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 CthuluIsSpy wrote:
 Maelstrom808 wrote:
 CthuluIsSpy wrote:
 AgeOfEgos wrote:
So the Monlith can't get jink saves now.


Where did you read that? I didn't see that in the FAQ.


"Page 83 – Skimmers, Special Rules.
Change this sentence to “Skimmers that are not also Heavy
Vehicles have the Jink special rule”."


Well, crap. That kinda sucks for the mono.
Now I have to think of another way of getting the damned thing to survive


Leave it out of the game? Cant' get destroyed then! Hah.
   
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Ferocious Black Templar Castellan






Sweden

 Fafnir wrote:
One major problem that I have is not just that Paladins and Nobz got nerfed, but that they're not worth taking at all anymore.


Pretty much. They're expensive as gak.

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USA

 Kevin949 wrote:
 Cyrax wrote:
 Kevin949 wrote:
...I suppose so, since the CCB can't sweep attack a flyer either...

Am I missing something, what disallows them from doing so?


"Q: Can a character on a Chariot that is also a Skimmer make a
Sweep Attack against a Zooming Flyer? (p82)
A: No"


Also on page 3 of the FAQ: "Only Snap Shots ... Therefore any attacks that use blast markers, templates, create a line of / area of effect or otherwise don't roll to hit cannot target them"

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Devon, UK

Just to point out the Incubi don't get that much of a boost. The only AP2 weapon is the Klaivex with Demiklaives used two handed. A big point investment and I would very much doubt that a squad could do enough damage to a Termie squad to avoid getting utterly annihilated once the strikes back happen.

Still I guess Drazhar gets a bit better forbids points.

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 azreal13 wrote:
Just to point out the Incubi don't get that much of a boost. The only AP2 weapon is the Klaivex with Demiklaives used two handed.

Page 31 – Incubi, Klaives.
Replace this entry with: “Klaives have the following profile:
Range S AP Type
Klaive - +1 2 Melee, Two-handed

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 undertow wrote:
 Kevin949 wrote:
 Cyrax wrote:
 Kevin949 wrote:
...I suppose so, since the CCB can't sweep attack a flyer either...

Am I missing something, what disallows them from doing so?


"Q: Can a character on a Chariot that is also a Skimmer make a
Sweep Attack against a Zooming Flyer? (p82)
A: No"


Also on page 3 of the FAQ: "Only Snap Shots ... Therefore any attacks that use blast markers, templates, create a line of / area of effect or otherwise don't roll to hit cannot target them"


Well, chariot sweep attacks DO roll to hit...it's just not a standard to-hit roll.
   
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Anacortes

oH Lordy to be correct on so many questions that have been argued here is valadating.

Only a weapon that auto hits, can hit flyers insted of using snap shots. Which weapons are those? I dont know of any weapon that auto hit? Anyone.

This message was edited 1 time. Last update was at 2012/09/07 18:34:20


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 quickfuze wrote:
Thats a poorly written FAQ on MSS. Reason being that the new rules dont simply require a LD test, they require the expenditure of a warp token and then a test. So now the way its written, even if you have no warp tokens left, Necron players will be arguing that MSS can do it without the the need for the token because the faq doesnt say they have to spend a token.


I call shenanigans on this There is no way to avoid the cost of Force. You must pay the charge and take the test, otherwise you are not following the rule. All the FAQ did was clarify that yes, the MSS controller can indeed choose to activate the Force ability of the weapon, thus forcing the psyker to pay the cost. If the charge does not exist then you can't pay the cost. Hence no successful activation.

 quickfuze wrote:
My argument would be that since models are required to spend the token, and no model simply makes a LD test (sans GK which may be their only exception), that MSS cannot activate Force weapons on anyone...like I said...poorly written FAQ to MSS...


Disagree. This FAQ answer seems to me to be perfectly in line with both the new Force USR and its interaction with MSS.

-Yad
   
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 Dave_Fay wrote:
Since I'm one of the few templars players.

Q: Must the ‘Consolidate move’ towards the enemy for Righteous Zeal
be made in full? (p23)

A: Yes.

Q: Is the Abhor the Witch, Destroy the Witch vow taken instead of
normal Deny the Witch rolls? (p25)

A: Yes

Blarg...



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Anacortes

I agree Yad no warp charge its a no go.

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Boulder, CO

I love that people are so damn excited to see Nob Bikers, which were not really that big of a deal anyway, get nerfed in to the "Not worth the points" category AGAIN, while standard army builds from competitive armies still can do more killing and survive longer at less points and no one seems to give a damn.

I understand that the LOS rules were stupid and a huge PITA as they were pre FAQ 1.1, but I am totally lost as to why it's such a big reason to celebrate when a mediocre army gets one of it's few hard hitters nerfed into the ground.
   
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Fort Worth, TX

Lungpickle wrote:
oH Lordy to be correct on so many questions that have been argued here is valadating.

Only a weapon that auto hits, can hit flyers insted of using snap shots. Which weapons are those? I dont know of any weapon that auto hit? Anyone.


A good number of the FAQs end up playing out how my group plays it. It's validating for me as well.

The only one that I feel validated about from YMDC is about Dante's Axe Mortalis.

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Lungpickle wrote:
oH Lordy to be correct on intent on so many questions that have been argued here is valadating.

Fixed that for you.

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St. Louis, MO

Another change implied to how some people have been saying things should be played: Gun emplacement = emplaced gun. The FAQ refers to the weapons on the battlements of bastions/FoR as gun emplacements, while the BRB says they are emplaced weapons, meaning that those two terms mean the same thing.

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 Maelstrom808 wrote:
Another change implied to how some people have been saying things should be played: Gun emplacement = emplaced gun. The FAQ refers to the weapons on the battlements of bastions/FoR as gun emplacements, while the BRB says they are emplaced weapons, meaning that those two terms mean the same thing.


Or meaning that someone screwed up. We still don't know.

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St. Louis, MO

Until they change it, we have to assume it's intended (which I think is the case.)

This message was edited 1 time. Last update was at 2012/09/07 18:47:21


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++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

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Shadeglass Maze

I'm happy paladins got nerfed, but nob bikers were OP too, imo. And more so, annoying to deal with ruleswise...

This message was edited 1 time. Last update was at 2012/09/07 18:55:25


 
   
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Devon, UK

 pretre wrote:
 azreal13 wrote:
Just to point out the Incubi don't get that much of a boost. The only AP2 weapon is the Klaivex with Demiklaives used two handed.

Page 31 – Incubi, Klaives.
Replace this entry with: “Klaives have the following profile:
Range S AP Type
Klaive - +1 2 Melee, Two-handed


Well that's fething odd.

Downloaded v1.1 at 15.48 and it explicitly states they're Ap3. Just retried it and now they're AP2. Filenames and sizes are different too. Got the right one now though.

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 RiTides wrote:
I'm happy paladins got nerfed, but nob bikers were OP too, imo. And more so, annoying to deal with ruleswise...

I still don’t see how they got TOTALLY Nerfed. Unless you are only fighting 2+ Save things and a few Hammers take care of that.

Back on subject:
I am happy they settled the Wolf Priest “Power Weapon” and Rune Priest “Force Weapon Issue. I don’t agree with it, but at least it has been settled.

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on the forum. Obviously

 azreal13 wrote:
 pretre wrote:
 azreal13 wrote:
Just to point out the Incubi don't get that much of a boost. The only AP2 weapon is the Klaivex with Demiklaives used two handed.

Page 31 – Incubi, Klaives.
Replace this entry with: “Klaives have the following profile:
Range S AP Type
Klaive - +1 2 Melee, Two-handed


Well that's fething odd.

Downloaded v1.1 at 15.48 and it explicitly states they're Ap3. Just retried it and now they're AP2. Filenames and sizes are different too. Got the right one now though.


Huh, they probably changed it. That would explain why the new FAQs were gone for a little while.

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Teesside

Really disappointed that they didn't FAQ Broodlords to have BS 1 or BS 2 or something. It's not like it would have helped them enormously -- just made them slightly less useless. Just seems like another indication that GW's preferred approach to their poor quality Tyranid codex is to keep Tyranid armies as dull and one-dimensional as ever. :(

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Camas, WA

Yeah, there was a hiccup in there where the old ones were put back.

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Q: If a model makes a Pile In move which brings it into base contact
with a model with a lash whip, does it then fight at its normal
Initiative step or must it wait until the Initiative 1 step? (p83)
A: It fights at its normal Initiative 1 step.

Wait lol? Normal or I1?

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Camas, WA

Normal. Remove the 1. It has been mentioned about 20 million times and is clear in later answers in the FAQ and in the Necron FAQ which has an almost identical answer.

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Fort Worth, TX

 Anpu42 wrote:
 RiTides wrote:
I'm happy paladins got nerfed, but nob bikers were OP too, imo. And more so, annoying to deal with ruleswise...

I still don’t see how they got TOTALLY Nerfed. Unless you are only fighting 2+ Save things and a few Hammers take care of that.

Back on subject:
I am happy they settled the Wolf Priest “Power Weapon” and Rune Priest “Force Weapon Issue. I don’t agree with it, but at least it has been settled.


I just looked through the SW FAQ I downloaded clarifies the Wolf Priest but not the Rune Priest. Did I miss something? I don't have my codex handy to see what the Rune Priest entry originally was.

This message was edited 1 time. Last update was at 2012/09/07 19:11:59


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Camas, WA

To be fair, Rune Weapons weren't unclear before. Only Njal's has been changed to a stave though. The rest are unusual.

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Denison, Iowa

 Leth wrote:
smUrfsrUs wrote:
The argument about having skyfire and so being able to fire the death ray at flyers looks set to continue, although more one sided.


It specifically says it cant hit them in the faq

Also all the two wound units(including paladins) lost character status


I believe that this FAQ is a little messed up. It reminds me of when they wrote in a FAQ that Fearless models never take leadership tested (when they do).

The FAQ literally states that the reason a Deathray can not hit a Flier is that weapons that don't use their balistic skill can't ever hit a flier, which is wrong. A non-template weapon with skyfire can still hit a flier regardless of if it uses it's balistic skill.
   
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Camas, WA

Not according to the FAQ.

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Denison, Iowa

 pretre wrote:
reps0l wrote:
Did anyone see anything about Blood Lance and Jaws against Flyers?


Q: How do maelstroms, novas and beams – or indeed any weapon
that doesn’t need to roll To Hit or hits automatically – interact with
Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)
A: Only Snap Shots can hit Zooming Flyers and Gliding
Flying Monstrous Creatures. Therefore, any attacks that use
blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes
weapons such as the Necron Doom Scythe’s death ray or the
Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and
novas.


The FAQ itself is misquoting the rules. Weapons CAN hit a flier without using snapfire. They just have to have Skyfire.
   
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Camas, WA

No, it is quoting the default rule. Skyfire is the exception to the rule.

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