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Made in us
Road-Raging Blood Angel Biker





The snap fire at non flier rule it was in 6th ed as well it has not changed that drastically to my knowledge.

Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 
   
Made in us
Sadistic Inquisitorial Excruciator





Interceptor used to allow Skyfire weapons to fire at ground targets at normal BS.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Showcase of Celestines? =P



My own conversion largely based on Zefig's version.

Very pleased with the result, works great on the table but will need maintenance as she has seen many games, many tables and a lot of (careful) handling.

The Legs make it a very very balanced model for such a high, full-Metal 40mm

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, the bastion is a much better choice nowadays after the skyfire changes.

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Made in gb
Pious Palatine






 dracpanzer wrote:
The_River wrote:
Are people still using the celestial model or have they converted their own?


I picked up the fine cast wings off of the BA Deathco character (forget the name) with a weighted base, she stands up just fine for me.



Hot dog! That's nicely executed.

OT. I only really miss my AA capabilities if going against Deamons or Nid with all their flying MC, which I don't see too often in my local meta, and with the heldrake coming down a peg or two then there's even less to worry about...

Saying that I do like the fire storm redoubt, but as mention the Nerf to skyfire+Intercepted really takes some of the gleam off. How's your meta? You see all of flying MCs or fliers?

D
   
Made in au
Hooded Inquisitorial Interrogator





Australia

 evildrcheese wrote:
 dracpanzer wrote:
The_River wrote:
Are people still using the celestial model or have they converted their own?


I picked up the fine cast wings off of the BA Deathco character (forget the name) with a weighted base, she stands up just fine for me.



Hot dog! That's nicely executed.


Just chiming in; that is a really nice paintjob! Many cudos.


Also: see my Deviant Art for more. 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Damn, that Celestine is amazing.

   
Made in ca
Roaring Reaver Rider






My meta has a few fliers. None of them are spammed though. Don't think I've ever seen more than 2 flyers in one match.

To be honest I kind of felt the firestorm reboubt wouldn't trump the bastion but I give automatic points to style and form. I'm a painter just as much as I am a player so I do justify certain choices in my army based on how it'd look painted nicely and put in my display case or if I think the model just looks terrible and I don't want to field it till I can find a viable alternative (good bye chaos obliterators and exorcist tanks, hello centurions and converted immolaters).

Will the redoubt perform as nicely as the bastion for me? probably not. Will it still be useful in my force? I think it will. I'm still very excited about fielding it but atleast I know that I shouldn't expect miracles from it (I reserve miracles from my sisters anyways lol).

Thx for your input on the comparison guys.

1500 1000
Please check out my project log on Dakka here  
   
Made in us
Sister Oh-So Repentia




Canada

I commissioned my Celestine and Seraphim because I wanted them to be pretty. This was the result:

   
Made in ca
Roaring Reaver Rider






That's gorgeous! Very well done. I wish I had seraphim to field. I really should have made the investment.

1500 1000
Please check out my project log on Dakka here  
   
Made in us
Sadistic Inquisitorial Excruciator





Recently I started thinking of experimenting with a unit of 8 retributors, 4 flamers, simulacrum, inquisitor with scout book, and priest in a rhino. Couple that with a couple units of melta doms... The alternative would be to make Uriah the priest for the 3x rending.

Anyone played with a unit like that?
   
Made in us
Badass "Sister Sin"






Camas, WA

Mavnas wrote:
Recently I started thinking of experimenting with a unit of 8 retributors, 4 flamers, simulacrum, inquisitor with scout book, and priest in a rhino. Couple that with a couple units of melta doms... The alternative would be to make Uriah the priest for the 3x rending.

Anyone played with a unit like that?

I did this in 3rd (not with the inquisitor). It's called the easy bake oven (Rets + Heavy Flamers + rending).

If I was going to run it, I'd run it cheaper than that. The priest, the extra rets, the simulacrum and the inquisitor are just adding too much to the unit. It's going to die after or before it hits something. If you just want scouting flamers, do that with Doms.

That being said... Now that you can use allied drop pods, if you ally in SW, you can put those rets in a pod and that is just pure hell.

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Made in us
Sadistic Inquisitorial Excruciator





Yeah, if I were going to make them cheap the pods would be the way to go. If I make them expensive, I wouldn't mind the enemy shooting at them as it would mean they're drawing fire away from the 8 melta guns I also scouted forward and from Celestine and her seraphim that are taking longer to get to where they are going due to lack of scouting.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Mavnas wrote:
Yeah, if I were going to make them cheap the pods would be the way to go. If I make them expensive, I wouldn't mind the enemy shooting at them as it would mean they're drawing fire away from the 8 melta guns I also scouted forward and from Celestine and her seraphim that are taking longer to get to where they are going due to lack of scouting.


Problem with that is that it is still "only" 4 Sisters (plus the 4 Flamers). I don't think it will take long for it to go. 1 Leman Russ Shot at that squad or something similar could just clear it in one shot...

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

1 LR shot at the squad with 8 is probably going to poof as well.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




If I can find a list that works for what I want to do, I'm actually considering taking a second combined arms detachment of Raptors Space Marines with Lias Issodon (Master of Ambush warlord trait) and infiltrating either 1-2 Heavy Flamer Retributor squads in Rhinos or Repressors or infiltrating a Sororitas Command Squad in a transport with five multi-meltas.
   
Made in ca
Sister Vastly Superior





My newest 2500 points list. It remains battleforged, but I find that objective secured it really not that important in this edition unless you're playing the original missions.


Celestine
3 x Priests, one with the Litanies and another with melta bombs

2 x 5 Sister troops in repressors. 2 Metaguns per squads

2 x 5 Dominions in Immolators. 4 metaguns per squads

1 x 5 Seraphims. 2 hand flamers (just a small bodyguard for Celestine)

3 x Exorcists

2 x Vengeance weapon battery with Battlecannons (3+ cover for exorcists and battle cannons are not bad per say)

Coteaz

3 crusaders and 4 deathcults in a land raider with psybolts, dozers and extra stormbolter.

Calidus Assassin

Knight Errant



The stuffed lander raider and the knight should allow me to dictacte where the fighting witll happen. The battlecannons won't ever be without a target and if anything gets close to the exorcists hiding behind them for LOS blocking and 3+ cover, they run the risk of being taken off the table themselves.

That list has 3 solid components to mess with your opponent's battle plan in the knight, land raider and calidus.

I could take the seraphims off to add points elsewhere, but that leaves Celestine without a guard of her own.


18 / 3 / 6 since 6th ed. 
   
Made in nl
Sword-Bearing Inquisitorial Crusader



Eindhoven, Netherlands

Just played a Zone Mortalis game today: sisters absolutely rock in it

Since all flamers have shred in ZM, I went completely overboard and brought a total of 2 flamers, 5 heavy flamers, 4 hand flamers and 5 combi-flamers to a 750pt game

1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) 
   
Made in us
Preacher of the Emperor






Voldrak wrote:
My newest 2500 points list. It remains battleforged, but I find that objective secured it really not that important in this edition unless you're playing the original missions.


Celestine
3 x Priests, one with the Litanies and another with melta bombs

2 x 5 Sister troops in repressors. 2 Metaguns per squads

2 x 5 Dominions in Immolators. 4 metaguns per squads

1 x 5 Seraphims. 2 hand flamers (just a small bodyguard for Celestine)

3 x Exorcists

2 x Vengeance weapon battery with Battlecannons (3+ cover for exorcists and battle cannons are not bad per say)

Coteaz

3 crusaders and 4 deathcults in a land raider with psybolts, dozers and extra stormbolter.

Calidus Assassin

Knight Errant



The stuffed lander raider and the knight should allow me to dictacte where the fighting witll happen. The battlecannons won't ever be without a target and if anything gets close to the exorcists hiding behind them for LOS blocking and 3+ cover, they run the risk of being taken off the table themselves.

That list has 3 solid components to mess with your opponent's battle plan in the knight, land raider and calidus.

I could take the seraphims off to add points elsewhere, but that leaves Celestine without a guard of her own.



Why the half-empty Repressors? Do you really prize AV:13 that highly? (A defensible position if you do). I'd be tempted to switch them for Immolators, if only so your already fragile Dominions aren't by far the easiest target on the board.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in ca
Sister Vastly Superior





 SisterSydney wrote:

Why the half-empty Repressors? Do you really prize AV:13 that highly? (A defensible position if you do). I'd be tempted to switch them for Immolators, if only so your already fragile Dominions aren't by far the easiest target on the board.



Here's a few reasons why I like this.

1. There's only 5 models shooting out of the repressor to begin with so any models extra is just an extra wound on that squad. Given that they are quite resilent and can get where they need the extra wounds are unecessary.
2. It's harder to get first blood from this than a rhino or immolator
3. They can go almost where they want, rarely immobilizing themselves.
4. Since it's almost as hard as a land raider or the knight, it forces my opponent to chose between going after the 5 girl troop or the more pressing threat that I am sending down their throat.

I follow the well preached moto: "She who bails will fail." so if my sisters are staying in their transport, I want one that will still allow them to shoot.


Immolators are quite fragile. On Dominions its not so bad because you mitigate this by either scouting and getting a good phase of shooting from it or you outflank so your opponent does not get an chance to shoot at them before they've done damage.

On sisters, not so much. They will grant first blood very easily and will rarely get into any position to do some damage and once they break down, the sisters inside are toast... especially if that happens on the early turns of the game when there is still too much firepower on the table.

The way I see it, Dominions are a suicide unit. Take down something big with them and then assume they will die. Sisters have to work harder to get that chance.


18 / 3 / 6 since 6th ed. 
   
Made in us
Sadistic Inquisitorial Excruciator





I thought repressors only had 2 fire points.
   
Made in us
Regular Dakkanaut




As of the Second Edition of Imperial Armour Vol 2, page 239:

Fire Points
* Two models can fire from the Repressor's top hatch. In addition, there are three firing ports on either side of the troop compartment, each of which may be fired out of by a single passenger.


So, technically, 8 models can fire out of a Repressor.

This message was edited 2 times. Last update was at 2014/09/12 14:44:41


 
   
Made in ca
Sister Vastly Superior





The problem is that you're almost never going to get the angle to get both sides of the repressors firepoint to be able to see and aim at your target so realistically you will only get 5 shooting.

You would have to be facing your front at the unit targetted and have them spread apart very very wide to get all 8 firepoints good to go... or be surrounded.

18 / 3 / 6 since 6th ed. 
   
Made in us
Sadistic Inquisitorial Excruciator





Voldrak wrote:
The problem is that you're almost never going to get the angle to get both sides of the repressors firepoint to be able to see and aim at your target so realistically you will only get 5 shooting.

You would have to be facing your front at the unit targetted and have them spread apart very very wide to get all 8 firepoints good to go... or be surrounded.


Tank shock just deep enough to spread them like that? I think in this edition you can even move only 6" and still shock.


Automatically Appended Next Post:
So I had a thought for an army list that I will never build given my low vehicle painting speed:

Knight Castigator
Knight Lancer
6x Repressor with either dom squad or BSS.

(Maybe some Exorcists instead of a squad, but then you couldn't maintain a line advancing at 12".)

You would deploy them all facing the enemy close together, each vehicle denying its neighbors' side armor to the enemy forcing him to shoot at AV13 until you got in close and the whole formation breaks up.

This message was edited 1 time. Last update was at 2014/09/12 22:14:29


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Repressors got a PDF update with less FP...

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Made in us
Regular Dakkanaut




When? The PDF on the website dates from 2012, Imperial Armour Vol 2 was released in November of 2013.
   
Made in us
Badass "Sister Sin"






Camas, WA

I may have to dig that one up then...

This is the FAQ on their site
http://www.forgeworld.co.uk/Downloads/Product/PDF/r/RepressorFAQversion1P.pdf

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Made in us
Regular Dakkanaut




Yeah, that's old. If you go to the downloads section on their site that PDF is no longer there. It was when I made my post on Saturday, though.

The only errata/FAQ on the Repressor is this, posted back in December of 2013.

http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA2faq.pdf

The PDF you linked to was posted back in 2012 and Volume 2 has a copyright date of 2013. The only differences between the one you linked and Vol 2 are the fire points (quote I made above), the correction I linked to, and a line in the book that says the Repressor can't transport anything with a variant of the Bulky special rule like every other Rhino variant.

Also, I'm glad I got my two when I did. The Forge World site is now showing the Repressor to be Out of Stock.

This message was edited 1 time. Last update was at 2014/09/14 18:40:28


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Oh sweet. Well I'll see if I can get that book.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Sadistic Inquisitorial Excruciator





So I tried my 750 list against Tau:

St. Celestine
priest, no upgrades

2 min BSS, no upgrades

doms w/4 melta gun, immolator
seraphim 2x hand flamers 1 x vet superior

2x retributor squad 4x heavy bolters

----

I faced
2x pirhanas
1x Riptide
2x Fire warrior Squad
Some sort of amazing commander + bodyguards. (I'm told they were awesome, but they deep strike mishapped and died on impact.)

It was one of the maelstrom missions with the diagonal deployment (which I now officially dislike). The tau player made me place first, I went first.

Many of the units were too far apart. First turn my dominions who had started on the table (because starting off would have meant a 1/3rd chance of outflanking into... nowhere) could only reach a fire warrior squad and were left facing the the entire tau army. So they drove up, got out fired 4 ignores cover shots at fire warriors (3 died), then tossed a frag grenade (3 died). Had I toseed the grenade first that would have been all of them, as it was, one lived and didn't run away. Immolator shot the Riptide, but it felt no pain. Celestine and seraphim used the vehicle for cover (bad move). Heavy bolters opened up and took out a pirhana. Other heavy bolters killed the drones that came off it. Massive overkill (but first blood to me).

The riptide placed a single large blast, blowing up the immolator, killing 3 of the doms (2 directly, 1 from the vehicle explosion and a seraphim). The far firewarriors shot up 1 more dom. The pirhana killed a seraphim.

Turn 2:
Celestine split from the seraphim who went after the pirhana (and an objective), she took cover near the doms, but not joining them. The surviving dom and priest walked towards the riptide, tried to shoot it but invuln. Failed their charge, but didn't lose anything to overwatch. Heavy bolters failed to damage the remaining pirhana.

Tau commander deep strike mishapped himself straight to the list of casualties (making him the my main source of damge against the tau).
Fire warriors killed the surviving dom, riptide dropped a blast on celestine and the priest. Celestine went down for the first time.

Turn 3 and beyond:
Celestine gets back up, Celestine and the priest charge the riptide. More ineffective shooting all around.

Celestine and the priest went 4 fight phases with the riptide, inflicting one wound (priest with his S3 AP - chainsword)! Both died. I tried to Hit and Run after the end of my opponent's turn 3, which would have put me in a position to BBQ and eliminate the remaining fire warrior unit and score one of my objectives, but I rolled a 6 :(

The turn after Celestine's death one of the BSS got in range of the Riptide, fired one set of shots with their pistols then charged it. That combat lasted for the rest of the game costing me one more sister.

End result: Sisters win 6-3.

Fun facts:
Sources of damage to the Riptide:
-66% Nova charge failure
-33% Priest with a chainsword (rerolling to wound)

Source of most tau casualties:
-Commander deep strike mishap!!!
-1 Pirhana, 2 gun drones, 7 fire warriors dead to heavy bolter fire (This is less impressive considering there were 8 heavy bolters shooting for 7 turns).
-3 Fire warriors dead to a single frag grenade
-3 Firewarriors dead to Melta Fire

The tau player did a very good job of staying out of heavy bolter range. I only got one unit, one turn worth of fire at the riptide with them. The far firewarriors were too far. The close ones died to other weapons, so I was left shooting at pirhanas which between Jink and effective cover managed to survive with a single HP throughout and kill off the seraphim denying me Linebreaker.

My most effective unit was an un-upgraded BSS, which locked down the riptide from turn 4 to 7, losing a single battle sister (one more was lost to firewarrior fire).
Celestine killed literally nothing, though she was able to keep the riptide busy for 2 turns (1 for her first shooting death, 2 in melee). The priest that took the hit for her kept the riptide busy for one turn.

On a non-diagonal map, my heavy bolters which were in the center of my deployment, right up on the line would have covered more of the field. The far back BSS wouldn't have been totally out of action on an objective I never drew the card for though in fairness, one of my points was for revealing what all the mysterious objectives were. (There were 5 targeting relays, and 1 grav wave generator.) None of the objectives mattered as they had been mostly placed in the far back or in the middle to tempt the armies to walk up and get shot.


Automatically Appended Next Post:
Actually, I take that back. Celestine roasted the lone survivor of the dominions' attack in turn 2.

This message was edited 1 time. Last update was at 2014/09/14 22:30:03


 
   
 
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