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![[Post New]](/s/i/i.gif) 2013/05/31 23:05:17
Subject: Eldar rumours (Preorder pics added to first post)
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Deadly Dire Avenger
Ireland
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BlueDagger wrote:Well one MASSIVE thing that no one has pointed out (at least that I read). Doom kept it's old wording! As many people misquoted Doom is not "failed wounds may be rerolled" but rather just "to wound may be rerolled".
Yes, that means you can doom your target and reroll any shuriken non-6 on to wound , looking for more 6s.
Wow did not realise that! Thanks for the heads up!
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![[Post New]](/s/i/i.gif) 2013/05/31 23:07:35
Subject: Eldar rumours (Preorder pics added to first post)
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Been Around the Block
Delawhere?
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And then it stopped being a double post... Craziness.
Anyhow, no, you can't attempt to manifest the same power more than once per turn, successful or not.
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This message was edited 2 times. Last update was at 2013/05/31 23:08:31
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![[Post New]](/s/i/i.gif) 2013/05/31 23:11:11
Subject: Eldar rumours (Preorder pics added to first post)
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[DCM]
Procrastinator extraordinaire
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KaiyaA wrote: BlueDagger wrote:Well one MASSIVE thing that no one has pointed out (at least that I read). Doom kept it's old wording! As many people misquoted Doom is not "failed wounds may be rerolled" but rather just "to wound may be rerolled".
Yes, that means you can doom your target and reroll any shuriken non-6 on to wound , looking for more 6s.
Wow did not realise that! Thanks for the heads up!
That'll be FAQ'd, just wait.
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![[Post New]](/s/i/i.gif) 2013/05/31 23:11:31
Subject: Eldar rumours (Preorder pics added to first post)
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Longtime Dakkanaut
Las Vegas
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Eldrad's ability to regain warp charge may also come in handy if he needs to use the Force ability of the Staff.
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![[Post New]](/s/i/i.gif) 2013/05/31 23:25:20
Subject: Eldar rumours (Preorder pics added to first post)
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Kelne
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shade1313 wrote:Eldrad's ability to regain warp charge may also come in handy if he needs to use the Force ability of the Staff.
What do you mean by that? To use the force effect several times? In 6th once activated all the wounds caused are "Instant Death",so you wouldn't need to.
Or did I miserably fail to understand what you meant?
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![[Post New]](/s/i/i.gif) 2013/05/31 23:26:46
Subject: Eldar rumours (Preorder pics added to first post)
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Deadly Dire Avenger
Ireland
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Tyranid Horde wrote:KaiyaA wrote: BlueDagger wrote:Well one MASSIVE thing that no one has pointed out (at least that I read). Doom kept it's old wording! As many people misquoted Doom is not "failed wounds may be rerolled" but rather just "to wound may be rerolled".
Yes, that means you can doom your target and reroll any shuriken non-6 on to wound , looking for more 6s.
Wow did not realise that! Thanks for the heads up!
That'll be FAQ'd, just wait.
If they FAQ the Warlock power fiasco I won't mind them FAQ'ing this. Hopefully they won't just nerf things in the FAQ
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![[Post New]](/s/i/i.gif) 2013/05/31 23:31:35
Subject: Eldar rumours (Preorder pics added to first post)
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Willing Inquisitorial Excruciator
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with faolchus wıngs (48" run) and mantle of the laughıng god(shroudıng+stealth+reroll cover saves) a character might be inrediibly resillient and comically fast. Combine this with a farseer on death mission we might have a new beatsitck, a T 3 beatstick but a beatstick none the less  .
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![[Post New]](/s/i/i.gif) 2013/05/31 23:33:21
Subject: Eldar rumours (Preorder pics added to first post)
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Rampaging Carnifex
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MRPYM wrote:I have a question, can a Farseer cast the same power twice if he has the amount of warp charge necessary?
I have not played 40k in months and still can't remember 6th edition rules.
No. You can only cast each power you have, once.
B0B MaRlEy wrote:shade1313 wrote:Eldrad's ability to regain warp charge may also come in handy if he needs to use the Force ability of the Staff.
What do you mean by that? To use the force effect several times? In 6th once activated all the wounds caused are "Instant Death",so you wouldn't need to.
Or did I miserably fail to understand what you meant?
This is interesting with Eldrad, as he can potentially get several warp-charge 2 powers, and have enough warp-charge to cast them all. If he uses up all his warp-charge casting powers, he can still have some charge left over to activate the Force staff.
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![[Post New]](/s/i/i.gif) 2013/05/31 23:34:06
Subject: Eldar rumours (Preorder pics added to first post)
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[DCM]
Procrastinator extraordinaire
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KaiyaA wrote: Tyranid Horde wrote:KaiyaA wrote: BlueDagger wrote:Well one MASSIVE thing that no one has pointed out (at least that I read). Doom kept it's old wording! As many people misquoted Doom is not "failed wounds may be rerolled" but rather just "to wound may be rerolled".
Yes, that means you can doom your target and reroll any shuriken non-6 on to wound , looking for more 6s.
Wow did not realise that! Thanks for the heads up!
That'll be FAQ'd, just wait.
If they FAQ the Warlock power fiasco I won't mind them FAQ'ing this. Hopefully they won't just nerf things in the FAQ
Nerfing things is what GW do.
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![[Post New]](/s/i/i.gif) 2013/05/31 23:34:14
Subject: Eldar rumours (Preorder pics added to first post)
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Calm Celestian
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Okay, I got an insight into the codex. I'm gonna list if a unit gained or lost points or gained or lost abilities.
Avatar: More expensive, about the cost of a Rhino more.
Gained: wound, Fleet and attack.
Farseer: More expensive, by a fair amount.
Gained: 2 Levels of mastery
Warlock: Gained an I + and has a built in power
Eldrad: Got cheaper but lost his double power casting. He can regain a charge though if he gets lucky.
Yriel got cheaper by a space marine the only thing that changed was his curse. He now has a better chance of failing his armour saves
Fire Dragons: Got way more expensive the only thing they gained was an increased armour save.
Scorpions: Got a smidge more expensive but gained a lot of special rules built in. Infiltrate and stealth being real good gets.
Harlequins: The only change here is the change to the 'Vail of tears' power.
Banshees: little bit cheaper, gained a bit of extra run. Still, they lost the coolness of their mask....
Guardians: Big gains here for a point. More WS, BS and I the general cost of the weapons was shuffled around too.
Dire avengers: Not much change, got some grenades
Jet bikes: Huge drop in points and the same gains as Guardians
Rangers: Big drop in points too, awesome faces.
Wave serpent: Small increase in cost but gained that cool wave field
Vyper: Same price, little bit better.
Warp spiders: Space marine amount of cheaper got a few built in special rules to go along with it.
Shining spears: Much cheaper, gained outflank and skilled rider as base. Might be worth taking now.
Swooping hawks: Much cheaper too. Their basic weapon got better and got skyleap built in.
Wraithguard: Cheaper overall but changing out the D-Sycth makes them about the same price.
Falcon: Little bit more expensive but its upgrades are cheaper.
War walkers: Quit a bit more expensive, who didn't see that coming? Better shooting, faster and cheaper upgrades makes up for it I think.
Fire prism: Strom bolter more expensive but gained a new, Lance firing mode.
Wraithlord: Way more expensive and lost some strength. The handicap of Wraithsight being removed doesn't seem to offset the increased expense.
Dark reapers: Cheaper, bigger squad size, the abillity to move and shoot and remove jink saves. I'm not entirely sure what their role is here.
So, that's just a unit comparison from old to new.
Wave serpents getting more expensive seems stupid, I don't think any abilities would off set that expense.
Fire dragons getting more expensive was obviously going to happen, I'm just surprised by how much.
Jump pack guys and bike guys getting cheaper is nice and overdue. I think eldar could get real fast.
Aspects getting more built in rules is cool, they're not as reliant on exarchs as they used to be.
I'm really not sure how the new codex is going the play. I'm not sure if they want us to go foot hoard or mech or aspect or Wraith.
It looks like theres a few viable builds right now but we'll see if that just boils down to one or two builds like always happens.
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This message was edited 1 time. Last update was at 2013/06/01 00:20:00
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2013/05/31 23:34:52
Subject: Eldar rumours (Preorder pics added to first post)
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Longtime Dakkanaut
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Tyranid Horde wrote:KaiyaA wrote: BlueDagger wrote:Well one MASSIVE thing that no one has pointed out (at least that I read). Doom kept it's old wording! As many people misquoted Doom is not "failed wounds may be rerolled" but rather just "to wound may be rerolled".
Yes, that means you can doom your target and reroll any shuriken non-6 on to wound , looking for more 6s.
Wow did not realise that! Thanks for the heads up!
That'll be FAQ'd, just wait.
Not likely. This is how Doom was previously worded and the power is deliberately worded the way it is. The vehicle effect specifically states failed pen glance, while the to wound side does not.
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![[Post New]](/s/i/i.gif) 2013/05/31 23:39:20
Subject: Eldar rumours (Preorder pics added to first post)
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Dakka Veteran
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Celtic Strike wrote:Okay, I got an insight into the codex. I'm gonna list if a unit gained or lost points or gained or lost abilities.
Avatar: More expensive, about the cost of a Rhino more.
Gained: wound, Fleet and attack.
Farseer: More expensive, by a fair amount.
Gained: 2 Levels of mastery
Warlock: Gained an I and has a built in power
Eldrad: Got cheaper but lost his double power casting. He can regain a charge though if he gets lucky.
Yriel got cheaper by a space marine the only thing that changed was his curse. He now has a better chance of failing his armour saves
Fire Dragons: Got way more expensive the only thing they gained was an increased armour save.
Scorpions: Got a smidge more expensive but gained a lot of special rules built in. Infiltrate and stealth being real good gets.
Harlequins: The only change here is the change to the 'Vail of tears' power.
Banshees: little bit cheaper, gained a bit of extra run. Still, they lost the coolness of their mask....
Guardians: Big gains here for a point. More WS, BS and I the general cost of the weapons was shuffled around too.
Dire avengers: Not much change, got some grenades
Jet bikes: Huge drop in points and the same gains as Guardians
Rangers: Big drop in points too, awesome faces.
Wave serpent: Small increase in cost but gained that cool wave field
Vyper: Same price, little bit better.
Warp spiders: Space marine amount of cheaper got a few built in special rules to go along with it.
Shining spears: Much cheaper, gained outflank and skilled rider as base. Might be worth taking now.
Swooping hawks: Much cheaper too. Their basic weapon got better and got skyleap built in.
Wraithguard: Cheaper overall but changing out the D-Sycth makes them about the same price.
Falcon: Little bit more expensive but its upgrades are cheaper.
War walkers: Quit a bit more expensive, who didn't see that coming? Better shooting, faster and cheaper upgrades makes up for it I think.
Fire prism: Strom bolter more expensive but gained a new, Lance firing mode.
Wraithlord: Way more expensive and lost some strength. The handicap of Wraithsight being removed doesn't seem to offset the increased expense.
Dark reapers: Cheaper, bigger squad size, the abillity to move and shoot and remove jink saves. I'm not entirely sure what their role is here.
So, that's just a unit comparison from old to new.
Wave serpents getting more expensive seems stupid, I don't think any abilities would off set that expense.
Fire dragons getting more expensive was obviously going to happen, I'm just surprised by how much.
Jump pack guys and bike guys getting cheaper is nice and overdue. I think eldar could get real fast.
Aspects getting more built in rules is cool, they're not as reliant on exarchs as they used to be.
I'm really not sure how the new codex is going the play. I'm not sure if they want us to go foot hoard or mech or aspect or Wraith.
It looks like theres a few viable builds right now but we'll see if that just boils down to one or two builds like always happens.
most of this is wrong, you miss massive amounts of things dude...wait till you got the codex and if you have the codex re-read it.
Avatar lost his 4++ its only 5++ he gets to pick exarch powers his bs went up to 10.....he gets battle focus....
Farseer lost tons of rune options, they also can pick more masteries now.
Warlocks are more expensive...
Fire dragons also have fleet and battle focus....
I stopped there
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This message was edited 2 times. Last update was at 2013/05/31 23:42:12
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![[Post New]](/s/i/i.gif) 2013/06/01 00:14:30
Subject: Eldar rumours (Preorder pics added to first post)
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Longtime Dakkanaut
Las Vegas
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B0B MaRlEy wrote:shade1313 wrote:Eldrad's ability to regain warp charge may also come in handy if he needs to use the Force ability of the Staff.
What do you mean by that? To use the force effect several times? In 6th once activated all the wounds caused are "Instant Death",so you wouldn't need to.
Or did I miserably fail to understand what you meant?
I mean he can likely use his full compliment of psychic powers, AND have a warp charge or two left over spare to make sure he can still activate it.
Edit: Which someone else already stated.
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This message was edited 1 time. Last update was at 2013/06/01 00:16:55
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![[Post New]](/s/i/i.gif) 2013/06/01 00:19:21
Subject: Eldar rumours (Preorder pics added to first post)
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Calm Celestian
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[quote=Theorius 463557 5682997 null
most of this is wrong, you miss massive amounts of things dude...wait till you got the codex and if you have the codex re-read it.
Avatar lost his 4++ its only 5++ he gets to pick exarch powers his bs went up to 10.....he gets battle focus....
Farseer lost tons of rune options, they also can pick more masteries now.
Warlocks are more expensive...
Fire dragons also have fleet and battle focus....
I stopped there
Not wrong, I said warlocks are more expensive. I never mentioned anything about the avatars Invul because he's just a deamon now and it should be obvious and ALL aspects got fleet and battle focus. That's like reviewing a car by saying it has wheels and breaks. I don't need to include things I think we all know.
I'll retract the thing on Warlocks. Saying '+' isn't a very clear indicator of more points, I'll admit.
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This message was edited 1 time. Last update was at 2013/06/01 00:21:00
"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2013/06/01 00:33:58
Subject: Eldar rumours (Preorder pics added to first post)
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Fresh-Faced New User
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Isn't warlocks getting more expensive only sometimes true? They were 25 points before and conceal was 15 points. Now aren't they 35 points but automatically get a power (just randomly decided) which can be defaulted to conceal/reveal.
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![[Post New]](/s/i/i.gif) 2013/06/01 00:50:55
Subject: Eldar rumours (Preorder pics added to first post)
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Camouflaged Zero
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A warlock on a jetbike has T3 while a guardian on jetbike (i.e. as part of a windrider jetbike squad) "increases" his toughness by one. Is that correct? (no, it's not. T4 for everyone on a bike)
Edit: Thanks, Sasori, found the rule in the BRB. Always thought it was part of the codex's gear section...
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This message was edited 2 times. Last update was at 2013/06/01 01:08:20
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![[Post New]](/s/i/i.gif) 2013/06/01 00:57:24
Subject: Eldar rumours (Preorder pics added to first post)
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Nihilistic Necron Lord
The best State-Texas
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Minx wrote:A warlock on a jetbike has T3 while a guardian on jetbike (i.e. as part of a windrider jetbike squad) "increases" his toughness by one. Is that correct?
No, they all increase their T by 1 if mounted on a Jetbike.
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![[Post New]](/s/i/i.gif) 2013/06/01 00:58:10
Subject: Re:Eldar rumours (Preorder pics added to first post)
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Dakka Veteran
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After getting over the initial excitement for the bike upgrades, I have to say this is the worst example of codex creep (with in the same army) from GW i have seen yet.
Everything that was re caned (save may be the Avengers) is incredibly more cost effective and all around better than other competing options.
Bikes outclass every other troop. Your anti air options are at almost the same point cost a warwalker, a dark reaper exarch (factor in the rest of the unit) or a Flyer, gee i wonder which one would i pick. Melee Guard outclasses banshees in every single way as well.
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This message was edited 1 time. Last update was at 2013/06/01 00:59:45
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![[Post New]](/s/i/i.gif) 2013/06/01 01:15:55
Subject: Re:Eldar rumours (Preorder pics added to first post)
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Longtime Dakkanaut
New Zealand
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xxvaderxx wrote:After getting over the initial excitement for the bike upgrades, I have to say this is the worst example of codex creep (with in the same army) from GW i have seen yet.
Everything that was re caned (save may be the Avengers) is incredibly more cost effective and all around better than other competing options.
Bikes outclass every other troop. Your anti air options are at almost the same point cost a warwalker, a dark reaper exarch (factor in the rest of the unit) or a Flyer, gee i wonder which one would i pick. Melee Guard outclasses banshees in every single way as well.
Except Eldar were terrible before... everything needed to become more cost effective. And not everything did anyway, Yriel got worse, Eldrad got worse, Autarch stayed the same (i.e not particularly great), Warlocks are basically the same (better powers, but random and have to roll for them), Banshees are terrible, Hawks and Spears still don't have a niche and the Falcon is still the same.
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![[Post New]](/s/i/i.gif) 2013/06/01 01:17:45
Subject: Eldar rumours (Preorder pics added to first post)
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Road-Raging Blood Angel Biker
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Celtic Strike wrote:Okay, I got an insight into the codex. I'm gonna list if a unit gained or lost points or gained or lost abilities.
Falcon: Little bit more expensive but its upgrades are cheaper.
War walkers: Quit a bit more expensive, who didn't see that coming? Better shooting, faster and cheaper upgrades makes up for it I think.
Fire prism: Strom bolter more expensive but gained a new, Lance firing mode.
Wraithlord: Way more expensive and lost some strength. The handicap of Wraithsight being removed doesn't seem to offset the increased expense.
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Few things here-
BL's across the board have gotten cheaper which is nice
Sure wraithlords are more expensive with their base value. But I think dual bright lance wraithlord could replace the popular EML/ BL lord as a tank hunter. For 160 points (5 pts more expensive) you get a guy that does the job way better (against heavy tanks anyways).
And like you mentioned, they got rid of wraithsight. They also got rid of the twin linked shennanigans.
. War warlkers squadrons can also all take dual BLs for whopping 210 points. That's way cheaper than the old codex!
It seems a lot of weapon upgrades have gotten cheaper but the base values of the heavy support options have gone up. So maybe its a wash? Missile launchers stand out as the weapons that have gotten the biggest price hike. Anyways i'm excited for some list building!
(got my codex today- super psyched!)
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![[Post New]](/s/i/i.gif) 2013/06/01 01:20:56
Subject: Eldar rumours (Preorder pics added to first post)
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Sinewy Scourge
Crawfordsville Indiana
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The wraith fighter is fricken awesome. Move on from reserve, terrify the unit on the quad gun, then kill it.
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All the worlds a joke and the people merely punchlines
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![[Post New]](/s/i/i.gif) 2013/06/01 01:39:17
Subject: Eldar rumours (Preorder pics added to first post)
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Loyal Necron Lychguard
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megatrons2nd wrote:The wraith fighter is fricken awesome. Move on from reserve, terrify the unit on the quad gun, then kill it.
You can't cast Blessings/Maledictions on the turn you arrive from reserves, unfortunately.
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![[Post New]](/s/i/i.gif) 2013/06/01 01:59:33
Subject: Re:Eldar rumours (Preorder pics added to first post)
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Fresh-Faced New User
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Yeah, that's my big problem with the wraithfighter. A big part of its kit can't be used the turn it comes on. I feel like this thing was costed out with the heavy d-scythes being torrent weapons or something, and then they got scaled back to small blast and the points didn't change. It's a shame. It looks so much nicer to me than the other configuration of the kit. It will take a lot of work to combo this unit effectively, and probably a little luck to get embolden/horrify on a warlock to make it really rock. Then after that the timing is iffy - turn three at best to horrify(passing ld 8) + terrify(passing ld 10) + force reroll of successful lead. Add the relatively light damage and fragility of the craft and I just don't see where the points are coming from. Even if the heavy d-scythes were torrent weapons at the current price, I still don't think it would be as good as a helldrake.
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This message was edited 2 times. Last update was at 2013/06/01 02:05:56
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![[Post New]](/s/i/i.gif) 2013/06/01 02:04:23
Subject: Eldar rumours (Preorder pics added to first post)
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Sadistic Inquisitorial Excruciator
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MasterSlowPoke wrote: megatrons2nd wrote:The wraith fighter is fricken awesome. Move on from reserve, terrify the unit on the quad gun, then kill it. You can't cast Blessings/Maledictions on the turn you arrive from reserves, unfortunately. Why not? Did they FAQ it? Prescience'd Sterngaurd was fun... Lucarikx
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This message was edited 1 time. Last update was at 2013/06/01 02:04:58
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![[Post New]](/s/i/i.gif) 2013/06/01 02:07:26
Subject: Eldar rumours (Preorder pics added to first post)
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Dakka Veteran
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Lucarikx wrote: MasterSlowPoke wrote: megatrons2nd wrote:The wraith fighter is fricken awesome. Move on from reserve, terrify the unit on the quad gun, then kill it.
You can't cast Blessings/Maledictions on the turn you arrive from reserves, unfortunately.
Why not? Did they FAQ it? Prescience'd Sterngaurd was fun...
Lucarikx
You can use them otherwise the doom of malantai would not be a good unit....
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![[Post New]](/s/i/i.gif) 2013/06/01 02:10:08
Subject: Re:Eldar rumours (Preorder pics added to first post)
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Fresh-Faced New User
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Rulebook says they have to be used at the start of the movement phase.... unless I'm missing something.
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![[Post New]](/s/i/i.gif) 2013/06/01 02:13:19
Subject: Eldar rumours (Preorder pics added to first post)
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Longtime Dakkanaut
New Zealand
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Theorius wrote: Lucarikx wrote: MasterSlowPoke wrote: megatrons2nd wrote:The wraith fighter is fricken awesome. Move on from reserve, terrify the unit on the quad gun, then kill it.
You can't cast Blessings/Maledictions on the turn you arrive from reserves, unfortunately.
Why not? Did they FAQ it? Prescience'd Sterngaurd was fun...
Lucarikx
You can use them otherwise the doom of malantai would not be a good unit....
Doesn't need an FAQ. Page 67 explicitly prevents you from casting powers that are cast at the start of the movement phase (so Blessing/Maledictions) when you arrive from reserve. But yeah that moves the Wraithfighter from the 'potentially viable with some support' (thinking Warlock Ld drop powers etc) to 'waste of time', with AV10 you need to be able to alpha strike hard and having to zoom around for a turn first is a major problem.
People always seem to be under the mistaken impression that the Doom's ability is a psychic power. The main AOE pulse damage ability is NOT a psychic power, it happens in both players shooting phases regardless.
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This message was edited 1 time. Last update was at 2013/06/01 02:17:19
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![[Post New]](/s/i/i.gif) 2013/06/01 02:14:17
Subject: Eldar rumours (Preorder pics added to first post)
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Devastating Dark Reaper
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Edit... nevermind. I need to learn to read.
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This message was edited 2 times. Last update was at 2013/06/01 02:18:20
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![[Post New]](/s/i/i.gif) 2013/06/01 02:17:08
Subject: Eldar rumours (Preorder pics added to first post)
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Loyal Necron Lychguard
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Yes, they can. For instance, you can cast Scryer's Gaze before rolling for reserves. You can't however, cast Scryer's Gaze with a model that just arrived from reserves, as per p67, which is not modified by that FAQ entry.
If you still think that p67 doesn't apply, take it to YMDK.
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![[Post New]](/s/i/i.gif) 2013/06/01 02:23:03
Subject: Re:Eldar rumours (Preorder pics added to first post)
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Khorne Rhino Driver with Destroyer
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Anyone know if this codex is up for torrent yet?
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