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![[Post New]](/s/i/i.gif) 2013/08/25 22:06:07
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Land Raider Pilot on Cruise Control
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AlmightyWalrus wrote: centuryslayer wrote:I still think it's wierd that Ultramarines have a similiar CT as Imperial fist...only better. Or am I missing something completely?
Ultras get to pop theirs for one turn (two turns with Calgar), Imperial Fists get theirs all game long.
Additionally, the way it's worded makes it sound like the UM ability only counts during the shooting phase, and the IF one works all the time (so they can re-roll 1s during Overwatch, for example).
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![[Post New]](/s/i/i.gif) 2013/08/25 22:07:38
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Nasty Nob
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I really hope that the UM book gies us back 'elect to fail morale'
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/08/25 22:10:18
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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Slinky wrote:Ugh, that Salamanders cover using a Mk IV helmet may make me cough up, since I use those on all my Salamander marines. My poor wallet 
I'll be feeling your pain soon enough. Exorcists Marines seem to use complete sets of armor instead of partial sets and have a lot of MkIV and some MkVI along with some MkVII so for my Battle Company I'm looking at 60 suits of MkIV, 20 of MkVI, 20 of MkVII and all the Command Squad and Captain Silas are going to be in MkIV as well (another 11 models of it, but some are from different sets FW sells) Automatically Appended Next Post: wtwlf123 wrote: AlmightyWalrus wrote: centuryslayer wrote:I still think it's wierd that Ultramarines have a similiar CT as Imperial fist...only better. Or am I missing something completely?
Ultras get to pop theirs for one turn (two turns with Calgar), Imperial Fists get theirs all game long.
Additionally, the way it's worded makes it sound like the UM ability only counts during the shooting phase, and the IF one works all the time (so they can re-roll 1s during Overwatch, for example).
Not quite. The UM ones are activated at the start of the turn and last until the start of your next turn. Automatically Appended Next Post: davou wrote:I really hope that the UM book gies us back 'elect to fail morale'
You mean the supplement? Yeah I'm doubting that'll happen.
Relics, Warlord Traits and maybe some fun options of some kind, that's about all I predict.
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This message was edited 3 times. Last update was at 2013/08/25 22:13:29
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![[Post New]](/s/i/i.gif) 2013/08/25 22:18:14
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Raging Ravener
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wtwlf123 wrote: AlmightyWalrus wrote: centuryslayer wrote:I still think it's wierd that Ultramarines have a similiar CT as Imperial fist...only better. Or am I missing something completely?
Ultras get to pop theirs for one turn (two turns with Calgar), Imperial Fists get theirs all game long.
Additionally, the way it's worded makes it sound like the UM ability only counts during the shooting phase, and the IF one works all the time (so they can re-roll 1s during Overwatch, for example).
ah, I completely missed the exact wordings on both Chapter tactics, they're very different then.
Thanks all for pointing it out
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youtube.com/user/SwedishWookie
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![[Post New]](/s/i/i.gif) 2013/08/25 22:18:58
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Ultramarine Land Raider Pilot on Cruise Control
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Edit: It sent the post twice! OP!
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This message was edited 1 time. Last update was at 2013/08/25 22:19:39
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![[Post New]](/s/i/i.gif) 2013/08/25 22:19:34
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Nasty Nob
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ClockworkZion wrote:
davou wrote:I really hope that the UM book gies us back 'elect to fail morale'
You mean the supplement? Yeah I'm doubting that'll happen.
Relics, Warlord Traits and maybe some fun options of some kind, that's about all I predict.
Doubt all you want, but I'm gonna cling to hope  That was my favorite rule from 5th ultras.
Farsight gave a pretty huge FOC change, adding a single element to a chapters tactics don't seem too far fetched in supplements. I suppose we will see what kind of game the C: SM suppliments bring soon though, White Scars is supposed to coincide with the core book.
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/08/25 22:27:15
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Anyone want to recap that contradictory post that Faeit put up? It seems to have mysteriously vanished...
I mean, I know it's probably a load of gak, but it's still interesting.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2013/08/25 22:41:39
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Hooded Inquisitorial Interrogator
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Everything seens generic, I mean is really necessary 3 shooting buffs that looks alike? (ultras, IF and warlord trait) Of course, I'm aware, more option will be available in the relics section.
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![[Post New]](/s/i/i.gif) 2013/08/25 22:50:40
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Land Raider Pilot on Cruise Control
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Covers are really nice.......
Not double the price nice.....but nice.
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::1750:: Deathwatch |
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![[Post New]](/s/i/i.gif) 2013/08/25 22:56:14
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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The Daemon Possessing Fulgrim's Body
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Yodhrin wrote:Anyone want to recap that contradictory post that Faeit put up? It seems to have mysteriously vanished...
I mean, I know it's probably a load of gak, but it's still interesting.
It wasn't really contradictory. He seemed to go out of his way to placate 40K Radio, basically his source claimed they had a late play test document, so was largely what we should expect, but there may be some minor tweaks in it at the last minute.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/08/25 22:57:55
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Land Raider Pilot on Cruise Control
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azreal13 wrote: Yodhrin wrote:Anyone want to recap that contradictory post that Faeit put up? It seems to have mysteriously vanished...
I mean, I know it's probably a load of gak, but it's still interesting.
It wasn't really contradictory. He seemed to go out of his way to placate 40K Radio, basically his source claimed they had a late play test document, so was largely what we should expect, but there may be some minor tweaks in it at the last minute.
He has a new post:
"Updated:
I was told earlier that it was believed that 40k radio had a playtest copy that was very close to the final print copy. I have just received an update on this, and indeed it can be confirmed that their latest information is solid."
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::1750:: Deathwatch |
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![[Post New]](/s/i/i.gif) 2013/08/25 23:02:09
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Boom! Leman Russ Commander
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ClockworkZion wrote: Godless-Mimicry wrote: Mr.Omega wrote:The Raven guard chapter tactic let's a SM Rhino Rush be 6" from the opposing board edge or on their deployment line with 4+ cover at the end of turn 1. Or just outflank them if needed.
Seriously, they're gonna be my favs if thats how they run. That means any army will have about one turn before you focus fire into any part of their army with massed bolters or whatever. Might even mean assault squads in Rhinos or with JP's become decent.
Not really, because vehicles don't benefit from Chapter Tactics unless otherwise stated, and in the case of the Raven Guard, it isn't otherwise stated.
Page 41: Units give their Designated Transports the rule Scout as long as they're inside of them.
So far, the Raven Guard have my favourite set of CT.
Outflank a couple of Tactical squads in Rhino or Razorback, accompanied by Scouts in a LSS if your tastes allow it... Disembark and point click an annoying unit into oblivion.
For the RG, it's all about distraction and subterfuge. Tempt an opponent with one unit and then gang up on them 2 or 3 vs 1.
Are there any Raven Guard shoulder pads available from GW or FW?
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2013/08/25 23:17:30
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Storm Trooper with Maglight
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It may weighing in late, but that Savant lock sounds incredibly broken. Even misses give you a chance to hit ? How is that balanced?
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There is a word for a wargamer with an empty paint bench.
Dead.
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![[Post New]](/s/i/i.gif) 2013/08/25 23:22:54
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Bounding Assault Marine
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Ugh, that Salamanders cover using a Mk IV helmet may make me cough up, since I use those on all my Salamander marines. My poor wallet
This. Seeing that helmet, that pose, and that badass flamer has just sealed the deal for me.
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![[Post New]](/s/i/i.gif) 2013/08/25 23:23:11
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Skillful Swordsman
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NickTheButcher wrote: azreal13 wrote: Yodhrin wrote:Anyone want to recap that contradictory post that Faeit put up? It seems to have mysteriously vanished...
I mean, I know it's probably a load of gak, but it's still interesting.
It wasn't really contradictory. He seemed to go out of his way to placate 40K Radio, basically his source claimed they had a late play test document, so was largely what we should expect, but there may be some minor tweaks in it at the last minute.
He has a new post:
"Updated:
I was told earlier that it was believed that 40k radio had a playtest copy that was very close to the final print copy. I have just received an update on this, and indeed it can be confirmed that their latest information is solid."
So, nerd "dis war" averted? Whew!
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"What holds the Empire together, lad, is that our mutual dislike of each other is less than our dislike of everyone else."
- A Priest of Sigmar |
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![[Post New]](/s/i/i.gif) 2013/08/25 23:25:28
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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HisDivineShadow wrote:It may weighing in late, but that Savant lock sounds incredibly broken. Even misses give you a chance to hit ? How is that balanced?
Think of it more like a homing missile.
Plus the markers go away if it leaves the board, and the vehicle can still jink versus them.
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![[Post New]](/s/i/i.gif) 2013/08/25 23:28:46
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Regular Dakkanaut
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HisDivineShadow wrote:It may weighing in late, but that Savant lock sounds incredibly broken. Even misses give you a chance to hit ? How is that balanced?
It's how they "justify" the price of the new kit
All joking aside, I agree:it seems very powerful. My Heldrake just shed a few tears...
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![[Post New]](/s/i/i.gif) 2013/08/25 23:34:49
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Slaanesh Veteran Marine with Tentacles
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You now realize the Salamander looks like he's taking a dump. You cannot un-see.
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![[Post New]](/s/i/i.gif) 2013/08/25 23:42:58
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Mutated Chosen Chaos Marine
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Those covers are awesome! Not $115 awesome, but love the artwork regardless.
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![[Post New]](/s/i/i.gif) 2013/08/25 23:48:14
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Boom! Leman Russ Commander
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Is there going to be a new battleforce?
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2013/08/25 23:49:11
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Blood Angel Terminator with Lightning Claws
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Apparently there is going to be several...
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/08/25 23:50:15
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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orkybenji wrote:You now realize the Salamander looks like he's taking a dump. You cannot un-see.
Nope. I don't see it. His left leg is going down and back and is locked out straight, he's obviously propping a leg up on something while he surveys the area around him.
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![[Post New]](/s/i/i.gif) 2013/08/26 00:01:55
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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The Daemon Possessing Fulgrim's Body
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Puscifer wrote:ClockworkZion wrote: Godless-Mimicry wrote: Mr.Omega wrote:The Raven guard chapter tactic let's a SM Rhino Rush be 6" from the opposing board edge or on their deployment line with 4+ cover at the end of turn 1. Or just outflank them if needed.
Seriously, they're gonna be my favs if thats how they run. That means any army will have about one turn before you focus fire into any part of their army with massed bolters or whatever. Might even mean assault squads in Rhinos or with JP's become decent.
Not really, because vehicles don't benefit from Chapter Tactics unless otherwise stated, and in the case of the Raven Guard, it isn't otherwise stated.
Page 41: Units give their Designated Transports the rule Scout as long as they're inside of them.
So far, the Raven Guard have my favourite set of CT.
Outflank a couple of Tactical squads in Rhino or Razorback, accompanied by Scouts in a LSS if your tastes allow it... Disembark and point click an annoying unit into oblivion.
For the RG, it's all about distraction and subterfuge. Tempt an opponent with one unit and then gang up on them 2 or 3 vs 1.
Are there any Raven Guard shoulder pads available from GW or FW?
No pads, but FW do an A4 sheet of decals and an accessory set of bolters, helms, chests and backpacks. As well as Rhino and LR doors.
GW did do some decals too, but they weren't as nice as the FW ones (all printed on one backing sheet, the FW are all separate, the film is thinner on the GW ones though, so if you want to just slap them on they will fit curves better)
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/08/26 00:17:43
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Nasty Nob
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HisDivineShadow wrote:It may weighing in late, but that Savant lock sounds incredibly broken. Even misses give you a chance to hit ? How is that balanced?
The value of a unit decreases over time, this seems like a fair way to make sure that this unit isnt useless while at the same time making sure its not giving the same effect as JOTWW
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/08/26 00:25:37
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Boom! Leman Russ Commander
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So if you have one detachment with Ultramarine CT ally with another element that has Ultramarine CT, you could use the doctrines for each respective detachment?
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2013/08/26 00:33:12
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Longtime Dakkanaut
NoVA
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Which would presumably only affect their detachment.
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![[Post New]](/s/i/i.gif) 2013/08/26 00:49:24
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Storm Trooper with Maglight
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Nocturnus wrote: HisDivineShadow wrote:It may weighing in late, but that Savant lock sounds incredibly broken. Even misses give you a chance to hit ? How is that balanced?
It's how they "justify" the price of the new kit
All joking aside, I agree:it seems very powerful. My Heldrake just shed a few tears...
So by that logic, are flyers getting price drops? Yay!
Oh wait....this GW.
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There is a word for a wargamer with an empty paint bench.
Dead.
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![[Post New]](/s/i/i.gif) 2013/08/26 00:53:31
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Devestating Grey Knight Dreadknight
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General Hobbs wrote:
So if you have one detachment with Ultramarine CT ally with another element that has Ultramarine CT, you could use the doctrines for each respective detachment?
Nope, that's not how it works. The summary says two Chapters with the same CT count as a single detachment, meaning they share a single FOC as normal. It's simply a way for you to use Imperial Fists and Crimson Fists as one army for example.
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![[Post New]](/s/i/i.gif) 2013/08/26 00:55:19
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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General Hobbs wrote:
So if you have one detachment with Ultramarine CT ally with another element that has Ultramarine CT, you could use the doctrines for each respective detachment?
For your to ally out of the same codex the two detachments have to use different Chapter Tactics.
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![[Post New]](/s/i/i.gif) 2013/08/26 01:15:43
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Regular Dakkanaut
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HisDivineShadow wrote:Nocturnus wrote: HisDivineShadow wrote:It may weighing in late, but that Savant lock sounds incredibly broken. Even misses give you a chance to hit ? How is that balanced?
It's how they "justify" the price of the new kit
All joking aside, I agree:it seems very powerful. My Heldrake just shed a few tears...
So by that logic, are flyers getting price drops? Yay!
Oh wait....this GW.
I was referring to the price $$$$.....
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