Hey all, been awhile.
I'm playing in three tournaments in Feb with Sisters and I'm dedicated to using a form of deahstar for each level.
--- 01 Feb 14 --
---1500 Pt Tournament--
*
St Celestine
*Preacher, Litanies
*Preacher
*20 x Sisters of Battle
*5x Sisters of Battle, Meltagun, Meltagun, TLMM Immolator
*Exorcist
*Exorcist
*Company Command Squad, 4x Flamer, Chimera
*Guardsman Marbo
*Veterans, 3x Meltagun, Chimera
*Vendetta Gunship
*Inquisitor Coteaz
*Inquisitor Sandra (Ordo Malleus,
TDA,
NDH, Psycannon, Liber Heresius)
First Game! I'll just post the general idea of their lists since I cannot remember perfectly:
Aegis with Lascannon, Long Fangs (4x Missile, 1x Lascannon) with 5 Grey Hunters
Logan in Pod w/ 6 Long Fangs with CombiMelta, MultiMeltas
Termi Wolf Guard x5 on foot with XXX Combis and a Cyclone
Termi Wolf Guard x5 in pod with combi-
plas and a Cyclone
PA Wolf Guard with combimelta and
TDA/Cyclone Guy
How the game went: Vanguard, Relic (5 pts), Linebreaker (5 pts), Warlord (5 pts), NO FIRSTBLOOD
Sandra was my warlord (stupid
Inq Codex nonsense!) and Coteaz as Scriers and Prescience. Sandra passer her
Ld test to use the Liber Heresius to give me scout prior to the game start so I marched the 20 girl blob w/ Celestine, Preachers, Sandra, and Coteaz up the field. With all the drop podding melta, I held my two exorcists in reserve along with Marbo and the Vendetta, per rules. I seized thanks to Coteaz.
Turn One
Girls:
I marched my army towards a massive
LOS blocking terrain piece that had the relic on a second level. By moving my all my vehicles hard (my) left, I was able to obscure my entire army from the long fangs and the five grey hunters on the Aegis gun. Through a gap in the large terrain piece, I lit up the five terminators on foot with all the boltguns and weapons from the Chimeras. They all died subsequently.
Wolves:
Logan came down with his melta buds behind my Immolater and two Chimeras. Combi-
Plas TDA WG came down near my big girl squad. Drop pods were within "I've Been Expecting You" range and I killed one with Sandra, but the infantry were far enough away or hidden by vehicles and not damaged. Logans crew proceeded to blow up the
CCS Chimera and merely stun my Immolator. The Combi-
Plas TDA WG blew their load on vaping my ladies, taking out a handful. Three wounds made it to a preacher and she showed them that the true light of the Emperor was in my favor, making three 4++ saves.
No Points Yet.
Turn Two
Girls:
Scriers gaze is amazing, all of my units came in. Exorcists came on in view of the Long Fangs/Greys and the
TDA WG on the table. Vendetta flew on behind the wrecked drop pod for cover and in view of the
TDA WG. Marbo also came on next to the
TDA WG. Kind of a blunder for me to stack on those guys, but hindsight. Wolves try to intercept the bird and fail to hit. The girls press towards the objectived and start making difficult terrain checks to go up hill. Vets pop out of chimera to shoot some long fangs and I position the chimera to open a window to shoot them, as well. Dakka proceeds with Marbo whiffing his democharge (

) and the other three vehicles merely killing 4 out of 5 termis.

However, my bolters, guided by the emperor, proceeded to vaporize all the long fangs except the Sgt and the Vets put two wounds on the grump chapter master.
Wolves:
Last pod of
PA dudes comes in behind Exorcists. Logan splits off from the Long Fang to beat down some Guardsmen while the Long Fang nabs some cover from a nearby wall. Logan fails to shoot any guard, the Long Fang Sgt blows his combi load and does nothing to the Immolator, and the
PA dudes pop off a few combi-melta and vape an Exorcist. The new "Lone Wolf" of the Combi-
Plas TDA WG pops off a few bolter shots at Marbo, fails to wound. Now for melee hysterics: Logan charges Guardsmen... Two Meltas?

To Wound rolls?

Logan kills five guardsmen, they break, and fall back a whole 5". The now Lone Wolf (guard) charges Marbo. Marbo greets his new found friend with a poisoned 2+ blade to the face the armor save?

Marbo is victorious and breaks off through the ruins.
Wolves: 5 pts (LB)
Turn Three
Girls:
Vendetta busts a hover using the massive terrain piece in the center as cover. Marbo starts his mad dash across midfield. Sisters Deathstar crawls to the top of terrain piece inching closer to the objective (I'm rolling 1" run rolls at this point). Girls get out of their Immolator and position to shoot the Long Fang or Logan. Veterans rally and close in on the wounded Chapter Master.
St. Celestine breaks away from the deathstar to hunt some Wolf Guard. Exorcist drives out of melta range of the
PA wolf guard and keeps
FA towards Long Fangs.
St. Celestine is able to cook two wolf guard and the missiles and lascannons suck and only kill 1 more. The
CCS that also closed in on the Long Fang burnt him to a crisp while the Sisters turned the heat up on Logan, taking his last wound.
Wolves:
The
PA Wolfguard now are a mission to hide. His remaining Long Fangs try to crack my two high threat vehicles, but fail to do damage or even force the flyer to jink. The remaining Wolf Guard pop some rounds off an murder
St Celestine with their melta load... for now?
Girls: 5 Pts (Warlord)
Wolves: 5 Pts (LB)
To summarize the rest of the game quickly: Celestine come back and I vaporize the last three infantry boots in my deployment zone. Having to worry about the high threat targets, Marbo was able to run his little ass off into the enemy deployment zone behind some
LOS blocking terrain. My deathstar makes it to the Relic and holds it. The drops pods are blown up and all that is left are the wolves hiding in their Aegis fox hole.
Girls: 15 Pts
Wolves: 0 Pts.
*** GAME TWO ***
Bugs:
*Two Dakka Flyrants
*2 Venomthropes
*30 Guants
*Tervigon
*Crone
*Exocrine
*Exorcine
*Mawloc
Game Mode: What the

? Some weird 4E game that played like 5E "Dawn of War" (two troops and an
HQ on the table, everything else in reserve) Was super annoying and out of left field. Six objectives, 1 - 6, roll three dice and those are the three that are scoring. Objectives are placed faced down without knowing which one is which until an infantry unit touches it. A lot of my friends here weren't happy at this curveball of a mission. Grumbling aside:
Turn One
Girls:
I seized, yet again. Thanks, Broteaz! I had ignores cover (I used this wrong in this game, but all it did was kill one Venomthrope because of crap dice rolls.) and prescience. Sandra was my Warlord. We had 6" long edge deployment zones (yes, 6"...). I counter deployed in an opposite corner from his Dakka Flyrant (non warlord), Guants and Tervigon). My Guard Units were the ones deployed since they were more resilient (board right, he was board left, my perspective). My Exorcists roll on board left with the death star, while
TL MM Immo rolls on with Guard. I run my girls, Exorcists try to kill flyrant only getting two wounds and my dudes on the right touch an objective and it's not scoring.
Bugs:
Everything comes on board center essentially. Tervigon poops a fat squad, no doubles. Most things run as they have no targets, touching an objective and it's scoring.
Turn Two
Girls:
Marbo in, Flyer out. Marbo deploys behind Venoms for some Demo action. Everything trundles forward towards objectives. Girls touch one, not scoring. I shoot everything at the wounded flyrant, killing it. I got one Venomthrope, but not both with Marbo/Exorcists. Boring turn.
Bugs:
Tervigon poops a squad, no doubles. Everything pushes farther forward. Exocrines try to kill some sisters, get a few. Crone tries to kill some, gets one. Second Dakka Flyrant (warlord) kill Celestine (S6, whatever). Mawloc didn't come in. Marbo eats it from termigaunts.
Turn Three
Girls:
I FAIL PRESCIENCE... not even Shadows. UGH. Sets the tone for this turn of movement, terrible snap shots, no flyer grounded, Deathstar moving forward (Celestine is back,
btw) and was in position to charge big bad Warlord, but he passed 6 grounding checks. Piss poor dice rolls.
Bugs:
Lots of attempts on his part... no Mawloc still, piss poor shots, Tervigon poops a tiny squad, still no doubles. Kills 4 girls that got out their Immolator to shoot at the
FMCs, last girl breaks. Pretty crappy turn for both...
Turn Four
Girls:
Things tick back up. Girls get a lucky long charge into guants (two squads) and are thankfully locked by just two guants. A lot more dakka hits the Flyrant, grounding him and killing him. Crone keeps it's life a bit longer. Last objectives are discovered, but there is nothing around to score them at this point except a few Vets...
Bugs:
... Which those vets get mulched by a Mawloc and break. The
CCS Chimera gets stunned from Exocrines, so I cannot issue orders. Girls get assualted by another unit of guants, but manages to chew through them... and Hit N Run! At this point, my opponent is realizing how Turn Three would have been GG for him had I dropped his warlord bug. I would have been multiassaulting his entire army on the top of four and possibly wiping him. Rerolling everything in close combat has him worried.
Turn Five
Girls:
Exorcists still suck. Guard falling back, transports all but dead... But the Deathstar multi assaults all the remaining guants (including those with the objective) and tervigon. Celestine cuts down the Tervigon (was wounded from some exorcist shots and bolt pistols). All the guants are destroyed from being cut down not that they lack synapse.
Bugs:
Mawloc chews up the Chimera, Crone starts assaulting Exorcists, Exocrines try to kill girls, only getting a few...
AND THE GAME ENDS. Time was called when we both thought we had time to go on. The dice roll was a 3 to go on and my opponent agreed that I'd have the objective that turn, line breaker, and possible multiassaulting his Exocrines and Venomthropes. However I lose, 2 to 1, as he has linebreaker (worth 2 pts) and I only have Warlord. My girls were in his deployment zone, including three
ICs, but the full unit must be in. Judge ruled that the
ICs didn't count... so I lost. I took it in stride, my opponent was saying that I had "won," but that's life.
*** GAME THREE***
Nids, TAKE TWO!
*Swarmie w/ two Guard
*Dakka Flyrant
*30 Termiguants
*Tervigon
*Clutch of Hormagants (25?)
*Venomthrope
*3x Biovores
*Crone
*Crone
Game Type: Crusade, 3 Objectives in mine, 2 in his, Hammer and Anvil. I really should have just turtled to win, but that's no fun! I scouted up on the edge closest to me,
Turn One
Bugs:
Bugs, again. I'm having problems, but it's because of garbage dice rolls. I'm not really afraid of them because I know their weaknesses. However, a lucky dice roll gets my opponent Paroxysm... I get Forewarning (4++ save) and Prescience. I fail my seize, poop. The bugs advance, Tervigon getting a unit of 7 and pooping out turn one. Hormogants run instead of charging, the flying bugs swoop towards me, but fail to damage any of my vehicles. The biovores kill a few girls. Paroxysm was cast at my sisters, and I fail my deny. WS1... theme of the game here.
Girls:
Buffed the squad up to hell and back. Dakka drops the crone closest to the deathstar. Dakka then drops and kills the flyrant. Dakka wounds the last crone, but not dropped. Deathstar charges crone and Hormaguants. I kill the Crone quickly and mulch gants. They kill none. Locked
Turn Two
Bugs:
Paroxysm, not denied, WS1. FUN! Swarmlord moves to engage the deathstar, Crone cracks the Vets Chimera, Biovores flatten them. Swarmlord joins the fray... I kill more gants, a girl maybe dies, Sgt tanks the swarmlord, but dies. I go to Hit N Run...
*sigh*
Girls:
Marbo comes to the fight, lands behind the Biovores. Vendetta flies on to shoot at Biovores just in case. I shoot my Exorcists at the Tervigon, putting maybe a wound on it. Marbo kills the biovores. Vendetta snipes 3 guants (woo!). Combat goes on... first mistake I put Celestine into
CC with the Swarmy... dumb me! She gets flattened, but I kill more gants, a sister or two dies.
Turn Three
Nids:
Paroxysm, no DTW, WS1. Tervigon goes to join the big fight. Crone comes in to shoot the Vendetta. Guants kill Marbo (poor guy...), Crone damages my Vendetta (1
HP gone, snapshots), Tervigon joins the fray. ... Wound it again in
CC, fails my Force weapon, Priest Tanks swarm lord with multiple 4++ saves (
lol), gants almost gone at this point, Tyrant Guard are a pain.
Girls:
Flyer goes off the table. Tanks position to shoot. Celestine is back. Broteaz fails his Force Weapon again (I can get my powers off, but my hammer?... sigh). Gants almost dead, Tyrant Guard Wound, Priest wounds the Swarmlord, tanks more 4++ saves. This WS1 is pissing me off... BUT HIT N RUN, RIGHT?
Turn Four
Nids:
Paroxysm, no DTW, WS1. Guants chillin' on his objective. Crone goes girl hunting, but fails to hurt them. Little Priest that could is fighting swarmy like a boss. Tervigon is failing to kill anything and I fail to wound it this time (cool, Coteaz...) Gants are dead now. Tyrant Guard still kickin'.
Girls:
Flyer is back! Shoots Crone... takes a wound and doesn't fall. *sigh*. All other shooting does nothing. Priest finally squished, Tervigon still good, I'm down about 10 girls now, 1 Priest... This is a pathetic slapfight at this point as the Swarmlord eats my last priest.
Turn Five
Nids:
Crone eats some girls with Vector Strikes.
CC continues as Coteaz goes to fight him. Both fail to wound, Tervigon fine, Tyrant Guard fine (man these whiffs...) Hit N Run is good, going towards back field.
Girls:
I fail to kill the small guant squad in
CC. Celestine broke off for Line Breaker. I can't kill the damn Crone. The Tervigon gets gatted so it doesn't score and objective.
Game ends with the Crone contesting my back objective, Nids player has one objective, Line Breaker. I only have Linebreaker. Nids opponent admits that Paroxysm saved him, otherwise I'd have murdered him quickly. Putting in Celestine was a bad move on my part, or maybe I should have turtled, but that's not fun as I like being more aggressive.
**SUMMARY**
All three opponents were shocked I was playing "Witchhunters" (
SoB +
IG +
Inq.). A lot of folks were happy I showed up with a rarely seen army and had made a Deathstar out of it somehow. While the Wolf player never saw it in action, I told him all the special rules I had and he just said "No, Thanks" in a less
PC way. Both Nids players agreed the dice weren't in my favor as I could have easily trounced through both armies. My inability to deny the witch 5 times in a row has me considering a Null Rod Inquisitor and applying him, but I feel like Coteaz does so much more me, that I can't drop him. I didn't write it in the reports, but the Split Fire from Liber Heresius was useful whenever I had the chance to use it. I think the unit needs more than 2 priests as it's clutch, but I can't really cut more...
Regardless, if I get there, this star hurts. I can't kill Draigowing unless I roll some lucky 2+ armor saves and get Forewarning, but regular armies will have a hard time handling it. I've now seen how good rerollable 2+ armor is, by the way, with three characters in there that have it. Even 3+ or 4++ rerolls are massive. Think about it, I locked the Swarmlord in close combat for nearly 4 GAME turns.
Next week is 1850 in an anything goes tournament with Escalation and Stronghold allowed. I dunno what I can add outside of some Melta Doms and another Exorcist and hope I don't meet a Rev Titan, or that's GG.
Feedback welcome!