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Made in us
Regular Dakkanaut





 Lobukia wrote:
@Tuagh, very cool. Thanks

Last Qs from me....

Can Libbies and Chappies take Bikes?

For that matter, can a normal command squad take bikes? (I assume not, but here's wishing)


Libbies, Chappies (interrogator and normal), Company Masters and Techmarines can all take bikes.

PA command squads may not.

RW command squad is unlocked by any HQ mounted on a bike.

I am a grammar Nazi only because grammar democracy is ineffective. 
   
Made in us
Regular Dakkanaut




San Francisco, CA

Does the HQ wargear section have artificer armor as an option? Can this be combined with a bike?
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Oh lol totally forgot about artificer armour too!

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in us
Fully-charged Electropriest




Portland, OR by way of WI

dear GW

sorry, you are nuts

greed kills, and you have gone over the cliff price wise


what makes no sense is you can still play the game with your old models, heck, you could substitute sticks if you really wanted to just use the rules. Part of the fun was getting and assembling then painting these models. When adding on to your army costs more than it does to feed yourself you begin to wonder WTF these marketing people think.

basic marketing has shown time and time again, a lower price point, though leading to less profit per item, in the end equals more profit from more turnaround

you greedy greedy people you

I'll keep my arm and leg, you keep your miscast toy soldiers


3000+
Death Company, Converted Space Hulk Termies
RIP Diz, We will never forget ya brother 
   
Made in us
Terminator with Assault Cannon





Looks like DA are another Codex in the mold on 6th edition Chaos Space Marines-- powerful but not crazy and with a lot of cool, unique options. I for one welcome this approach to Codex design and can't wait until every army has an update in this style.
   
Made in us
Regular Dakkanaut




 Tuagh wrote:
RW command squad is unlocked by any HQ mounted on a bike.


That then applies to TA as well right? Rather curious how cheap a Master using either option ends up being as opposed to Belial etc.
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 Kingsley wrote:
Looks like DA are another Codex in the mold on 6th edition Chaos Space Marines-- powerful but not crazy and with a lot of cool, unique options. I for one welcome this approach to Codex design and can't wait until every army has an update in this style.

Indeed it looks like 40k 6th is going the way of fantasy 8th with all books released for that edition being super balanced against each other with loads of options, I hope DA characters end up like Chaos characters in that you pay for the upgrade in the cost of your upgrade, none of this paying to have the ability to pay for things.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in ee
Perfect Shot Dark Angels Predator Pilot





Tallinn, Estonia

Damn, late to the QaA. Can termie libbys take storm shields?

3000 Points
500 Points
 
   
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[DCM]
Et In Arcadia Ego





Canterbury

I don't believe Terminator armoured Libbys or chaplains can take stormshields.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
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Agile Revenant Titan




Florida

For those who have played some time, this codex reminds me of the SAFH Marines of 3rd edition. Cheap TAc squad with heavy weapon and cheapish Devastators. Throw in twin Autocannon dreads and cheap Librarians which unlock Techmarines and Servitors, and 1500 points can throw 28 heavy weapons. Basically, a very MSU list.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in ee
Perfect Shot Dark Angels Predator Pilot





Tallinn, Estonia

Oh well, I didnt want much from this codex, just storm shield armed Termie libbys damnit!
I'm sure the other stuff will console me.

3000 Points
500 Points
 
   
Made in us
Regular Dakkanaut




Looking through this codex leaves a bad taste with me, where did all the creativity and points go wrong for C:CSM?

14 points for a basic marine that can tote a heavy at 5 members while having ATSKNF and stubborn.

And why am I paying 25 points for a reaper autocannon when these deathwing members pay 15 for a plasma cannon?

Among other things, I don't want to derail the thread, I'm happy for dark angels but why is chaos the way it is?

Time will tell I hope.

This message was edited 1 time. Last update was at 2013/01/11 09:13:51


 
   
Made in us
Regular Dakkanaut





jadedknight wrote:Does the HQ wargear section have artificer armor as an option? Can this be combined with a bike?


KaryudoDS wrote:
 Tuagh wrote:
RW command squad is unlocked by any HQ mounted on a bike.


That then applies to TA as well right? Rather curious how cheap a Master using either option ends up being as opposed to Belial etc.


I don't recall artificer being generally available, but I am not 100% sure on that.

Keep in mind that generic bike/TDA HQ choices only unlock the appropriate command squads, they Do Not unlock DW/RW as troops.

I am a grammar Nazi only because grammar democracy is ineffective. 
   
Made in us
Agile Revenant Titan




Florida

It appeared ,from one reading, that only Azreal, Belial and Sammael unlock units to counts as a troops choice. DW weapons being twin linked the turn they arrive is interesting, especially when running 10 strong on a unit. Combine that with the no scatter rule with Belial and it can be fairly potent.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Are Combi-Bolters available to any Deathwing or Ravenwing?

Are “Mortis” options available for Dreads or just the Twin-Link Auto Cannon and Missile Launcher Only?

Assault Quads, what are they like?

Space Wolf Player Since 1989
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Nihilistic Necron Lord




The best State-Texas

Dravenguild wrote:
Looking through this codex leaves a bad taste with me, where did all the creativity and points go wrong for C:CSM?

14 points for a basic marine that can tote a heavy at 5 members while having ATSKNF and stubborn.

And why am I paying 25 points for a reaper autocannon when these deathwing members pay 15 for a plasma cannon?

Among other things, I don't want to derail the thread, I'm happy for dark angels but why is chaos the way it is?

Time will tell I hope.


Unbelievable. 14 points and they get Stubborn and ATSKNF. That's just....

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Courageous Space Marine Captain






What weapon options does Belial have?

Can Sammael ride a regular bike?

Does Azrael have an artificer armour?

This message was edited 1 time. Last update was at 2013/01/11 14:14:50


   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

I was excited then I got unexcited because it doesn't look as cool as i thought it would be.

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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Sasori wrote:
Dravenguild wrote:
Looking through this codex leaves a bad taste with me, where did all the creativity and points go wrong for C:CSM?

14 points for a basic marine that can tote a heavy at 5 members while having ATSKNF and stubborn.

And why am I paying 25 points for a reaper autocannon when these deathwing members pay 15 for a plasma cannon?

Among other things, I don't want to derail the thread, I'm happy for dark angels but why is chaos the way it is?

Time will tell I hope.


Unbelievable. 14 points and they get Stubborn and ATSKNF. That's just....


I bet you they have a Bolter, Bolt Pistol and CCW weapon for that cost, unlike CSM.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I see what you did there HBMC

As for the twinlinked weapons on arrival for deathwing I haven't seen that confirmed and it isn't in the DWA rule.

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Longtime Dakkanaut






In da Mekshop

There's no Storm Shield option for Terminator Librarians? That so? That's kinda lame, even old standard C:SM get that.

Overall I'm liking the sound of this book. I am still confused on the chaplains/Interrogators thing, not sure if both can get TDA, if both count as HQ or one counts as Elites...

-GrimTeef-
Proud mod of The-Waaagh forum and Vice-President of the Brian Nelson is a Sculpting God Club 
   
Made in us
Regular Dakkanaut




 Tuagh wrote:

Keep in mind that generic bike/TDA HQ choices only unlock the appropriate command squads, they Do Not unlock DW/RW as troops.


That's what I've heard so far. I was just thinking of the unit price to grab a Master and equip him to bring a command squad. Belial was priced as if he were just a Master with a Terminator upgrade and otherwise was a really ho-hum unit beyond the Apothecary/Standard Bearer and Troop options in the last book.
   
Made in fi
Baying Member of the Mob





On a side note, am I the only one who thinks those DW Knights look more like something from Scibor than GW? Not to say I dont like them, but they might be a bit too "heroic" for my tastes..
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

I notice that Apothecaries are on the GW site as DW choices -- does that mean we can still have greenwing Command Squads as well as the DW and RW equivalents?

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Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

I may have missed it, but what are the weapon options on the flyers? Specifically, their anti-flyer options (las cannons and auto cannons).

thank you.

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
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Actor, Gamer, Comic, Corporate Nerd
 
   
Made in us
Dakka Veteran





 Billagio wrote:
Right now these are the highest costing ones out there, almost as much as a freaking paladin! (granted different unit/wargear but still)


My TH/SS Space Wolf Terminator that sits in a box never to be played would like to disagree with you.
   
Made in us
Guard Heavy Weapon Crewman




Fargo, ND

My TH/SS Space Wolf Terminator that sits in a box never to be played would like to disagree with you.

But you can put him into another unit if you want.

NORTHSTAR DUSTOFF 
   
Made in ca
Fixture of Dakka




 Kingsley wrote:
Looks like DA are another Codex in the mold on 6th edition Chaos Space Marines-- powerful but not crazy and with a lot of cool, unique options. I for one welcome this approach to Codex design and can't wait until every army has an update in this style.


Why am I worried about this statement? First it was DA that was suppose to be the norm for 5th, CSM followed suit and the SM players cried and complained, GW changed direction and got overpowered codex compared to 4th DA and CSM codex. Now CSM and it seems DA seem "balanced" for 6th. Will the SM players complain and cry again and GW change direction again for the SM codex?

I hope when the SM codex comes out it will be like the CSM and DA codex and not over powered or better and stick to the formula now.

I like what I am seeing. Just hope the rest of the codicies stick to the forumula now.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Dakka Veteran





Dravenguild wrote:
Looking through this codex leaves a bad taste with me, where did all the creativity and points go wrong for C:CSM?

14 points for a basic marine that can tote a heavy at 5 members while having ATSKNF and stubborn.

And why am I paying 25 points for a reaper autocannon when these deathwing members pay 15 for a plasma cannon?

Among other things, I don't want to derail the thread, I'm happy for dark angels but why is chaos the way it is?

Time will tell I hope.


2 Heavy weapons and they can still combat squad at 14 pts per model. Wow. Just wow.


Automatically Appended Next Post:
 Space Ghost wrote:
My TH/SS Space Wolf Terminator that sits in a box never to be played would like to disagree with you.

But you can put him into another unit if you want.


For 63 points I can just make another unit if I want.

Edit: I understand Space Wolves pay a premium for their Wolf Guard options, just saying, 49pts for a TH/SS in 6th edition isn't really asking too much.

This message was edited 2 times. Last update was at 2013/01/11 16:59:35


 
   
Made in ca
Fixture of Dakka




 H.B.M.C. wrote:
 Sasori wrote:
Dravenguild wrote:
Looking through this codex leaves a bad taste with me, where did all the creativity and points go wrong for C:CSM?

14 points for a basic marine that can tote a heavy at 5 members while having ATSKNF and stubborn.

And why am I paying 25 points for a reaper autocannon when these deathwing members pay 15 for a plasma cannon?

Among other things, I don't want to derail the thread, I'm happy for dark angels but why is chaos the way it is?

Time will tell I hope.


Unbelievable. 14 points and they get Stubborn and ATSKNF. That's just....


I bet you they have a Bolter, Bolt Pistol and CCW weapon for that cost, unlike CSM.


And a Tyranid Spore Mine costs 4 points less and has nothing like that.

I just wonder where the hell does GW get it's point costs from? Do they really just grab point costs out of thin air? If so what was Cruddence thinking of making a Spore Mine cost 10 points each then? For something that has nothing, basically gets blown up if you sneeze on it, and has random movement and can't assault.

Can't believe SM cost so cheap now.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
 
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