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Made in gb
Pious Palatine






I play Sisters and BA and I keep twirling my moustache at the prospect of combing my two armies.

If I were going to join Dante with Seraphim I'd give the Seraphim the melts pistols, as mentioned Dante's precision DS is an ideal platform for Melta delivery. That and losing the Shred on the hand flamers makes their usefulness questionable. Do you have to deploy Dante first for the precision DS? If not make sure he's nearest the exploding vehicle to tank the explosion on his 2+, remember the majority T of the unit will be 3 too. Dante also give ATSKNF to the squad, which is nifty.

D
   
Made in us
Deranged Necron Destroyer





 evildrcheese wrote:
I play Sisters and BA and I keep twirling my moustache at the prospect of combing my two armies.

If I were going to join Dante with Seraphim I'd give the Seraphim the melts pistols, as mentioned Dante's precision DS is an ideal platform for Melta delivery. That and losing the Shred on the hand flamers makes their usefulness questionable. Do you have to deploy Dante first for the precision DS? If not make sure he's nearest the exploding vehicle to tank the explosion on his 2+, remember the majority T of the unit will be 3 too. Dante also give ATSKNF to the squad, which is nifty.

D


The usefulness on the handflamers isn't to bad still since you have 5 flame templates tightly covering a unit (two twin hand flamers and celestine if you have her with them) still is a bucket of wounds sines the hand flamers are still str 4. As for the precision DS no you don't have to drop him first just have him in a unit with jetpacks. the majority T 3 can be a bit tricky which is why you have celestine who is t3 already take the first shots with her 2+/4++ because if she does die she has a solid chance standing back up and dusting herself off.


Edit: just thought of this little sillyness. have celestine with the SG and dante with the seraphim. Celestine is now t4 (with dante being t3 now sadly) and is no longer as scared to duke it out in combat (and has arguably better cqc group) and dante and the seraphim go around melt vehicles.

This message was edited 1 time. Last update was at 2014/07/04 06:16:40


It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in de
Repentia Mistress





Santuary 101

Celestine is T4? Was something changed in the codex? Mine says T3 but I haven't gotten the updated one yet.

DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+

Avatar scene by artist Nicholas Kay. Give credit where it's due! 
   
Made in au
Thinking of Joining a Davinite Loge






 milkboy wrote:
Celestine is T4? Was something changed in the codex? Mine says T3 but I haven't gotten the updated one yet.


He's talking about Majority Toughness. Seraphim with inferno pistols+Dante are precision DS with majority Toughness 3, and Celestine with Sanguinary Guard are majority Toughness 4. Sounds good, really.

Oberron wrote:

The usefulness on the handflamers isn't to bad still since you have 5 flame templates tightly covering a unit (two twin hand flamers and celestine if you have her with them) still is a bucket of wounds sines the hand flamers are still str 4.


Hand flamers are Strength 3. If they were Strength 4 it would be stupidly powerful, even without shred. Sorry.

My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
 
   
Made in us
Deranged Necron Destroyer





s3 for hand flamers right i derped there. and at milkboy the sentence before it explaines celestines t4 like farseer said.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in gb
Pious Palatine






Yeah as already covered hand flamers are S3 so if you're gonna put Dante in there the Melta pistols are better, as you can guarantee the melta range for vehicle hunting.

Celestine with the Sang Guard could be a pretty cool combo, as you could try to tank any ap1/2 on Celestines invul, although if any got through it would double her out (majority toughness may make you harder to wound, but doesn't change your double-out threshold.

BA fast razor with TL HF also go well thematically.

D
   
Made in gb
Confessor Of Sins





Newton Aycliffe

So, upcoming tournament: Escalation 2000pts, so 500pt game 1, 1000pt game 2 etc. Rules set for Games 1-4, such as, Game1; Minimum is 1 Troops choice, No Named, No more than 2 Wounds, No 2+, No Ordinance, No more than 2HP, No Psychic Phase.
Eases off Game 2, with LoW allowed in Game 4.

My current set-up is something like this for 2K, having to think on how to split up:
HQ
Canoness (C.St Aspira, Rosaruis, Eviscerator)
Jacobus
Priest (P.W., Plasma Gun)
Command Squad (5 H.B.)
Troops
BSS (20, P.W, Flamer, H.Flamer)
BSS (5, Flamer, H.Flamer, Rhino)
BSS (5, Flamer, H.Flamer, Rhino)
BSS (5, Flamer, H.Flamer, Rhino)
Fast
Dominion Squad (4 Melta, 2 Plasma P., MM Immo)
Heavy
Exorcist
Exorcist
Avenger
Errant Knight

Thoughts, suggestions?

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Power Weapons are a waste on BSS. I know you have to take the Canoness for game 1, but I'd swap her out after that if you can. Plasma gun on a Priest is really not terribly worth it. I would get another priest with the saved points.

Bastion for the command squad?

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Made in gb
Confessor Of Sins





Newton Aycliffe

 pretre wrote:
Power Weapons are a waste on BSS. I know you have to take the Canoness for game 1, but I'd swap her out after that if you can. Plasma gun on a Priest is really not terribly worth it. I would get another priest with the saved points.

Bastion for the command squad?


I do like the idea of Bastion, would have to buy one, but where would i get the points? Drop a BSS?

The power weapon is to combine with Jacobus, priest and canoness for the 23 Wo(man) squad? i was thinking 2 power Mauls to go with the Eviserator?
I would agree with Plasma though, it hasn't done much in other games at BS3, but it seemed like Laspistol was just pointless? i guess just take them naked at 25pts for what they bring that's it...

As for the Canoness, Game 1 is 1 Troop selection only: 5 sisters will cover needed Force Org.
She is also 3 Wounds so not even allowed for Game 1.

If i drop the canoness however, i loose the Command squad, and the 5 Heavy Bolters. They have done quite well in games, and the canoness herself with St Aspira actually soaks up a lot of 3+ re-rollable... she's not amazing, but kinda needed?

I'd go with 2 CADs to have Exorcists, Avenger and the Heavy Bolters as Retributors, but then i need a second HQ anyway, defeating the point.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Celestine is better in every way than the Canoness though. And you could get more priests for the blob if you drop her and the command squad.

This message was edited 1 time. Last update was at 2014/07/08 21:30:58


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Made in us
Confessor Of Sins






Scranton

 pretre wrote:
Celestine is better in every way than the Canoness though. And you could get more priests for the blob if you drop her and the command squad.


True... BUT Celestine can't roll on strategic... If you have a battle sister blob army... the cannoness possibly getting infiltrate with d3 units is very strong.... so for the most part Celestine is better, but it all depends o nthe strategy your army is going with.

 
   
Made in us
Preacher of the Emperor






So happy to see a logical argument for taking the generic Canoness. Celestine has awesome fluff but I hate every army having to take her and/or Jacobus.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Badass "Sister Sin"






Camas, WA

Not that big a fan of infiltrate. Plus, if you do that you lose the 5++ from Jacobus (which is what I would take over Celestine's).

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Made in us
Confessor Of Sins






Scranton

 pretre wrote:
Not that big a fan of infiltrate. Plus, if you do that you lose the 5++ from Jacobus (which is what I would take over Celestine's).


I also like the 5++.... but lets say you take the following list.

Cannoness with evisorator, cloak and book 120 ROLLING warlord trait on strategic for infiltrate... gets to reroll if they want.
Priest with evisorator and litanies 55
4 Priests with evisorators 220
20 sisters, 2 meltas, combi melta 270
20 sisters, 2 meltas, combi melta 270
20 sisters, 2 meltas, combi melta 270
20 sisters, 2 meltas, combi melta 270
exorcist 125
exorcist 125
exorcist 125
1850 total
You have 80 fearless sisters who will take forever to kill..,.,, and infiltrating 2 of these units means your opponent HAS to deal with them or lose the game.

Sisters have krak grenades which means wave serpents are going down, and even riptides and wraithknights will fall to that many... back it up with priests with evisorators who want to reroll their armor and invuls in combat... and this is a decently scary list.

Takes some finesse to use but still not bad.

thats also 80 OBJECTIVE secured sisters....

If you don't get the infiltrate result.... the 1/2 results will help you get there alive, and 4 isn't bad either... 5 is kinda meh... and 6 is pretty nice also. You have a good chance of getting there and beating face with the cannoness...

Now don't get me wrong... I ALSO love the 5++ jacobus...

This message was edited 2 times. Last update was at 2014/07/09 00:29:57


 
   
Made in us
Badass "Sister Sin"






Camas, WA

That's 80 fearless sisters that fold like a wet paper bag in hand to hand though. You need a counter charge unit or 2.


Automatically Appended Next Post:
Also, evisceators are a bit spendy for priests. Just go power maul.

This message was edited 1 time. Last update was at 2014/07/09 00:44:09


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Made in gb
Hallowed Canoness





Between

Personally I'd go for the Mantle of Ophelia over the Cloak of St. Aspira every time. The Cloak will save you against basic infantry attacks, but the Mantle will stop you being roflstomped the moment an enemy character looks at you - and you have bolters and flamers to deal with infantry.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Regular Dakkanaut





Holy Terra

For counter-charging, you might wanna try some Death Cult Assassins. They're not very durable, but they have their moments, and it's always fun to outflank them with Cypher.

This message was edited 2 times. Last update was at 2014/07/09 02:43:53


"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill

Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince 
   
Made in us
Badass "Sister Sin"






Camas, WA

Wow. First thing would be to google the error message.

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Made in us
Regular Dakkanaut





Holy Terra

Would, but it's just a generic error.

I think my issue is trying to use epub, rather than mobi. Blasted technology.

Huh, so Psychic Barrage is gone. Anyone thought of a use for Sanctioned Psyker henchmen?

This message was edited 1 time. Last update was at 2014/07/09 03:06:07


"A guy who don't know the fearsomeness of money shouldn't be offering up opinions about society." -Kaneo Takarada, Kill la Kill

Big Mek Sparkz and his Band of Sparky Ting Huntas: 4,000 points
Our Lady of the Generous Heart: 2,000 points
Thousand Sons: One unbuilt Daemon Prince 
   
Made in us
Badass "Sister Sin"






Camas, WA

Cheap warp charge...

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Made in gb
Confessor Of Sins





Newton Aycliffe

 Furyou Miko wrote:
Personally I'd go for the Mantle of Ophelia over the Cloak of St. Aspira every time. The Cloak will save you against basic infantry attacks, but the Mantle will stop you being roflstomped the moment an enemy character looks at you - and you have bolters and flamers to deal with infantry.


I would have agreed 6th Ed, but with the 7th Ed, i'd rather send in the Superior in the 1st round of combat (die) to clear any retinue with 20 BSS canoness and priest. So that round 2 of combat, i get all of them pounding the guy, and if he challenges again, you could always sacrifice the priest =P

I guess it's preference and i'll have to play with Mantle a few times, because i'm quite fond of re-rolling those 3+. The squad usually get no attention apart from small arms fire, because all the heavy stuff is trying to get the Exorcists or the Errant Knight.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Confessor Of Sins






Scranton

 pretre wrote:
That's 80 fearless sisters that fold like a wet paper bag in hand to hand though. You need a counter charge unit or 2.


Automatically Appended Next Post:
Also, evisceators are a bit spendy for priests. Just go power maul.


o.O

What army are you playing that is beating that many sisters in combat.... that isn't dieing to the shooting in the list?

 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Khorne Berserker list?

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Confessor Of Sins






Scranton

 BlackTalos wrote:
Khorne Berserker list?


We will assume that you used 10 berserkers charging from a land raider for this. Remember, the statement We I was trying to disprove was that these units fold like wet paper bags in combat... so we will assume no casualties on either side AND the zerks get the charge on 20 sisers with 2 priests....

Overwatch:
17 bolters, 2 shots each = 1 dead zerker on the way in (0.95... i rounded up)
2 meltas and a combi melta = .42 dead zerks (we will round down to 0 this time)

Activate warhymns.... re-roll saves and re roll failed to wounds

close combat, zerkers first
9 left, 3 attacks each on the charge
27*.66*.83*.33*.33 = 1.6 dead sisters... we will round up to 2... since i didn't add the extra attack from the champ

18 sisters, 2 priests left....
18 attackts.. (regular)
18*.88*.52*.33= 2.7 dead berserkers... we will round to 3.... 6 zerkers left...

2 priests with evisorators swing 2 attacks each...
4*.88*.9(.83 chance to wound with a reroll)= 3 more dead berserkers.... 3 left... they lost combat... next round sisters win....

I don't see zerkers beating sisters in combat... even if you add in the fist...
Thats 2 dead sisters.... vs 7 dead berserkers....

adding in the shots if the zerkers fired their pistols first?
congrats... 1.4 less sisters... and the zerks still lose combat...


As for the power mauls vs evisorators.... evisorators on smashing priests are str10 with 2d6 armor pen and AP2.... they make imperial knights second guess the charge and anything T5 instant die in close combat when they connect....

This message was edited 6 times. Last update was at 2014/07/09 14:06:00


 
   
Made in us
Badass "Sister Sin"






Camas, WA

You only have one priest per blob, so can only do one war hymn.


Automatically Appended Next Post:
And berserkers are really not that great an assault unit nowadays.

This message was edited 1 time. Last update was at 2014/07/09 14:05:55


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Made in us
Confessor Of Sins






Scranton

there are 5 priests and a cannoness... only one blob has one priest..... the other (with no priests) blob isn't infiltrating...

This message was edited 2 times. Last update was at 2014/07/09 14:07:45


 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Just a guess... will leave pretre to answer.
 frgsinwntr wrote:
9 left, 3 attacks each on the charge
27*.66*.83*.33*.33 = 1.6 dead sisters

.66 to hit
.83 to Wound
.33 armour save

Confused about the second .33 ? And Khorne Berserkers are no better than AP4? O_o

ED: Oh priest for re-roll saves, got it... But still 2 priests, you said 1 per squad =P

This message was edited 1 time. Last update was at 2014/07/09 14:08:54


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Confessor Of Sins






Scranton

sisters reroll saves with the hymn... they have 3+ armor with a reroll... and no zerks do not have AP3 weapons... do they?

and yes... its normally 1 per squad... BUT you have to assume tactical flexibilty vs your opponents... you don't play the army the same way vs a shooting army as you do vs a close combat one. vs close combat you stack the priests... This is why the list is strong... tactical flexibility

This message was edited 3 times. Last update was at 2014/07/09 14:10:34


 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 frgsinwntr wrote:
there are 5 priests and a cannoness... only one blob has one priest..... the other (with no priests) blob isn't infiltrating...


That would make sense! lol

It's still betting an awefull lot on 1 Warlord trait, and if they're foot-slogging, facing Tau would be an issue...

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Confessor Of Sins






Scranton

I did say that would be the reach with the list... you have a 31% chance to get that trait since you are battleforged and get a reroll on the trait...

BUT if you don't get it... move through cover and stealth in runes is very good... as is pinning 3 tau units (they have poor leadership and may actually fail!)

vs anyone else night attacker helps also. so you have a very good chance of getting a very good warlord trait with this army.

 
   
 
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