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![[Post New]](/s/i/i.gif) 2014/02/11 21:51:37
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Where is Coteaz going? Seems out of place.
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![[Post New]](/s/i/i.gif) 2014/02/11 22:38:20
Subject: Re:New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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Just needed him so I had a total of 3 troops. Otherwise the henchman are not scoring.
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![[Post New]](/s/i/i.gif) 2014/02/11 23:50:10
Subject: New Sisters of Battle Codex Tactica
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Trigger-Happy Baal Predator Pilot
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Hmm. I'm not a big fan of running small sister squads on foot. They're pretty easy to kill, and even with the fearless priest, its only 8 T3 1W models hiding somewhere.
I've found three Exorcists to be great in tourneys. The S8 AP1 just ruins Tau's day, and can put wounds on Riptides and Wraith stuff from eldar as well.
The Inquisitor deathstar can be nasty, and I assume Coteaz will be you warlord. You might want to switch out a DCA for another Crusader to increase its survivability. I assume you meant Land Raider Crusader with Psybolt, the Redeemer is solid but you really need to get close to make it effective.
A couple things you might want to consider:
Anti-Air, the Sisters don't have much organic, but you can buy an ADL.
Target priority: By running three Exorcists and the Land Raider, you're opponent will kind of have to choose with AV 13/14 to shoot at, and if your Exorcists are far enough apart, Riptide templates and the such will be less of a hazard to you. This is great.
However, I think your Land Raider will draw a lot of fire and probably be the first thing to die, thus leaving that somewhat squishy squad on foot looking for trouble. This will give your Exorcists more time to get their organ guns of doom on but for the points I'm not convinced its worth what you get. You'd almost be better off running them as GK in a Stormraven and hoping it doesn't get shot to death or running it as a skimmer (and hoping for the same). This would however give you some anti-air capabilities, and, depending on the opponent, be more survivable and thus more likely to get your stabby stuff close. Another perk of running GK instead of the big I is your DCA can still have power axes instead of just swords.
I'm just not convinced of the Deathstar's efficacy; and the price is pretty steep for something that will draw a hell of a lot fire early on.
I think another squad of melta or flamer Doms outflanking/scouting and a blob of girls behind an ADL with a priest or two with a quad gun would be a stronger backfield than the 7 with a priest while also providing the Anti-air that will be necessary to kill the scythes, stormravens and talons that will be flying around.
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![[Post New]](/s/i/i.gif) 2014/02/11 23:50:17
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Right but where are you putting him? Is he riding in the land raider?
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![[Post New]](/s/i/i.gif) 2014/02/12 00:49:43
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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I'm no tactical genius (CREEEEEED....) but I suspect the Land Raider is the worst value for money in that list. I understand you really want to try it out, but I'd be really tempted to replace it with an Inquisitorial Valkyrie, which trades off robustness for agility and would come in under your points limit.
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![[Post New]](/s/i/i.gif) 2014/02/12 01:40:51
Subject: Re:New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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Thanks for all the pointers! I agree the land raided will be a huge target especially since it is most probably going to be able to scout and move 12" before the game starts. It's a huge target, but like you said It makes the opponent choose what to shoot at. Coteaz rides with the land raider and I did mean redeemer, because turn 2 it'll be in the other persons deployment zone. I agree with the switching out the DCA for a crusader. Good call, and I actually think the henchman star on paper looks amazing, especially if I deploy right then I can multi assault a few squads with -1 to their toughness and most likely prescience or hammerhand going off because of coteaz. They will literally wipe infantry off the board I think. And then so will the redeemer. The dominions are there for MC and heavy tank support to lessen the blow if the crusaders do get out of assault somehow. I thought of taking coteaz out but then I lose a dearly needed scoring unit. I hate walking sisters, but best I can do is give them a priest. AA will have to be done by exorcists. It's a huge gamble, but I can only hope I hit with them! Maybe depending on matchup ill deploy coteaz with the walking sisters group and prescience an exorcist so I can get a hit on flyers. What are your thoughts on this strategy?
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![[Post New]](/s/i/i.gif) 2014/02/12 02:21:24
Subject: New Sisters of Battle Codex Tactica
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Hooded Inquisitorial Interrogator
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If that is your plan then spend the 9 points on 3 servo skulls to keep infiltrators and scouts away from your scout move. Too much to leave to chance... Course it still fails against someone with the same thought
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![[Post New]](/s/i/i.gif) 2014/02/12 03:55:27
Subject: New Sisters of Battle Codex Tactica
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Trigger-Happy Baal Predator Pilot
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Hmmm... its still a very pricey death star. I wouldn't count on it lasting the whole game to score or contest, unless somehow the Land Raider survives, then you assault turn 3/4 and attack something reasonable (like a 5 man MEQ squad or fire warriors).
I don't think the Exorcists are a great AA option. You're looking at 3-4 shots per each turn, which is less than one hit each, versus shooting at ground targets and making 2/3 hit. With prescience, you're casting before you roll D6 for the Exorcists, so you could twin link the one that gets a single shot, whilst the others are not twin linked. Its just unreliable. The ADL with a quad gun is all of 100 points and can provide AA and some cover for your tanks.
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![[Post New]](/s/i/i.gif) 2014/02/12 05:54:41
Subject: Re:New Sisters of Battle Codex Tactica
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Longtime Dakkanaut
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I run the henchman deathstar in a raider and, while it is absolutely amazing in CC, it has never made up its points. In a fun list I would take it because I love Land Raiders, but in a competitive list I would probably swap out the 'Raider for a valkyrie [although I haven't tried this out myself yet!].
Couple of thoughts on your list;
If you do go with the henchman star, put a priest in there. Re-rolls to hit in first turn [Zealot] and re-rolls to wound [hymns], with +1 strength from Hammerhand and -1 toughness from rad grenades is scary. In one game I played I hit with every attack and wounded with every wound against my mate's nurgle lord in a unit of spawn. Bye bye!
Also not a fan of walking sisters, too squishy.
Where's Coteaz going? I would suggest putting him behind an aegis, casting presience on the exorcists or where ever it's needed.
Good luck
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![[Post New]](/s/i/i.gif) 2014/02/12 11:18:10
Subject: New Sisters of Battle Codex Tactica
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Pious Palatine
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St Celestine seems abit out of place aswell to be honest.
I'm concerned that the LRR won't perform and it it being right up in the face of your opponent turn 1, that it won't even an effective delivey sytem for your deathstar squad. If you have access to the models I feel like you might better off using shooty henchmen squads in chimeras with psybolt ammo instead. Maye a bastion for a more reliable AA if you can find the points.
D
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![[Post New]](/s/i/i.gif) 2014/02/12 11:51:59
Subject: Re:New Sisters of Battle Codex Tactica
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Confessor Of Sins
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Scout on the Henchmen? I'm interested now...
I would not drop an exorcist unless you take an avenger instead (+15pts). You got storm bolters on the exorcists? 135pts per tank.
it's a gamble, but you could cut down on sister squads for points (i play them in 10s though) although you could drop one of the inquisitors?
Also, your dominions VSS got plasma pistols each? i've found having an extra two Plasma shots at 12" when you're at 18" with meltaguns is pretty useful... Automatically Appended Next Post: Didn't see al the replies on the new page, but most has been said...
I agree, Celestine works with seraphim, not on her own. I'd take a cheap canoness, put her with the Priest blob and save on points.
The synergy of the army is just not there imo =p
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This message was edited 1 time. Last update was at 2014/02/12 11:57:04
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/02/12 15:35:49
Subject: New Sisters of Battle Codex Tactica
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Repentia Mistress
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I like the idea of Coteaz - even if I think he's a raging prick LOL. He is a lot of power for the points.
I tried a proxy "test" last night. Basically used coteaz + a small hench squad (kasrkin's w/ carapace and 3 heavies, maybe a splash of hotshot lasguns) in a valk, along with a secondary inquisition HQ w/ small shooty kasrkin (acolyte) squad. Sisters footslog for the most part w/ seraphim and cestine zipping around with templates o' doom. Coteaz gives a nice scoring point and tank hunter group w/ the valk proving additional anti infantry (wish they could take a vendetta instead...).
It worked pretty well. Forced my opponent to focus on the fliers or the inquisition while the sisters rolled up with bolters and flamers. My lack of backline arty really sucks though.... exorcists are down right evil.
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![[Post New]](/s/i/i.gif) 2014/02/12 16:46:58
Subject: New Sisters of Battle Codex Tactica
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Trigger-Happy Baal Predator Pilot
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I might be in the minority here, but I think solo Celestine is a great unit. She can hide somewhere the counter assault and provide either a disruption unit or deterrent to your opponent attacking your backfield. She's small enough to hide behind something, fast enough to move from terrain to terrain, and great against all but TEQ and MC in CC. Drop pod marines? She'll chop through them in short order and challenge any hidden PF or TH sergeants. Tau or Eldar? Flame then assault and make them sad. Need to disrupt that death star? Charge them, hold for a turn or two then come back to life for more fun. She is so much more Reliable than before and still a bargain for what you get.
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![[Post New]](/s/i/i.gif) 2014/02/12 16:48:31
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Solo celestine is pretty good. She was better when she could get up all the time, but she can still hide pretty well behind immos or in a small unit of sisters.
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![[Post New]](/s/i/i.gif) 2014/02/12 16:59:35
Subject: New Sisters of Battle Codex Tactica
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Trigger-Happy Baal Predator Pilot
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If only she could get up every turn on a Ld test....
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![[Post New]](/s/i/i.gif) 2014/02/12 20:29:03
Subject: Re:New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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Celestine was actually going to be in the rhino with the squad of sisters. The only thing I can see is taking out an exorcist and a few girls to make the points difference. Or I could take out celestine replace her with a canoness with the book of st. lucius for fearlessness. Then drop the rhino and the priest since the canoness provides a 12" fearless bubble. With those changes I'm 20 pts over still. What do people think about that adjustment instead of taking out the exorcist adjustment?
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![[Post New]](/s/i/i.gif) 2014/02/12 20:33:31
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Celestine can't ride in a rhino, she has a jump pack.
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![[Post New]](/s/i/i.gif) 2014/02/12 20:41:38
Subject: Re:New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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I thought she just counted as bulky for all intents of riding in a transport.
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![[Post New]](/s/i/i.gif) 2014/02/12 20:50:41
Subject: Re:New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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toocool61 wrote:I thought she just counted as bulky for all intents of riding in a transport.
She does.
Check the Rhino entry though:
"TRANSPORT: Ten models. It cannot transport models with the Bulky, Very Bulky or Extremely Bulky special rules."
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![[Post New]](/s/i/i.gif) 2014/02/12 21:08:03
Subject: Re:New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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That's interesting, because unless I missed the fact that she can buy a transport for herself she can't fit in any of the dedicated transports that are available to the Sisters. That would be kinda awful. But if that's the case then I guess I'll be dropping her the priest and rhino for a canoness with fearless book.
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![[Post New]](/s/i/i.gif) 2014/02/12 21:15:58
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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I would still keep her over a canoness. You can run her up behind an immo or a rhino pretty effectively and she's just so much better than the canoness, it isn't funny.
Also, if you want a fearless bubble, take Uriah instead.
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This message was edited 1 time. Last update was at 2014/02/12 21:16:15
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![[Post New]](/s/i/i.gif) 2014/02/12 21:38:52
Subject: Re:New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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While I agree with you, is she worth the loss of an Exorcist?
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![[Post New]](/s/i/i.gif) 2014/02/12 21:43:43
Subject: Re:New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Nope, but maybe worth the loss of an Inquisitor.  I think your list has enough changes that need to happen though that just dropping her won't quite fix it. Automatically Appended Next Post: To wit, I think you may have too many toys and not enough boys.
Automatically Appended Next Post: I would probably swap to something roughly like this:
Uriah
3x5 Sisters with HF/F in Rhino
2x5 Doms with 4 Melta in TL- MM Immo
3 Exo
Your Inquisition(I think the Deathstar is a bit too expensive for what you get, but that seems to be central to the list).
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This message was edited 3 times. Last update was at 2014/02/12 21:46:48
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![[Post New]](/s/i/i.gif) 2014/02/12 23:40:26
Subject: New Sisters of Battle Codex Tactica
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Trigger-Happy Baal Predator Pilot
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Going with Pretre, too many toys. You've only got three scoring units, none of which have that many bodies. It would be really easy for your opponent to focus on the Land Raider early on and once the squishy contents are outside, shoot them to death and stay out of their charge range. Then there are two small squads of girls. Unless you ended up with Scouring or Big Guns, only three scoring units that are all pretty small and not all that tough won't last too long.
If I were fighting you, I would kill the Land Raider, then focus fire on the two squads of girls and the squishy Inquisitorial squad, ignoring Celestine and the Exorcists until your scoring units were on foot and vulnerable/slow.
The DCA/Inquisitor/Crusader Deathstar would be fun, but I've seen a pair of these fail in the first two turns against a not so nasty Eldar list at my house, and its a pretty big point sink for not a lot of nasty.
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![[Post New]](/s/i/i.gif) 2014/02/13 06:35:27
Subject: New Sisters of Battle Codex Tactica
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Pious Palatine
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Uriah is boss. I always run himin a blob to capitalise on his warlord trait making the shield of faith 5++ for his unit. It's a shame that I can take Uriah and Celestine in the same army and using Uriah's warlord trait :(
D
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![[Post New]](/s/i/i.gif) 2014/02/13 11:41:33
Subject: Re:New Sisters of Battle Codex Tactica
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Confessor Of Sins
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Or: how do you get scout on the Land Raider, out of interest?
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/02/13 11:46:33
Subject: Re:New Sisters of Battle Codex Tactica
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Confessor Of Sins
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Codex: Inquisition has an artefact that can give scout to a unit.
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2014/02/13 12:38:36
Subject: Re:New Sisters of Battle Codex Tactica
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Confessor Of Sins
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Shandara wrote:
Codex: Inquisition has an artefact that can give scout to a unit.
I guessed it was from the Liber heresies, but that then applies to joined unit AND joined unit's transport? nice! =P
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/02/13 12:55:51
Subject: New Sisters of Battle Codex Tactica
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Confessor Of Sins
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If a unit has scout, then any transport they are deployed in gains it too (quoting from memory here).
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2014/02/13 13:56:06
Subject: Re:New Sisters of Battle Codex Tactica
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Confessor Of Sins
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Yes, that is correct from the scout rule, and applies to dominions e.g.
My question here was for an item, held by an IC confering scout to him (and his joined unit i'm guessing?) then in turn applying to the transport?
I'd be all for it (and i suppose this is a YMDC thread), but was asking if anyone here knew before I make a new thread just for it =P
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This message was edited 1 time. Last update was at 2014/02/13 13:56:17
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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