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2012/10/10 21:24:59
Subject: ++ X-Wing adventures in a galaxy far far away ++ TieFighter and Xwing Wreck Markers Completed ++
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
2012/10/11 15:37:19
Subject: Re:++ X-Wing adventures in a galaxy far far away ++ TieFighter and Xwing Wreck Markers Completed ++
yeah, Last Saturday night I was little bit drunk in the pub, and I bought a Lambda on eBay... for £4.50 incuding postage on ebay. But it's too small...
Spoiler:
Panic...
This message was edited 8 times. Last update was at 2014/02/15 11:33:24
yeah, I played against Sharazad yesterday. Also some very good news my Y-Wings came in the post today! photos of those soon.
I took some photos during the game yesterday but didn't record actions and events so no batrep sorry, just some eye candy...
She played the rebels 2x rookies 1x Red squadron Pilot with R5 1x Luke sky walker with R2D2
I played Empire 2x Acadamy pilots 2x Obsidian Squadron Pilots 1x Black Squadron Pilot 1x Darth Vader
we played a killem all game with 4 wrecks.. Empire flys up the middle in a V formation and the rebels scatter... My first game has started! black squadron Pilot gets shot up by Red squadron pilot and they crashes through the wreck losing his last hull point... Rookie 1 became known as the 'King slayer' after he takes out 2 tie fighters and Darth in three consquetive turns
The empire managed to kill Luke and a rookie before the rebles finished them off. Sharazad gave the game the thumbs up!
Next time!!!
PAnic...
This message was edited 4 times. Last update was at 2014/02/15 11:26:39
Apparently that xwing is firing so much it needs two range rulers! The game looks fun and the board looks great. Looking at the gameplay space, I do think it will be improved though with the turrets you're working on.
2012/10/13 16:13:10
Subject: ++ X-Wing adventures in a galaxy far far away ++ Wreck Markers Completed & First Game Played ++
warboss wrote: Apparently that xwing is firing so much it needs two range rulers! The game looks fun and the board looks great. Looking at the gameplay space, I do think it will be improved though with the turrets you're working on.
warboss wrote: Apparently that xwing is firing so much it needs two range rulers! The game looks fun and the board looks great. Looking at the gameplay space, I do think it will be improved though with the turrets you're working on.
Welsh_Furey wrote:iv said it before n ill say it again that board looks ace
Brother-Captain Scotti wrote:The board looks excellent with all the ships in play! Looks like you guys had a lot of fun
thanx, I really enjoyed both games. I felt a little bit more tactical during the second game like I was starting to understand the flow a bit better.
scipio.au wrote:Looks really good all around. What material did you use for the wrecks? I have some instant mold here somewhere...
It's a great product from Sylmasta - dries hard and can be demolded in 30 minutes. It's the blue one half way down this page - PLASTIC STICK I used 60% of the pack making those 6 wrecks and think I'll squeeze another 3-4 wrecks from what's left of the stick. It's a two part putty that comes on a stick and you mix it together just like greenstuff. You can use greenstuff but you'll have to be uber patient. This stuff cures fast! A few of my casts didn't work out, and If I'd used GS I would have been mega pissed off that I'd wasted 4 hours...
my mold process
Spoiler:
I used the instamold as a two part mold. 1st instamold press onto the ship as normal on one side covering 50-60% of the surface. Next I used a thick layer of vasaline on all exposed instamold, and poped in the fridge for 5minutes. The 2nd layer of warm instamold was then pressed onto the other side of the ship and up against the first layer of cold instamold.
with the vasaline and cold contact the second instamold should hopefully not stick to the first.
Once I'd filled the mold I rolled a pea sized bit of left over putty and placed next to the mold. When the pea was hard I knew the contents of the mold was ready.
Xwing involved three molds 1x X-wing body mold - I used the process above 2x X-wing wing molds- I used the process above on two wings. (the top wing on the left matches the right wing on the bottom & the top wing on the right matches the left wing on the bottom)
1x Tie fighter Body mold - I used the process above 1x Tie fighter Wing mold - I pressed the outside of one wing twice and trimed one mold to fit up against the other..
I bought the plastic stick as a test. I'm very happy with the results. So I've just purchased these products to test them out.
Spoiler:
Superfast Aluminium-Stick Working time:: 4-7 minutes Initial cure: 5-10 minutes ! Full cure: 60 minutes
Superfast Steel-Stick Working time: 3 minutes ! Initial cure: 5-10 minutes !! Full cure: 60 minutes
And back on topic -I'm at work today and if the phone doesn't ring I'm going to make both a Y-wing and Advanced Tie wreck.
Panic...
This message was edited 7 times. Last update was at 2012/10/16 13:57:24
yeah, I've only played two games, so Not so much a tactic but in the last game DarthVader was great, with his two actions a turn he launched the following alpha attack. Movement - He moved into range 1, placed a target locked plus focused. Combat - Used the lock to launch cluster missiles, two attacks with 4 dice each (normal 3 plus range 1 extra die) (correction - secondary weapons don't get extra dice) 3 dice each, and used the focus on the second attack which had lots of eyeballs.
The Y-wings vector lock was also annoying, (from a empires perspective.) I'd hate to play a Y-wing squadron, 3 Ion canons could lock the game down if they can reduce the empire to 2-3 ships.
Panic...
This message was edited 7 times. Last update was at 2014/01/17 01:41:42
Panic wrote: yeah,
I've only played two games, so Not so much a tactic but in the last game DarthVader was great, with his two actions a turn he launched the following alpha attack.
Movement - He moved into range 1, placed a target locked plus focused.
Combat - Used the lock to launch cluster missiles, two attacks with 4 dice each (normal 3 plus range 1 extra die), and used the focus on the second attack which had lots of eyeballs.
The Y-wings vector lock was also annoying, (from a empires perspective.)
I'd hate to play a Y-wing squadron, 3 Ion canons will lock the game down once they get the empire to 2-3 ships.
a Y-wing wing...
Panic...
Remember you don't get the +1 for range 1 on secondary weapons.
As far as a noob can say that going no faster than speed 3 seems to work when I played rebels.
Because you can't predict what someone else is doing you can easily manoeuvre away or towards the enemy,
Especially when your enemy tends to move fast and/or does stressful manoeuvres.
Panic wrote:yeah,
I've only played two games, so Not so much a tactic but in the last game DarthVader was great, with his two actions a turn he launched the following alpha attack.
Movement - He moved into range 1, placed a target locked plus focused.
Combat - Used the lock to launch cluster missiles, two attacks with 4 dice each (normal 3 plus range 1 extra die), and used the focus on the second attack which had lots of eyeballs.
The Y-wings vector lock was also annoying, (from a empires perspective.)
I'd hate to play a Y-wing squadron, 3 Ion canons will lock the game down once they get the empire to 2-3 ships.
a Y-wing wing...
Panic...
Aye, my bro got that one off on poor Garven Dreis, suffice to say he was sufficiantly wasted by the barrage Y-Wings really rule but I would never be good enough to use them on their own without X-wing support, sure you can cripple 3 ships a turn but the maximum damage you can cause is 1 :( so you'll be taking your time while the other half of the imp force bears down on you....
It's also really funny when you get landed a damage card that makes all turning maneuvers red for Y-Wings Turns into a Koiogan fest!
As far as a noob can say that going no faster than speed 3 seems to work when I played rebels.
Because you can't predict what someone else is doing you can easily manoeuvre away or towards the enemy,
Especially when your enemy tends to move fast and/or does stressful manoeuvres.
And don't underestimate rookie pilots hahahaha
This.
I found that too, it pays off to take your time with the rebels, if your up close go slow cos:
1) You will win 1v1 close range fire fights
2) A correct prediction of a slow turn will generally land you on a TIE's ass at range 1
I like rookie's too. Give Wedge swarm tactics, just putting it out there
yeah, I completed a Destroyed Tie Advanced today... the Death of Darth!
Mold process.
Spoiler:
When casting the wing I used a 3 piece mold. it also captured part of the hull orb, so when the putty was in the mold I made the interior structure impresions with my scalpel and a bolt.
Boom!
I can't wait until A-wing and Tie-Interceptor are released so I can wreck those too!
Panic...
This message was edited 4 times. Last update was at 2012/10/17 18:42:50
robertsjf wrote:... At first I didn't think much about the whole wreck idea but you've done excellent work!
Pacific wrote:Absolutely awesome thread, have really enjoyed reading it!! Thanks!
JustinKase wrote:Fantastic work - and I love the really creative obstacle markers - just fantastic
thanx guys! : )
JustinKase wrote:I'd suggest the Imperial Shuttle that was made as a Hallmark Ornament. It is roughly 1/250 scale and looks great next to the X-Wing models.
I checked it out and your right it looks like it's almost perfect for 1/270 scale. The only dimention on the hallmark website is 4"3/4 tall which converts to 120mm
So with FFGs X-Wing 1/270 scale Height: 115 mm wings down
So height is only 5mm out, If the hallmark measurement is accurate. I've bought one on eBay when it arrives I'll measure it in all directions, but it looks perfect, thanx for the info!
JustinKase wrote:Mind sharing what colors you used for the paint ups? They look pretty spot on.
The detail colours on the ships were custom mixed till they looked right... so i can't help with those. But the basecoat and shading were; Imperials - skull white spray and then layered with this vallejo black wash. Rebel - sprayed Army Painter Skeleton Bone (bleached bone) and lightly washed with the same vallejo black wash. Its cheap £6 for 200ml http://www.waylandgames.co.uk/vallejo/washes/vallejo-washes-black-200ml/prod_4883.html Its more of a dip than a wash and i only use it on terrain.
JustinKase wrote:Can't wait to see the derelict Falcon
I wasn't originally planning on making falcon and slave wrecks but I probabily will just for fun : )
Panic...
This message was edited 8 times. Last update was at 2012/10/19 15:13:20
Panic wrote: I wasn't originally planning on making falcon and slave wrecks
Panic,
I'm going to pretend like you didn't post this and eagerly look forward to your falcon and slave wrecks. Just like everyone else who subscribes to this thread. Don't disappoint your interweb buddies!
2012/10/20 12:32:14
Subject: Re:++ X-Wing adventures in a galaxy far far away ++ Destroyed Y-wing ++ Destroyed Tie Advanced ++