Switch Theme:

IG tactics/tricks  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Rampagin' Boarboy





United Kingdom

 Happygrunt wrote:
So, if I were to redo my current guard list, large infantry squads, leman russes and maybe some plasma vets all on foot would be a solid foot list?


You would need to bubblewrap your veterans with guardsmen, but sounds like a nice idea.

:EDIT:

After doing some browsing, it seems that the vanilla Russ isnt worth using. I was planning on using two in my list but am now thinking of dropping them. So I now have 300 points free for some big guns. What should I replace them with?

Also, if I can get this unit without having to convert anything, that would be grand

This message was edited 1 time. Last update was at 2012/12/13 07:08:29


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Happygrunt wrote:So, if I were to redo my current guard list, large infantry squads, leman russes and maybe some plasma vets all on foot would be a solid foot list?

Sure. Just make sure to give those vets either camo cloaks or carapace.

A list that started with two infantry platoons chalk full of melta and lascannons (and all officer squads likewise), along with a few grenadier las/plas vets and three russes of some sort sounds like a generally solid 1500 point list in the making to me.




Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Rampagin' Boarboy





United Kingdom

Would a plasma barge executioner and marbo be a good replacement for a duo of 'nilla russes?
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

A single russ? Pass.

I'd find the points to take a pair of plain demolishers instead. That way you get SOME redundancy, rather than a single vehicle with the biggest target in your list painted on it.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Douglas Bader






 Ailaros wrote:
A single russ? Pass.

I'd find the points to take a pair of plain demolishers instead. That way you get SOME redundancy, rather than a single vehicle with the biggest target in your list painted on it.


I have to agree. I like the Executioner, but a single tank with that much firepower just means that every anti-tank unit in your opponent's list knows exactly what to kill, and even AV 14 won't protect you long enough to justify the 230+ points it cost. To make the Executioner work you need more vehicles in your list to ensure target saturation and allow at least some of them to live long enough to get the job done.

Two Demolishers is still questionable though. You have to get close to use them, and you have no other targets for your opponent's melta units. But at least you've got two targets instead of one.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Rampagin' Boarboy





United Kingdom

If I run demolishers, I'll need to find 30 points somewhere. Ill post my list after work, and I'll try to work something out.
   
Made in nl
Lone Wolf Sentinel Pilot





Serving with the 197th

Vanilla Russes aren't good? Why's that?

Overall Record W-L-D = 22-24-15
Bataviran 197th/222nd Catachan "Iron Wolves", arrogant, dedicated and ruthless!
Captain Detlev Vordon, regimental commander.
Colonel Vladimir Russki, regimental commander 222nd Catachan. 
   
Made in gb
Rampagin' Boarboy





United Kingdom

loner wrote:
Vanilla Russes aren't good? Why's that?


A jack of all trades, master of bugger all kinda thing. Its okay, but isnt fantastic compared to the other variants.
   
Made in us
Battleship Captain





NYC

 Happygrunt wrote:
So, if I were to redo my current guard list, large infantry squads, leman russes and maybe some plasma vets all on foot would be a solid foot list?


Plasmavets in Vendettas is a preferrable alternative. That way you don't really need Carapace Armor, and get more of an excuse to field vendettas, which are lovely.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in es
Inspiring Icon Bearer




 Peregrine wrote:
jouso wrote:
What would you suggest I should start looking wrt new purchases and list building with this stuff?


First let's see what you have:

*snip*


Thanks you and all the rest for the help.

I'm comfortable painting large numbers of infantry (I mostly play orcs and empire in fantasy, so there you are) and I've always digged the look of the forgeworld elysian and death korps, so I'll probably start with all the infantry thrown in with the 'russes and the vendetta and gradually add in more bodies (with the proper guns).

I remember having a ton of leftover bitz, so converting all the HW squads to lascannon or autocannon won't be much of an issue. Proxying is rampant in my group, so I won't have much problems playing until I build a proper sea of bodies that will make the Emperor proud.

Now, is an aegis line a must for an IG foot list? I've seen in in a lot of lists, so I guess I'll have to build that as well.

   
Made in us
Storm Trooper with Maglight





New Hampshire, US

The ADL with Quad Gun is excellent, esp if you put a BS$ Vet on it to give the ACs some real punch. Interceptor is also very good against the pesky FMCs - I see them a lot at my FLGS.

   
Made in us
Foolproof Falcon Pilot






Honestly, I never run plasma vets anymore, having replaced them all with meltavets. Don't get me wrong, plasma is awesome; however I spend way too much time blowing my own guys up with poor "gets hot" rolls. I just have bad luck with plasma.

I do miss some of the range of plasma, but to counter that, I have simply added an AC to the meltavets in Chimeras. I no longer constantly lose guys to gets hot rolls, and the squad comes out five points cheaper. They still kill a lot as well. I am not knocking plasmavets, I am simply pointing out that they are not the end all be all of Vet load outs. You can do well without them.

The same is true of the executioner. It is a great tank, but expensive. If you need it, then take it. But , if not, other tanks can be just as successful. With all of my melts, ACs, and Vends, I having been having great success with a pair of LRBTs and a single demolisher. It all comes down to your list and play style.

This message was edited 1 time. Last update was at 2012/12/13 13:24:52


   
Made in us
Lone Wolf Sentinel Pilot





Columbus, GA

This thread has a lot of good ideas.

But i want to say this... the minute a Leman Russ is not a good choice, then I'll quit the Guard. Because that's just not right. lol

DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




The fact that your other weapons are BS1 makes it a bit less good, but it is still a valid choice of HS

This message was edited 1 time. Last update was at 2012/12/13 14:44:39


 
   
Made in gb
Possessed Khorne Marine Covered in Spikes






I'me still a beginner with guard and still learning.
As a tip/trick does Marbo have utility as a 'lure' for units with the Rage USR, e.g. BA Death Company?

I'm thinking of popping Marbo up as the closest enemy & using him as a 100% guaranteed 'pulling' unit to drag them either away from expensive stuff or in front of big guns.

 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Marbo have a demo charge, which is a large blast Str8, AP3, so perfect marine killer, (as it is instant death, so no FnP gimmic as well)
   
Made in us
Rough Rider with Boomstick




Places

Inquisitor Jex wrote:
Marbo have a demo charge, which is a large blast Str8, AP3, so perfect marine killer, (as it is instant death, so no FnP gimmic as well)


Marbos demo charge is AP2

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Lone Wolf Sentinel Pilot





Columbus, GA

I may have to model up a Marbo in a great coat for my Valhallans. I can just see Rambo in the snow. The Rocky 4 training montage in Russia comes to mind...

DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




 Kasrkin229 wrote:
Inquisitor Jex wrote:
Marbo have a demo charge, which is a large blast Str8, AP3, so perfect marine killer, (as it is instant death, so no FnP gimmic as well)


Marbos demo charge is AP2


I thought his pistol was AP2, the dmoe charge in the wargear section claims it is str8 AP3 with 6 inch range
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

The Demolition Charge in the summary and the wargear section is listed as AP2 in my copy of the IG codex, and in the Summary table in the main rulebook.

The pistol is also AP2.
   
Made in us
Lone Wolf Sentinel Pilot





Columbus, GA

In both the summary at the back of the IG codex and the wargear section, it lists the demo charge as AP 2. I just looked at it.

DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
Made in us
Preacher of the Emperor





Michigan

 Daedricbob wrote:
I'me still a beginner with guard and still learning.
As a tip/trick does Marbo have utility as a 'lure' for units with the Rage USR, e.g. BA Death Company?

I'm thinking of popping Marbo up as the closest enemy & using him as a 100% guaranteed 'pulling' unit to drag them either away from expensive stuff or in front of big guns.


Rage doesn't work like that anymore.

   
Made in gb
Longtime Dakkanaut





 Afrodactyl wrote:
loner wrote:
Vanilla Russes aren't good? Why's that?


A jack of all trades, master of bugger all kinda thing. Its okay, but isnt fantastic compared to the other variants.

It's master of killing MEQ, in cover or out, at any range.

And has a 2/3 chance to penetrate AV12, 75% chance of penetrating AV11 with near certainty that you'll hit thanks to generous blast rules in 6th.

The vanilla Russ is awesome, though 15 points extra for a Demolisher is fair enough.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




 Valhalla130 wrote:
In both the summary at the back of the IG codex and the wargear section, it lists the demo charge as AP 2. I just looked at it.


Really? Well then, that just made my day then! Marbo just got useful against Terminators.
   
Made in gb
Junior Officer with Laspistol





 Daedricbob wrote:

I'm thinking of popping Marbo up as the closest enemy & using him as a 100% guaranteed 'pulling' unit to drag them either away from expensive stuff or in front of big guns.


If someone is charging towards your lines, giving them an extra (potential) 12" movement forward isn't a great idea.

Once he's used his demo charge he'll die pretty easily.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Guard Heavy Weapon Crewman






the order can be fun if you like playing infantry...You can go to ground when you get shot and then use "get back in the fight" to shoot normally next turn....

There is also cavalry, which is probably the most tactically complex unit of the game....you've got one close combat to really ruin the opponents day, and after that the cavalry is usesless...so you've got to know where to hit them and how to get there...

some of the special characters can favor different strategies...captain alraheim can allow you to outflank a whole platoon...and there is nothing like surprise lascannons on side armor haha

capatain chenkov fits the "throw bodies at the wall" strategy, though it is admittedly expensive to make an army that has a full conscript squad.


Automatically Appended Next Post:
 Afrodactyl wrote:
 Happygrunt wrote:
So, if I were to redo my current guard list, large infantry squads, leman russes and maybe some plasma vets all on foot would be a solid foot list?


You would need to bubblewrap your veterans with guardsmen, but sounds like a nice idea.

:EDIT:

After doing some browsing, it seems that the vanilla Russ isnt worth using. I was planning on using two in my list but am now thinking of dropping them. So I now have 300 points free for some big guns. What should I replace them with?

Also, if I can get this unit without having to convert anything, that would be grand



Vanilla Russ are actually pretty good haha
there isn't a lot of stuff in the game that can wipe out an entire combat squad of marines with one shot from table edge to table edge...
Now I would NOT stick sponsons on them, because with ordnance thats a waste, but otherwise they're great

This message was edited 1 time. Last update was at 2012/12/13 17:52:08


When asked by a German Officer to surrender his forces at Mortain, Lieutenant Kerley of the 30th Infantry Division replied by saying "Go f**k yourself."
How have you served your country today? 
   
Made in us
Battleship Captain





NYC

 Niner009 wrote:

Vanilla Russ are actually pretty good haha
there isn't a lot of stuff in the game that can wipe out an entire combat squad of marines with one shot from table edge to table edge...
Now I would NOT stick sponsons on them, because with ordnance thats a waste, but otherwise they're great


A lot of things can wipe out 5 marines.

Calling the LRBT 'great' is a vast over-assessment.

The CCS is great. Vendettas are great. Vultures are great.

The LRBT is "decent" at its job. Which is killing MEQ. Which other things do better.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Griddlelol wrote:
 Valhalla130 wrote:
But sentinels? Why are they bad?


They are made of paper. They're inaccurate and 3 of them (with lascannons) cost more than a Vendetta, so they're not even cheap! When you compare them to a Vendetta you see why they're poor, but that said, even if we didn't have access to the Vendetta, they'd still be made of paper and hit on a 4+.


compareing just about anything to a vendetta will make you think it is sad.

DE ravagers look like crap compared to vendettas, but ravagers are actually pretty good units.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Bane Lord Tartar Sauce




 Daedricbob wrote:
I'me still a beginner with guard and still learning.
As a tip/trick does Marbo have utility as a 'lure' for units with the Rage USR, e.g. BA Death Company?

I'm thinking of popping Marbo up as the closest enemy & using him as a 100% guaranteed 'pulling' unit to drag them either away from expensive stuff or in front of big guns.


Read the 6th edition rulebook, Rage doesn't work like that any more. Rage has been changed to just give models an additional attack on the charge (they charge with +2 attacks rather than +1). So basically, he isn't going to do a very good job of forcing your opponents to move in a specific way, as he is just a single infantry model that they can either move around of spend a single turn shooting at with one squad to wipe out.
   
Made in us
Battleship Captain





NYC

 Exergy wrote:
 Griddlelol wrote:
 Valhalla130 wrote:
But sentinels? Why are they bad?


They are made of paper. They're inaccurate and 3 of them (with lascannons) cost more than a Vendetta, so they're not even cheap! When you compare them to a Vendetta you see why they're poor, but that said, even if we didn't have access to the Vendetta, they'd still be made of paper and hit on a 4+.


compareing just about anything to a vendetta will make you think it is sad.

DE ravagers look like crap compared to vendettas, but ravagers are actually pretty good units.


If Dark Eldar could take Ravagers and Vendettas in the same slot, Ravagers would be bad.

Problem with Sentinels, is they share a slot with Vendettas, so the comparison is inevitable and fair.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
 
Forum Index » 40K General Discussion
Go to: