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Made in us
Shrieking Guardian Jetbiker




San Diego, CA

Lol don't get me wrong, I complain. Probably more than I should. I use it for humor, but I'm sure my friends get tired of it every now and then. Or always.

But let's be honest, you don't pick a T3 majority army if you want to have it easy.



"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

 Popenfresh wrote:
So I'm wondering, did harlies get better or worse now that they've got their old Veil of tears rule back? There's a slight nerf now that you can fail your psychic test though.

I think it's a good thing. As much as I like Stealth+Shrouding, I missed the old "you can't see me" when it went away and I'm glad it's coming back.

Also thank you for mentioning that it's the old rule. I just caught upon the last 7ish pages and kept seeing people getting excited over the "new" Shadowseer rule, and I was waiting til I got caught up to mention they basically just took away that errata and added a psychic test .

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Regular Dakkanaut





 MandalorynOranj wrote:
 Popenfresh wrote:
So I'm wondering, did harlies get better or worse now that they've got their old Veil of tears rule back? There's a slight nerf now that you can fail your psychic test though.

I think it's a good thing. As much as I like Stealth+Shrouding, I missed the old "you can't see me" when it went away and I'm glad it's coming back.

Also thank you for mentioning that it's the old rule. I just caught upon the last 7ish pages and kept seeing people getting excited over the "new" Shadowseer rule, and I was waiting til I got caught up to mention they basically just took away that errata and added a psychic test .


Now all they have to do is errata the DE codex . Sadly because of the DE....the Harlies cant run and shoot :(

Color Scheme
Luggnath Army

Field testing>>>Paper testing 
   
Made in us
Fresh-Faced New User




I'd argue since the Harlequins don't follow the paths of the craftworld Eldar, the battle trance rule wouldn't necessarily be appropriate for them.
   
Made in fi
Courageous Space Marine Captain






I'm puzzled by the Wraithknight's weapon loadouts. There apparently is no rule allowing it to fire more than two weapons, so actually pretty much all loadouts in the featured pictures are completely stupid. In WD battlereport Glenn says he gave the knight two scatter lasers, as they allow re-roll for the suncannon if the lasers (plural!) hit... except you actually can't fire them...

   
Made in ca
Regular Dakkanaut





deathmagiks wrote:
Lol don't get me wrong, I complain. Probably more than I should. I use it for humor, but I'm sure my friends get tired of it every now and then. Or always.

But let's be honest, you don't pick a T3 majority army if you want to have it easy.


QFT. I play Eldar of both varieties. And we all complain somewhat. I just don't think it's as bad as the naysayers are making it out to be. Try it then decide. Yes it sucks that Banshees appear to be untouched and somewhat useless. Phil always seems to include a few crappy units in every codex he writes. Looking at you Mandrakes, Warp Talons, Talos... Maybe that's how he "balances" his armies....
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Tampa, Florida

deathmagiks wrote:
Lol don't get me wrong, I complain. Probably more than I should. I use it for humor, but I'm sure my friends get tired of it every now and then. Or always.

But let's be honest, you don't pick a T3 majority army if you want to have it easy.


Unless you're Imperial Guard with 6 Vendettas.

"Anything that can go wrong will go wrong."  
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

-Shrike- wrote:
Disarm Bjorn the Fell-Handed. Isn't he a character? Feel free to ignore me if I'm wrong.
Or a daemon prince.
Or the swarmlord.
Or just say feth it, and play a game against a pre-heresy army, and watch the rage. You have just under a 50% chance to strip ANGRON of BOTH his chainaxes, because they only have 1 profile.
/rant
... I really hope I'm raging for nothing, and this ability is appropriately costed. If it costs less than 15pts




yup its a stupid rule

This message was edited 1 time. Last update was at 2013/05/29 23:19:06


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Regular Dakkanaut





 Mkvenner wrote:
deathmagiks wrote:
Lol don't get me wrong, I complain. Probably more than I should. I use it for humor, but I'm sure my friends get tired of it every now and then. Or always.

But let's be honest, you don't pick a T3 majority army if you want to have it easy.


Unless you're Imperial Guard with 6 Vendettas.


LOL. If I played someone who ran that, I'd punch him in the neck.
   
Made in us
Regular Dakkanaut





lokust2501 wrote:
I'd argue since the Harlequins don't follow the paths of the craftworld Eldar, the battle trance rule wouldn't necessarily be appropriate for them.


ik would just be nice if they had it lol.

Color Scheme
Luggnath Army

Field testing>>>Paper testing 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 Crimson wrote:
I'm puzzled by the Wraithknight's weapon loadouts. There apparently is no rule allowing it to fire more than two weapons, so actually pretty much all loadouts in the featured pictures are completely stupid. In WD battlereport Glenn says he gave the knight two scatter lasers, as they allow re-roll for the suncannon if the lasers (plural!) hit... except you actually can't fire them...


... Holy crap you're right, that does diminish the value of the wraithknight pretty significantly.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Swift Swooping Hawk






I cannot believe GW would be that stupid, there must be something that lets them fire more than two....surely?
   
Made in gb
Fixture of Dakka







 shamikebab wrote:
I cannot believe GW would be that stupid, there must be something that lets them fire more than two....surely?


Leman Russ Battle Tank + 'heavy' rule, replacing 'lumbering behemoth.'
   
Made in us
Dakka Veteran




GTKA666 wrote:
 MandalorynOranj wrote:
 Popenfresh wrote:
So I'm wondering, did harlies get better or worse now that they've got their old Veil of tears rule back? There's a slight nerf now that you can fail your psychic test though.

I think it's a good thing. As much as I like Stealth+Shrouding, I missed the old "you can't see me" when it went away and I'm glad it's coming back.

Also thank you for mentioning that it's the old rule. I just caught upon the last 7ish pages and kept seeing people getting excited over the "new" Shadowseer rule, and I was waiting til I got caught up to mention they basically just took away that errata and added a psychic test .


Now all they have to do is errata the DE codex . Sadly because of the DE....the Harlies cant run and shoot :(


They need to errata the DE so Drazhar can stand toe to toe with Karrandras

Overall I'm pretty happy with what I see. My only complaints are:
1.) Troops are still a mess because it just doesn't seem possible to use guardians effectively.
2.) No way to move aspects (I was really liking the compulsory troop rumor).
3.) Wraithknight isn't the god on the battlefield I was expecting it to be.
4.) No plastic scorpions.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I figured that was going to be why it had a pilot and his spirit stone entombed twin. They each would fire 2 of the guns.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in fi
Courageous Space Marine Captain






 shamikebab wrote:
I cannot believe GW would be that stupid, there must be something that lets them fire more than two....surely?


Nope.

Now I'm wondering whether this was intended or if it is a mistake.

Well, at least this (again) goes against the theory that GW gives new expensive kits great rules so that everyone would rush to buy them...

   
Made in us
Dakka Veteran




Bay Area

 Crimson wrote:
 shamikebab wrote:
I cannot believe GW would be that stupid, there must be something that lets them fire more than two....surely?


Nope.

Now I'm wondering whether this was intended or if it is a mistake.

Well, at least this (again) goes against the theory that GW gives new expensive kits great rules so that everyone would rush to buy them...


Well...to be fair 2 of the 3 version it can take suffer very little if at all.


suncannon and shield you will be shooting a scatter laser and the suncannon meaning your only missing out on 1 heavy weapon.

the sword and board guy can still shoot both heavy weapons on his shoulders.


its really the dual wraith lances that get screwed.......

but then are they "balancing" at saying shooting two str 10 ap 2 shots at 36" range is good enough? I really wanted to at least scatter laser for twin link....but alas...



This message was edited 2 times. Last update was at 2013/05/29 23:53:01


   
Made in nz
Longtime Dakkanaut



New Zealand

MarkyMark wrote:
MarkyMark wrote:
How many eldar powers are shooty powers?,

The warlock preview before said its only the runes of battle powers so no divination for warlocks?, interesting.

How many points for jetbikes?, and is the seer council still viable?

What does fortune do now?


Anybody?


Runes of Battle has Destructor and everything else was Blessing/Maladiction I think. Oddl enough Runes of Fate has way more offensive powers, which seems backwards but whatever. It has Eldritch Storm, which is now has Fleshbane and Haywire so isn't completely terrible, a focused witchfire power which does 3 hits which wound on 2+ but allow armour (which can carry over to a second model of your choice if you kill the first target) and Mind War, which is the same as before except if the Seer loses the rolloff he drops the WS/BS 1, draws and Farseering winning the opponent drops to WS/BS1 in addition to the difference taken as wounds.

Warlocks would be insanely broken if they could get Divination, it would make Farseers completely pointless because you could get re-rolls to hit with every squad. Yeah they are Runes of Battle only, but imo its by probably the most powerful psychic chart/lore so far, incredibly flexible and largely buff/debuff based (which is far more important than damage dealing psychic powers).

Jetbikes are amazing, they drop 5pts to 17pts each and are now WS4 BS4 with a more dangerous main weapon (and the Cannon is better as well). Expect them to be the mainstay troop unit for the codex, if you can get them a Warlock with the +1 save psychic power they are crazy, 2+ saves on a unit that can move 48" a turn. Even the default power helps them out as well, 3+ cover with Shrouding is pretty nice.

My initial reaction is that the Council as an individual unit isn't viable at all anymore. The most important thing to note is that Farseers no longer unlock Warlocks, you get a unit of up to 10 Warlocks per detachment that do not take up an HQ slot, but since they now work like Wolf Guard again you will always be stripping out Warlocks to add to Jetbikes and other units and you can't get any more than 10. Essentially you would be crippling your army just to run a single block of Warlocks, which reduces the effectiveness of their powers.

Fortune is power number 5 on the Runes of Fate chart. It is Warp Charge 2 (Seers can get a 15pt upgrade which can drop Warp Charge 2 to Warp Charge 1 if they turn off their Rune Armour for a turn) and now allows any friendly unit (i.e no Eldar restrictions which is silly) to re-roll all failed saving throws and Deny the Witch rolls.

@Theorius. Unfortunately the Lances are by FAR the best loadout. The Sword and board loadout is hilariously bad, you pay 5pts get a 1 re-roll to hit in assault and a 5++ and give up BOTH S10 AP2 guns, if anything that loadout should reduce the cost of the Wraithknight. The Suncannon is nice but it is 40pts, which is terribly costed - a Suncannon and the Lance should be costed more or less the same (one is a powerful anti tank gun, one is a powerful anti infantry gun) and the 5++ is significantly worse than a S10 AP2 gun. Heres hoping its an oversight, but I'm not crossing my fingers. I am correct in thinking that MCs can't even snapfire their 3rd/4th weapons?

This message was edited 1 time. Last update was at 2013/05/30 00:11:23


 
   
Made in fi
Courageous Space Marine Captain






Powerguy wrote:

@Theorius. Unfortunately the Lances are by FAR the best loadout. The Sword and board loadout is hilariously bad, you pay 5pts get a 1 re-roll to hit in assault and a 5++ and give up BOTH S10 AP2 guns, if anything that loadout should reduce the cost of the Wraithknight. The Suncannon is nice but it is 40pts, which is terribly costed - a Suncannon and the Lance should be costed more or less the same (one is a powerful anti tank gun, one is a powerful anti infantry gun) and the 5++ is significantly worse than a S10 AP2 gun. Heres hoping its an oversight, but I'm not crossing my fingers. I am correct in thinking that MCs can't even snapfire their 3rd/4th weapons?


The sword and board is indeed utterly idiotic; you're actually paying to make the model worse. I still think the suncannon and shield + single scatterlaser is the way to go. It is ridiculously overcosted, but at least it will be absolute terror to the marine armies. And If I'm including model of that size, I want it to be individually as powerful as possible, no matter the cost. Two heavy wraithcannons just don't suffice. A warwalker with two brightlances can accomplish pretty much same firepower.

   
Made in us
Fresh-Faced New User





I'm hearing per weapon upgrades for War Walkers are pretty cheap, like single digit cheap. If that's true, that's amazing.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I hope the same applies to the Wave Serpent. Thing's expensive enough without needing to then pay a further 30-40 points to give it decent weaponry.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Regular Dakkanaut





 Carthuun wrote:
I'm hearing per weapon upgrades for War Walkers are pretty cheap, like single digit cheap. If that's true, that's amazing.


if that is true then WW got better and I could care less if they are open topped since....well evrything else is going to have been blown up

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Field testing>>>Paper testing 
   
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Fresh-Faced New User





GTKA666 wrote:
 Carthuun wrote:
I'm hearing per weapon upgrades for War Walkers are pretty cheap, like single digit cheap. If that's true, that's amazing.


if that is true then WW got better and I could care less if they are open topped since....well evrything else is going to have been blown up


I'm wondering if Vypers will be good enough now. I suppose they'll still pale in comparison to Hornets though.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well they're BS4. That's got to count for something.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nz
Longtime Dakkanaut



New Zealand

 Carthuun wrote:
I'm hearing per weapon upgrades for War Walkers are pretty cheap, like single digit cheap. If that's true, that's amazing.


Yeah the weapon options have dropped in cost quite a bit, notably the Bright Lance which was the most expensive is now the same cost as Scatter Lasers and Starcannons (the EML is the most expensive now). But yeah Walkers are 60pts base with 2 Cannons and BS4, pay 5pts per weapon to upgrade to Bright Lance, Scatter Laser or Starcannon, 15pts for Missiles (and 10pts on top of that to get Flakk ammo). Serpents weapons are the same deal (they just can't get Flakk). Wraithlords are also interesting now, they are 120pts base with no heavy weapons, but can get a sword (master crafted +1S) and 2 heavy weapons. So the super cheap 120pt Scatter Laser/Shuriken Cannon loadout is gone, but the 155pt EML/Bright Lance loadout changes to a 165pts 2 x Bright Lance/Scatter/Shuriken + Sword loadout which is definitely better (weapons are two singles btw, not twin linked, which as the only reason people didn't run 2 Lances before).
   
Made in us
Guarding Guardian




Alright! Weapons section is complete. All the new weapon profiles have been added(from Raziel's list at least) Might not be able to get Psychic Powers done till tomorow, but I might get relics added in later tonight.


http://www.dakkadakka.com/dakkaforum/posts/preList/463557/5671458.page#5671458
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

What does the War Walker get for that 60 points? 60 points is a lot of points in this Hull Point-filled world.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ie
Deadly Dire Avenger



Ireland

Darge wrote:
Alright! Weapons section is complete. All the new weapon profiles have been added(from Raziel's list at least) Might not be able to get Psychic Powers done till tomorow, but I might get relics added in later tonight.


http://www.dakkadakka.com/dakkaforum/posts/preList/463557/5671458.page#5671458


Just wanted to express my appreciation with what you're doing here. I for one dislike the chaos and lack of organisation on the 4chan boards and it's so much easier and simpler the way you're doing it here. Thanks a lot!
   
Made in fi
Courageous Space Marine Captain






GTKA666 wrote:

if that is true then WW got better and I could care less if they are open topped since....well evrything else is going to have been blown up


I too could care less about that, although my level of caring is still not terribly high. How much less could you care?


   
Made in nz
Longtime Dakkanaut



New Zealand

@H.B.M.C. 2 Shuriken Cannons, Scout, Fleet, Ancient Enemy, Battle Focus (run/shoot etc), Power Field (5+ invulnerable), AV10 all round, Open topped, 2HP. They also get full access to the vehicle upgrades, so you can run Holo Fields on them as well for +1 cover if you wanted to (and can use Starengines to make them run faster lol). Its worth noting that Serpents also have full access to the vehicle upgrades, so you can run Serpents with Holos as well now (which would be 3+ cover when moving flat out, dropping all pens to glances on a 2+).

This message was edited 1 time. Last update was at 2013/05/30 01:08:21


 
   
 
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