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2000-pt Golden Throne Practice Game - GTKA666's Footdar vs Splinter Fleet Pandorzilla  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Can the young, upstart eldar upset the older and more experienced tyranids?
No. There is no substitute for experience and veteran savvy. The bugs take the game. Nom nom nom....
Draw. Because eldar has got all the favorable objectives on their side.
Yes. The young autarch knight is wise beyond his years. Eldar out-smart and out-shoot the bugs.

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Made in us
Fixture of Dakka





San Jose, CA

I have an upcoming match this coming Friday against GTKA666's Footdar Eldar. It is a practice game for The Golden Throne 2013. For those not familiar, the Golden Throne this year is 2000-pts with double-FOC's and Forgeworld allowed. For the practice game, I've decided to bring an off-shoot of my Hive Fleet Pandora (Tyranids) - the Splinter Fleet Pandorzilla - and it is going to be a monster of a list! It is another one of my hammer lists (unlike my more balanced Hive Fleet Pandora) that will table you if you don't have the tools to deal with it or which could potentially fall flat on its face if you do.

Also, I've been on somewhat of a losing streak lately against the new space elves, having 3 losses and 1 draw against them. The new elder are really good. However, are tyranids their kryptonite? With the older eldar codex, they really screwed up tyranids by making us roll 3D6 for our psychic tests. Now, the shoe is on the other foot. Eldar is going to get a taste of their own medicine. Now they will be the ones rolling 3D6 on their psychic tests. Is that enough to beat them, or are the space elves a much more balanced (and conversely, much less reliant on psychic powers) than that? We will find out in a few days.


---------------------------------------------------------------------


2000 Splinter Fleet Pandorzilla (Jy2)



Flyrant - 2x TL-Devourers, Hive Commander
Flyrant - 2x TL-Devourers

Flyrant - 2x TL-Devourers (Note - Double-FOC's)

Doom of Ma'lantai - Mycetic Spore

Tervigon - Catalyst, Cluster Spines, Toxin Sacs
11x Termagants
Tervigon - Catalyst, Cluster Spines, Toxin Sacs
10x Termagants

Mawloc
Trygon - Toxin Sacs
Trygon - Toxin Sacs


Here's a closer look at some of my big bugs who have been on my shelf for a while. I used them primarily at the beginning of 5th Ed. and in Apoc games, but eventually replaced them in my armies with biovores and the tyrannofex.



2000 Eldar (GTKA666)


My opponent for the game, Sean, is actually quite new to the game. He's only been playing for 3-4 months and the Golden Throne GT will be his first major tournament. So I would say that I have quite a large experience edge over my opponent. However, one of his regular playing mates does run tyranids so he does have experience playing against them. He has faced flyrants, tervigons and the Doom before so it isn't as if this is an entirely new army for him. He has not, however, played against trygons and the mawloc before.


As for his army, it isn't quite finished yet. It is a WIP and he still has a lot of work to do. My opponent is using a unit of harlequins as a proxy for one of his warp spider units, but everything else in his army is WYSIWYG.


HQ:

Autarch- Death Spinner, ChainSword, and Spider Pack

Farseer

Troops:

10 DA- Exarch, Power Sowrd+Shimmer Shield- WS, TL SL, chin cannon, holofields

10 Guardians, WS, TL-SL, Chin Cannon, Holofields

10 Guardians

10 Guardians

Fast Attack:

Crimson Hunter-Exarch

8 Warp Spiders

7 Warp Spiders

Heavy:

3 WW, 2SL each

Big Daddy WK- Suncannon w/ Sl

Fortification:

ADL- Quad Gun


---------------------------------------------------------------------


PRE-GAME ANALYSIS:

Tyranids:

I've learned to respect the new eldar. They pack some crazy firepower, especially at mid-range, and Sean's list is no exception. Once I get in close, his list has got the potential to wipe out 2-3 normal MC's a turn. I need to tread very lightly against his army. If I am not careful, I may end up getting tabled! Of course, if my opponent is not careful as well, I can end up tabling him as well. I'm going to turn up the pressure BIG time. How he deals with the pressure will tell me what type of player he is.

In this battle, you are going to see my strategy of Positional Dominance once again. While he's got good firepower, unlike other eldar lists that I've been playing against recently, his list is a little more limited mobility-wise (at least for his scoring units). I think I can control his movement to a degree. The 2 wave serpents will help, however, he will have to sacrifice some firepower if he wants to go fast with them (as in, moving flat-out). The eldar lists that I've been playing against recently all usually involve jetbikes, and there is really no way to box them in. With his list, I think I can trap his troops as long as I can anticipate where his serpents are going to move flat-out to.

Warp spiders and war walkers will definitely be priority targets. Their firepower is insane and I've got to deal with them quickly. His wave serpents have also got some awesome firepower. However, they will be slightly harder to deal with. I'm probably going to have to ignore them until I can close onto them with assault. I'm not really too concerned about the crimson hunter and I'm just going to have to ignore Big Daddy until he gets within assault range. The Wraithknight is going to be the X-factor for eldar in this game. Trygons should be able to take care of him, assuming they survive long enough. I'll save the delicious snacks - the guardians - for last. With their limited range, they are the least threatening though if they team up against my MC's, they can easily take out a MC.

As for my army, my opponent's got to watch out for my flyrants. They are going to do the majority of the heavy lifting. They are also going to absorb a lot of firepower. If he can ground them early, then he will kill them. If not, I am going to wreak havoc on his army. Finally, the Doom can potentially play a huge role in this game. He is my X-factor that could turn the tide of the battle if he is not dealt with.


Eldar:

Well I am well versed in the fire powa of the Flyrants and know that it is his only way of shooting, but little does he know that I don't run Eldar like a normal person. Who ever is first will dramatically dictate what dies and when in this game, unless one of us whiffs. This game can't have any errors in it in order to survive (for me mainly). Now I haven't gone against any trygons at all so this will be interesting to see, but I do know that once they get close I have to chose whether the spawn brooding Tervigons die and risk assault or take care of the big nasties in my face. Either way the Flyrants are TOP priority.

My opponent thinks I need movement . Warp Spiders are all the movement I need! In objective based games these guys shine with my strategies and will split up Tyranids once they are in the back field and control the flow of the flood. I am glad that Jim realizes that the WK may not have fire power, but he will have to be wary of him in combat since I have no need to smash and he might have to and see if I fail my invuls. Although I am very tempted to see how the WK does against the Mawloc. The WK will also look for any grounded Flyrant and make it disappear into thin air.

I am not too threatened by the Doom, but I am wary of it because he will most likely be targeting my fleshies on the objectives. The Quad gun will be crucial in this and the Crimson Hunter will have to take care of it since it doubles it out or the WK will have to punt it back to the filthy land it came from.


------------------------------------------------------------------


Deployment:

Spoiler:
It is Night-fight.


Psychic Powers:

Tyranids:

Flyrant #1 (Warlord): Warp Speed, ?
Flyrant #2 (Hive Commander): Iron Arm, ?
Flyrant #3: Iron Arm, Endurance

Doom: Puppet Master

Tervigon #1: Default codex powers (i.e. Catalyst)
Tervigon #2: Default codex powers (i.e. Catalyst)

Eldar:

Farseer (Warlord): Doom, Fortune, Guide


Warlord Traits:

Tyranids: FNP within 3" of an objective.

Eldar: Deepstrike within 6" or Warlord = no scatter



Eldar deployment to the left (from my perspective)....


....and to the right. Farseer (his Warlord) is actually deployed by himself just outside of the left serpent (with his dire avengers). That is a very shrewd play by my opponent. This way, he can cast his psychic powers before getting into the wave serpent.

2 warp spiders (with Autarch) as well as the crimson hunter will come in from reserves.


Tyranid deployment. Most of my guys are over 42" from him with exception of my lead flyrant, who is also my Warlord. However, I am hoping he is obscured by terrain.


Tervigons deploy to the flanks just outside of 36" of his units.


Overview of our deployment.


We then flip over the Scouring objectives. I get the 1, 2 and 3-pt objectives....


....and Sean gets the 2, 3 and 4-pt objectives (of which the 3 and 4-pt objectives are really close to his guys)!

So I've got 6-pts worth of objectives on my side and my opponent has got 9-pts worth of objectives on his side. So much for my strategy of Positional Dominance. Now my opponent doesn't really need to move towards the objectives....he's already on them!

War walkers then scout up the hill and I decline to seize the initiative.




------------------------------------------------------------------


Eldar 1

Spoiler:

Eldar movement.

Farseer casts Fortune on the walkers and Guide on a unit. He then gets in the serpent with the dire avengers. Both serpents move 12" because they are fast. Walkers back-track and move down the hill after my opponent realizes they have no target due to Night-fight.


1 of the serpents and the wraithknight can see my Warlord. I am fortunate to escape with just 2 Wounds on him. The other serpent shoots down 4 gants.

Quad-guns and war walkers cannot fire because they are more than 36" away due to Night-fight.


Guardians then run for cover.




Tyranids 1

Spoiler:
I cast my psychic powers. Normal flyrant = Toughness 9. Hive Commander flyrant = Toughness 8 with FNP. Warlord flyrant = FNP.


Tervigon and gants move and then run.


Flyrants zoom forwards 24" each. Only my Warlord will be in range to shoot at his walkers.

I know I am putting my flyrants out at risk, especially my Warlord, but that is a risk I am willing to take in order to try to take out some of his key units.


Tervigon and gants move and then run as well.


My shooting is underwhelming to say the least.

2 flyrants focus on his Warlord's serpent only to glance it just once.

Then my Warlord fire at his walkers and I believe I get 5 pens and 1 glance!

However, my opponent makes a lot of his Fortuned saves and I only end up destroying 1 walker and shaking another.

With 36 TL-S6 shots, I was really looking to do a lot more damage.




Eldar 2

Spoiler:

Overview of the top of Turn 2.


Both units of warp spiders come in. His left spiders (with Autarch) uses the farseer's Warlord trait to land with dead-on precision.


Crimson hunter comes in as well.


The rest of eldar movement. Guardians disembark from the right serpent.


After his shooting.

Notice anything missing?

This reminds me of my tournament game against Eldar where my opponent incapacitated 4 of my land raiders in just 2 turns. Only here, he shoots down all 3 flyrants in just 1 turn thanks in part to horrible rolling on my behalf (couldn't pass a Grounding test nor a FNP save).




Spiders then jump away from my tervigons.

All I can say this turn is...WTF?!?




Tyranids 2

Spoiler:
All is not lost yet. I still have a chance to come back. However, it's going to require some luck for me to pull it off. Here's what happens.


Again, notice anything missing?

The Doom comes in first. His spore scatters 6" away but fortunately, he can still disembark 6".

Then the trygon comes in and lands dead-on target.

Now for the coup de grace....my mawloc pops up where his Warlord's unit used to be. Since his wave serpent is surrounded and there is no where for it go, his wave serpent, dire avengers and Warlord farseer are all destroyed. 3 units gone - including his Warlord - just like that and just from the deployment of my reserves!


Tervigon spawns 8 gants and runs out. They both advance. BTW, both of my tervies cast Catalyst on themselves.


The other tervigon spawns 10 gants and is fine. They continue to advance, getting in range of an objective (BTW, that is supposed to be a 2-pt objective only).


Shooting from tervigon and gants only manage to kill 2 spiders.


Here my opponent actually gets a little lucky with his saves. First off, the Doom spirit leeches the unit, killing 2 warp spiders.

He then uses Puppet Master to control the wraith knight to fire at the Autarch's unit. The scatter laser twin-links the plasma blasts and overall, I deal 13 insta-killing wounds (of which 10 are AP2) to the unit. I suggest to my opponent to Go-to-Ground with them and he does. With a 4+ G-t-G cover, statistically, he should lose 6 guys, which would be the entire unit. However, 2 survives, including his Autarch.

Still, I'll take it. I did make somewhat of a comeback this turn. That is all I can ask for.




Eldar 3

Spoiler:
Now this turn is crucial to my chances for a tyranid victory. I think it is all going to boil down to how much firepower the Doom can absorb. There is no question he will die. However, if he can absorb enough eldar shooting so that 1 or maybe even 2 of my MC worms can survive, then I have a fighting chance. If not, then it is all but over. If in the infinitesimal chance that he survives, then you may just see one of my bigger comebacks.


Eldar movement. Everyone converges onto my alien worms. Crimson hunter goes after the Doom.


Houston....we have a problem.

Not only does the Doom NOT survive, but he gets insta-gibbed on the very first shot!

Then without cover or FNP, eldar shooting is too much for my heavies.

My heart begins to sink....


Spiders then jump away.




Tyranids 3

Spoiler:
I am very close to calling the game at this point, mainly because I have another army I wanted to try out and time was limited. However, I decide to play until I lose my last trygon.


My last trygon comes in. I decide to get away from the mess where all his guys are. Instead I deepstrike it on his weak flank. It is also the side with the 4-pt objective (which I want to contest).

Tervigon and gants advance. Tervigon casts FNP on the trygon.


The other tervigon and gants go after his Autarch and the lone spider. He (the warp spider) is scoring and also worth 1 VP because he is a Fast Attack in the Scouring mission.


The quad-gun intercepts the trygon and puts 1W on him.


Tervigon and gants shoot down 3 guardians by his wave serpent and 2 guardians by the quad-gun.

I then proceed to run the trygon backwards into the ruins for some cover.


Gants shoot at and finish off the lone spider as well as put 2W on the Autarch. They then proceed to assault him....


....and finish him off in combat, consolidating back behind the walls.




Eldar 4

Spoiler:

Guardians scramble towards an objective.


The rest of his elves move towards his weak flank to deal with the new threat. Warp spiders jump back and guardians go to screen them out.


Shooting by the crimson hunter and I believe the serpent puts 4W on the tervigon. He survives thanks to cover and FNP.


The rest of his shooting - the wraith knight, spiders, guardians, quad-gun and war walkers - only manage to take 2W off of my trygon as well as kill 5 gants.

He (trygon) survives!!!

Guess I'm gong to have to play a little longer.....




Tyranids 4

Spoiler:

Tervigon and gants move around. This turn, my tervigon fails to cast FNP. Actually, both of them fails to cast!

Gulp!


Tervigon spawns another 12 gants. I go on the offensive.

With a little bit of luck, I may actually make somewhat of a comeback this turn.


Gants scramble around the objectives.

Now the foundation of my plans - my strategy of Positional Dominance - is beginning to take shape. While my opponent has been busy killing off all of my sacrificial units, I've been slowly entrenching my troops onto the objectives. Now my plan will only work if I can kill off his scoring units....and there just happens to be 3 within reach.


My shooting - cluster spines and termagants - kill 2 guardians from each unit.


1 unit would then fail Morale and break (flee).


I then hit the jackpot and make my charges through difficult terrain for both my gants and trygon (especially with a 7" difficult terrain charge for my trygon)!


And just like that, I wipe out 2 eldar scoring units, with the 3rd one falling back.

Now he's only got 3 scoring units left - 1 unit of healthy guardians, 1 unit of guardians falling back and the crimson hunter - and just like that, I am back in the game.




Eldar 5

Spoiler:

Both the serpent and guardians go after my wounded tervigon (with just 2W remaining and no FNP!). Fortunately for me, his guardians are out of range and will need about a 5" Battle Focus run to get within shooting range.


The rest of his army prepares to deal with my trygon.

Unfortunately for my opponent, his guardians flee off the table so he is down to 2 scoring units only.


Wave serpent brings my tervigon down to only 1W remaining. Gulp!


His guardians then get a 6" run! 6 guys are in range to shoot and I have no cover or FNP for my tervigon.....


....but he survives!!! I catch a huge break as Sean fails to roll a single to wound (out of about 8 hits)!


Finally, he shoots down my trygon and reduces the unit of termagants to just 1 model remaining.

I don't care though. I'm just happy my tervigon survived. Now I have a real shot at winning.




Tyranids 5

Spoiler:

Tervigon and gants go after the guardians. My opponent is hoping to kill my tervigon with Overwatch. I then point out to him that gants will be charging first. BTW, this turn both tervigons cast FNP on themselves.

Other unit of gants scramble around my 3-pt objective. I make sure to keep a couple of gants out of LOS so that he can't allocate wounds to them.


On the other flank, tervigon spawns his last batch of gants before going infertile. Gants go after the wraith knight. How ironic is it that the lowly gants will be the ones to shut down the great and mighty wraith knight? Tervigon goes to claim the 4-pt objective as well as to try to stay within 6" of the gants when they charge.

Lone gant moves into base with the quad-guns.


The lowly gant then shoots down the crimson hunter, taking out another scoring unit as well as giving me another +1 VP.


Gants then charge the wraith knight. He kills 1 with Overwatch.


Gants charge and my opponent elects not to fire Overwatch (he was saving it for the tervigon). Unfortunately for him, the gants make their 7" charge. Fortunately for my opponent, the tervigon fails his 5" charge due to difficult terrain.

That would have been game had the tervigon made it.


Wraith knight kills 3 gants and then passes all his saves against the gants' poisoned attacks.


Last but not least, guardians win the battle against the gants 3-1 but the fearless gants don't care.


We then roll to see if the game continues and it does.




Eldar 6

Spoiler:
My, how the tides have changed. Now it is my opponent who is desperately fighting for the game. Although he is pummeling my army, I am pummeling him on objectives. I've got 3 objectives to his none. I've also got all 3 of his Fast Attacks. I don't think he will be able to come back unless he gets super lucky.


He is going after my wounded tervigon.


He easily kills the tervigon. The ensuing explosion takes out 2 gants only.


War walkers battle focus to see my gants. He then fires at them and kills all but 2 (because he couldn't see them and so couldn't allocate the wounds onto them). The gants then pass Morale!


Wraith knight continues to kill some gants.


Lastly, guardians finish off the lone gant but manages only to consolidate 1".




Tyranids 6

Spoiler:

My gants, being out of synapse range, fail their Instinctive Behavior test and so run away from the objective and towards area terrain.


However, the lone gant goes for my opponent's 3-pt objective and the tervigon moves into base with the quad-guns while still claiming the 4-pt objective.

He would fire at the war walkers but they would make all 3 cover/invuln saves.


Gants survive with 2 left!


My opponent then rolls to see if the game continues. It does not.



Aftermath of our battle.


Sean has a 2-pt objective.


I've got a 2-pt objective,....


....the 4-pt objective and....


....his 3-pt objective.

Sean has 1 objective, First Blood (flyrant) and my Warlord for a total of 4-pts. I've got 3 objectives, Warlord, Linebreaker (gant) and 3 Fast Attacks for a total of 14-pts.





No Contest (Draw)!!!


Now why would I declare this battle a No Contest (or Draw)? Because I made an illegal move that could have affected the outcome of the game substantially. During the game, I totally forgot that Tyranids cannot fire gun emplacements. That means I couldn't have used my opponent's quad-guns to shoot down his own flyer. Although I think I still have the better chance for a victory even with his flyer still alive, the outcome definitely could have been much different. Thus, I am declaring this game a tie.




---------------------------------------------------------------------


POST-GAME ANALYSIS:

Post-games to come tomorrow.



This message was edited 13 times. Last update was at 2013/07/10 08:03:28



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Tunneling Trygon






 jy2 wrote:
I have an upcoming match this coming Friday against GTKA666's Footdar Eldar. It is a practice game for The Golden Throne 2013. For those not familiar, the Golden Throne this year is 2000-pts with double-FOC's and Forgeworld allowed. For the practice game, I've decided to bring an off-shoot of my Hive Fleet Pandora (Tyranids) - the Splinter Fleet Pandorzilla - and it is going to be a monster of a list! It is another one of my hammer lists (unlike my more balanced Hive Fleet Pandora) that will table you if you don't have the tools to deal with it or which could potentially fall flat on its face if you do.

Also, I've been on somewhat of a losing streak lately against the new space elves, having 3 losses and 1 draw against them. The new elder are really good. However, are tyranids their kryptonite? With the older eldar codex, they really screwed up tyranids by making us roll 3D6 for our psychic tests. Now, the shoe is on the other foot. Eldar is going to get a taste of their own medicine. Now they will be the ones rolling 3D6 on their psychic tests. Is that enough to beat them, or are the space elves a much more balanced (and conversely, much less reliant on psychic powers) than that? We will find out in a few days.

*snip*


This ought to be good! I won't predict a winner without seeing the Eldar list, but I feel we are slightly better off against Eldar than before. Also, I'm liking the lone Mawloc in there!

This message was edited 1 time. Last update was at 2013/07/03 13:23:15



 
   
Made in us
Fixture of Dakka





San Jose, CA

Going to give him another shot again, just like I gave Fateweaver another shot in my daemons list.

Come to think of it, I'm giving the trygons another shot again as well.

This message was edited 1 time. Last update was at 2013/07/03 13:37:04



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Sneaky Lictor





Louisville, KY

You going to let heavies "feed" or you going to use one of the flyrants for Backfield synapse? Keep them around the front and sides for the pew pew.. DS in from behind....sounds like a lot of fun.

Little mawloc terror from the deep, little shooty from the trygons.. then rage for all and nom nom time.

I am interested to see the eldar list.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in us
Been Around the Block




I think it will be interesting to see if there is massed Shurieken fire and how effective it will be against monstrous Tyranids!
   
Made in au
Devious Space Marine dedicated to Tzeentch




Australia

Rikoche wrote:
I think it will be interesting to see if there is massed Shurieken fire and how effective it will be against monstrous Tyranids!


Bladestorm could be scary to the big bugs... particularly if combined with Doom.

However, I'd be afraid of wave serpents with D-Scythe wraithguard. The 'Nid list's main method of killing vehicles is monstrous creatures (as far as I can see), and the monstrous creatures fear instant death. Even without psychic powers, those units have good odds to kill the monsters.

2000 pts

Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. 
   
Made in us
Awesome Autarch






Las Vegas, NV

I will be super interested to see this one play out. I used to have a lot of trouble with Nids with my Footdar in 5th. Both armies excel at close range, but now Nids have the Pyschic advantage where previously Eldar did. Also, Footdar are less assault now (generally no Harlies or Avatar) and more shooty (count on Guide and prescience) so the dynamic has shifted quite a bit.

   
Made in us
Lord of the Fleet






London

I choked on my tea when I saw the third Flyrant, I can see an exciting match on the way!
   
Made in us
Awesome Autarch






Las Vegas, NV

That is a hyper aggressive list, Jim!

   
Made in us
Annoyed Blood Angel Devastator





Mountain View, CA

 DexKivuli wrote:
Rikoche wrote:
I think it will be interesting to see if there is massed Shurieken fire and how effective it will be against monstrous Tyranids!


Bladestorm could be scary to the big bugs... particularly if combined with Doom.

However, I'd be afraid of wave serpents with D-Scythe wraithguard. The 'Nid list's main method of killing vehicles is monstrous creatures (as far as I can see), and the monstrous creatures fear instant death. Even without psychic powers, those units have good odds to kill the monsters.


The D-Sycthe strength is only S4 so it depends on what its templating really. T5+ Nids make those wounds a lot rarer!

This message was edited 1 time. Last update was at 2013/07/04 21:09:02



Armies I field - Tau, Dark Angels, Necrons, Blood Angels  
   
Made in us
Fixture of Dakka





San Jose, CA

 Roci wrote:
You going to let heavies "feed" or you going to use one of the flyrants for Backfield synapse? Keep them around the front and sides for the pew pew.. DS in from behind....sounds like a lot of fun.

Little mawloc terror from the deep, little shooty from the trygons.. then rage for all and nom nom time.

I am interested to see the eldar list.

Yeah, they're better when they're feeding. Flyrants will be playing aggressively. I've got 2 tervigons for my backfield.


Rikoche wrote:
I think it will be interesting to see if there is massed Shurieken fire and how effective it will be against monstrous Tyranids!

Massed shuriken could hurt, but honestly, I don't mind if he is shooting at my trygons or the mawloc. Flyrants are going to do all the heavy lifting anyways. The 'gons are just to soak up some firepower.


 DexKivuli wrote:
Rikoche wrote:
I think it will be interesting to see if there is massed Shurieken fire and how effective it will be against monstrous Tyranids!


Bladestorm could be scary to the big bugs... particularly if combined with Doom.

However, I'd be afraid of wave serpents with D-Scythe wraithguard. The 'Nid list's main method of killing vehicles is monstrous creatures (as far as I can see), and the monstrous creatures fear instant death. Even without psychic powers, those units have good odds to kill the monsters.

Serpents will be a nuisance. However, I don't think I will see very many in a footdar list...unless, of course, he decides not to bring a foot-list. Wraithguard will get shot down. I'm not foolish enough to charge them with anything but gants.


 Reecius wrote:
I will be super interested to see this one play out. I used to have a lot of trouble with Nids with my Footdar in 5th. Both armies excel at close range, but now Nids have the Pyschic advantage where previously Eldar did. Also, Footdar are less assault now (generally no Harlies or Avatar) and more shooty (count on Guide and prescience) so the dynamic has shifted quite a bit.

Right now, I'd say tyranids have a slight advantage, though it really depends on the type of eldar build. Eldar's got enough firepower to shoot the bugs off the board. Whoever goes first will be crucial.


 Valkyrie wrote:
I choked on my tea when I saw the third Flyrant, I can see an exciting match on the way!

Good thing then I'm not bringing 4 flyrants. You'd probably drown on your tea.


 Reecius wrote:
That is a hyper aggressive list, Jim!

Yeah, it's a rather unbalanced, pure hammer list. I'll either table you because you don't have the tools to deal with my units, or I'll probably get tabled if you do.

BTW, I'd probably never take such a list to a tournament. In a tournament, it's all about balance.


 Ministry wrote:
 DexKivuli wrote:
Rikoche wrote:
I think it will be interesting to see if there is massed Shurieken fire and how effective it will be against monstrous Tyranids!


Bladestorm could be scary to the big bugs... particularly if combined with Doom.

However, I'd be afraid of wave serpents with D-Scythe wraithguard. The 'Nid list's main method of killing vehicles is monstrous creatures (as far as I can see), and the monstrous creatures fear instant death. Even without psychic powers, those units have good odds to kill the monsters.


The D-Sycthe strength is only S4 so it depends on what its templating really. T5+ Nids make those wounds a lot rarer!

Right, though with 5 wraiths, the chances of him insta-killing a big bug (without Iron Arm) is pretty high. It's even worse with Overwatch.



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Well fortunately I have my list already made before I saw this list that strikes fear to the very soul stone of the Twin! Well here we go:

HQ:

Autarch- Death Spinner, ChainSword, and Spider Pack

Farseer

Troops:

10 DA- Exarch, Power Sowrd+Shimmer Shield- WS, TL SL, chin cannon, holofields

10 Guardians, WS, TL-SL, Chin Cannon, Holofields

10 Guardians

10 Guardians

Fast Attack:

Crimson Hunter-Exarch

8 Warp Spiders

7 Warp Spiders

Heavy:

3 WW, 2SL each

Big Daddy WK- Suncannon w/ Sl

Fortification:

ADL- Quad Gun


Automatically Appended Next Post:
Those toxin sacks are just going to make my WK wimper away in fear. Thank you Jim for creating a list that will definitely test me the way I was hoping you would! Unfortunately though in my LGS I play at, one of the better players is a Tyranid player and likes his Flyrants so i pretty much set up my list thinking if I can take out Iron Arm with these guys then I sure as heck can take out any other flyer. That is if I am not facing an entire AV13 flyer list .

May the best army and commander win and good luck to you tomorrow!

This message was edited 2 times. Last update was at 2013/07/04 23:38:49


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Thanks for posting your list Sean. I will update the opening post. Looking forward to beating, I mean playing your space elves tomorrow. Nom nom nom.....




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Why don't your Guardians have at least some weapon platform? You can drop the Shuriken Cannon underslung and a Warp Spider and get 2 Scatter Lasers? Anyway, looking forward to the battle report., should be interesting.

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 mortetvie wrote:
Why don't your Guardians have at least some weapon platform? You can drop the Shuriken Cannon underslung and a Warp Spider and get 2 Scatter Lasers? Anyway, looking forward to the battle report., should be interesting.


Why do you think I asked jy2 to test out my army? The trials have begun!

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Indeed, I hope the testing works out for you but adding some support weapons to Guardians is like adding special weapons to IG Veterans =). Good luck in your games and you should do fine, I heard nids and Jy2 suck . J/k!

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Lol ya if anything I would be slapping on BL's to the guardians in the back.

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That Eldar list... is really weak.


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I think the nids win this one unless a lot of 6s are rolled to deny saves with the monofilament and blade storm rule..

This message was edited 1 time. Last update was at 2013/07/05 04:08:57


   
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Damn my list has no faith? Its gotta be the WK that makes the list insta lose....is it?

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Asmodai Asmodean wrote:
That Eldar list... is really weak.



How do you figure?

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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San Jose, CA

PRE-GAME ANALYSIS:

Tyranids:

I've learned to respect the new eldar. They pack some crazy firepower, especially at mid-range, and Sean's list is no exception. Once I get in close, his list has got the potential to wipe out 2-3 normal MC's a turn. I need to tread very lightly against his army. If I am not careful, I may end up getting tabled! Of course, if my opponent is not careful as well, I can end up tabling him as well. I'm going to turn up the pressure BIG time. How he deals with the pressure will tell me what type of player he is.

In this battle, you are going to see my strategy of Positional Dominance once again. While he's got good firepower, unlike other eldar lists that I've been playing against recently, his list is a little more limited mobility-wise (at least for his scoring units). I think I can control his movement to a degree. The 2 wave serpents will help, however, he will have to sacrifice some firepower if he wants to go fast with them (as in, moving flat-out). The eldar lists that I've been playing against recently all usually involve jetbikes, and there is really no way to box them in. With his list, I think I can trap his troops as long as I can anticipate where his serpents are going to move flat-out to.

Warp spiders and war walkers will definitely be priority targets. Their firepower is insane and I've got to deal with them quickly. His wave serpents have also got some awesome firepower. However, they will be slightly harder to deal with. I'm probably going to have to ignore them until I can close onto them with assault. I'm not really too concerned about the crimson hunter and I'm just going to have to ignore Big Daddy until he gets within assault range. The Wraithknight is going to be the X-factor for eldar in this game. Trygons should be able to take care of him, assuming they survive long enough. I'll save the delicious snacks - the guardians - for last. With their limited range, they are the least threatening though if they team up against my MC's, they can easily take out a MC.

As for my army, my opponent's got to watch out for my flyrants. They are going to do the majority of the heavy lifting. They are also going to absorb a lot of firepower. If he can ground them early, then he will kill them. If not, I am going to wreak havoc on his army. Finally, the Doom can potentially play a huge role in this game. He is my X-factor that could turn the tide of the battle if he is not dealt with.


------------------------------------------------------------------




Automatically Appended Next Post:
 mortetvie wrote:
Indeed, I hope the testing works out for you but adding some support weapons to Guardians is like adding special weapons to IG Veterans =). Good luck in your games and you should do fine, I heard nids and Jy2 suck . J/k!

No, really, I do, at least against eldar. I have a losing record against them.


Asmodai Asmodean wrote:
That Eldar list... is really weak.


Not really. It's not perfect, but it's got some scary firepower. It's good enough to give most armies a run for their money.


 CKO wrote:
I think the nids win this one unless a lot of 6s are rolled to deny saves with the monofilament and blade storm rule..

With Doom and Guide/Prescience, that is actually much easier to do than you think. Of course, he's going to be casting them in the presence of Shadows....


 Godless-Mimicry wrote:
Asmodai Asmodean wrote:
That Eldar list... is really weak.



How do you figure?

Godless! Good to see you back here on the forums.

This message was edited 2 times. Last update was at 2013/07/05 13:22:38



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Interesting to see that Chaos has a pre game up. I didn't realize they were in the BatRep! Must be Alpha Legion in disguise...


 
   
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San Jose, CA

Oh, they may make an appearance if time allows....

I've got an interesting list I've been meaning to try. I call it my Chaos Herald-hammer list.




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 jy2 wrote:
Oh, they may make an appearance if time allows....

I've got an interesting list I've been meaning to try. I call it my Chaos Herald-hammer list.


Herald Hammer sounds interesting, but I like this Nid list. (by the way, you should change it from Pandorzilla to MC Hammer)


 
   
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San Jose, CA

Don't want people to confuse them with my grey knights. I think that will give them a bad rap....


You are, of course, free to use that name....


This message was edited 1 time. Last update was at 2013/07/05 13:35:21



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Fortress of Solitude

A rather uncompetitive list from the space elves. It lacks focus, and some sub-omptimal units were taken. To my eye it looks more like a try-out for all these new units, a test to see which make the cut for a more competitive list.

I think the nids will take it without too much difficulty.

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Eldar Pre Game Analysis:

Well I am well versed in the fire powa of the Flyrants and know that it is his only way of shooting, but little does he know that I don't run Eldar like a normal person. Who ever is first will dramatically dictate what dies and when in this game, unless one of us whiffs. This game can't have any errors in it in order to survive (for me mainly). Now I haven't gone against any trygons at all so this will be interesting to see, but I do know that once they get close I have to chose whether the spawn brooding Tervigons die and risk assault or take care of the big nasties in my face. Either way the Flyrants are TOP priority.

My opponent thinks I need movement . Warp Spiders are all the movement I need! In objective based games these guys shine with my strategies and will split up Tyranids once they are in the back field and control the flow of the flood. I am glad that Jim realizes that the WK may not have fire power, but he will have to be wary of him in combat since I have no need to smash and he might have to and see if I fail my invuls. Although I am very tempted to see how the WK does against the Mawloc. The WK will also look for any grounded Flyrant and make it disappear into thin air.

I am not too threatened by the Doom, but I am wary of it because he will most likely be targeting my fleshies on the objectives. The Quad gun will be crucial in this and the Crimson Hunter will have to take care of it since it doubles it out or the WK will have to punt it back to the filthy land it came from.

This message was edited 2 times. Last update was at 2013/07/05 18:28:35


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Groningen

Who has first turn, and a couple of grounding tests might decide the game.
I'd love to be proven wrong but I think the Tyranids will take this.
GL both!
   
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Fortress of Solitude

GTKA666 wrote:
Eldar Pre Game Analysis:
Well I am well versed in the fire powa of the Flyrants and know that it is his only way of shooting, but little does he know that I don't run Eldar like a normal person. Who ever is first will dramatically dictate what dies and when in this game, unless one of us whiffs. This game can't have any errors in it in order to survive (for me mainly). Now I haven't gone against any trygons at all so this will be interesting to see, but I do know that once they get close I have to chose whether the spawn brooding Tervigons die and risk assault or take care of the big nasties in my face. Either way the Flyrants are TOP priority.

My opponent thinks I need movement . Warp Spiders are all the movement I need! In objective based games these guys shine with my strategies and will split up Tyranids once they are in the back field and control the flow of the flood. I am glad that Jim realizes that the WK may not have fire power, but he will have to be wary of him in combat since I have no need to smash and he might have to and see if I fail my invuls. Although I am very tempted to see how the WK does against the Mawloc. The WK will also look for any grounded Flyrant and make it disappear into thin air.

I am not too threatened by the Doom, but I am wary of it because he will most likely be targeting my fleshies on the objectives. The Quad gun will be crucial in this and the Crimson Hunter will have to take care of it since it doubles it out or the WK will have to punt it back to the filthy land it came from.


I have my doubts that your scoring units will survive this game, the mawloc, gants and doom should brush them away with little difficulty. In addition, in my opinion at least, you have nowhere near enough warp spiders to be able to claim that they will in any way "control the flow" of the tyranid forces. If they are in the open, they will be run over, if they are hidden away behind BLOS terrain they will have to be ignored. The Crimson hunter will have a very short life as a flyrant can blow it out of the air in one turn.

As for the Wraithknight, well, it's toughness will be rather meaningless with the profusion of toxin sacs.

I predict that the doom will be a HUGE problem for you this game if the crimson hunter cannot deal with it. The doom has the capability to maul your scoring units or spiders.

Well, thats my opinion at least. Best of luck to you and your opponent!


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