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Made in us
Ship's Officer





Reading, UK

 BlackTalos wrote:

Imperial guards pilots? i wouldn't even trust them with my Rhinos
Well technically they'd be Imperial Navy pilots, but I still wouldn't trust 'em!

DoW

"War. War never changes." - Fallout

4000pts
3000pts
1000pts
2500pts 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

So I am finding that my best approach to my sisters against the more shooty armies is to just charge in gung ho with immolators protecting my vengeful cargo. Tau and eldar especially.

Has anyone noticed the games against tau and eldar boil down to if you can kill off their scoring units in three turns or less? (While surviving the heavy/elite shooting...)

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, basically. Alpha strike with Doms, pop down the pathfinders early and then rely on their scoring to get vaped by Heavy Flamers.

Sisters are actually pretty good against Tau.

Also, let's not drag the Infiltrate YMDC argument in here. Suffice it to say that people have different opinions on it. Check with your opponent first.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut





Curious question, but at 1850 for a competitive list do you sacrifice troop durability for more offensive power or the reverse? What I'm talking about is including a third dominion squad with immolator or another sister squad with rhino

 
   
Made in gb
Angelic Adepta Sororitas





toocool61 wrote:
Curious question, but at 1850 for a competitive list do you sacrifice troop durability for more offensive power or the reverse? What I'm talking about is including a third dominion squad with immolator or another sister squad with rhino


why not go 5 sisters with meltagun in an immo, not as good as domi's I know but scoring.

This message was edited 1 time. Last update was at 2013/12/28 22:39:47


 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

toocool61 wrote:
Curious question, but at 1850 for a competitive list do you sacrifice troop durability for more offensive power or the reverse? What I'm talking about is including a third dominion squad with immolator or another sister squad with rhino


You know....I started out thinking I needed larger squads as well. Like foot sister list.

What I have found out time and time again the following:
1. A 5 person squad with a flame throwers and some kind of combi or plasma is a TON of firepower with bs4 for the points you pay.
2. Immolators are amazing with multi meltas. Move 12 snap fire with a reroll is not a bad way to spend two turns when you can get to objectives first.
3. Sisters in large squads are point for point one of the best backline/midfield holders. 5++ with Uriah and sooo much overwatch. Remember you can pop a faith at the beginning of the opponent assault phase to get preferred enemy. :-)
4. Dominions are your best friend. Especially with four meltas, a storm bolter or combi, and twin linked heavy flamers on an immolator.
5. That 6++ will go off eventually and when it does your opponent won't think it is worthless anymore.

 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

The best 6++ is the re-rollable one on seraphim =P

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in nl
Confessor Of Sins






The last time someone mocked the 6++ he felt the Emperor's Wrath as I saved 2 penetrating hits on an Exorcist..

It's random, but glorious when it happens.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in gb
Mighty Vampire Count






UK

I saved 3 Thunder Hammer Strikes on an Exorcist then killed the four Terminators with the missiles from the same Exorcist!

The Emperor Protects

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Apprehensive Inquisitorial Apprentice




Alachua, FL

Fun fact!
According to the epub version of the AS codex, in the reference section Exorcists are:
T 13 with 11 Wounds and fight at I 10!
An oversight (who woulda thought...) I know but still funny to think about.
   
Made in gb
Mighty Vampire Count






UK

Thats funny - just checked and yep they also have a 3+ armour save

This message was edited 1 time. Last update was at 2013/12/30 23:30:16


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Fireknife Shas'el





United States

And so do penitent engines... suddenly, they just got way better.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 McNinja wrote:
And so do penitent engines... suddenly, they just got way better.


Yup, never knew they were that good. Do you think we could pass it out as "Legal"? =D

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in jp
Cosmic Joe





I had my Excorcist destroy 2 wraiths that were gunning for my command squad. One wraith was left and the heavy bolter in my CS snap fired and killed the remaining wraith. It was the Emperor's Will.

Also, statistically I should have had the +6 save me at some time. Its only a one in 6 chance, right? For me its a 1 in 100 chance.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Fireknife Shas'el





United States

 BlackTalos wrote:
 McNinja wrote:
And so do penitent engines... suddenly, they just got way better.


Yup, never knew they were that good. Do you think we could pass it out as "Legal"? =D
Oh geez. that would be amazing.
   
Made in be
Confessor Of Sins





Newton Aycliffe

 MWHistorian wrote:
I had my Excorcist destroy 2 wraiths that were gunning for my command squad. One wraith was left and the heavy bolter in my CS snap fired and killed the remaining wraith. It was the Emperor's Will.

Also, statistically I should have had the +6 save me at some time. Its only a one in 6 chance, right? For me its a 1 in 100 chance.


Have you read the Wiki article?
http://www.dakkadakka.com/wiki/en/That%27s_How_I_Roll_-_A_Scientific_Analysis_of_Dice

Might be relevant =p

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Mighty Vampire Count






UK

 McNinja wrote:
 BlackTalos wrote:
 McNinja wrote:
And so do penitent engines... suddenly, they just got way better.


Yup, never knew they were that good. Do you think we could pass it out as "Legal"? =D
Oh geez. that would be amazing.


Given what is considered RAW round here - quite likely

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

He have one guy who is a very strict rules as written person. He wasn't entertained when I showed him my codex for those entries

Black Templars 4000 Deathwatch 6000
 
   
Made in gb
Mighty Vampire Count






UK

So I am playing Grey Knights on Thursday night and thinking of this (1850pts)

HQ
Cannoness, Rosairus, Mantle, Combi-Melta, 115pts
Coteaz, 100pts
Priest, Power Mace, 40pts

Troops
Battle Sisters (5), Flamer, Hv Flamer, Immolator, MM, 140pts
Battle Sisters (5), Flamer, Hv Flamer, Immolator, MM, 140pts
Battle Sisters (5), Flamer, Multi-Melta, Rhino, 120pts
Battle Sisters (5), 2 Melta Guns, Rhino, MM, Laud Hailer, 135pts
Battle Sisters (5), 2 Melta Guns, Immolator, MM, 145pts
3 Servitors (MM), 30pts

FA
Dominon (5), 2 Melta, Immolator, MM, Laud Hailer 150pts + Canoness
Dominon (5), 3 Melta, Immolator, MM, 150pts

FT
Ageis Defence Line with Quad Gun + Coteaz and Henchmen+ Priest,

HS
Exorcist, Storm Bolter, 130pts
Exorcist, Storm Bolter, 130pts
Exorcist, Storm Bolter, 130pts

DT Transport - reserve
Valkyrie, 100pts

Thoughts - suggestions?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Angelic Adepta Sororitas





Changes I would make,

Drop the valk and use the point to upgrade those rhino's to immo.

I would never run a MM on a standard sister, melta gun is 10 points cheaper and has pretty much the same range when you factor in the ability to move and shoot it.

I would give the servitors HB or plasma cannons, you already have plently of tank poppers and the extra range is good.

Drop the cannoness and take Jacobus.

take the sister squads with 2 melta's and give them to the dominions (hte melta guns) Domi's do melta so much better than BS its not funny.

Just my 2 cents, (or 5 or 6 but yeh play what you want to play)

   
Made in gb
Speedy Swiftclaw Biker




The mysterious North (of London)

 Mythantor wrote:
Changes I would make,

I would never run a MM on a standard sister, melta gun is 10 points cheaper and has pretty much the same range when you factor in the ability to move and shoot it.



Have I missed an update? MM and Meltagun are the same cost in my codex...




 
   
Made in us
Preacher of the Emperor






Yeah, what he said...

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Regular Dakkanaut





I'm curious, but does the canoness have together with the command squad? Can she be deployed in another squad?

 
   
Made in gb
Mighty Vampire Count






UK

You have to have a Canoness to have a Command Squad but they are seperate units and can be combined or not as you will



Thanks Mythantor

Drop the valk and use the point to upgrade those rhino's to immo.
I would never run a MM on a standard sister, melta gun is 10 points cheaper and has pretty much the same range when you factor in the ability to move and shoot it.
I would give the servitors HB or plasma cannons, you already have plently of tank poppers and the extra range is good.
Drop the cannoness and take Jacobus.
take the sister squads with 2 melta's and give them to the dominions (hte melta guns) Domi's do melta so much better than BS its not funny


I have a painted Sisters Valk I want to try.
Melta gun / Multi-melta is same cost plus I often seem to be out of range when Transports are popped.
Def look at the servitors - thanks


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Hooded Inquisitorial Interrogator





Problem with multi meltas is the 'heavy' part. Bss squads tend to be mobile and snap firing sucks.
   
Made in gb
Speedy Swiftclaw Biker




The mysterious North (of London)

war wrote:
Problem with multi meltas is the 'heavy' part. Bss squads tend to be mobile and snap firing sucks.


True but the 12" range on a meltagun is very limiting as Mr Morden has suggested so it is a personal call on what works for your tactics. I tend to go for the meltaguns but I'm going to try running MM in my BS squads to see how that works out.

The other problem with Dominions is that they become fire-magnets as soon as they appear, whereas spreading your melta firepower among the BS squads does spread the risk - at the loss of concentrated fire of course.







 
   
Made in us
Regular Dakkanaut





Played an escalation game with my sisters. Threw 3 penitent engines with prescience at a lord of skulls and dropped it to 2 hull points in one round of CC before the flying daemon prince swooped in and prevented my remaining engine from finishing him off. Good times.

This message was edited 1 time. Last update was at 2014/01/02 12:42:00


 
   
Made in jp
Cosmic Joe





dadakkaest wrote:
Played an escalation game with my sisters. Threw 3 penitent engines with prescience at a lord of skulls and dropped it to 2 hull points in one round of CC before the flying daemon prince swooped in and prevented my remaining engine from finishing him off. Good times.

Hey, more details! What else?



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Hooded Inquisitorial Interrogator





I wonder how a full melta list would work out. Basically go with the 3 x dominion (4 melta, 1 combi-melta) in immos (HF or MM), at least 3 x BSS with 2x melta and a combi melta in immos (probably MM on them). Sprinkle in exorcists whenever possible and some random character.

In truth the only thing it would have trouble with would be against hords. Drag along a couple squads of arco-flags and that problem is likely solved.


Automatically Appended Next Post:
BSS with melta is kinda nice because you have what amounts to the twin-linked little squads that the doms use to be. Its not quite the same thing, but its nice to also re-roll those 1's to wound

This message was edited 1 time. Last update was at 2014/01/02 17:32:23


 
   
Made in gb
Speedy Swiftclaw Biker




The mysterious North (of London)

war wrote:
I wonder how a full melta list would work out. Basically go with the 3 x dominion (4 melta, 1 combi-melta) in immos (HF or MM), at least 3 x BSS with 2x melta and a combi melta in immos (probably MM on them). Sprinkle in exorcists whenever possible and some random character.

In truth the only thing it would have trouble with would be against hords. Drag along a couple squads of arco-flags and that problem is likely solved.


It would be hell on wheels against armour but again you have that short range thing going on so your immolators have to survive at least one turn of shooting - assuming you go first.

Fun to try though




 
   
 
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