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![[Post New]](/s/i/i.gif) 2013/08/27 19:52:36
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Dakka Veteran
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Terminators do need to be dropped in price.
I think the writers probably took the 5th mindset that Hammernators were too cheap for how they performed and raised prices, completely forgetting that the newer armies have enough AP2 and/or dakka to invalidate them.
Probably at some point one of the other SM codices (SW, BA, etc.) will realize this and adjust costs down 5 pts across the board, if not slightly more.
Another wonderful example of the left hand not knowing what the right hand is doing down at GW HQ.
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![[Post New]](/s/i/i.gif) 2013/08/27 19:54:16
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Land Raider Pilot on Cruise Control
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I don't think they wanted to make TH/SS Terminators cheaper AND give them Fleet at the same time. Assault is so bad in 6th that they could've afforded to do it, but I think that was probably the mindset.
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![[Post New]](/s/i/i.gif) 2013/08/27 19:55:20
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Daemonic Dreadnought
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It made me so happy to see SM lose to CSM. I can't wait to see the SM codex in whole!
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2013/08/27 20:14:32
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Crazed Spirit of the Defiler
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King Pariah wrote:It made me so happy to see SM lose to CSM. I can't wait to see the SM codex in whole!
I'm pretty sure that game was staged a bit.
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Games Workshop: Ruining Chaos Space Marines since 2007
First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.
Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.
Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.
Then, they raised prices on the Marines, and there was nobody to speak out for me. |
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![[Post New]](/s/i/i.gif) 2013/08/27 20:17:19
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Blood Angel Terminator with Lightning Claws
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The CSM player had Heldrakes and the SM player apparently didn't take any type of dedicated transport. It wasn't staged, just pure idiocy on the SM player's part...
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/08/27 20:37:10
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Ship's Officer
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wtwlf123 wrote:I don't think they wanted to make TH/ SS Terminators cheaper AND give them Fleet at the same time. Assault is so bad in 6th that they could've afforded to do it, but I think that was probably the mindset. As someone stated before in this thread, it likely comes down to the development team not seeing the weakness of assault units. This happens because unskilled players (developers are often bad at their own games, even in the video-game industry) are vastly more susceptible to assaults and therefore perceive it as stronger than it actually is, competitively speaking. As a result, we see continued nerfs to assault units and assault tactics. It's a difficult problem to fix, since the all-or-nothing style of mechanics for assaults are really punishing when you can't counter it effectively (as competitive/optimized players are taught to do). So at the more casual end, assault units are sometimes too strong, but at the competitive end, they're much too weak (assuming you want to keep assaults as part of the game - which I certainly do). /2 cents
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This message was edited 2 times. Last update was at 2013/08/27 20:38:53
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![[Post New]](/s/i/i.gif) 2013/08/27 20:37:34
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Growlin' Guntrukk Driver with Killacannon
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Those Sternguard look sweet as DA Company Veterans, I'm even considering getting a box for the combi-bolters and assorted bling alone.
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2013/08/27 20:56:14
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Archmagos Veneratus Extremis
On the Internet
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Ferrum_Sanguinis wrote:
The CSM player had Heldrakes and the SM player apparently didn't take any type of dedicated transport. It wasn't staged, just pure idiocy on the SM player's part...
I thinkit was just one Heldrake and they didn't show each other their lists until it was time to play, a little late to decided you need to re-write everything.
Besides, there is a Land Raider Crusader in the big army picture. A Crusader squad shold have been rolling around in that!
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![[Post New]](/s/i/i.gif) 2013/08/27 21:01:10
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Lone Wolf Sentinel Pilot
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I would love to get that Imperial Fist version of the codex, but the heck with paying twice what a regular codex costs. Guess I'll be getting the regular codex.
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![[Post New]](/s/i/i.gif) 2013/08/27 21:04:13
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Courageous Space Marine Captain
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I have 2 questions.
1st, how much in GBP am I looking at for the limited editions?
2nd, does the dust cover come with just the BT version or all of them?
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2013/08/27 21:04:33
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Longtime Dakkanaut
Indiana
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Also, if you look at the games and all the terrain available the game of 40k they play in the design studio is gonna be VERY different from what the standard gamer is going to be used to.
For example if I was taking a shooty tau list, but there were at least 5-6 pieces of LOS blocking terrain on the table(talking blocking LOS to land raiders), then it is going to be a much different opinion than for most of us who will have entire open areas of the board that are shooting galleries.
Also they tend to take units that they want, instead of min-maxing and/or optimizing
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This message was edited 2 times. Last update was at 2013/08/27 21:05:37
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![[Post New]](/s/i/i.gif) 2013/08/27 21:05:19
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Archmagos Veneratus Extremis
On the Internet
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Valhalla130 wrote:I would love to get that Imperial Fist version of the codex, but the heck with paying twice what a regular codex costs. Guess I'll be getting the regular codex.
Get the regular book, find a good picture of the Imperial Fists online, make a dust jacket. Problem solved.
Heck I bet they'll have pictures of he LE codex covers on the website Saturday. You might be able to use one of those. Automatically Appended Next Post: Deadshot wrote:I have 2 questions.
1st, how much in GBP am I looking at for the limited editions?
2nd, does the dust cover come with just the BT version or all of them?
I've seen one claim that the BT cover is the hardcover under the Crimson Fists dustjacket, but no one has really confirmed or denied that.
And I have yet to see GBP prices listed anywhere.
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This message was edited 1 time. Last update was at 2013/08/27 21:07:49
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![[Post New]](/s/i/i.gif) 2013/08/27 21:10:27
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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[DCM]
Dankhold Troggoth
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I like how on the one model they couldn't decide if they wanted to put a cherub or a servoskull... so they put a cherub wearing a skull
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This message was edited 1 time. Last update was at 2013/08/27 21:11:25
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![[Post New]](/s/i/i.gif) 2013/08/27 21:17:24
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Foxy Wildborne
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I actually prefer the generic codex cover.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2013/08/27 21:21:11
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Archmagos Veneratus Extremis
On the Internet
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All the generic covers this edition look cool. It's really hard to pick the LEs over them.
Of course if Sisters get updated I'll likely get both just so I don't have to make that choice.
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![[Post New]](/s/i/i.gif) 2013/08/27 21:37:46
Subject: Re:Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Decrepit Dakkanaut
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Very cool stuff so far. Im digging the Space Marines as far as what I can see lol. I loved that picture of the MegaNob Ork with dual powerklaws fighting what looked like an Emperors champion? Very cool, made me excited for Orks!
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![[Post New]](/s/i/i.gif) 2013/08/27 21:45:09
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Sergeant Major
Fort Worthless, TX
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Deadshot wrote:In the fluff
Mk 1 Thunder Armour wasn't actually power armour, as it was only powered in the chest and arms and wasn't fully enclosed.
Mk 2 Crusade Armour was the first full Power Armour featuring void capability and powered legs.
Mk 3 Iron pattern was an upgrade to Mk2 that moved more of the armouring to the front and was ideal for frontal assaults and "Space Hulk" style arenas like Zone Mortalis.
Mk 4 Maximus was the second true set of Power Armour as 3 was just a modification and 1 wasn't really PA. It featured a completely redesigned helmet with advanced autosenses and nifties, as well as being the first suit to have a seperate headpiece that could turn. The Crusade helmet locked into set postion but allowed turning of the head inside the helmet. It also placed the cabling on the legs inside rather than outside like the Mk2
Mk 5 Heresy was really just any old bits of other suits cobbled together and had extra armour made from subpar matierials like plasteel attached to protect vs the Traitor's Bolter rounds. The drawback was its increased weight put strain on the systems and either overheated badly or worked at less than peak.
Mk 6 Corvus was pioneered by Raven Guard as full replacement for Mk4, featuring an elongated nose containing incredibly advanced autosenses and nifties, better than Mk4 anyway. It was also rumoured to be lighter and queiter than other suits due to RG testing
Mk 7 Aquila is the 4th "true" armour, and carries many designs from older Marks of armour, including the autosenses suite from Corvus, the helmet shape of Heresy, and various other things and is quite common.
Mk8 rrant armour is a new set that's really only in the beta testing phase. It features most prominently, a new breastplate with a collar. This prevents bullets ricochetting into the head as they could with Aquila, but needed a slightly modified helmet. IiRC it also has reinforced greaves and vambraces.
I get that there were tweeks to the armor in the last 10,000(?) years, but you figured they'd get more effective as far as the game goes. For example, MK-2 and MK-8 both offer the same protection in the game, T4, 3+, and just a 6" movement. In 10,000 years they couldn't have made them a bit better? Say T5, S5 or 2+, or 5++? Or make them lighter so they could move 7" or 8" inches? All they really did was make the armor more confortable and better looking in 10,000 years. Because nothing else they did made them more effective in combat. That always bothered me. I'd like to think in 10,000 years mankind would invent armor that would fully stop small arms fire.
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GW - If it ain't broke, fix it until it is. |
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![[Post New]](/s/i/i.gif) 2013/08/27 21:48:58
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Longtime Dakkanaut
Indiana
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How would you have them go about doing it in game? Each box only has 1-2 pieces of non mark 7 armor so for whatever it would offer the person would have to spend a lot of money to get it.
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![[Post New]](/s/i/i.gif) 2013/08/27 21:53:49
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Ultramarine Chaplain with Hate to Spare
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Davespil have you read any of the 40k fluff? Their entire technological knowledge has stagnated in that 10,000 years. Technical knowledge is actually worse in 40,000 than 30,000, they see it more as religion than science.
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![[Post New]](/s/i/i.gif) 2013/08/27 21:57:25
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Boosting Black Templar Biker
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Davespil wrote: Deadshot wrote:In the fluff
Mk 1 Thunder Armour wasn't actually power armour, as it was only powered in the chest and arms and wasn't fully enclosed.
Mk 2 Crusade Armour was the first full Power Armour featuring void capability and powered legs.
Mk 3 Iron pattern was an upgrade to Mk2 that moved more of the armouring to the front and was ideal for frontal assaults and "Space Hulk" style arenas like Zone Mortalis.
Mk 4 Maximus was the second true set of Power Armour as 3 was just a modification and 1 wasn't really PA. It featured a completely redesigned helmet with advanced autosenses and nifties, as well as being the first suit to have a seperate headpiece that could turn. The Crusade helmet locked into set postion but allowed turning of the head inside the helmet. It also placed the cabling on the legs inside rather than outside like the Mk2
Mk 5 Heresy was really just any old bits of other suits cobbled together and had extra armour made from subpar matierials like plasteel attached to protect vs the Traitor's Bolter rounds. The drawback was its increased weight put strain on the systems and either overheated badly or worked at less than peak.
Mk 6 Corvus was pioneered by Raven Guard as full replacement for Mk4, featuring an elongated nose containing incredibly advanced autosenses and nifties, better than Mk4 anyway. It was also rumoured to be lighter and queiter than other suits due to RG testing
Mk 7 Aquila is the 4th "true" armour, and carries many designs from older Marks of armour, including the autosenses suite from Corvus, the helmet shape of Heresy, and various other things and is quite common.
Mk8 rrant armour is a new set that's really only in the beta testing phase. It features most prominently, a new breastplate with a collar. This prevents bullets ricochetting into the head as they could with Aquila, but needed a slightly modified helmet. IiRC it also has reinforced greaves and vambraces.
I get that there were tweeks to the armor in the last 10,000(?) years, but you figured they'd get more effective as far as the game goes. For example, MK-2 and MK-8 both offer the same protection in the game, T4, 3+, and just a 6" movement. In 10,000 years they couldn't have made them a bit better? Say T5, S5 or 2+, or 5++? Or make them lighter so they could move 7" or 8" inches? All they really did was make the armor more confortable and better looking in 10,000 years. Because nothing else they did made them more effective in combat. That always bothered me. I'd like to think in 10,000 years mankind would invent armor that would fully stop small arms fire.
ruleswise it would be mega pain in the backside, and also negate stuff like artificer armour if say mk8 gave you 2+ sv etc and like mk whatever on a bike would give you T6 etc.
also whos to say in 10000 years the ammo types etc wont have improved. bolter shells are pretty nasty - pretty much like frag grenade bullets
FlingitNow wrote:Davespil have you read any of the 40k fluff? Their entire technological knowledge has stagnated in that 10,000 years. Technical knowledge is actually worse in 40,000 than 30,000, they see it more as religion than science.
^this too
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This message was edited 1 time. Last update was at 2013/08/27 21:58:26
10000+pts
2000pts
No pity! No remorse! No fear
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![[Post New]](/s/i/i.gif) 2013/08/27 22:12:46
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Sergeant Major
Fort Worthless, TX
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No. And that's the reason why I don't. In 10,000 years the only changes they've made were literally cosmetic.
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GW - If it ain't broke, fix it until it is. |
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![[Post New]](/s/i/i.gif) 2013/08/27 22:14:10
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Leth wrote:Also, if you look at the games and all the terrain available the game of 40k they play in the design studio is gonna be VERY different from what the standard gamer is going to be used to.
For example if I was taking a shooty tau list, but there were at least 5-6 pieces of LOS blocking terrain on the table(talking blocking LOS to land raiders), then it is going to be a much different opinion than for most of us who will have entire open areas of the board that are shooting galleries.
Also they tend to take units that they want, instead of min-maxing and/or optimizing
So essentially, you're saying it's people's own fault that assault units are awful, because they're playing the game in a way it wasn't designed to be played?
I agree entirely. Assault armies have no problems whatsoever in the group I game with, because our boards always have an absolute bare minimum of 25% terrain coverage, typically more. Even when some of the handful of folks who like to go full on to-the-death competitive on occasion have no qualms about bringing assault-heavy forces. One has even been known to *gasp* use plain old regular C: SM Assault Marines to great effect  (aaaand cue the parade of self-branded Awesomest Players Ever claiming that the only way that's possible is if everyone they go up against is so awful at the game they'd play better after undergoing a lobotomy, because if said Awesomests can't make something a success, it obviously just isn't possible  ).
Also, where's this idea that "the standard gamer" is a min-maxing munchkin who loves to play on Planet Bowlingball come from?
Davespil wrote:No. And that's the reason why I don't. In 10,000 years the only changes they've made were literally cosmetic.
Erm, no, that's nonsense, the changes are much more than cosmetic in the fluff, the problem is that the 40K D6-based system isn't granular enough to represent those changes in gameplay, in the same way that both a Guard Veteran and a Space Marine are BS4 on the tabletop, despite the Marine being more competent with their training and equipment, because they're not better by a big enough margin to push them up to BS5.
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This message was edited 1 time. Last update was at 2013/08/27 22:21:18
I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2013/08/27 22:19:51
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Ultramarine Chaplain with Hate to Spare
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Davespil wrote:No. And that's the reason why I don't. In 10,000 years the only changes they've made were literally cosmetic.
Well if you read the fluff you might understand why... Complaining about the fluff with having no knowledge of it is just bafflingly arrogant and small minded. Reminds me of the creationist attitude.
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![[Post New]](/s/i/i.gif) 2013/08/27 22:20:33
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Infiltrating Broodlord
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What I am worried about now is that the devastator marine box might look out of place with the new models. Have they changed that much? Or will that kit even be around anymore?
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I refuse to join any club that would have me as a member. -Groucho Marx
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![[Post New]](/s/i/i.gif) 2013/08/27 22:21:10
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Regular Dakkanaut
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I do. I like CSM. One of the most versatile troop choices in the game, IMHO of course.
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![[Post New]](/s/i/i.gif) 2013/08/27 22:21:26
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Posts with Authority
I'm from the future. The future of space
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Davespil wrote:No. And that's the reason why I don't. In 10,000 years the only changes they've made were literally cosmetic. But now they have bioroid flying baby cherubs to help them out. Makes sense! Automatically Appended Next Post: FlingitNow wrote: Well if you read the fluff you might understand why... Complaining about the fluff with having no knowledge of it is just bafflingly arrogant and small minded. Reminds me of the creationist attitude. Considering the technological dark age idea to be stupid doesn't make one arrogant or small minded. It just demonstrates an appreciation for human pragmatism that's been demonstrated throughout human history and accelerated with the scientific method. The technological dark age and science being replaced with religious traditions to maintain and operate technology was pretty unique with Asimov first wrote about it in his Foundation short story series from 1942 to 1950. GW's lame ripoff of Asimov's ideas with added flying babies is less good. Lots of people get into 40k and like Space Marines because they like sci-fi and become less enthused and certainly less interested in the background fiction once they discover it's not actually science fiction, but some sort of dystopian space fantasy with space knights, demonic forces, magic and a caricature of medieval Catholicism. i can totally get people not caring about the background fiction when they were expecting one thing and found it to be another upon closer inspection. .
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This message was edited 4 times. Last update was at 2013/08/27 22:31:27
Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2013/08/27 22:29:51
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Ultramarine Chaplain with Hate to Spare
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Considering the technological dark age idea to be stupid doesn't make one arrogant or small minded
No but writing off the fluff without having read any of it is.
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![[Post New]](/s/i/i.gif) 2013/08/27 22:40:17
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Regular Dakkanaut
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FlingitNow wrote:Davespil have you read any of the 40k fluff? Their entire technological knowledge has stagnated in that 10,000 years. Technical knowledge is actually worse in 40,000 than 30,000, they see it more as religion than science.
This! Nice to see someone else that "gets it". Also, people seem to be missing the fact that Hammenators are also very resilient to plasma, which has seen a large increase in use. I am not saying that Terminators as a whole don't need to be reevaluated. I just think that the storm shield is very good.
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![[Post New]](/s/i/i.gif) 2013/08/27 22:40:51
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Sergeant Major
Fort Worthless, TX
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FlingitNow wrote: Davespil wrote:No. And that's the reason why I don't. In 10,000 years the only changes they've made were literally cosmetic.
Well if you read the fluff you might understand why... Complaining about the fluff with having no knowledge of it is just bafflingly arrogant and small minded. Reminds me of the creationist attitude.
I don't read the fluff because I have a military background and it sounds as if it was made up by a 12 year-old and written by a junior in highschool. If I was a creationist I would whole-heartedly embrace the dark age-religous stupidity explorered in the fluff. I just pointed out a fact that I found amusing.
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GW - If it ain't broke, fix it until it is. |
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![[Post New]](/s/i/i.gif) 2013/08/27 22:45:06
Subject: Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]
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Terminator with Assault Cannon
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Davespil wrote: FlingitNow wrote: Davespil wrote:No. And that's the reason why I don't. In 10,000 years the only changes they've made were literally cosmetic.
Well if you read the fluff you might understand why... Complaining about the fluff with having no knowledge of it is just bafflingly arrogant and small minded. Reminds me of the creationist attitude.
I don't read the fluff because I have a military background and it sounds as if it was made up by a 12 year-old and written by a junior in highschool. If I was a creationist I would whole-heartedly embrace the dark age-religous stupidity explorered in the fluff. I just pointed out a fact that I found amusing.
So because you have a 'military background' you can't suspend disbelief but you can play with toy soldiers?
OK buddy
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SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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