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![[Post New]](/s/i/i.gif) 2013/04/27 21:07:51
Subject: Re:Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Lit By the Flames of Prospero
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Been reading threw the rules for the game. Having learned all the new mechanic changes, but wanted to comment on the units.
I like the fact that the siege tortoise is now on a 120mm base, and the changes you made to him. I also dig the fact you gave the Vanderlands a assault Zeppelin and Mare-Civitas a land ship (Also on 120mm base).
I look foreword to the future were the other factions could get their own unique war machines and fortifications.
I also have a question that's kinda bugged me. I also still don't get why the Spanish Mare-Civitas have a Gatling gun but the the British/redcoat Anxoy does not. When I think of famous armies threw history that used the Gatling gun I think of Americas and British. XD
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![[Post New]](/s/i/i.gif) 2013/04/27 21:19:00
Subject: Re:Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Fixture of Dakka
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Lockark wrote:I also have a question that's kinda bugged me. I also still don't get why the Spanish Mare-Civitas have a Gatling gun but the the British/redcoat Anxoy does not. When I think of famous armies threw history that used the Gatling gun I think of Americas and British. XD Mostly because we wanted to have Chipmunks with Chainguns, and they fitted in best with Civitas. A few more factions will get 120mm Base units.. Cult of Exomorphism and Federated States for instance. And since I'm in a good mood, and its Brushfire's anniversary this weekend: Ironside Jotnar Scarab Chariot
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This message was edited 1 time. Last update was at 2013/04/27 21:23:18
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![[Post New]](/s/i/i.gif) 2013/04/27 22:33:48
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Dakka Veteran
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Low walls "contribute" to blocking line of sight, ie the 2 inch rule. I'll go through the rules and clarify what flat out blocks, and what simply contributes.
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Lockark wrote:If you stat it, they will kill it. |
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![[Post New]](/s/i/i.gif) 2013/04/28 09:48:18
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Dakka Veteran
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I got this idea for Brushfire:
Weather and day/ninght rules!
For example:
(consider the numbers and rules as examples. I haven't yet tested any of these)
Rain - Rifles and Cannons deal no damage as they doesn't work. Every unit gains Immune to Fire. Pistols and York Pistols only work in close combat(I always assumed that close combat pistol attack are actually gunbutt strikes)
Wind - Every unit gains +3 ES against ranged attacks, If a unit passes a VY test for fire, it has to re-roll it once.
Night - Every unit gains Stealth, Stealth range is halved for units that have Stealth otherwise. Units using fire based werapons or being hit with one, or using the Signal Lamp, or being on fire looses Stelath for that turn. Ambush deviations are doubled except when using a signal lamp. Friendly units beyound (whatever range Stealth has) cannot been targetted with abilities. Influence ranges are halved.
Snow - Units on a 30mm or smaller base have Ambush. The secound VY test against fire is an automatic sucess for every unit.
Mist - Influence ranges are halved, all units have Stealth, Stealth range is halved. Flank and Ambush dfiiculties are increased by 5. Friendly units cannot been targetted beyound Stealth range. All ranged attack targets beyound 10" have cover and +1 ES per additional 5".Cover blocks line of sight, Charge looses it's WS bonus but does not need line of sight.
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![[Post New]](/s/i/i.gif) 2013/04/28 14:58:04
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Fixture of Dakka
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Those could be fun as additional scenario rules.
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![[Post New]](/s/i/i.gif) 2013/05/01 19:04:01
Subject: Re:Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Fixture of Dakka
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Hey Folks,
We'd like to get the core rules finalized by the end of May, the Unit Rules by the end of June and the Campaign Rules somewhere inbetween.
If the community feels more testing is required, we'll extend it, but we would like to start getting things finalized so we can focus on cleaning up and adding more fluff.
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![[Post New]](/s/i/i.gif) 2013/05/02 13:29:35
Subject: Re:Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Fixture of Dakka
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Working on Stat Cards today...

Still works in progress of course, but getting to how I want the 2nd Ed cards to look.
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![[Post New]](/s/i/i.gif) 2013/05/02 13:30:54
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Old Sourpuss
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The stats being horitzontal, with the stat names being vertical seems a little weird, is it possible to make the stat names horizontal as well?
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/05/02 13:35:25
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Fixture of Dakka
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Alfndrate wrote:The stats being horitzontal, with the stat names being vertical seems a little weird, is it possible to make the stat names horizontal as well?
Yeah, I'm not 100% on that atm. It takes up too much room to have the stat names being:
MS | RS | VY | ES | TS | HM
I can make the font smaller (and harder to read..), but not really happy with that either.
I could do this:
M | R | V | E | T | H
S | S | Y | S | S | M
Which I don't really like either..
or switch to Icons.. which again, not really happy with. I'lll keep working on it though. Automatically Appended Next Post: Slight revision, found a font that is slightly smaller, but still readable, for the stat block:
Automatically Appended Next Post: Alf requested to see it with the Stat Names on top of the Numbers:
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This message was edited 2 times. Last update was at 2013/05/02 15:54:02
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![[Post New]](/s/i/i.gif) 2013/05/02 22:02:33
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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[DCM]
Dankhold Troggoth
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I think the revised version is a lot clearer
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![[Post New]](/s/i/i.gif) 2013/05/03 00:14:28
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Scribe of Dhunia
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I prefer the last version by far. Stats name horizontal and on top.
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![[Post New]](/s/i/i.gif) 2013/05/03 01:12:06
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Old Sourpuss
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I only wish we could get the fonts to match
#gamedesignerprobs
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/05/03 02:00:01
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Fixture of Dakka
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I've got a few more tweaking to do, but I do believe we'll stay with the horizontal stat line with the words above the numbers.
Working on that too :/ Automatically Appended Next Post: More Tweaks
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This message was edited 1 time. Last update was at 2013/05/03 04:45:34
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![[Post New]](/s/i/i.gif) 2013/05/03 17:45:59
Subject: Re:Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Fixture of Dakka
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A proper update to the WGV files is coming soon, but here are the updated Vandalands cards.
I hope to update the Aquitar ones, and finish up Ribenguo by the end of the weekend. Matt is also hard at work updating fluff entries, so the next rulebook update will see some of that.
| Filename |
Vandalands-2ed-Cards.pdf |
Download
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| Description |
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| File size |
2340 Kbytes
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![[Post New]](/s/i/i.gif) 2013/05/03 17:46:55
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Old Sourpuss
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And Alf has been busy at work :(
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/05/03 22:23:02
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Fixture of Dakka
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Slacker.
Took a break from working on Aquitar/Ribenguo's cards to tease y'all...
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![[Post New]](/s/i/i.gif) 2013/05/03 23:29:58
Subject: Re:Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Dakka Veteran
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Just wondering, why isn't Speed part of the main stats?
Also I think it would be really useful if the Squad Cap would be on the card. I know it is part of the Type keywords, but still.
I don't find the numbers representing the Food/Lumber/Gold costs sharp eough... maybe if the icons behind the would be faded out a little...
The name of the fraction will not going to be in the card anymore?
Instead of linsting the equipments of a basic unit like as it, wouldn't it be better to list it like this:
Militia
Pike
2 DE, 1 AP, 2 HD, Anti- Charge, Reach, May be used with a Shield. Extended Reach - May Attack through 2 Models.
Light Armor
1 AR
Targe
2 AR Shield, 1 HD, Held Shield
Dishonor Guard
Pike
2 DE, 1 AP, 2 HD, Anti- Charge, Reach, May be used with a Shield. Extended Reach - May Attack through 2 Models.
Medium Armor
3 AR
Heater
1 AR Shield, 1 HD, Held Shield
Ordenstaat
Poleax
3 DE, 2 HD, Reach, May be used with a Shield.
Light Armor
1 AR
Heater
1 AR Shield, 1 HD, Held Shield
It's more line, but way more clearer in my opinion.
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![[Post New]](/s/i/i.gif) 2013/05/03 23:32:28
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Fixture of Dakka
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That would be way too much text for one card.
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![[Post New]](/s/i/i.gif) 2013/05/04 03:16:14
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Old Sourpuss
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Brevity is the soul of wit WhiteRoo, economy of words
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/05/04 10:22:50
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Dakka Veteran
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Yeah, but it's not covenieit to figure out every time what item combination the model has.
Especially having that arrangement. Weapon - armor - shield - shield - armor - weapon.
You just flip the card back and forth trying to figure out what stats you have.
At least add:
Targe (Militia)
Medium Armor (Dishonor Guard)
Poeax (Ordenstaat)
And this just struck at me: Ordeenstat rats have Poleax, but a model does not looses it's standard equipment. That means they also have a Pike, and they can switch any time they activate.
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![[Post New]](/s/i/i.gif) 2013/05/04 11:28:35
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Old Sourpuss
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That's where WYSIWYG comes into play. If you have a model that has a pike and light armor as standard equipment then you shouldnt have need to model it, bit if you want to differentiate a militia rest from an ordenstat then you need to make sure the model is as clear as it can be for the benefit of both you and your opponent.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/05/04 12:29:37
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Dakka Veteran
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My Rat raiders doesn't came with extra Poleaxes, nor with different torsoes for light and medium armor. There where two kinds of shields, sure, but only that.
I'm planning to buy some more Rat Raiders but no way going to buy three times as much in case I want to play the other kind of Rat Raider.
And a model either show it's ranged or it's close combat weponry and still considered to have the other kind. heck, the Warlord has sword, crossbow, dagger and bastard sword and the model shows him a sword in one hand and his helmet in the other. WYSIWYG is far away from this game.
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This message was edited 1 time. Last update was at 2013/05/04 12:52:49
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![[Post New]](/s/i/i.gif) 2013/05/04 14:07:47
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Fixture of Dakka
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Medium Armor can be represented by the cape body, or one of the armored heads.
The Ordenstaat is coming.
Variant hero models are coming.
We're a small company and we can either not release rules for unreleased models or give you a variety of options to play with and encourage you to kit bash every now and then.
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![[Post New]](/s/i/i.gif) 2013/05/04 14:15:59
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Old Sourpuss
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WhiteRoo wrote:My Rat raiders doesn't came with extra Poleaxes, nor with different torsoes for light and medium armor. There where two kinds of shields, sure, but only that.
I'm planning to buy some more Rat Raiders but no way going to buy three times as much in case I want to play the other kind of Rat Raider.
And a model either show it's ranged or it's close combat weponry and still considered to have the other kind. heck, the Warlord has sword, crossbow, dagger and bastard sword and the model shows him a sword in one hand and his helmet in the other. WYSIWYG is far away from this game.
Your Warlord is a moot point because their equipment is based on level. A Level 3 Warlord will have the same equipment as any other level 3 warlord. And like I said, standard equipment doesn't need to be modeled. Your Rats have pikes, okay, so you give them a pike. Making them Ordenstaat? Okay, then you don't need to change anything because that pike simply becomes a poleaxe. You're making this FAR more complicated than it needs to be. And gluing a bow on to the back of your rat is fairly simple...
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/05/04 14:30:11
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Dakka Veteran
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If you have spare bows for that, sure, but I think that's still not an excuse for the cards that are not convenient to read.
Anyway, my point is the cards for the new "choose one" basic units are not convenient, and in the case of the Rat Raider, - unless the Ordenstaat rat can keep it's pike along with it's Poleaxe - missleading.
Is it possible to make 3 Rat raider cards for the 3 type of Rat Raiders? It would be so much more clear. And the same for the other similar units.
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![[Post New]](/s/i/i.gif) 2013/05/04 14:31:58
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Fixture of Dakka
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WhiteRoo wrote:unless the Ordenstaat rat can keep it's pike along with it's Poleaxe
You don't lose equipment by gaining new stuff.
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![[Post New]](/s/i/i.gif) 2013/05/04 14:36:05
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Dakka Veteran
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But that means a squad of Ordeenstaat rats can anticharge, deal 1 AP and 3 DE + 1 DE damage in close combat, are immune to Shock, Poison and Fire, and this just basically makes the Militia Rat redundant.
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![[Post New]](/s/i/i.gif) 2013/05/04 14:42:50
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Fixture of Dakka
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WhiteRoo wrote:But that means a squad of Ordeenstaat rats can anticharge, deal 1 AP and 3 DE + 1 DE damage in close combat, are immune to Shock, Poison and Fire, and this just basically makes the Militia Rat redundant.
Except it doesn't.
If you're going to use anti-charge then you are using the Pike and deal 2 DE, 1 AP with one attack and 1 DE with the other.
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![[Post New]](/s/i/i.gif) 2013/05/04 15:01:00
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Dakka Veteran
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It is.
A squad of militia rat on attack deals 1 AP and 2 DE + 1 DE
A squad of Ordeenstaat rat does 1 AP and 3 DE + 1 DE on all rats except one who is on pike for the AP and maybe wasn't even able to attack at all.
Their defenses are the same, 1 AR + 1 AR shield.
Their charge range is the same.
Their anti-charge is the same. Neither can always anti-charge anyway.
The Militia's 8+ liucky grants roughtly the same power as the Ordenstaat's mixed pike-poleax combo. (actually I think the Ordeenstat's mixed combo is still better. The 8+ lucky might still work during anti-charge, but a face roll of 8 still has to hit to make it count)
And Ordenstaat has immune everything on top of these. I don't think the Militia Rat has any clear advantage over the Ordenstaat one in any situation.
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This message was edited 2 times. Last update was at 2013/05/04 15:04:53
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![[Post New]](/s/i/i.gif) 2013/05/04 15:23:26
Subject: Brushfire =Historia Rodentia= Second Edition | Playtesting Feedback
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Dakka Veteran
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Only the model with Anti-Charge gets Anti-Charge, the rest of the Ordenstaat will not even make a Charge Reaction (They all make the same charge reaction if they can, if they cannot, they make no charge reaction.)
If you choose to make them all use their pikes, then they are NOT using their Poleaxes, and only doing 1 AP 2 DE.
Additionally, when you Anti-charge, only that weapon may be used, you cannot use your shield as part of an Anti-Charge, as it does not have the tag on it.
So right there, there they are on the same attack scheme as the Militia.
So the debate comes down to Immunity vs Lucky Hit, which i feel is more a play style decision than a flaw in the choices.
Immunity to those status effects comes up far less (other than Fearsome) than getting lucky hits on 8+. Against heavily armored opponents, dealing some damage is better than that immunity. So it becomes a choice between saving them from a point of damage vs dealing a point of damage to the opponent.
Spreading out attacks from Militia works better with their lucky hits, while focusing attacks from Ordenstaat works better.
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Lockark wrote:If you stat it, they will kill it. |
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