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Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 Kroothawk wrote:
anonymous source on faeit212 wrote:I can confirm the new jetbike is awesome and looks very similar to DE one with the rider leaning forward more, a larger engine beneath/behind the rider.


Sorry. I meant remakes of individual models.
Jetbikes and aspects are being re-done, but HQs are being recast, it appears.

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Eugene, OR

 Kroothawk wrote:
anonymous source on faeit212 wrote:I can confirm the new jetbike is awesome and looks very similar to DE one with the rider leaning forward more, a larger engine beneath/behind the rider.

the fighter is also similar to DE apart from weapon and slight changes to wing and nose shape, I'm lead to belive there are multi options to the fighters weapon systems, being shrieken cannons, , scatter laser, distortion cannon the last I may be wrong, as some sort bomb I believe is a distortion bomb is rumoured as an option



If true, this would "confirm" that I'll be broke when the eldar release hits, granted i would be anyways, but anything to make it better is welcome

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Steelcity

I'm really excited for all of the models listed which is strange considering how much Eldar I already have.. If true GW is giving me a great reason to buy these dual kits.

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Edited for rules 1 and 3. MT11

EDIT:

Alright, I'll rephrase, I sure hope that the Eldar dont take the same stylings as the new high elf pics Ive seen, as they are too flamboyant.

This message was edited 3 times. Last update was at 2013/04/22 14:55:47


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
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As interesting as it may be to finally find out what army Sid actually collects and plays, please keep this thread on topic - ELDAR news and rumors!

Thanks!
   
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Camas, WA

Ugh, Stickmonkey is making spaghetti again. Just throw everything against the wall and see what sticks.

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wall spaghetti ey?

That sounds yummy

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
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Alpharius JUST told everyone to stay on topic and lay off the spam. Warnings are now being handed out.

This message was edited 1 time. Last update was at 2013/04/22 15:11:52


   
Made in us
Longtime Dakkanaut





Whorelando, FL

I'm really liking that plastic farseer. With the head and arms separate...I really think that converting a jetbike farseer will be much easier...but in GW's infinite wisdom will probably remove the jetbike from the Farseer's available wargear like they did with the DE archon.

   
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Sneaky Striking Scorpion





Brisbane, Australia

 CaptKaruthors wrote:
I'm really liking that plastic farseer. With the head and arms separate...I really think that converting a jetbike farseer will be much easier...but in GW's infinite wisdom will probably remove the jetbike from the Farseer's available wargear like they did with the DE archon.


The very thought of that makes me feel ill...

If the new Jetbikes turn out to be true, i'm keen on retro fitting the Corsair Jetbike units just so they stand out from the normal Craftworld ones. GW would do very well to create a sub market called "Keeping the Wife happy", like cross promotion with shoe companies etc... that way the Mrs is kept happy whilst I merrily enjoy the plastic crack storm in this 7 yearly release.

Has anyone been able to find any previous rumours that involve the plastic Farseer? I was thinking if there were any, then potentially any other kits mentioned along side it would have some shred of credibility. So far nothing i've looked at contains mention of the Farseer, yet everything else surrounding it?

My head is giddy with wonderment.

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 pretre wrote:
Ugh, Stickmonkey is making spaghetti again. Just throw everything against the wall and see what sticks.

1.) Stickmonkey just reposted his old list of predictions AFAIK.
2.) The recent anonymous post could be just guesswork, as we all know the look of the Eldar jetbike and can guess the look of the flyer, given DE and Forge World models.

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Camas, WA

 Kroothawk wrote:
 pretre wrote:
Ugh, Stickmonkey is making spaghetti again. Just throw everything against the wall and see what sticks.

1.) Stickmonkey just reposted his old list of predictions AFAIK.
2.) The recent anonymous post could be just guesswork, as we all know the look of the Eldar jetbike and can guess the look of the flyer, given DE and Forge World models.


Aha, yeah, I just found the old ones from Nov 2012. Looks like he elaborated on them and tried to qualify them, but they are the same.
Eldar Releases - Nov 2012

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Where are my exodites and dinoriders!?

 
   
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Camas, WA

 mjl7atlas wrote:
Where are my exodites and dinoriders!?

In the land of make-believe. :(

The only 'mongers who brought up exodites (that I remember) was ghost21 and the discredited 'release schedule'. Not a glowing endorsement.

This message was edited 3 times. Last update was at 2013/04/22 21:24:14


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California

That farseer looks great. Looking forward to the eldar release. I've been wondering if they were going to do a full revamp for the eldar like they did for the dark eldar. Maybe that's why they had all the production problems with the tau. If they were trying to crank out all this extra eldar stuff at the same time it would make since that they would be overly stressed for production. Just a thought.
   
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 wowsmash wrote:
I've been wondering if they were going to do a full revamp for the eldar like they did for the dark eldar. Maybe that's why they had all the production problems with the tau.


I wouldn't get your hopes up. Everything I've seen indicates a fairly minor update, on a par with what other sixth edition armies have got: a handful of new units, a couple of existing ones produced in plastic and a fairly conservative codex.

   
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I don't see how a 'minor' update is a bad thing, when you consider how much 1-2 new units can change a codex. In any case the main thing is to replace the second-edition models, and try and do something about the codex's terrible internal and external balance.

A new clutch of special rules, better points costs, a flyer kit and plastic jetbikes, and I'm happy. A lot of the changes I'd like to see are less new units, and more changes to the rules for current ones. Better uses for exarchs rather than being overpriced upgrades. Balanced heavy weapon costs. Give some units like guardian jetbikes options that give them punch, etc.

Only unit I really see a need for in the codex is an assault transport. The rules for assaulting from vehicles are absolutely punishing in 6th ed.

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Indeed, Eldar don't need a full revamp. Just some models brought up to date like warp spiders and jet bikes. A MC and a flyer would be nice,even if I never play them.

I'm mostly after a new codex tbh, models can wait. I'm not over looking forward to the rumored MC, GW could royally botch it and look like another power ranger toy. But w'll see, a mini titan would fit better imo. Maybe it'll be convertible into one.

I'm sure which ever rumors are true, I'll be broke the month of their release.



High_Marshal_Helbrecht wrote:I just couldn't get over the nerve of the guy ya know?..What did he expect?

Her to spin round and look him in the eyes
"You sweaty mass of nerd meat you, the way you fondle my tits like two plastic stompa kits makes me hotter than a Salamander with Heavy Flamer...Kiss me you socially inept pustle of manliness!! BE MY CALGAR!"

 
   
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Pittsburgh, PA

Eldar definitely don't need a full revamp of the model line, they've still got some of the best models in the game. Only things that really could use it are Phoenix Lords (except Maugan Ra, best GW model IMO), Wraithguard (just to put them in plastic), Jetbikes (just awful, although easy to convert with Guardians), Shining Spears, and Warp Spiders. An option for Farseers and Warlocks on bikes would be nice also.

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Why are people saying 1-2 models will change a codex? Those WD codecies will very much reviled when it happened to Blood Angels and Sisters and Daemons.

The WD addition of the Ork flier didn't really do much. It kept Ork players happy for a new model, but it didn't do much for the army as a whole.

Also, remember that the Eldar got the Night Spinner for their current codex a while back. It's a great model, and the new Fire Prism frame is great too. However, nobody really takes the Night Spinner despite it having fairly unique rules and a great model.

I really don't think simply releasing plastic Spiders, Wraithguard, and some MechagodzillaWraith will be enough to refreshen Eldar. A new Codex is really welcome, and revamping many of the older models is also very welcome. They certainly don't need the Dark Eldar treatment of a complete overhaul, but they have plenty of ancient models that need a remake. Even the Guardians are starting to show their age. Can we have lasblasters again?
   
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Ah yes, wraithguard, how could I forget those.

Absolutionis, would be more than 1-2 models. A small hand full of the obvious models needing a update and the expected new ones I would think would be substantial for a new release.

I think guardians are pretty much where they need to be, not sure how you could improve on them?

This message was edited 3 times. Last update was at 2013/04/24 07:05:52




High_Marshal_Helbrecht wrote:I just couldn't get over the nerve of the guy ya know?..What did he expect?

Her to spin round and look him in the eyes
"You sweaty mass of nerd meat you, the way you fondle my tits like two plastic stompa kits makes me hotter than a Salamander with Heavy Flamer...Kiss me you socially inept pustle of manliness!! BE MY CALGAR!"

 
   
Made in au
Sneaky Striking Scorpion





Brisbane, Australia

Eberious wrote:
Ah yes, wraithguard, how could I forget those.

Absolutionis, would be more than 1-2 models. A small hand full of the obvious models needing a update and the expected new ones I would think would be substantial for a new release.

I think guardians are pretty much where they need to be, not sure how you could improve on them?


Removing them from the Codex to some might be considered an improvement. They have been nothing more than a meatshield for a long time. The only semi-decent Guardians are the Black Storm variant from a while ago (speaking in terms of 3rd ed onwards). Flamers are what interest me here. Frankly, if they operated like the Corsairs they'd be half decent - JSJ capabilities, reasonable points, decent range and weapon loadout. FW were on the money for the most part with IA:11.

Edit: whoops, misread that... you're referring to the sculpt... yeah they've aged very well considering!

This message was edited 1 time. Last update was at 2013/04/24 07:19:44


ERROR: Reality.sys corrupted. Reboot Universe? Y/N

Project Thread - http://www.dakkadakka.com/dakkaforum/posts/list/547860.page

Eldar - 105,000pts (Estimated), Tyranids - 15,000pts

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 Absolutionis wrote:
I really don't think simply releasing plastic Spiders, Wraithguard, and some MechagodzillaWraith will be enough to refreshen Eldar.


But what are you going to do? Redesign the Aspect Warriors again? They've already received new models for every type of Aspect Warrior ('cept Spiders*) in every edition of the Codex they've received. Why do it again, especially if it's just to exchange one FineCost model for another? Better to go plastic. Better to take something that hasn't changed in an aeon (Spiders, Wraithguard) and made them plastic, give 'em a stack of new options, and make them into good units.




*Shining Spears have only had one kit, but they didn't even get models 'til 3rd Ed so they're a little different.

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 H.B.M.C. wrote:
 Absolutionis wrote:
I really don't think simply releasing plastic Spiders, Wraithguard, and some MechagodzillaWraith will be enough to refreshen Eldar.


But what are you going to do? Redesign the Aspect Warriors again? They've already received new models for every type of Aspect Warrior ('cept Spiders*) in every edition of the Codex they've received. Why do it again, especially if it's just to exchange one FineCost model for another? Better to go plastic. Better to take something that hasn't changed in an aeon (Spiders, Wraithguard) and made them plastic, give 'em a stack of new options, and make them into good units.




*Shining Spears have only had one kit, but they didn't even get models 'til 3rd Ed so they're a little different.


Agreed!

But you know GW will have to give them a new flier too...
   
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Brisbane, Australia

Which sucks because we have two perfectly kick a#$e fliers in the Forgeworld range... and frighteningly good ones at that.

So this talk about new Aspects though, I think that gem pops up every time there is mention of new rules (in both the models and rules - for the last couple of editions anyway). I think we've got all angles covered Aspect wise, they just need refinement in this upcoming Codex to find their place on the tabletop again. To do that though I think they may have to squeeze the last bits of flexibility in the Codex out, almost akin to the 3rd Ed CW:E addon.

The Phoenix Lords aren't too bad, the Avatar needs a slight adjustment, given how silly it looks next to a FW Avatar these days. The option of Jetbikes Warlocks/Farseers/Autarchs as perhaps some kind of multi kit would be grand. So far I can only thank CH Studios for their saving grace on that one. Aspects? Yup, just the Spiders... so all up, Spiders, Wraithguard, Jetbikes and a couple of new kits... perhaps with the odd "polished" new sculpt for existing models. I won't be upset if they decide to re-release Harlequin Jetbikes though I wouldn't mind if they blamed Ward for slipping it in there either (rules wise).

This message was edited 1 time. Last update was at 2013/04/24 12:02:41


ERROR: Reality.sys corrupted. Reboot Universe? Y/N

Project Thread - http://www.dakkadakka.com/dakkaforum/posts/list/547860.page

Eldar - 105,000pts (Estimated), Tyranids - 15,000pts

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Screaming Shining Spear




Pittsburgh, PA

Regarding the Phoenix Lords: Asurmen, Jain Zar, and Karandras certainly could do with new models. Asurmen the least so of the three, but his face is pretty ridiculous. Jain Zar I have to say is one of the worst looking models in 40k with the giant 80's hair, and Karandras looks a little bit silly as of now. The others are fine, Baharroth is ok, nothing to write home about, Fuegan looks good, and Maugan Ra is damn perfect. I can only hope that they add in a PL for the Warp Spiders, that would be nice to see.

I wasn't in that game when the Harlequin 'dex was around, but it would be pretty great to see some expanded options for them, even if it was just including the Solitaire.

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UK

I beg to differ, Karandras is one of the best GW models ever

   
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 Morachi wrote:
Eberious wrote:
Ah yes, wraithguard, how could I forget those.

Absolutionis, would be more than 1-2 models. A small hand full of the obvious models needing a update and the expected new ones I would think would be substantial for a new release.

I think guardians are pretty much where they need to be, not sure how you could improve on them?


Removing them from the Codex to some might be considered an improvement. They have been nothing more than a meatshield for a long time.


Games Workshop should not remove items from codeces just to force a certain interpretation of fluff on players' army designs. I've used Guardians since 2nd edition, and I've never used them as meat shields. They have a role, and if players aren't using them in that role in line with the background, then there are only three viable choices: A) re-write the background, B) alter the rules to give them a role more in line with their background, C) ignore it.

Otherwise you might as well demand that Space Marines get removed from the game. After all, there are only so many chapters of 1000. The gene seed ran out a long time ago. Sorry new players, why don't you pick up Imperial Guard instead?

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Brisbane, Australia

 JOHIRA wrote:
 Morachi wrote:
Eberious wrote:
Ah yes, wraithguard, how could I forget those.

Absolutionis, would be more than 1-2 models. A small hand full of the obvious models needing a update and the expected new ones I would think would be substantial for a new release.

I think guardians are pretty much where they need to be, not sure how you could improve on them?


Removing them from the Codex to some might be considered an improvement. They have been nothing more than a meatshield for a long time.


Games Workshop should not remove items from codeces just to force a certain interpretation of fluff on players' army designs. I've used Guardians since 2nd edition, and I've never used them as meat shields. They have a role, and if players aren't using them in that role in line with the background, then there are only three viable choices: A) re-write the background, B) alter the rules to give them a role more in line with their background, C) ignore it.

Otherwise you might as well demand that Space Marines get removed from the game. After all, there are only so many chapters of 1000. The gene seed ran out a long time ago. Sorry new players, why don't you pick up Imperial Guard instead?


You missed the part where I said that in jest given the comment "Not sure how you could improve on them". Many units have been removed over the years since Rogue Trader and undergone significant changes (from armament to play style), not saying its right, but it does happen. Guardians lack direction at the moment, whilst they are usable, they are not effective or as efficient as they could be. Frankly the best they've ever been was in 2nd edition, but that is my opinion. Currently, they can't be transported in significant enough numbers, their range is very poor unless they are transported and so the circle goes - in short, they require substantial support to do what Dire Avengers currently do better.

The Black Guardians with a web way portal were one very effective way of getting alot in one place without having them perform like Gaunts, being snotted down to ineffective numbers before they reached their intended target. Guardian Defenders with a single platform at range do in fact end up as a form of ablative armour (meat shield). Storm Guardians are marginally better with Flamers/Fusion Guns if mounted in a Wave Serpent... however can end up stuck after the initial BBQ assault. In 2nd edition they had speed (better than most races), range and (provided you didn't jam) decent volume of firepower. They lost all of that in 3rd edition onwards.

Fluff wise, Guardians are brought into battle as a last ditch effort, a standing army for defensible positions. The exception being Ulthwe who have gone the extra mile to train their Guardians a little better. I too have played Eldar since 2nd edition (1996 to be precise) almost exclusively and have a substantial Warhost to reflect it. New players should typically go to the end of the Smurf queue for orientation... but your attempted condescending undertone has been noted. Next time, please back up your comment with more detailed explanation such as how you actually use them. It would be a tad more constructive, just a thought.

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