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Made in au
Missionary On A Mission




Australia

Mavnas wrote:
Question: is the Celestian AoF so good that the 5 of them are better than a command squad? If not, you could give your unit FNP and/or an extra attack each.

Cost and FNP not being terribly effective on T3 models. If you drop the Sacred Banner it's about the same cost, but then you're missing out on an attack with the Hospitaller and you don't get to be S4 on the charge. FNP will help, but it will only really apply to attacks that you're probably going to get an Armour Save against anyway. AP1/AP2 and even alot of AP3 stuff tends to be S6+ anyway, so no FNP since you are being Insta Death from T3. Command Squad Act of Faith is also really really situational, to the point of uselessness, since Fleet and Move through Cover will only apply to the Charge Move. Crusader will only help if you win combat, the enemy fails morale, and you actually wanted to sweep them.

The only benefit I could see to a Command Squad is that any Celestian in the unit that's not carrying a banner or simulacrum can take a power weapon. 4 Power Axes and a Sacred Banner could be pretty sweet. 20 S4 AP2 swings on the charge from the Celestians with re-rolls to hit and wound from Priests might ruin someone's day.


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

The benefit i prefer with the command squad is the ability to take 5 meltas/flamers in the unit. So they are extremely effective when not in assautl, which is most of the time.

 
   
Made in au
Missionary On A Mission




Australia

 deviantduck wrote:
The benefit i prefer with the command squad is the ability to take 5 meltas/flamers in the unit. So they are extremely effective when not in assautl, which is most of the time.

That is a point, however Dominions can do the same and get the benefit of far superior Act of Faith as well as the Scout rule.


 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

I usually take the command Squad with 5 Heavy Bolters:

Retributors can only take 4, Reding is ok, but 1ce a game, but the main reason is: Fill a Heavy Support slot.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Sadistic Inquisitorial Excruciator





Rending can be twice a game, and is the thing that makes heavy bolters versatile. Without it, they're a bit lackluster against heavily armored armies (Pretty much everything I've fought).
   
Made in us
Badass "Sister Sin"






Camas, WA

- Dominions do special weapons better than command.
- Rets do Heavies better if you can afford the heavy slot.
- Command squads have a Canoness tax which makes them MUCH more expensive than any other heavy squad unless you were already taking a canoness (and why would you unless you were looking for a cheap HQ)


Automatically Appended Next Post:
Mavnas wrote:
Rending can be twice a game, and is the thing that makes heavy bolters versatile. Without it, they're a bit lackluster against heavily armored armies (Pretty much everything I've fought).

Also, keep in mind that Rets synergize very nicely with Bastions. I'm running Bastion with Void and Ammo Dump (external)

1-2 Extra heavy bolters, AV14 shell with Void, reroll all 1's on Rets and any other units within 2" of the ammo dump (generally exorcists). It's a nasty little firebase.

This message was edited 2 times. Last update was at 2014/07/31 14:33:19


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Made in us
Sadistic Inquisitorial Excruciator





Now you're making me want a Bastion too...
   
Made in us
Badass "Sister Sin"






Camas, WA

Bastion is a VERY good option for SOB. The emplaced HB can be manually fired by Retributors. Depending on where your opponent is, that's 1-2 extra heavy bolters with rending. If you put a quad-gun on top, you can also manually fire that. Muhahahah

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Made in us
Preacher of the Emperor






I just have suspension of disbelief problems with "oh look, my army just happens to find a fortified structure of the exact same type within heavy bolter range of the enemy every time we fight."

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in nl
Confessor Of Sins






It's dropped like a drop pod! Same aerodynamics in any case.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in us
Preacher of the Emperor






Aerodynamics are HERESY.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Shandara wrote:
It's dropped like a drop pod! Same aerodynamics in any case.

I think this is in the fluff, isn't it? Most of the fortifications are just air-dropped.

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Made in us
Sister Oh-So Repentia




Canada

 SisterSydney wrote:
Aerodynamics are HERESY.
That would explain a lot actually.
   
Made in us
Sadistic Inquisitorial Excruciator





Maybe it's the same structure and the enemy just keeps coming to try to take it?
   
Made in us
Badass "Sister Sin"






Camas, WA

Mavnas wrote:
Maybe it's the same structure and the enemy just keeps coming to try to take it?

That's actually pretty likely as well.

Fighting tends to happen where the enemy is.

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Made in nl
Sword-Bearing Inquisitorial Crusader



Eindhoven, Netherlands

Well, in Planetstrike you can actually take a drop-bastion as a stratagem...

1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) 
   
Made in gb
Longtime Dakkanaut






St. Albans

EDIT - dumb question, sorry

This message was edited 1 time. Last update was at 2014/08/01 23:10:22


 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 SisterSydney wrote:
I just have suspension of disbelief problems with "oh look, my army just happens to find a fortified structure of the exact same type within heavy bolter range of the enemy every time we fight."


No i also really agree on the "Airdrop" part of this.... Without any aerodynamics at all, just leap of faith for the bastion.
I'm sure the retributors are inside already when it drops

Now to glue some retro-thrusters on mine....

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 BlackTalos wrote:
 SisterSydney wrote:
I just have suspension of disbelief problems with "oh look, my army just happens to find a fortified structure of the exact same type within heavy bolter range of the enemy every time we fight."


No i also really agree on the "Airdrop" part of this.... Without any aerodynamics at all, just leap of faith for the bastion.
I'm sure the retributors are inside already when it drops

Now to glue some retro-thrusters on mine....

Battles usually happen around things that are valuable. A fortified position is valuable. That's why mine is always next to an objective.

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Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I just model my Bastions to look like they were dropped from orbit. It just makes sense.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Sadistic Inquisitorial Excruciator





So has anyone considered allying in the new SW flyers? One is an assault transport with a cap of 16. Both seem slightly cheaper than a Land Raider.
   
Made in us
Badass "Sister Sin"






Camas, WA

Mavnas wrote:
So has anyone considered allying in the new SW flyers? One is an assault transport with a cap of 16. Both seem slightly cheaper than a Land Raider.

So counter-question, what does that give that a Land Raider Crusader doesn't?

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Made in us
Sadistic Inquisitorial Excruciator





More mobility the turn before the charge, harder to pop by some armies (easier for others), can do AA duties, but you lose the assault grenades that are helpful to DCAs.

also depending on the environment you play in, you might not be allowed to ally in both an inquisitor and SW (though without being able to auto-take Hammerhand...) We'd have to see the new rules for SW ICs to see if this is a big loss.
   
Made in us
Longtime Dakkanaut






Bay Area

SW's previous codex was known for having inexpensive Terminators that were 7 points cheaper than their SM counterparts. If the new codex retains that feature, SW would be an ideal ally for Sisters of Battle. Sisters lacks strong assault units and flyers.

   
Made in us
Badass "Sister Sin"






Camas, WA

It's a good thing my main armies are SW and SOB.

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Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Mavnas wrote:
More mobility the turn before the charge, harder to pop by some armies (easier for others), can do AA duties, but you lose the assault grenades that are helpful to DCAs.

also depending on the environment you play in, you might not be allowed to ally in both an inquisitor and SW (though without being able to auto-take Hammerhand...) We'd have to see the new rules for SW ICs to see if this is a big loss.


Problem with the flyer is the same as with the Land Raider: Getting into it.

To put any of your SoB squads inside, it would have to arrive first, probably in hover, and embark the troops. Then you fly across (or hover further) and then exit out from hover mode.
It just seems hard to do without dying on the way or something...

Whereas jumping into a LR you've deployed right behind of in Turn 1 just seems... simple.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in au
Missionary On A Mission




Australia

If its not a dedicated transport, you can just nominate that your Sisters Units are starting deployed inside the transport.

Are the SW flyers Dedicated Transports or do they take up a Force Slot (like Fast Attack or Heavy Support)?


 
   
Made in us
Badass "Sister Sin"






Camas, WA

We don know yet.

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Made in us
Sadistic Inquisitorial Excruciator





Rumors seem to indicate that the answer to that question is yes. (They can be taken in a slot or a few of the units can take them as dedicated transports.) obviously, if they are dedicated transports their utility to SoB units would be minimal.
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

Playing around with some ideas for competitive lists, I liked this Knight-Immo spam list. It lacks AA, but with the TL Multimeltas on the Immos it isn't totally helpless. Since the Knights are the primary detachment they are super scoring along with the rest of the list.

3 Knight Paladins (Warlord) (1125)
Canoness (65)
5 Battle Sisters, 2 flamers, Immolator with TLMM and dozer blades
5 Battle Sisters, 2 flamers, Immolator with TLMM and dozer blades
5 Battle Sisters, 2 flamers, Immolator with TLMM and dozer blades
5 Battle Sisters, 2 flamers, Immolator with TLMM and dozer blades
5 Battle Sisters, 2 flamers, Immolator with TLMM and dozer blades
5 Battle Sisters, 2 flamers, Immolator with TLMM and dozer blades
(2000)


In all 15 super scoring units, plenty of anti-horde and anti-tank.
The question is: competitive TAAC, or does it lack too much?

This message was edited 1 time. Last update was at 2014/08/07 03:11:31


 
   
 
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