic Measures" NecroKnights

Draigo
Coteaz

10x Paladins - "the works" including Apothecary
1x Hammerdin

Psyfleman Dread
Psyfleman Dread

Allies:

Necron Overlord - 2+, MSS, Warscythe

5x Warriors - Night Scythe
5x Warriors - Night Scythe

Annihilation Barge


It's not a very balanced army and it'll actually be the first time I am taking Draigowing to a tournament, but if I/my team doesn't make it to the Top 10, then I will be disappointed.

Just an update on my tournament. I took my Draicronic Measures Draigowing+Necrons army to the ATC. This is a 2K team tournament, with 32 teams and 5 players per team very similar in format to the more well-known ETC. I'm happy to say that our team - Team Fluffy Bunnies - took 1st in the tournament, beating the 2-time defending champs, Wrecking BOL's, in the process. I especially want to give a shout-out to our very own MOD - Janthkin - for going 6-0 for our team and winning Best Tyranid Player in the process.

BTW, it was strange how they grouped all the marine players - space marines, grey knights, space wolves, blood angels, etc. - under 1 catergory....just Best Space Marines. Officially, I didn't win anything, but unofficially, I would have been the Best Grey Knight player had they given out the award. I was the 3rd Best Space Marine player behind 2 space wolves players.

Look for my batreps coming out in the next few days.



 daedalus-templarius wrote:
A guy at my local shop swore by the suncannon, and I have to admit I did model it with that and the scattershield (and the sword! mwahaha). My local tourneys aren't exactly strict on modeled loadouts, so I can basically just say what I am running and that would be fine. I plan on trying out both the distortion lances and the suncannon.

What you should do - and what would look extremely cool - is to mount the Heavy D-cannons on his shoulders just like the broadsides. Then you can under-sling the scatter lasers underneath his sword fore-arm and have every weapon represented on the beast. I think it'll actually look pretty cool.

This message was edited 3 times. Last update was at 2013/08/13 16:12:30



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Looking forward to those reports Jim as I'm very curious about Draigowing these days,

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

OOoooo I am excited as well. haven't had much new things to update the front page with lately. I've just been collecting armies lol

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Longtime Dakkanaut





JY2, that Paladin list is solid. Reminds me a lot of what I took to last years NOVA. Though i'd probably want DKs over Psyflemen.

Bee beep boo baap 
   
Made in us
Fixture of Dakka





San Jose, CA

 LValx wrote:
JY2, that Paladin list is solid. Reminds me a lot of what I took to last years NOVA. Though i'd probably want DKs over Psyflemen.

For a TAC list in tournament play, I prefer running psyfleman dreads with Draigowing. And boy, did I need them or what. Over the course of 6 games, I went against:

4 Heldrakes
3 Night Scythes
3 Stormravens
7 Vendettas


Come to think of it, I got matched up against all the flyer armies!




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka






San Jose, CA

I had my share of Night Scythes, plus 2 Crimson Hunters, thanks.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Longtime Dakkanaut





 jy2 wrote:
 LValx wrote:
JY2, that Paladin list is solid. Reminds me a lot of what I took to last years NOVA. Though i'd probably want DKs over Psyflemen.

For a TAC list in tournament play, I prefer running psyfleman dreads with Draigowing. And boy, did I need them or what. Over the course of 6 games, I went against:

4 Heldrakes
3 Night Scythes
3 Stormravens
7 Vendettas


Come to think of it, I got matched up against all the flyer armies!



My experience with Draigowing was that Flyers were easily defeated, very easily. I dont think I ever lost to an army that put significant points into flyers, including 3x Vendetta armies. I suppose I find the Psyflemen too easy to destroy for armies like Tau/Crons/Eldar. The DK is tough target for just about all opponents.

Bee beep boo baap 
   
Made in gb
Regular Dakkanaut





Anyone else been having success with stormbolter acolytes? I've had very good experiences with 10 stormbolter acolytes, a DCA and a Crusader, with Coteaz buffing one of these units with rerolls to hit. 2 units cost 200 pts and that is 2 scoring units with 20 bolter hits out to 30" (including move).

Do you think bolter acolytes are better per point?
   
Made in us
Longtime Dakkanaut





Interesting, does the DCA and the Crusader really help that much with fending off charges?
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





I love stormbolter squads, they seem to do much better then my bolt squads due to the extended range, although I would recommend dropping the DCA and taking a jokaero. Rending stormbolters have killed up to 3 whole units in one game.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Super Newb wrote:
Interesting, does the DCA and the Crusader really help that much with fending off charges?


I wouldn't imagine so. I can see the point of the Crusader to tank shots (though one T3 MEQ won't do much of that to be fair), but the DCA seems totally pointless in there. Perhaps he is trying to make he to be a sort of pseudo-Sergeant just to get a Power Weapon in there.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gr
Stalwart Strike Squad Grey Knight





Hey people! I already asked this in the SoB tactics thread but as you are all more experienced with GK I wanted to know what you think about this:

I consider in taking some sisters and I wanted to ask you if I take out my 2x Dreadknights (they both have Incinerator + Teleporter) I can save 470 points . For those points I think -if I had my calculations correctly- I can include :

St. Celestine , 2x Battle Sisters squads (of 10) both having 2x meltaguns and 1x Seraphim squad (of 5) which they go with St. Celestine

the rest of my list is :

Hq:
Coteaz 100 (prescience + another 1 power)

Ordo Malleus Inquisitor w/ terminator armor + psycannon + daemon hammer + mastery lvl 1 (prescience) + 2x servo skulls 116


Elites:
Vindicare Assassin 145


Troops:
10x Terminator squad w/ 2x psycannons + 6x Halberds + 2x Swords + 2x Daemon Hammers + psybolt ammo 470 (they go with Malleus Inq)

1st Henchmen Unit: 3x plasma cannon servitors + 2x Jokaero + 4x crusaders 190 (they go with Coteaz)

2nd Henchmen Unit: 3x warrior acolytes w/ 2x bolters + 1x plasma gun + Lascannon Razorback (this Razorback has searchlight) 105

3rd Henchmen Unit: 3x warrior acolytes w/ 2x bolters + 1x plasma gun + Lascannon Razorback 104


Fast Atk:
10x Interceptors w/ 2x psycannons + 8x swords + psy ammo 300


So my question(s) is : do you think the SoB troops I consider to add worth the trade of my 2x Dreadknights? And if they do , do I have to equip them differently (adding chainswords or other heavy weapons I mean)?

I really don't know a lot about SoB but I find them really cool so thanks in advance!!

 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Rule of thumb for 6th IMO; never drop the DKs.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

 Spectral wrote:
Hey people! I already asked this in the SoB tactics thread but as you are all more experienced with GK I wanted to know what you think about this:

I consider in taking some sisters and I wanted to ask you if I take out my 2x Dreadknights (they both have Incinerator + Teleporter) I can save 470 points . For those points I think -if I had my calculations correctly- I can include :

St. Celestine , 2x Battle Sisters squads (of 10) both having 2x meltaguns and 1x Seraphim squad (of 5) which they go with St. Celestine

the rest of my list is :

Hq:
Coteaz 100 (prescience + another 1 power)

Ordo Malleus Inquisitor w/ terminator armor + psycannon + daemon hammer + mastery lvl 1 (prescience) + 2x servo skulls 116


Elites:
Vindicare Assassin 145


Troops:
10x Terminator squad w/ 2x psycannons + 6x Halberds + 2x Swords + 2x Daemon Hammers + psybolt ammo 470 (they go with Malleus Inq)

1st Henchmen Unit: 3x plasma cannon servitors + 2x Jokaero + 4x crusaders 190 (they go with Coteaz)

2nd Henchmen Unit: 3x warrior acolytes w/ 2x bolters + 1x plasma gun + Lascannon Razorback (this Razorback has searchlight) 105

3rd Henchmen Unit: 3x warrior acolytes w/ 2x bolters + 1x plasma gun + Lascannon Razorback 104


Fast Atk:
10x Interceptors w/ 2x psycannons + 8x swords + psy ammo 300


So my question(s) is : do you think the SoB troops I consider to add worth the trade of my 2x Dreadknights? And if they do , do I have to equip them differently (adding chainswords or other heavy weapons I mean)?

I really don't know a lot about SoB but I find them really cool so thanks in advance!!


This is somewhat close to what I was doing in my last 1500 tourney where I got best general in a 4 game series. My list ended up being:

coteaz + st.celestine
plasma servitors x2 + jokaero x2 + 3 bolter henchmen

Strike squad with psycannon
Sisters squad with multi-melta and melta
Icarus lascannon with a bastion

retributors with 4 Heavy bolters
DK with incinerator and teleporter
storm raven with MM and LC
Seraphrim with 2 hand flamers

------------------------------------------------------

For what your list looks like, I'd make the following changes -

drop the vindicare - reasons: you dont' have a techmarine to bolster ruins so he'll be only running around with a 3+ at best of times and will be very easy to gun down unless you stick him in some sort of pistol rhino combo

The sisters squads are ok but have a lot of mobility issues and don't give your list the power it needs to threaten the enemy side of the board. Most of your crusaders are just going to sit there with coteaz since the unit is immobile, consider getting them a fortification and just use bolter henchmen to trim points and allow you to leverage the BS4 of coteaz which will probably be prescienced.

Terminators are alright but generally lack the survivability I normally expect out of them now a days since I do see a ton of Tau/Eldar rending lately and most lists pack enough AP2 to make it not worth while since they are so slow. I'd trim that unit to make room for the DK's.

Interceptors are actually pretty sweet. I like them a lot and will synergize with shunting DK's very nicely. Pair them up for like a beta strike - i.e. hide things till st.celestine + the seraphrims are ready to get in there from a deep strike or just foot slog across the board. Your fire base with coteaz and henchmen should be enough to distract or at least hinder the enemy's long range shooting. Remember you can prescience them then have them shunt.

My Maleus inquisitor has generally been with purifiers or possibly purgation squad in a chimera believe it or not. prescienced 5 psycannons is serious 24' bubble of death and should be decently sturdy with AV12 and some cover if you got it (or brought it with a bastion/aegis) They'd steal this from some henchmen of course. Warp spiders has hurt my rear/side armor 10's a lot though so it's not always a sure thing but great fun when supported properly (i.e. box in with psybacks/terrain)


Automatically Appended Next Post:
 Coyote81 wrote:
I love stormbolter squads, they seem to do much better then my bolt squads due to the extended range, although I would recommend dropping the DCA and taking a jokaero. Rending stormbolters have killed up to 3 whole units in one game.


I too support this. Also for flavor - try 2 or even 1 sanctioned psyker. Makes you deny the witch on a 5+ for those pesky mindwars and eldritch storms/hallucinations. Also lets you toss out large blast templates on things. Sure it's a lasgun strength (or bolter if you go with 2 of them) but it does surprisingly well vs hordes of things like gnats/orks/hordes of kroot/guardsmen. This will also takes the firing priority out of the problem as your anti-tank jokaero will not be forced to fire at infantry targets and your storm bolters won't get wasted on tank armor. It's not that easy to get rending guaranteed nor the extended range so personally I prefer to specialize my firepower more.

This message was edited 2 times. Last update was at 2013/08/22 11:58:03


+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Ship's Officer






Hey GK gurus, I've been wracking my brain trying to come up with something workable for the core set of models that I have, and for the most part I'm coming up blank.

I'd really like to use the following (so let's assume that these guys are gonna stay), but I also want a list that's competitive enough to not just get wiped off the board by any army that looks at it funny.

Grand Master, Halberd (+choice of upgrades)
5x Paladins, 2x Psycannons, Banner (+choice of upgrades)
(I do have other models, but these are the real core of what I enjoy seeing on the table; they're my showcase pieces)


I know it's not the most efficient setup, but it's how I have them modeled and unless I'm proxying the GM as Draigo I'd like to stick to the models as much as I can. I generally run 1500-1750 to keep the games timely, so that's another annoying restriction I've been dealing with. The low-model count really becomes a game-breaker as the points level goes down.

Anyway, I'd appreciate any thoughts on the matter; how I should round out the force, if I should bring certain allies, etc...

Thanks very much!

This message was edited 2 times. Last update was at 2013/08/22 19:10:48


Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in se
Regular Dakkanaut





Super Newb wrote:Interesting, does the DCA and the Crusader really help that much with fending off charges?


Coyote81 wrote:I love stormbolter squads, they seem to do much better then my bolt squads due to the extended range, although I would recommend dropping the DCA and taking a jokaero. Rending stormbolters have killed up to 3 whole units in one game.


My aim was to get cost effective torrent fire into my lists. Just played a game where 12 stormbolter acolytes buffed by prescience stripped the final 2 wounds from a riptide - it's for this kind of thing that I want torrent fire to meet my overall strategy of making my opponent roll as many defensive dice as possible. I guess I'm an ork at heart.

The weakness as far as I can see it with stormbolter acolytes is that they are forced to roll leadership tests very easily. The crusader was an obvious solution - even if he gets taken out on the 3rd or so hit he may still allow his unit to avoid a Ld test for an extra turn. In addition, sticking Coteaz or an Inquisitor with termy armour up front does a similar job (not to mention Ld10) when it also makes sense to give the inquisitor prescience to buff the offensive as well as the defensive power. I move my acolytes up in waves or put the inquisitors near to adjacent squads so they can switch squads if they need to. I'm still not sure whether the crusader is worthwhile though.

The DCA is to utilise one of the potential strengths of henchmen squads which is to create a swiss army knife. For instance, the unit can assault other frail units or indeed a very small number of tougher models and at least cause a lot of pain. Not sure how worthwhile he is though yet, hence why I ask what experiences others have.

I guess what I can't get my head around is why people take bolter acolytes at all - stormbolter acolytes seem to be so much better - that extra 12" range is essential for such a fragile unit that may also have range limited by needing to be in cover.

This message was edited 1 time. Last update was at 2013/08/22 21:54:56


 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

I've been reading up a lot on the new space marine stuff and it looks interesting but not sure quite how to leverage it for GK.

I've always wanted to group up some GK + Deathwatch but not exactly sure what this would translate into for effectiveness on the board. Anyone played much with this combo before?

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I use to run a "Tri-Ordo" list back in the Daemon Hunter/Witch Hunter days, using the old 3rd Ed codex allies rules. Doesn't work in 6th, but it was a fun and fluffy list to play in 5th before the 5th Ed GK codex.

Deathwatch component:

SM Librarian
2x SM Tacticals
2x GH Land Raiders
1x Land Raider Crusader

Hereticus component:

Jump pack Canoness
1x 16-sister Battle Sister Squad
1x 7-sister Seraphim Squad

Malleus component:

1x GKT squad (Brother-captains led GKT squads back then)
2x PAGK squad
1x Fast PAGK squad

Gave me 2 HQ, 1 Elite, 5 Troops, 2 Fast, 3 Heavies for 2000pts.

These days, though, you'd have to chose 2 of the 3 Ordos o represent using the current allies rules, although you can technically do all 3 just from the GK codex (GKT = OM, PAGK = OX, henchfolk = OH).

However, the best model for Deathwatch are Sternguard, which you can get either via primary SM or allied SM.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gr
Stalwart Strike Squad Grey Knight





Having said that sudojoe (about the deathwatch I mean) have you heard any rumor about Exorcists chapter? Are they going to be in the new codex?

I hear a lot about the new SM too and they sound very interesting , so why not our "successor" chapter ? And I don't really know a lot for them but what units do you think they fit in a GK list fluff-wise ??

 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Exorcists are codex Marines that only deviate in that they have 2 scout companies. Their ability to ignore daemonic possession does not have a rule in the current edition of the game, while their use of daemon weapons is more of a modeling theme than a change in rules. Their fluff is cool, though.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

 Spectral wrote:
Having said that sudojoe (about the deathwatch I mean) have you heard any rumor about Exorcists chapter? Are they going to be in the new codex?

I hear a lot about the new SM too and they sound very interesting , so why not our "successor" chapter ? And I don't really know a lot for them but what units do you think they fit in a GK list fluff-wise ??


sadly, there is apparently only a paragraph of fluff on them. They don't have a chapter tactics. You would play them as a homebrew or unknown progenitor chapter and pick w/e chapter trait you want or use Count as.

+ Thought of the day + Not even in death does duty end.


 
   
Made in gr
Stalwart Strike Squad Grey Knight





I'm going against Tau tomorrow and I have this list on my mind :

Hq:
Coteaz 100 (prescience + another 1 power)

Grand Master Mordrak + 5x Bodyguards 400


Troops:
10x GKSS squad w/ 2x psycannons + 7x Swords (Justicar included) + 1x Daemon Hammer + psybolt ammo + rhino 290

1st Henchmen Unit: 3x plasma cannon servitors + 2x Jokaero + 7x bolter warrior acolytes 165 (they go with Coteaz)

2nd Henchmen Unit: 3x warrior acolytes w/ 3x bolters + Lascannon Razorback 95

3rd Henchmen Unit: 3x warrior acolytes w/ 3x bolters + Lascannon Razorback 95


Fast Atk:
10x Interceptors w/ 2x psycannons + 8x swords + psy ammo 300


Heavy Support:
2x Dreadknights w/ heavy Incinerator + teleporter 470


Fortifications:
ADL with Icarus Lascannon 85 (maned by Coteaz)

Pros and cons of the list?? It's alpha strike with Inquisition fire support ..I think

 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Do you know if he uses Riptide Interceptors?

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gr
Stalwart Strike Squad Grey Knight





Yeah he 'll have 1 maybe 2 Riptides .. with interceptor rule ... yeah .. so I have to DS Mordrak and his unit out of its(theirs) LoS .. Good point Godless-Mimicry thanks!

 
   
Made in gr
Stalwart Strike Squad Grey Knight





Ok then !! I played the list but with some changes which where : another interceptor squad as the above in GKSS place and for their 10 extra points I had 5x bolter acolytes in Coteaz unit instead of 7x ..

I had terrible dice till the end of turn 3 (something like 13 or more 1s in my saves ) but then my opponent made a terrible mistake to leave the remaining DK alone and he gain me 6 vp because we were playing mission 2 : Purge the alien .. 16 vp for me to 12 vp my opponent ..

He had 2x Riptides but without interceptor rule and he explained that if he had (interceptor) and used it he couldn't fire the same weapons next turn .. I have no rulebook now so did he had it right (the rule I mean) ?

This message was edited 1 time. Last update was at 2013/08/27 21:28:17


 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Yep, that is correct. Interceptor rule prevents you from firing that weapon the following turn. (can be used again on opponent's movement phase next turn though)

+ Thought of the day + Not even in death does duty end.


 
   
Made in gr
Stalwart Strike Squad Grey Knight





Thanks for the clarification !! You the best Ja mata

 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Semicolon; clarification!

Lol couldn't help myself sorry.

Good to hear the tau player was a good sport and didn't try to be a sneaky player just because you didn't know the rules

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in gr
Stalwart Strike Squad Grey Knight





Semicolon; Exclamation! ....

There's something I don't get with your reply ... . On the other hand my english are not that good

As for the Tau player yeah he is a pretty straight up guy !

 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

He had the rule right, but that's why people run him with Ion Accelerator and a Twin-Linked Fusion Blaster usually.

Read Bloghammer!

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
 
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