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Made in gb
Barpharanges







I'm quite sure that this is probably the worst thing that can happen to a fragile army with generally high points costs and poor stat lines. Hopefully this is bs, because this makes the entire army far less appealing for me to play even as allies.

This message was edited 1 time. Last update was at 2013/02/26 18:30:59


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Badass "Sister Sin"






Camas, WA

 pretre wrote:
warpstorm table:
2: all units take a d. instability test
3: one daemon char tests on Leadership with 3D6 and takes wounds like d.instability
4: all daemons -1 ward save

Really bad for Daemons.
5: affects enemies and nurgle units, through a D6 on a 6 use 5" template S4, DS:
6: affects enemies and tzeentch units: on a 6 D6 hits with S4 DS:3, poison, ignore cover
7: nothing
8: affects enemies and khorne units: on a 6 D6 hits with S6, Ds:-, ignore cover, rending
9: affects enemies and slaanesh: 3" template S8, Ds3

Really bad for your opponent. On a 6, unit suffers a hit and they are big hits.
10: +1 wardsave for daemons
11: enemy psiker test on Leadership with 3D6, if failed he dies and a new herold is born
12: a new core unit of is summoned, 2D6+3 models

Really good for Daemons. Although 11 is very meh against some armies.

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Made in gb
Longtime Dakkanaut







It seems to me it doesn't instantly hurt your own unit's. It seems you get a large blast template, and it affect's enemy's, or only models from certain god's if it scatters. I imagine, for example, the one that hurt's enemy's and slannesh unit's, is a khorne based warpsurge, the one that hurt's enemy's and khorne unit's is a slaanesh based warp ability. This seems to fit the themes too, with the slaanesh one (Khorne killer) being rending, the khorne one (Slaanesh killer) being the strongest , the nurgle one (Tzeentch killer) being poison, and the tzeentch one (nurgle killer) being random and crazy .

So yeah, they don't seem to instantly hurt said unit's, only, if a khorne blast scatters onto his enemy, slaanesh's unit's, he doesn't give a damn about them so kills them anyway, and so on xD
   
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Camas, WA

 blood reaper wrote:
I run an undivided army. I'm also quite sure that this is probably the worst thing that can happen to a fragile army with generally high points costs and poor stat lines. Hopefully this is bs, because this makes the entire army far less appealing for me to play even as allies.

Really, because most of the entries hurt your opponent a LOT more than it hurts you. Against MSU anything, they are going to be taking all those hits on the 'all enemy plus some of yours' and they probably won't have the invuls you have.

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Skillful Swordsman





Leicheberg

 pretre wrote:
 blood reaper wrote:
 pretre wrote:
sninsch on Warseer wrote:
from gw fanworld:

warpstorm table:
2: all units take a d. instability test
3: one daemon char tests on Leadership with 3D6 and takes wounds like d.instability
4: all daemons -1 ward save
5: affects enemies and nurgle units, through a D6 on a 6 use 5" template S4, DS:
6: affects enemies and tzeentch units: on a 6 D6 hits with S4 DS:3, poison, ignore cover
7: nothing
8: affects enemies and khorne units: on a 6 D6 hits with S6, Ds:-, ignore cover, rending
9: affects enemies and slaanesh: 3" template S8, Ds3
10: +1 wardsave for daemons
11: enemy psiker test on Leadership with 3D6, if failed he dies and a new herold is born
12: a new core unit of is summoned, 2D6+3 models


Don't like winning? Then try kill your own units with the Warpstorm table! With 5 out of 12 options causing damage to your army, your sure to lose!

Only 2-4 are really just bad for your army. 5-9 hit only some types of units and all of the enemies. That's pretty good.


And only after getting a on an additional D6 roll if I'm understanding it (which I may not be; through=throw?)

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Camas, WA

Evileyes wrote:
So yeah, they don't seem to instantly hurt said unit's, only, if a khorne blast scatters onto his enemy, slaanesh's unit's, he doesn't give a damn about them so kills them anyway, and so on xD

I disagree. It looks like 'Roll a D6 for each enemy unit and each X god's unit on the field. On a 6, they suffer the following attack.'

So it is like Tesla or Imotekh for Daemons.

This message was edited 1 time. Last update was at 2013/02/26 18:33:07


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Made in gb
Longtime Dakkanaut







I say free blast and template attack's appearing anywhere on the board, like, deep striking templates of doom from another dimension, is freaking awesome as. It's like having invisible artillery
   
Made in gb
Barpharanges







 pretre wrote:
 blood reaper wrote:
I run an undivided army. I'm also quite sure that this is probably the worst thing that can happen to a fragile army with generally high points costs and poor stat lines. Hopefully this is bs, because this makes the entire army far less appealing for me to play even as allies.

Really, because most of the entries hurt your opponent a LOT more than it hurts you. Against MSU anything, they are going to be taking all those hits on the 'all enemy plus some of yours' and they probably won't have the invuls you have.


Not really. With an undivided army, this is just as likely to hurt me as much as the enemy.

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Made in gb
Longtime Dakkanaut






London UK

yeah,
Plague drone rules look great.
And beasts look better... hopefully pt costs are good.

I also hope spawn are in this codex.

 blood reaper wrote:
 MandalorynOranj wrote:
From today's White Dwarf Daily:
You'll also have four Blue Horrors spare, which you can add to your unit of Pink Horrors for a splash of colour or use as Horror counters in combat (when a Pink Horror dies they explode into Blue Horrors, which get to scrabble and nibble at their foes before they get squashed).

Interesting, I wonder what exactly this will do. Saying they can be used as "counters" makes me think they don't stay around indefinitely, just as an effect that lasts maybe the next turn?


Probably just a bonus attack for every Horror killed.
I'd guess 1 model loses an attack per token or the unit is at -1int as the blue horrors scrabble and nip...?


Panic...

This message was edited 1 time. Last update was at 2013/02/26 18:34:40


   
Made in us
Skillful Swordsman





Leicheberg

Then do the appropriate # of hits or scatter a blast marker on each enemy or X daemon type unit?

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Camas, WA

 Verd_Warr wrote:
Then do the appropriate # of hits or scatter a blast marker on each enemy or X daemon type unit?

It appears that the appropriate number of hits hit each unit that you roll a six for.

I love that rumors are like bigfoot pictures. Even in 2013, you can't get one that isn't impossible to read/view. I mean, come on, look at what you're typing before you post it.

This message was edited 1 time. Last update was at 2013/02/26 18:36:05


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Leicheberg

Gotcha (I seem to be a few posts behind).

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here is the warlord chart:

1: Warlord causes Instant Death with cc attacks
2: Warlord and his unit have Hatred (Everything)
3: As long as Warlord is alive, all enemies take LD tests at -1Ld
4: All daemons within 12'' of warlord reroll failed Instability tests
5: May reroll warp storm table
6: Daemons including Codex:CSM daemons deepstriking within 6'' of warlord don't scatter as long as warlord was on table from the beginning of the turn.

9k  
   
Made in us
Fireknife Shas'el






The warlord table looks to be good. Except they keep thinking Fear is useful for some reason.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
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The best State-Texas

 Swara wrote:
here is the warlord chart:

1: Warlord causes Instant Death with cc attacks
2: Warlord and his unit have Hatred (Everything)
3: As long as Warlord is alive, all enemies take LD tests at -1Ld
4: All daemons within 12'' of warlord reroll failed Instability tests
5: May reroll warp storm table
6: Daemons including Codex:CSM daemons deepstriking within 6'' of warlord don't scatter as long as warlord was on table from the beginning of the turn.


That's probably the best Warlord chart yet.

he warlord table looks to be good. Except they keep thinking Fear is useful for some reason.

I don't see anything about fear, unless you are referring to the LD test trait, which is still quite useful.

This message was edited 1 time. Last update was at 2013/02/26 18:52:55


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Made in gb
Barpharanges







 Swara wrote:
here is the warlord chart:

1: Warlord causes Instant Death with cc attacks
2: Warlord and his unit have Hatred (Everything)
3: As long as Warlord is alive, all enemies take LD tests at -1Ld
4: All daemons within 12'' of warlord reroll failed Instability tests
5: May reroll warp storm table
6: Daemons including Codex:CSM daemons deepstriking within 6'' of warlord don't scatter as long as warlord was on table from the beginning of the turn.


These look really good. Espically compared to that of the Chaos space marine table.

This message was edited 1 time. Last update was at 2013/02/26 19:02:14


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Camas, WA

Wow. That is a good table.

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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Great Warlord chart.

Supposedly the 40K version of the warpstorm table is very similar to what was posted. If so, it's certainly random but overall probably a positive for the daemon player.

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maybe I missed it, but what is the warpstorm table, and why do we have to roll on it?
   
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Camas, WA

 gorgon wrote:
Great Warlord chart.

Yeah, unlike a lot of charts, there isn't anything I wouldn't want there. Maybe the -1 LD one against a fearless army.

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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 pretre wrote:
 gorgon wrote:
Great Warlord chart.

Yeah, unlike a lot of charts, there isn't anything I wouldn't want there. Maybe the -1 LD one against a fearless army.

Which leaves me skeptical. Too good to be true IMO.

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Nottinghamshire- England

Thats the best Table ever....

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 blood reaper wrote:
 Swara wrote:
here is the warlord chart:

1: Warlord causes Instant Death with cc attacks
2: Warlord and his unit have Hatred (Everything)
3: As long as Warlord is alive, all enemies take LD tests at -1Ld
4: All daemons within 12'' of warlord reroll failed Instability tests
5: May reroll warp storm table
6: Daemons including Codex:CSM daemons deepstriking within 6'' of warlord don't scatter as long as warlord was on table from the beginning of the turn.


These look really good. Espically compared to that of the Chaos space marine table.


I wonder if we'll get special characters that have auto-traits like in CSM and DA. If so, anything with #5 or #4 automatically will be my new best friend.
   
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The best State-Texas

 pretre wrote:
 gorgon wrote:
Great Warlord chart.

Yeah, unlike a lot of charts, there isn't anything I wouldn't want there. Maybe the -1 LD one against a fearless army.


The -1 LD is still great if they have a lot of psykers, or for powers like Psychic Scream.

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buckero0 wrote:
maybe I missed it, but what is the warpstorm table, and why do we have to roll on it?


Look a few posts up on this page

 
   
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Confessor Of Sins






 pretre wrote:
 gorgon wrote:
Great Warlord chart.

Yeah, unlike a lot of charts, there isn't anything I wouldn't want there. Maybe the -1 LD one against a fearless army.


It depends whether daemons can get Terrify from Telepathy. Wasn't there a rumor daemons would get access to some of the BRB psychic power tables?

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Number 3 on the warlord trait is supposed to say that enemies take Fear tests at -1Ld.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

 pretre wrote:
sninsch on Warseer wrote:
from gw fanworld:

warpstorm table:
2: all units take a d. instability test
3: one daemon char tests on Leadership with 3D6 and takes wounds like d.instability
4: all daemons -1 ward save
5: affects enemies and nurgle units, through a D6 on a 6 use 5" template S4, DS:
6: affects enemies and tzeentch units: on a 6 D6 hits with S4 DS:3, poison, ignore cover
7: nothing
8: affects enemies and khorne units: on a 6 D6 hits with S6, Ds:-, ignore cover, rending
9: affects enemies and slaanesh: 3" template S8, Ds3
10: +1 wardsave for daemons
11: enemy psiker test on Leadership with 3D6, if failed he dies and a new herold is born
12: a new core unit of is summoned, 2D6+3 models


5 represent Tzeentch Deamons attacking Nurgle units as well as enemies during the Warpstorm.
6 is Nurgle deamons who strikes Tzeentch Deamons
8 is Slaanesh Deamons attacking Khorne Deamons
9 is Khorne Deamons hurling Xplody Skulls of flames to Slaanesh Deamons.

Now if you play a lets say a Khorne Monotheist list, except for 8, the other results hurts the ennemy, and 2,3,4 are bad and 7 doesn't do anything.

The fluff behind it, i think, is that the Warpstorm is sending outburst of Warp power from a perticular Gods Domain on the battlefield,that hits the enemie and the Hated Gods soldiers.

But this is the Fantasy chart of Warpstorm.

So expect something similar for 40k

This message was edited 1 time. Last update was at 2013/02/26 19:40:28


   
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A poster on Faeit (Will H) who claims to have access to the codex says that bloodletters are 10 pts each, and horrors, bearers, and daemonettes are 9 each.

It's crazy that we're like 4 days from release and we have no idea what's true. However, if the above is true...wowsers. And that'd remove any doubt that they're driving daemon army comp to more hoard-y builds.

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 gorgon wrote:
A poster on Faeit (Will H) who claims to have access to the codex says that bloodletters are 10 pts each, and horrors, bearers, and daemonettes are 9 each.

It's crazy that we're like 4 days from release and we have no idea what's true. However, if the above is true...wowsers. And that'd remove any doubt that they're driving daemon army comp to more hoard-y builds.


Could I get a link? Because the whole idea of Daemons being a "horde" army doesn't seem too alien after the White Dwarf battle report.

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