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![[Post New]](/s/i/i.gif) 2012/09/07 18:16:21
Subject: Re:new 40k FAQs..
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Loyal Necron Lychguard
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CthuluIsSpy wrote: Maelstrom808 wrote:
"Page 83 – Skimmers, Special Rules.
Change this sentence to “Skimmers that are not also Heavy
Vehicles have the Jink special rule”."
Well, crap. That kinda sucks for the mono.
Now I have to think of another way of getting the damned thing to survive
Leave it out of the game? Cant' get destroyed then! Hah.
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![[Post New]](/s/i/i.gif) 2012/09/07 18:17:40
Subject: new 40k FAQs..
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Ferocious Black Templar Castellan
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Fafnir wrote:One major problem that I have is not just that Paladins and Nobz got nerfed, but that they're not worth taking at all anymore.
Pretty much. They're expensive as gak.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:19:35
Subject: new 40k FAQs..
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Judgemental Grey Knight Justicar
USA
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Kevin949 wrote: Cyrax wrote: Kevin949 wrote:...I suppose so, since the CCB can't sweep attack a flyer either...
Am I missing something, what disallows them from doing so?
"Q: Can a character on a Chariot that is also a Skimmer make a
Sweep Attack against a Zooming Flyer? (p82)
A: No"
Also on page 3 of the FAQ: "Only Snap Shots ... Therefore any attacks that use blast markers, templates, create a line of / area of effect or otherwise don't roll to hit cannot target them"
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Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:21:09
Subject: new 40k FAQs..
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The Daemon Possessing Fulgrim's Body
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Just to point out the Incubi don't get that much of a boost. The only AP2 weapon is the Klaivex with Demiklaives used two handed. A big point investment and I would very much doubt that a squad could do enough damage to a Termie squad to avoid getting utterly annihilated once the strikes back happen.
Still I guess Drazhar gets a bit better forbids points.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:24:18
Subject: new 40k FAQs..
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Badass "Sister Sin"
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azreal13 wrote:Just to point out the Incubi don't get that much of a boost. The only AP2 weapon is the Klaivex with Demiklaives used two handed.
Page 31 – Incubi, Klaives.
Replace this entry with: “Klaives have the following profile:
Range S AP Type
Klaive - +1 2 Melee, Two-handed
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![[Post New]](/s/i/i.gif) 2012/09/07 18:28:42
Subject: new 40k FAQs..
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Loyal Necron Lychguard
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undertow wrote: Kevin949 wrote: Cyrax wrote: Kevin949 wrote:...I suppose so, since the CCB can't sweep attack a flyer either...
Am I missing something, what disallows them from doing so?
"Q: Can a character on a Chariot that is also a Skimmer make a
Sweep Attack against a Zooming Flyer? (p82)
A: No"
Also on page 3 of the FAQ: "Only Snap Shots ... Therefore any attacks that use blast markers, templates, create a line of / area of effect or otherwise don't roll to hit cannot target them"
Well, chariot sweep attacks DO roll to hit...it's just not a standard to-hit roll.
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![[Post New]](/s/i/i.gif) 2012/09/07 18:33:03
Subject: new 40k FAQs..
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Dakka Veteran
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oH Lordy to be correct on so many questions that have been argued here is valadating.
Only a weapon that auto hits, can hit flyers insted of using snap shots. Which weapons are those? I dont know of any weapon that auto hit? Anyone.
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This message was edited 1 time. Last update was at 2012/09/07 18:34:20
In a dog eat dog be a cat. |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:34:16
Subject: Re:new 40k FAQs..
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Sneaky Lictor
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quickfuze wrote:Thats a poorly written FAQ on MSS. Reason being that the new rules dont simply require a LD test, they require the expenditure of a warp token and then a test. So now the way its written, even if you have no warp tokens left, Necron players will be arguing that MSS can do it without the the need for the token because the faq doesnt say they have to spend a token.
I call shenanigans on this  There is no way to avoid the cost of Force. You must pay the charge and take the test, otherwise you are not following the rule. All the FAQ did was clarify that yes, the MSS controller can indeed choose to activate the Force ability of the weapon, thus forcing the psyker to pay the cost. If the charge does not exist then you can't pay the cost. Hence no successful activation.
quickfuze wrote:My argument would be that since models are required to spend the token, and no model simply makes a LD test (sans GK which may be their only exception), that MSS cannot activate Force weapons on anyone...like I said...poorly written FAQ to MSS...
Disagree. This FAQ answer seems to me to be perfectly in line with both the new Force USR and its interaction with MSS.
-Yad
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![[Post New]](/s/i/i.gif) 2012/09/07 18:34:39
Subject: new 40k FAQs..
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Dakka Veteran
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Dave_Fay wrote:Since I'm one of the few templars players.
Q: Must the ‘Consolidate move’ towards the enemy for Righteous Zeal
be made in full? (p23)
A: Yes.
Q: Is the Abhor the Witch, Destroy the Witch vow taken instead of
normal Deny the Witch rolls? (p25)
A: Yes
Blarg...
That's what I have been saying for years now! At last they answered my weekly mail
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Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:35:40
Subject: new 40k FAQs..
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Dakka Veteran
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I agree Yad no warp charge its a no go.
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In a dog eat dog be a cat. |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:37:38
Subject: new 40k FAQs..
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Battlefortress Driver with Krusha Wheel
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I love that people are so damn excited to see Nob Bikers, which were not really that big of a deal anyway, get nerfed in to the "Not worth the points" category AGAIN, while standard army builds from competitive armies still can do more killing and survive longer at less points and no one seems to give a damn.
I understand that the LOS rules were stupid and a huge PITA as they were pre FAQ 1.1, but I am totally lost as to why it's such a big reason to celebrate when a mediocre army gets one of it's few hard hitters nerfed into the ground.
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![[Post New]](/s/i/i.gif) 2012/09/07 18:38:29
Subject: new 40k FAQs..
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Furious Raptor
Fort Worth, TX
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Lungpickle wrote:oH Lordy to be correct on so many questions that have been argued here is valadating.
Only a weapon that auto hits, can hit flyers insted of using snap shots. Which weapons are those? I dont know of any weapon that auto hit? Anyone.
A good number of the FAQs end up playing out how my group plays it. It's validating for me as well.
The only one that I feel validated about from YMDC is about Dante's Axe Mortalis.
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I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
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![[Post New]](/s/i/i.gif) 2012/09/07 18:39:55
Subject: new 40k FAQs..
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The Hive Mind
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Lungpickle wrote:oH Lordy to be correct on intent on so many questions that have been argued here is valadating.
Fixed that for you.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:42:07
Subject: Re:new 40k FAQs..
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Loyal Necron Lychguard
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Another change implied to how some people have been saying things should be played: Gun emplacement = emplaced gun. The FAQ refers to the weapons on the battlements of bastions/FoR as gun emplacements, while the BRB says they are emplaced weapons, meaning that those two terms mean the same thing.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:43:40
Subject: Re:new 40k FAQs..
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Ferocious Black Templar Castellan
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Maelstrom808 wrote:Another change implied to how some people have been saying things should be played: Gun emplacement = emplaced gun. The FAQ refers to the weapons on the battlements of bastions/ FoR as gun emplacements, while the BRB says they are emplaced weapons, meaning that those two terms mean the same thing.
Or meaning that someone screwed up. We still don't know.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:46:36
Subject: Re:new 40k FAQs..
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Loyal Necron Lychguard
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Until they change it, we have to assume it's intended (which I think is the case.)
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This message was edited 1 time. Last update was at 2012/09/07 18:47:21
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:54:56
Subject: new 40k FAQs..
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[DCM]
Dankhold Troggoth
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I'm happy paladins got nerfed, but nob bikers were OP too, imo. And more so, annoying to deal with ruleswise...
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This message was edited 1 time. Last update was at 2012/09/07 18:55:25
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![[Post New]](/s/i/i.gif) 2012/09/07 19:04:42
Subject: new 40k FAQs..
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The Daemon Possessing Fulgrim's Body
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pretre wrote: azreal13 wrote:Just to point out the Incubi don't get that much of a boost. The only AP2 weapon is the Klaivex with Demiklaives used two handed.
Page 31 – Incubi, Klaives.
Replace this entry with: “Klaives have the following profile:
Range S AP Type
Klaive - +1 2 Melee, Two-handed
Well that's fething odd.
Downloaded v1.1 at 15.48 and it explicitly states they're Ap3. Just retried it and now they're AP2. Filenames and sizes are different too. Got the right one now though.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2012/09/07 19:05:13
Subject: new 40k FAQs..
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Grim Rune Priest in the Eye of the Storm
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RiTides wrote:I'm happy paladins got nerfed, but nob bikers were OP too, imo. And more so, annoying to deal with ruleswise...
I still don’t see how they got TOTALLY Nerfed. Unless you are only fighting 2+ Save things and a few Hammers take care of that.
Back on subject:
I am happy they settled the Wolf Priest “Power Weapon” and Rune Priest “Force Weapon Issue. I don’t agree with it, but at least it has been settled.
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![[Post New]](/s/i/i.gif) 2012/09/07 19:06:37
Subject: new 40k FAQs..
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Trazyn's Museum Curator
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azreal13 wrote: pretre wrote: azreal13 wrote:Just to point out the Incubi don't get that much of a boost. The only AP2 weapon is the Klaivex with Demiklaives used two handed.
Page 31 – Incubi, Klaives.
Replace this entry with: “Klaives have the following profile:
Range S AP Type
Klaive - +1 2 Melee, Two-handed
Well that's fething odd.
Downloaded v1.1 at 15.48 and it explicitly states they're Ap3. Just retried it and now they're AP2. Filenames and sizes are different too. Got the right one now though.
Huh, they probably changed it. That would explain why the new FAQs were gone for a little while.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/09/07 19:06:44
Subject: new 40k FAQs..
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Stubborn Dark Angels Veteran Sergeant
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Really disappointed that they didn't FAQ Broodlords to have BS 1 or BS 2 or something. It's not like it would have helped them enormously -- just made them slightly less useless. Just seems like another indication that GW's preferred approach to their poor quality Tyranid codex is to keep Tyranid armies as dull and one-dimensional as ever. :(
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![[Post New]](/s/i/i.gif) 2012/09/07 19:07:37
Subject: new 40k FAQs..
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Badass "Sister Sin"
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Yeah, there was a hiccup in there where the old ones were put back.
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![[Post New]](/s/i/i.gif) 2012/09/07 19:08:45
Subject: new 40k FAQs..
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Inspiring Icon Bearer
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Q: If a model makes a Pile In move which brings it into base contact
with a model with a lash whip, does it then fight at its normal
Initiative step or must it wait until the Initiative 1 step? (p83)
A: It fights at its normal Initiative 1 step.
Wait lol? Normal or I1?
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2012/09/07 19:10:14
Subject: new 40k FAQs..
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Badass "Sister Sin"
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Normal. Remove the 1. It has been mentioned about 20 million times and is clear in later answers in the FAQ and in the Necron FAQ which has an almost identical answer.
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![[Post New]](/s/i/i.gif) 2012/09/07 19:11:30
Subject: new 40k FAQs..
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Furious Raptor
Fort Worth, TX
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Anpu42 wrote: RiTides wrote:I'm happy paladins got nerfed, but nob bikers were OP too, imo. And more so, annoying to deal with ruleswise...
I still don’t see how they got TOTALLY Nerfed. Unless you are only fighting 2+ Save things and a few Hammers take care of that.
Back on subject:
I am happy they settled the Wolf Priest “Power Weapon” and Rune Priest “Force Weapon Issue. I don’t agree with it, but at least it has been settled.
I just looked through the SW FAQ I downloaded clarifies the Wolf Priest but not the Rune Priest. Did I miss something? I don't have my codex handy to see what the Rune Priest entry originally was.
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This message was edited 1 time. Last update was at 2012/09/07 19:11:59
I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
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![[Post New]](/s/i/i.gif) 2012/09/07 19:14:20
Subject: new 40k FAQs..
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Badass "Sister Sin"
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To be fair, Rune Weapons weren't unclear before. Only Njal's has been changed to a stave though. The rest are unusual.
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![[Post New]](/s/i/i.gif) 2012/09/07 19:14:27
Subject: new 40k FAQs..
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Fixture of Dakka
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Leth wrote:smUrfsrUs wrote:The argument about having skyfire and so being able to fire the death ray at flyers looks set to continue, although more one sided.
It specifically says it cant hit them in the faq
Also all the two wound units(including paladins) lost character status
I believe that this FAQ is a little messed up. It reminds me of when they wrote in a FAQ that Fearless models never take leadership tested (when they do).
The FAQ literally states that the reason a Deathray can not hit a Flier is that weapons that don't use their balistic skill can't ever hit a flier, which is wrong. A non-template weapon with skyfire can still hit a flier regardless of if it uses it's balistic skill.
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![[Post New]](/s/i/i.gif) 2012/09/07 19:17:09
Subject: new 40k FAQs..
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Badass "Sister Sin"
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Not according to the FAQ.
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![[Post New]](/s/i/i.gif) 2012/09/07 19:17:58
Subject: new 40k FAQs..
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Fixture of Dakka
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pretre wrote:reps0l wrote:Did anyone see anything about Blood Lance and Jaws against Flyers?
Q: How do maelstroms, novas and beams – or indeed any weapon
that doesn’t need to roll To Hit or hits automatically – interact with
Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)
A: Only Snap Shots can hit Zooming Flyers and Gliding
Flying Monstrous Creatures. Therefore, any attacks that use
blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes
weapons such as the Necron Doom Scythe’s death ray or the
Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and
novas.
The FAQ itself is misquoting the rules. Weapons CAN hit a flier without using snapfire. They just have to have Skyfire.
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![[Post New]](/s/i/i.gif) 2012/09/07 19:18:57
Subject: new 40k FAQs..
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Badass "Sister Sin"
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No, it is quoting the default rule. Skyfire is the exception to the rule.
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